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Test 2 - Server - Dakkan-Creodor

Jul 23rd, 2015
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  1. 0.000 2015-07-23 16:06:34; Factorio 0.12.0 (Build 103, linux64)
  2. 0.000 Operating system: Linux
  3. 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
  4. 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
  5. 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
  6. 0.012 Running in headless mode
  7. 0.015 Loading mod core 0.0.0 (data.lua)
  8. 0.018 Loading mod base 0.12.0 (data.lua)
  9. 0.542 Factorio initialised
  10. 0.542 Info Router.cpp:405: Router peerID(0) shutting down.
  11. 0.542 Info Router.cpp:432: Router state -> Disconnected
  12. 0.542 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13. 0.542 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  14. 0.543 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
  15. 0.550 Info Scenario.cpp:160: Map version 0.12.0-36
  16. 0.603 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  17. 0.603 Info Router.cpp:432: Router state -> Connected
  18. 0.603 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  19. 0.603 Hosting game at port 34197, peerID 0, session magic 3155
  20. 0.603 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(3808) changing state from(CreatingGame) to(InGame)
  21. 0.603 Info NetworkInputHandler.cpp:40: mapTick(3808) networkTick(0) initialized NetworkInputHandler local peer(0).
  22. 0.720 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  23. 0.720 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(3808) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24. 0.720 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(3808) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  25. 6.403 Connection request from 69.249.xxx.xxx:34197
  26. 6.403 Info Router.cpp:497: NetworkTick(347) replying to connectionRequest for address(69.249.xxx.xxx:34197).
  27. 6.503 Info Router.cpp:648: networkTick(353) adding peer(1) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
  28. 6.503 Info Router.cpp:520: networkTick(353) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(48022) newPeerID(1)
  29. 6.503 Info Synchronizer.cpp:491: networkTick(353) adding peer(1) success(true).
  30. 7.036 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  31. 7.036 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  32. 7.036 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  33. 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  34. 7.037 Info NetworkInputHandler.cpp:482: expectedMapTick(3834) adding peer(1).
  35. 7.037 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  36. 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  37. 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  38. 7.420 Info MultiplayerManager.cpp:989: networkTick(372) mapTick(3835) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39. 7.420 Info MultiplayerManager.cpp:848: networkTick(372) mapTick(3835) changing state from(InGame) to(InGameAligning)
  40. 7.420 Info MultiplayerManager.cpp:1582: networkTick(372) mapTick(3835) starting mapAlign
  41. 7.520 Info MultiplayerManager.cpp:989: networkTick(378) mapTick(3835) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42. 7.520 Info MultiplayerManager.cpp:1516: networkTick(378) mapTick(3835) sending mapAlignAction
  43. 7.620 Info MultiplayerManager.cpp:1204: networkTick(384) mapTick(3835) received MapAlignAction from peer(0), mapAlignTick(3836) appliedTickClosuresCount(0)
  44. 7.620 Info MultiplayerManager.cpp:1598: networkTick(385) mapTick(3835) mapAlign finished targetTick(3836) updating map and running the tasks ...
  45. 7.620 Info MultiplayerManager.cpp:1470: networkTick(385) mapTick(3835) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3836))
  46. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  47. )
  48. 7.620 Info MultiplayerManager.cpp:1619: maptick(3836) crc before applying all ticks: 1411719820
  49. 7.620 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3836) lastTickApplied(3827) referenceMapTick(3836) networkTick(385)
  50. 7.620 Info MultiplayerManager.cpp:1630: maptick(3836) crc after applying all ticks: 1411719820
  51. 7.620 Info MultiplayerManager.cpp:848: networkTick(385) mapTick(3836) changing state from(InGameAligning) to(InGameAligned)
  52. 7.620 Info MultiplayerManager.cpp:848: networkTick(385) mapTick(3836) changing state from(InGameAligned) to(InGameSavingMap)
  53. 7.653 Info MultiplayerManager.cpp:848: networkTick(387) mapTick(3836) changing state from(InGameSavingMap) to(InGameSendingMap)
  54. 7.654 Info MultiplayerManager.cpp:1089: MapTick(3836) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(195084) crc(-1630724411)
  55. 7.736 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(3836) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  56. 7.736 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(3836) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  57. 7.770 Info MultiplayerManager.cpp:989: networkTick(393) mapTick(3836) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  58. 7.870 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  59. 10.820 Info MultiplayerManager.cpp:989: networkTick(575) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  60. 10.820 Canceling serving for peer 1
  61. 10.820 Info MultiplayerManager.cpp:848: networkTick(575) mapTick(3836) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  62. 10.920 Info MultiplayerManager.cpp:989: networkTick(581) mapTick(3836) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  63. 11.020 Info MultiplayerManager.cpp:989: networkTick(587) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  64. 11.020 Info MultiplayerManager.cpp:1160: networkTick(587) mapTick(3836) stopping mapAlign
  65. 11.020 Info MultiplayerManager.cpp:848: networkTick(587) mapTick(3836) changing state from(InGameWaitingForOthers) to(InGame)
  66. 11.020 Info MultiplayerManager.cpp:1470: networkTick(587) mapTick(3836) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  67. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  68. )
  69. 11.120 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  70. 11.120 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  71. 11.153 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  72. 11.153 Info GameActionHandler.cpp:1913: MapTick(3845) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  73. 30.469 Connection request from 64.92.xxx.xxx:34197
  74. 30.469 Info Router.cpp:497: NetworkTick(1751) replying to connectionRequest for address(64.92.xxx.xxx:34197).
