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- 0.000 2015-07-23 16:06:34; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.012 Running in headless mode
- 0.015 Loading mod core 0.0.0 (data.lua)
- 0.018 Loading mod base 0.12.0 (data.lua)
- 0.542 Factorio initialised
- 0.542 Info Router.cpp:405: Router peerID(0) shutting down.
- 0.542 Info Router.cpp:432: Router state -> Disconnected
- 0.542 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.542 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.543 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.550 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.603 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.603 Info Router.cpp:432: Router state -> Connected
- 0.603 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.603 Hosting game at port 34197, peerID 0, session magic 3155
- 0.603 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(3808) changing state from(CreatingGame) to(InGame)
- 0.603 Info NetworkInputHandler.cpp:40: mapTick(3808) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.720 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.720 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(3808) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.720 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(3808) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 6.403 Connection request from 69.249.xxx.xxx:34197
- 6.403 Info Router.cpp:497: NetworkTick(347) replying to connectionRequest for address(69.249.xxx.xxx:34197).
- 6.503 Info Router.cpp:648: networkTick(353) adding peer(1) address(69.249.xxx.xxx:34197) sending connectionAccept(true)
- 6.503 Info Router.cpp:520: networkTick(353) sending connectionAccept to address(69.249.xxx.xxx:34197) connectionRequestID(48022) newPeerID(1)
- 6.503 Info Synchronizer.cpp:491: networkTick(353) adding peer(1) success(true).
- 7.036 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 7.036 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 7.036 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 7.037 Info NetworkInputHandler.cpp:482: expectedMapTick(3834) adding peer(1).
- 7.037 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 7.037 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(3834) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 7.420 Info MultiplayerManager.cpp:989: networkTick(372) mapTick(3835) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 7.420 Info MultiplayerManager.cpp:848: networkTick(372) mapTick(3835) changing state from(InGame) to(InGameAligning)
- 7.420 Info MultiplayerManager.cpp:1582: networkTick(372) mapTick(3835) starting mapAlign
- 7.520 Info MultiplayerManager.cpp:989: networkTick(378) mapTick(3835) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 7.520 Info MultiplayerManager.cpp:1516: networkTick(378) mapTick(3835) sending mapAlignAction
- 7.620 Info MultiplayerManager.cpp:1204: networkTick(384) mapTick(3835) received MapAlignAction from peer(0), mapAlignTick(3836) appliedTickClosuresCount(0)
- 7.620 Info MultiplayerManager.cpp:1598: networkTick(385) mapTick(3835) mapAlign finished targetTick(3836) updating map and running the tasks ...
- 7.620 Info MultiplayerManager.cpp:1470: networkTick(385) mapTick(3835) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3836))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 7.620 Info MultiplayerManager.cpp:1619: maptick(3836) crc before applying all ticks: 1411719820
- 7.620 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3836) lastTickApplied(3827) referenceMapTick(3836) networkTick(385)
- 7.620 Info MultiplayerManager.cpp:1630: maptick(3836) crc after applying all ticks: 1411719820
- 7.620 Info MultiplayerManager.cpp:848: networkTick(385) mapTick(3836) changing state from(InGameAligning) to(InGameAligned)
- 7.620 Info MultiplayerManager.cpp:848: networkTick(385) mapTick(3836) changing state from(InGameAligned) to(InGameSavingMap)
- 7.653 Info MultiplayerManager.cpp:848: networkTick(387) mapTick(3836) changing state from(InGameSavingMap) to(InGameSendingMap)
- 7.654 Info MultiplayerManager.cpp:1089: MapTick(3836) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(195084) crc(-1630724411)
- 7.736 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(3836) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 7.736 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(3836) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 7.770 Info MultiplayerManager.cpp:989: networkTick(393) mapTick(3836) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 7.870 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 10.820 Info MultiplayerManager.cpp:989: networkTick(575) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 10.820 Canceling serving for peer 1
- 10.820 Info MultiplayerManager.cpp:848: networkTick(575) mapTick(3836) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 10.920 Info MultiplayerManager.cpp:989: networkTick(581) mapTick(3836) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 11.020 Info MultiplayerManager.cpp:989: networkTick(587) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 11.020 Info MultiplayerManager.cpp:1160: networkTick(587) mapTick(3836) stopping mapAlign
- 11.020 Info MultiplayerManager.cpp:848: networkTick(587) mapTick(3836) changing state from(InGameWaitingForOthers) to(InGame)
- 11.020 Info MultiplayerManager.cpp:1470: networkTick(587) mapTick(3836) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 11.120 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 11.120 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 11.153 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 11.153 Info GameActionHandler.cpp:1913: MapTick(3845) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 30.469 Connection request from 64.92.xxx.xxx:34197
- 30.469 Info Router.cpp:497: NetworkTick(1751) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 30.569 Info Router.cpp:648: networkTick(1757) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 30.569 Info Router.cpp:520: networkTick(1757) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(60045) newPeerID(2)
- 30.569 Info Synchronizer.cpp:491: networkTick(1757) adding peer(2) success(true).
