Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- serverRestart = false; // true sends #shutdown command to server after the time specified in ForceRestartTime
- forceRestartTime = 10800; // 4 hour restarts
- StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
- BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
- // Time based
- StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
- timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
- timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
- lootMultiplier = 1; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
- // Events
- WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
- WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
- events[] = {
- { 3600, "CarnivalSpawner" }, // SECOND <scalar>, EVENT <string>
- { 1200, "EarthQuake" },
- { 1200, "ContainerSpawner" },
- { 300, "PlantSpawner" } //No comma on last Entry
- };
- // Antagonists
- antagonistChanceTrash = 0.00; //9% chance when player loot a trash object
- antagonistChancePDeath = 0.0; //33% chance when player was killed from a other player (selfkill doesn't count)
- antagonistChanceLoot = 0.00; //9% chance when player click "SEARCH" on a loot object
- // Player Related
- cloneCost = 0; // debt incurred on player death
- // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
- vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
- allowedVehiclesList[] = {
- {"C_Offroad_01_EPOCH",8},
- {"C_Quadbike_01_EPOCH",8},
- {"C_SUV_01_EPOCH",10},
- {"C_Rubberboat_EPOCH",5},
- {"C_Rubberboat_02_EPOCH",5},
- {"C_Rubberboat_03_EPOCH",5},
- {"C_Rubberboat_04_EPOCH",5},
- {"C_Van_01_box_EPOCH",8},
- {"C_Van_01_transport_EPOCH",9},
- {"C_Boat_Civil_01_EPOCH",5},
- {"C_Boat_Civil_01_police_EPOCH",5},
- {"C_Boat_Civil_01_rescue_EPOCH",5},
- {"B_Heli_Light_01_EPOCH",2},
- {"B_SDV_01_EPOCH",2},
- {"B_MRAP_01_EPOCH",3},
- {"B_Truck_01_transport_EPOCH",1},
- {"B_Truck_01_covered_EPOCH",2},
- {"B_Truck_01_mover_EPOCH",1},
- {"B_Truck_01_box_EPOCH",1},
- {"O_Truck_02_covered_EPOCH",2},
- {"O_Truck_02_transport_EPOCH",1},
- {"O_Truck_03_covered_EPOCH",1},
- {"O_Truck_02_box_EPOCH",1},
- {"I_Heli_light_03_unarmed_EPOCH",1},
- {"O_Heli_Light_02_unarmed_EPOCH",1},
- {"I_Heli_Transport_02_EPOCH",1},
- {"O_Heli_Transport_04_EPOCH",1},
- {"O_Heli_Transport_04_bench_EPOCH",1},
- {"O_Heli_Transport_04_box_EPOCH",1},
- {"O_Heli_Transport_04_covered_EPOCH",1},
- {"B_Heli_Transport_03_unarmed_EPOCH",1},
- {"jetski_epoch",7},
- {"K01",2},
- {"K02",2},
- {"K03",2},
- {"K04",2},
- {"ebike_epoch",7},
- {"mosquito_epoch",7},
- {"O_MRAP_02_F",1},
- {"sab_camel",1},
- {"sab_camel_ind",1},
- {"sab_camel_blu",1},
- {"sab_camel_red",1},
- {"sab_camel_ind_B",1},
- {"sab_camel_blu_B",1},
- {"sab_camel_red_B",1},
- {"Sab_Amphi_An2",1},
- {"Sab_Amphi_An2",1},
- {"Sab_sea_An2",1},
- {"Sab_sea2_An2",1},
- {"Sab_An2_i",1},
- {"C_Van_01_box_F",2},
- {"C_Van_01_fuel_F",2},
- {"B_Heli_Transport_01_F",1},
- {"I_G_Offroad_01_armed_F",1},
- {"I_MRAP_03_F",1}
- };
- // Traders
- taxRate = 0.1; // controls the price increase for purchases
- starterTraderItems[] = { { } };
- NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
- forceStaticTraders = true; // disables traders moving from work to home
- // Markers
- showEarthQuakes = true; // show mineral viens caused by earthquakes
- showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival)
- SHOW_TRADERS = true; // Show locations of traders
- SHOW_JAMMERS = false; // Shows location of base jammers
- SHOW_BOATLOOT = true; // Shows the location of shipwreck loot
- DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles
- // Hive Related
- expiresBuilding = "604800"; // expiration date in seconds for buildings
- expiresPlayer = "2592000"; // expiration date in seconds for players
- expiresBank = "7776000"; // expiration date in seconds for players bank
- expiresVehicle = "604800"; // expiration date in seconds for vehicles
- expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
- hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)
- // Admin Features
- hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive.
- hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
- hiveAdminCmdTime = 5; // how many seconds between each command queue call.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement