Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package mymod.entity.ape;
- import net.minecraft.block.BlockColored;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.EntityAgeable;
- import net.minecraft.entity.EntityLivingBase;
- import net.minecraft.entity.SharedMonsterAttributes;
- import net.minecraft.entity.ai.EntityAIAttackOnCollide;
- import net.minecraft.entity.ai.EntityAIFollowOwner;
- import net.minecraft.entity.ai.EntityAIHurtByTarget;
- import net.minecraft.entity.ai.EntityAILeapAtTarget;
- import net.minecraft.entity.ai.EntityAILookIdle;
- import net.minecraft.entity.ai.EntityAIMate;
- import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
- import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
- import net.minecraft.entity.ai.EntityAISwimming;
- import net.minecraft.entity.ai.EntityAITargetNonTamed;
- import net.minecraft.entity.ai.EntityAITempt;
- import net.minecraft.entity.ai.EntityAIWander;
- import net.minecraft.entity.ai.EntityAIWatchClosest;
- import net.minecraft.entity.monster.EntityCreeper;
- import net.minecraft.entity.monster.EntityGhast;
- import net.minecraft.entity.passive.EntityAnimal;
- import net.minecraft.entity.passive.EntityChicken;
- import net.minecraft.entity.passive.EntityHorse;
- import net.minecraft.entity.passive.EntityOcelot;
- import net.minecraft.entity.passive.EntityTameable;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.entity.projectile.EntityArrow;
- import net.minecraft.init.Items;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemFood;
- import net.minecraft.item.ItemStack;
- import net.minecraft.nbt.NBTTagCompound;
- import net.minecraft.pathfinding.PathEntity;
- import net.minecraft.util.DamageSource;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.World;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- public class MyEntityApe extends EntityTameable
- {
- private float field_70926_e;
- private float field_70924_f;
- /** true is the wolf is wet else false */
- private boolean isShaking;
- private boolean field_70928_h;
- /**
- * This time increases while wolf is shaking and emitting water particles.
- */
- private float timeWolfIsShaking;
- private float prevTimeWolfIsShaking;
- public MyEntityApe(World par1World)
- {
- super(par1World);
- this.setSize(0.8F, 1.0F);
- this.getNavigator().setAvoidsWater(false);
- this.tasks.addTask(1, new EntityAISwimming(this));
- this.tasks.addTask(2, this.aiSit);
- this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.7F));
- this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
- this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
- this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
- this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
- //this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
- this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityOcelot.class, 8.0F));
- this.tasks.addTask(9, new EntityAILookIdle(this));
- this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
- this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
- this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
- this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityChicken.class, 200, false));
- this.setTamed(false);
- this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.apple, false));
- }
- protected void applyEntityAttributes()
- {
- super.applyEntityAttributes();
- this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D);
- if (this.isTamed())
- {
- this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
- }
- else
- {
- this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D);
- }
- }
- /**
- * Returns true if the newer Entity AI code should be run
- */
- public boolean isAIEnabled()
- {
- return true;
- }
- /**
- * Sets the active target the Task system uses for tracking
- */
- public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
- {
- super.setAttackTarget(par1EntityLivingBase);
- if (par1EntityLivingBase == null)
- {
- this.setAngry(false);
- }
- else if (!this.isTamed())
- {
- this.setAngry(true);
- }
- }
- /**
- * main AI tick function, replaces updateEntityActionState
- */
- protected void updateAITick()
- {
- this.dataWatcher.updateObject(18, Float.valueOf(this.getHealth()));
- }
- protected void entityInit()
- {
- super.entityInit();
- this.dataWatcher.addObject(18, new Float(this.getHealth()));
- this.dataWatcher.addObject(19, new Byte((byte)0));
- this.dataWatcher.addObject(20, new Byte((byte)BlockColored.func_150032_b(1)));
- }
- /**
- * Plays step sound at given x, y, z for the entity
- */
- protected void playStepSound(int par1, int par2, int par3, int par4)
- {
- this.playSound("mob.wolf.step", 0.15F, 1.0F);
- }
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.writeEntityToNBT(par1NBTTagCompound);
- par1NBTTagCompound.setBoolean("Angry", this.isAngry());
- par1NBTTagCompound.setByte("CollarColor", (byte)this.getCollarColor());
- }
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
- {
- super.readEntityFromNBT(par1NBTTagCompound);
- this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
- if (par1NBTTagCompound.hasKey("CollarColor"))
- {
- this.setCollarColor(par1NBTTagCompound.getByte("CollarColor"));
- }
- }
- /**
- * Returns the sound this mob makes while it's alive.