- 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(100/600).
- 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(100/600).
- 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(100/600).
- 42.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(100/600).
- 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(200/600).
- 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(200/600).
- 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(200/600).
- 43.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(200/600).
- 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(300/600).
- 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(300/600).
- 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(300/600).
- 45.602 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(300/600).
- 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(400/600).
- 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(400/600).
- 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(400/600).
- 47.268 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(400/600).
- 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(500/600).
- 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(500/600).
- 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(500/600).
- 48.935 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(500/600).
- 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1757) from peer(2). Drop detection state(600/600).
- 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1758) from peer(2). Drop detection state(600/600).
- 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1759) from peer(2). Drop detection state(600/600).
- 50.601 Info Synchronizer.cpp:455: NetworkTick(1763) Requesting heartbeat for networkTick(1760) from peer(2). Drop detection state(600/600).
- 50.618 Info Synchronizer.cpp:585: NetworkTick(1763) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
- 50.635 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 50.635 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 50.635 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 50.635 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 50.651 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 50.651 Info MultiplayerManager.cpp:935: networkTick(1764) mapTick(4958) removing peer(2) dropout(true)
- 50.651 Info Synchronizer.cpp:507: networkTick(1764) removing peer(2) success(false).
- 50.651 Info MultiplayerManager.cpp:848: networkTick(1764) mapTick(4958) changing state from(InGame) to(InGameAligning)
- 50.651 Info MultiplayerManager.cpp:1582: networkTick(1764) mapTick(4958) starting mapAlign
- 50.651 Info MultiplayerManager.cpp:1496: networkTick(1764) mapTick(4958) adding mapAlignTask(RemovePlayerAlignTask)
- 50.735 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 50.735 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 50.751 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 50.751 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 50.751 Info MultiplayerManager.cpp:1516: networkTick(1770) mapTick(4958) sending mapAlignAction
- 50.851 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4958) received MapAlignAction from peer(0), mapAlignTick(4959) appliedTickClosuresCount(0)
- 50.851 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4958) received MapAlignAction from peer(1), mapAlignTick(4960) appliedTickClosuresCount(16)
- 50.851 Info MultiplayerManager.cpp:1598: networkTick(1777) mapTick(4958) mapAlign finished targetTick(4960) updating map and running the tasks ...
- 50.851 Info MultiplayerManager.cpp:1470: networkTick(1777) mapTick(4958) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4959))
- ((peerID(1) state(InGameAligning) mapAlignTick(4960))
- )
- 50.852 Info MultiplayerManager.cpp:1619: maptick(4960) crc before applying all ticks: 2049198159
- 50.852 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(4960) lastTickApplied(4951) referenceMapTick(4960) networkTick(1777)
- 50.852 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(4954) inputActions((ChangeWalkingState) ) ) for peer(1)
- 50.852 Info MultiplayerManager.cpp:1630: maptick(4960) crc after applying all ticks: 57804909
- 50.852 Info MultiplayerManager.cpp:848: networkTick(1777) mapTick(4960) changing state from(InGameAligning) to(InGameAligned)
- 50.968 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 50.968 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 50.968 Info MultiplayerManager.cpp:848: networkTick(1783) mapTick(4960) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 51.068 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 51.068 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 51.068 Info MultiplayerManager.cpp:1160: networkTick(1789) mapTick(4960) stopping mapAlign
- 51.068 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 51.068 Info MultiplayerManager.cpp:1679: networkTick(1789) mapTick(4960) finishing removing peer(2) hasPeer(false)
- 51.068 Info NetworkInputHandler.cpp:506: expectedMapTick(4960) removing peer(2) success(false).
- 51.068 Info Synchronizer.cpp:507: networkTick(1789) removing peer(2) success(false).
- 51.068 Info MultiplayerManager.cpp:848: networkTick(1789) mapTick(4960) changing state from(InGameWaitingForOthers) to(InGame)
- 51.068 Info MultiplayerManager.cpp:1470: networkTick(1789) mapTick(4960) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 51.168 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4966) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 51.168 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4966) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 55.318 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 55.318 Info MultiplayerManager.cpp:935: networkTick(2044) mapTick(5207) removing peer(1) dropout(false)
- 55.318 Info MultiplayerManager.cpp:848: networkTick(2044) mapTick(5207) changing state from(InGame) to(InGameAligning)
- 55.318 Info MultiplayerManager.cpp:1582: networkTick(2044) mapTick(5207) starting mapAlign
- 55.318 Info MultiplayerManager.cpp:1496: networkTick(2044) mapTick(5207) adding mapAlignTask(RemovePlayerAlignTask)
- 55.418 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5207) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 55.418 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5207) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 55.418 Info MultiplayerManager.cpp:1516: networkTick(2050) mapTick(5207) sending mapAlignAction
- 55.518 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5207) received MapAlignAction from peer(0), mapAlignTick(5208) appliedTickClosuresCount(0)
- 55.518 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5207) received MapAlignAction from peer(1), mapAlignTick(5206) appliedTickClosuresCount(19)
- 55.518 Info MultiplayerManager.cpp:1598: networkTick(2057) mapTick(5207) mapAlign finished targetTick(5208) updating map and running the tasks ...
- 55.518 Info MultiplayerManager.cpp:1470: networkTick(2057) mapTick(5207) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5208))
- ((peerID(1) state(InGameAligning) mapAlignTick(5206))
- )
- 55.518 Info MultiplayerManager.cpp:1619: maptick(5208) crc before applying all ticks: -1451435718
- 55.518 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5208) lastTickApplied(5199) referenceMapTick(5208) networkTick(2057)
- 55.518 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(5200) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 55.518 Info NetworkInputHandler.cpp:506: expectedMapTick(5208) removing peer(1) success(true).
- 55.518 Info GameActionHandler.cpp:1927: MapTick(5208) processed PlayerLeaveGame peerID(1) playerIndex(0)
- 55.518 Info MultiplayerManager.cpp:1630: maptick(5208) crc after applying all ticks: -1240521341
- 55.518 Info MultiplayerManager.cpp:848: networkTick(2057) mapTick(5208) changing state from(InGameAligning) to(InGameAligned)
- 55.634 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 55.635 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 55.635 Info NetworkInputHandler.cpp:482: expectedMapTick(5208) adding peer(1).
- 55.635 Info MultiplayerManager.cpp:848: networkTick(2063) mapTick(5208) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 55.734 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 55.735 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 55.735 Info MultiplayerManager.cpp:1160: networkTick(2069) mapTick(5208) stopping mapAlign
- 55.735 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 55.735 Info MultiplayerManager.cpp:1679: networkTick(2069) mapTick(5208) finishing removing peer(1) hasPeer(true)
- 55.735 Info NetworkInputHandler.cpp:506: expectedMapTick(5208) removing peer(1) success(true).
- 55.735 Info Synchronizer.cpp:507: networkTick(2069) removing peer(1) success(true).
- 55.735 Info MultiplayerManager.cpp:848: networkTick(2069) mapTick(5208) changing state from(InGameWaitingForOthers) to(InGame)
- 55.735 Info MultiplayerManager.cpp:1470: networkTick(2069) mapTick(5208) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 55.834 Info MultiplayerManager.cpp:989: networkTick(2075) mapTick(5208) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 94.612 Received SIGINT, shutting down
- 94.646 Warning NetworkInputHandler.cpp:714: mapTick(5208) networkTick(4402) disconnecting from player but already disconnected.
- 94.652 Info MultiplayerManager.cpp:127: NetworkTick(4402) disconnecting multiplayer connection.
- 94.652 Info NetworkInputHandler.cpp:59: expectedMapTick(5208) sending PlayerLeaveGame
- 94.653 Info MultiplayerManager.cpp:154: NetworkTick(4402) quitting multiplayer connection.
- 94.653 Info MultiplayerManager.cpp:848: networkTick(4402) mapTick(-1) changing state from(InGame) to(Disconnected)
- 94.663 Info Router.cpp:405: Router peerID(0) shutting down.
- 94.664 Info PosixUDPSocket.cpp:91: Socket closed
- 94.664 Info Router.cpp:432: Router state -> Disconnected
- 94.665 Goodbye
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