  75. 30.569 Info Router.cpp:648: networkTick(1757) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
  76. 30.569 Info Router.cpp:520: networkTick(1757) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(60045) newPeerID(2)
  77. 30.569 Info Synchronizer.cpp:491: networkTick(1757) adding peer(2) success(true).
  78. 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(100/600).
  79. 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(100/600).
  80. 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(100/600).
  81. 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(100/600).
  82. 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(200/600).
  83. 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(200/600).
  84. 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(200/600).
  85. 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(200/600).
  86. 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(300/600).
  87. 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(300/600).
  88. 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(300/600).
  89. 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(300/600).
  90. 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(400/600).
  91. 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(400/600).
  92. 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(400/600).
  93. 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(400/600).
  94. 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(500/600).
  95. 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(500/600).
  96. 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(500/600).
  97. 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(500/600).
  98. 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(600/600).
  99. 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(600/600).
  100. 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(600/600).
  101. 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(600/600).
  102. 50.618 Info Synchronizer.cpp:585: NetworkTick(1763) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
  103. 50.635 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  104. 50.635 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  105. 50.635 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  106. 50.635 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  107. 50.651 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
  108. 50.651 Info MultiplayerManager.cpp:935: networkTick(1764) mapTick(4958) removing peer(2) dropout(true)
  109. 50.651 Info Synchronizer.cpp:507: networkTick(1764) removing peer(2) success(false).
  110. 50.651 Info MultiplayerManager.cpp:848: networkTick(1764) mapTick(4958) changing state from(InGame) to(InGameAligning)
  111. 50.651 Info MultiplayerManager.cpp:1582: networkTick(1764) mapTick(4958) starting mapAlign
  112. 50.651 Info MultiplayerManager.cpp:1496: networkTick(1764) mapTick(4958) adding mapAlignTask(RemovePlayerAlignTask)
  113. 50.735 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
  114. 50.735 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  115. 50.751 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  116. 50.751 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  117. 50.751 Info MultiplayerManager.cpp:1516: networkTick(1770) mapTick(4958) sending mapAlignAction
  118. 50.851 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4958) received MapAlignAction from peer(0), mapAlignTick(4959) appliedTickClosuresCount(0)
  119. 50.851 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4958) received MapAlignAction from peer(1), mapAlignTick(4960) appliedTickClosuresCount(16)
  120. 50.851 Info MultiplayerManager.cpp:1598: networkTick(1777) mapTick(4958) mapAlign finished targetTick(4960) updating map and running the tasks ...
  121. 50.851 Info MultiplayerManager.cpp:1470: networkTick(1777) mapTick(4958) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4959))
  122. ((peerID(1) state(InGameAligning) mapAlignTick(4960))
  123. )
  124. 50.852 Info MultiplayerManager.cpp:1619: maptick(4960) crc before applying all ticks: 2049198159
  125. 50.852 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(4960) lastTickApplied(4951) referenceMapTick(4960) networkTick(1777)
  126. 50.852 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(4954) inputActions((ChangeWalkingState) ) ) for peer(1)
  127. 50.852 Info MultiplayerManager.cpp:1630: maptick(4960) crc after applying all ticks: 57804909
  128. 50.852 Info MultiplayerManager.cpp:848: networkTick(1777) mapTick(4960) changing state from(InGameAligning) to(InGameAligned)
  129. 50.968 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  130. 50.968 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  131. 50.968 Info MultiplayerManager.cpp:848: networkTick(1783) mapTick(4960) changing state from(InGameAligned) to(InGameWaitingForOthers)
  132. 51.068 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  133. 51.068 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  134. 51.068 Info MultiplayerManager.cpp:1160: networkTick(1789) mapTick(4960) stopping mapAlign
  135. 51.068 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  136. 51.068 Info MultiplayerManager.cpp:1679: networkTick(1789) mapTick(4960) finishing removing peer(2) hasPeer(false)
  137. 51.068 Info NetworkInputHandler.cpp:506: expectedMapTick(4960) removing peer(2) success(false).
  138. 51.068 Info Synchronizer.cpp:507: networkTick(1789) removing peer(2) success(false).
  139. 51.068 Info MultiplayerManager.cpp:848: networkTick(1789) mapTick(4960) changing state from(InGameWaitingForOthers) to(InGame)
  140. 51.068 Info MultiplayerManager.cpp:1470: networkTick(1789) mapTick(4960) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  141. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  142. )
  143. 51.168 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4966) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  144. 51.168 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4966) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  145. 55.318 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  146. 55.318 Info MultiplayerManager.cpp:935: networkTick(2044) mapTick(5207) removing peer(1) dropout(false)
  147. 55.318 Info MultiplayerManager.cpp:848: networkTick(2044) mapTick(5207) changing state from(InGame) to(InGameAligning)
  148. 55.318 Info MultiplayerManager.cpp:1582: networkTick(2044) mapTick(5207) starting mapAlign
  149. 55.318 Info MultiplayerManager.cpp:1496: networkTick(2044) mapTick(5207) adding mapAlignTask(RemovePlayerAlignTask)
  150. 55.418 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5207) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  151. 55.418 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5207) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  152. 55.418 Info MultiplayerManager.cpp:1516: networkTick(2050) mapTick(5207) sending mapAlignAction
  153. 55.518 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5207) received MapAlignAction from peer(0), mapAlignTick(5208) appliedTickClosuresCount(0)
  154. 55.518 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5207) received MapAlignAction from peer(1), mapAlignTick(5206) appliedTickClosuresCount(19)
  155. 55.518 Info MultiplayerManager.cpp:1598: networkTick(2057) mapTick(5207) mapAlign finished targetTick(5208) updating map and running the tasks ...
  156. 55.518 Info MultiplayerManager.cpp:1470: networkTick(2057) mapTick(5207) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5208))
  157. ((peerID(1) state(InGameAligning) mapAlignTick(5206))
  158. )
  159. 55.518 Info MultiplayerManager.cpp:1619: maptick(5208) crc before applying all ticks: -1451435718
  160. 55.518 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5208) lastTickApplied(5199) referenceMapTick(5208) networkTick(2057)
  161. 55.518 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(5200) inputActions((PlayerLeaveGame) ) ) for peer(1)
  162. 55.518 Info NetworkInputHandler.cpp:506: expectedMapTick(5208) removing peer(1) success(true).
  163. 55.518 Info GameActionHandler.cpp:1927: MapTick(5208) processed PlayerLeaveGame peerID(1) playerIndex(0)
  164. 55.518 Info MultiplayerManager.cpp:1630: maptick(5208) crc after applying all ticks: -1240521341
  165. 55.518 Info MultiplayerManager.cpp:848: networkTick(2057) mapTick(5208) changing state from(InGameAligning) to(InGameAligned)
  166. 55.634 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  167. 55.635 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  168. 55.635 Info NetworkInputHandler.cpp:482: expectedMapTick(5208) adding peer(1).
  169. 55.635 Info MultiplayerManager.cpp:848: networkTick(2063) mapTick(5208) changing state from(InGameAligned) to(InGameWaitingForOthers)
  170. 55.734 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  171. 55.735 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  172. 55.735 Info MultiplayerManager.cpp:1160: networkTick(2069) mapTick(5208) stopping mapAlign
  173. 55.735 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  174. 55.735 Info MultiplayerManager.cpp:1679: networkTick(2069) mapTick(5208) finishing removing peer(1) hasPeer(true)
  175. 55.735 Info NetworkInputHandler.cpp:506: expectedMapTick(5208) removing peer(1) success(true).
  176. 55.735 Info Synchronizer.cpp:507: networkTick(2069) removing peer(1) success(true).
  177. 55.735 Info MultiplayerManager.cpp:848: networkTick(2069) mapTick(5208) changing state from(InGameWaitingForOthers) to(InGame)
  178. 55.735 Info MultiplayerManager.cpp:1470: networkTick(2069) mapTick(5208) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  179. )
  180. 55.834 Info MultiplayerManager.cpp:989: networkTick(2075) mapTick(5208) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  181. 94.612 Received SIGINT, shutting down
  182. 94.646 Warning NetworkInputHandler.cpp:714: mapTick(5208) networkTick(4402) disconnecting from player but already disconnected.
  183. 94.652 Info MultiplayerManager.cpp:127: NetworkTick(4402) disconnecting multiplayer connection.
  184. 94.652 Info NetworkInputHandler.cpp:59: expectedMapTick(5208) sending PlayerLeaveGame
  185. 94.653 Info MultiplayerManager.cpp:154: NetworkTick(4402) quitting multiplayer connection.
  186. 94.653 Info MultiplayerManager.cpp:848: networkTick(4402) mapTick(-1) changing state from(InGame) to(Disconnected)
  187. 94.663 Info Router.cpp:405: Router peerID(0) shutting down.
  188. 94.664 Info PosixUDPSocket.cpp:91: Socket closed
  189. 94.664 Info Router.cpp:432: Router state -> Disconnected
  190. 94.665 Goodbye
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