- */
- protected String getLivingSound()
- {
- return this.isAngry() ? "mob.bat.hurt" : (this.rand.nextInt(3) == 0 ? (this.isTamed() && this.dataWatcher.getWatchableObjectFloat(18) < 10.0F ? "mob.bat.hurt" : "mob.bat.hurt") : "mob.bat.hurt");
- }
- /**
- * Returns the sound this mob makes when it is hurt.
- */
- protected String getHurtSound()
- {
- return "mob.bat.hurt";
- }
- /**
- * Returns the sound this mob makes on death.
- */
- protected String getDeathSound()
- {
- return "mob.bat.death";
- }
- /**
- * Returns the volume for the sounds this mob makes.
- */
- protected float getSoundVolume()
- {
- return 0.4F;
- }
- /**
- * Returns the item ID for the item the mob drops on death.
- */
- protected Item getDropItemId()
- {
- return Items.leather;
- }
- /**
- * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
- * use this to react to sunlight and start to burn.
- */
- public void onLivingUpdate()
- {
- super.onLivingUpdate();
- if (!this.worldObj.isRemote && this.isShaking && !this.field_70928_h && !this.hasPath() && this.onGround)
- {
- this.field_70928_h = true;
- this.timeWolfIsShaking = 0.0F;
- this.prevTimeWolfIsShaking = 0.0F;
- this.worldObj.setEntityState(this, (byte)8);
- }
- }
- /**
- * Called to update the entity's position/logic.
- */
- public void onUpdate()
- {
- super.onUpdate();
- this.field_70924_f = this.field_70926_e;
- if (this.func_70922_bv())
- {
- this.field_70926_e += (1.0F - this.field_70926_e) * 0.4F;
- }
- else
- {
- this.field_70926_e += (0.0F - this.field_70926_e) * 0.4F;
- }
- if (this.func_70922_bv())
- {
- this.numTicksToChaseTarget = 10;
- }
- if (this.isWet())
- {
- this.isShaking = true;
- this.field_70928_h = false;
- this.timeWolfIsShaking = 0.0F;
- this.prevTimeWolfIsShaking = 0.0F;
- }
- else if ((this.isShaking || this.field_70928_h) && this.field_70928_h)
- {
- if (this.timeWolfIsShaking == 0.0F)
- {
- this.playSound("mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
- }
- this.prevTimeWolfIsShaking = this.timeWolfIsShaking;
- this.timeWolfIsShaking += 0.05F;
- if (this.prevTimeWolfIsShaking >= 2.0F)
- {
- this.isShaking = false;
- this.field_70928_h = false;
- this.prevTimeWolfIsShaking = 0.0F;
- this.timeWolfIsShaking = 0.0F;
- }
- if (this.timeWolfIsShaking > 0.4F)
- {
- float f = (float)this.boundingBox.minY;
- int i = (int)(MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float)Math.PI) * 7.0F);
- for (int j = 0; j < i; ++j)
- {
- float f1 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
- float f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
- this.worldObj.spawnParticle("splash", this.posX + (double)f1, (double)(f + 0.8F), this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
- }
- }
- }
- }
- @SideOnly(Side.CLIENT)
- public boolean getWolfShaking()
- {
- return this.isShaking;
- }
- @SideOnly(Side.CLIENT)
- /**
- * Used when calculating the amount of shading to apply while the wolf is shaking.
- */
- public float getShadingWhileShaking(float par1)
- {
- return 0.75F + (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1) / 2.0F * 0.25F;
- }
- @SideOnly(Side.CLIENT)
- public float getShakeAngle(float par1, float par2)
- {
- float f2 = (this.prevTimeWolfIsShaking + (this.timeWolfIsShaking - this.prevTimeWolfIsShaking) * par1 + par2) / 1.8F;
- if (f2 < 0.0F)
- {
- f2 = 0.0F;
- }
- else if (f2 > 1.0F)
- {
- f2 = 1.0F;
- }
- return MathHelper.sin(f2 * (float)Math.PI) * MathHelper.sin(f2 * (float)Math.PI * 11.0F) * 0.15F * (float)Math.PI;
- }
- @SideOnly(Side.CLIENT)
- public float getInterestedAngle(float par1)
- {
- return (this.field_70924_f + (this.field_70926_e - this.field_70924_f) * par1) * 0.15F * (float)Math.PI;
- }
- public float getEyeHeight()
- {
- return this.height * 0.8F;
- }
- /**
- * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
- * use in wolves.
- */
- public int getVerticalFaceSpeed()
- {
- return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
- }
- /**
- * Called when the entity is attacked.
- */
- public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
- {
- if (this.isEntityInvulnerable())
- {
- return false;
- }
- else
- {
- Entity entity = par1DamageSource.getEntity();
- this.aiSit.setSitting(false);
- if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
- {
- par2 = (par2 + 1.0F) / 2.0F;
- }
- return super.attackEntityFrom(par1DamageSource, par2);
- }
- }
- public boolean attackEntityAsMob(Entity par1Entity)
- {
- int i = this.isTamed() ? 4 : 2;
- return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float)i);
- }
- public void setTamed(boolean par1)
- {
- super.setTamed(par1);
- if (par1)
- {
- this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
- }
- else
- {
- this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D);
- }
- }
- /**
- * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
- */
- public boolean interact(EntityPlayer par1EntityPlayer)
- {
- ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
- if (this.isTamed())
- {
- if (itemstack != null)
- {
- if (itemstack.getItem() instanceof ItemFood)
- {
- ItemFood itemfood = (ItemFood)itemstack.getItem();
- if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < 20.0F)
- {
- if (!par1EntityPlayer.capabilities.isCreativeMode)
- {
- --itemstack.stackSize;
- }
- this.heal((float)itemfood.func_150905_g(itemstack));
- if (itemstack.stackSize <= 0)
- {
- par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
- }
- return true;
- }
- }
- else if (itemstack.getItem() == Items.dye)
- {
- int i = BlockColored.func_150032_b(itemstack.getItemDamage());
- if (i != this.getCollarColor())
- {
- this.setCollarColor(i);
- if (!par1EntityPlayer.capabilities.isCreativeMode && --itemstack.stackSize <= 0)
- {
- par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
- }
- return true;
- }
- }
- }
- if (par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(itemstack))
- {
- this.aiSit.setSitting(!this.isSitting());
- this.isJumping = false;
- this.setPathToEntity((PathEntity)null);
- this.setTarget((Entity)null);
- this.setAttackTarget((EntityLivingBase)null);
- }
- }
- else if (itemstack != null && itemstack.getItem() == Items.apple && !this.isAngry())
- {
- if (!par1EntityPlayer.capabilities.isCreativeMode)
- {
- --itemstack.stackSize;
- }
- if (itemstack.stackSize <= 0)
- {
- par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
- }
- if (!this.worldObj.isRemote)
- {
- if (this.rand.nextInt(3) == 0)
- {
- this.setTamed(true);
- this.setPathToEntity((PathEntity)null);
- this.setAttackTarget((EntityLivingBase)null);
- this.aiSit.setSitting(true);
- this.setHealth(20.0F);
- this.setOwner(par1EntityPlayer.getCommandSenderName());
- this.playTameEffect(true);
- this.worldObj.setEntityState(this, (byte)7);
- }
- else
- {
- this.playTameEffect(false);
- this.worldObj.setEntityState(this, (byte)6);
- }
- }
- return true;
- }
- return super.interact(par1EntityPlayer);
- }
- @SideOnly(Side.CLIENT)
- public void handleHealthUpdate(byte par1)
- {
- if (par1 == 8)
- {
- this.field_70928_h = true;
- this.timeWolfIsShaking = 0.0F;
- this.prevTimeWolfIsShaking = 0.0F;
- }
- else
- {
- super.handleHealthUpdate(par1);
- }
- }
- @SideOnly(Side.CLIENT)
- public float getTailRotation()
- {
- return this.isAngry() ? 1.5393804F : (this.isTamed() ? (0.55F - (20.0F - this.dataWatcher.getWatchableObjectFloat(18)) * 0.02F) * (float)Math.PI : ((float)Math.PI / 5F));
- }
- /**
- * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
- * the animal type)
- */
- public boolean isBreedingItem(ItemStack par1ItemStack)
- {
- return par1ItemStack == null ? false : (!(par1ItemStack.getItem() instanceof ItemFood) ? false : ((ItemFood)par1ItemStack.getItem()).isWolfsFavoriteMeat());
- }
- /**
- * Will return how many at most can spawn in a chunk at once.
- */
- public int getMaxSpawnedInChunk()
- {
- return 18;
- }
- /**
- * Determines whether this wolf is angry or not.
- */
- public boolean isAngry()
- {
- return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
- }
- /**
- * Sets whether this wolf is angry or not.
- */
- public void setAngry(boolean par1)
- {
- byte b0 = this.dataWatcher.getWatchableObjectByte(16);
- if (par1)
- {
- this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
- }
- else
- {
- this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
- }
- }
- /**
- * Return this wolf's collar color.
- */
- public int getCollarColor()
- {
- return this.dataWatcher.getWatchableObjectByte(20) & 15;
- }
- /**
- * Set this wolf's collar color.
- */
- public void setCollarColor(int par1)
- {
- this.dataWatcher.updateObject(20, Byte.valueOf((byte)(par1 & 15)));
- }
- /**
- * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
- */
- public MyEntityApe spawnBabyAnimal(EntityAgeable par1EntityAgeable)
- {
- MyEntityApe entitywolf = new MyEntityApe(this.worldObj);
- String s = this.getOwnerName();
- if (s != null && s.trim().length() > 0)
- {
- entitywolf.setOwner(s);
- entitywolf.setTamed(true);
- }
- return entitywolf;
- }
- public void func_70918_i(boolean par1)
- {
- if (par1)
- {
- this.dataWatcher.updateObject(19, Byte.valueOf((byte)1));
- }
- else
- {
- this.dataWatcher.updateObject(19, Byte.valueOf((byte)0));
- }
- }
- /**
- * Returns true if the mob is currently able to mate with the specified mob.
- */
- public boolean canMateWith(EntityAnimal par1EntityAnimal)
- {
- if (par1EntityAnimal == this)
- {
- return false;
- }
- else if (!this.isTamed())
- {
- return false;
- }
- else if (!(par1EntityAnimal instanceof MyEntityApe))
- {
- return false;
- }
- else
- {
- MyEntityApe entitywolf = (MyEntityApe)par1EntityAnimal;
- return !entitywolf.isTamed() ? false : (entitywolf.isSitting() ? false : this.isInLove() && entitywolf.isInLove());
- }
- }
- public boolean func_70922_bv()
- {
- return this.dataWatcher.getWatchableObjectByte(19) == 1;
- }
- /**
- * Determines if an entity can be despawned, used on idle far away entities
- */
- protected boolean canDespawn()
- {
- return !this.isTamed() && this.ticksExisted > 2400;
- }
- public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
- {
- if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
- {
- if (par1EntityLivingBase instanceof MyEntityApe)
- {
- MyEntityApe entitywolf = (MyEntityApe)par1EntityLivingBase;
- if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
- {
- return false;
- }
- }
- return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer)par2EntityLivingBase).canAttackPlayer((EntityPlayer)par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse)par1EntityLivingBase).isTame();
- }
- else
- {
- return false;
- }
- }
- public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
- {
- return this.spawnBabyAnimal(par1EntityAgeable);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment