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May 18th, 2015
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  1. serverRestart = false; // true sends #shutdown command to server after the time specified in ForceRestartTime
  2. forceRestartTime = 10800; // 4 hour restarts
  3.  
  4. StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
  5. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
  6.  
  7. // Time based
  8. StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
  9. timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
  10. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
  11. lootMultiplier = 1; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
  12. // Events
  13. WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
  14. WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
  15. events[] = {
  16. { 3600, "CarnivalSpawner" }, // SECOND <scalar>, EVENT <string>
  17. { 1200, "EarthQuake" },
  18. { 1200, "ContainerSpawner" },
  19. { 300, "PlantSpawner" } //No comma on last Entry
  20. };
  21.  
  22. // Antagonists
  23. antagonistChanceTrash = 0.00; //9% chance when player loot a trash object
  24. antagonistChancePDeath = 0.0; //33% chance when player was killed from a other player (selfkill doesn't count)
  25. antagonistChanceLoot = 0.00; //9% chance when player click "SEARCH" on a loot object
  26.  
  27. // Player Related
  28. cloneCost = 0; // debt incurred on player death
  29.  
  30. // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
  31. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
  32. allowedVehiclesList[] = {
  33. {"C_Offroad_01_EPOCH",8},
  34. {"C_Quadbike_01_EPOCH",8},
  35. {"C_SUV_01_EPOCH",10},
  36. {"C_Rubberboat_EPOCH",5},
  37. {"C_Rubberboat_02_EPOCH",5},
  38. {"C_Rubberboat_03_EPOCH",5},
  39. {"C_Rubberboat_04_EPOCH",5},
  40. {"C_Van_01_box_EPOCH",8},
  41. {"C_Van_01_transport_EPOCH",9},
  42. {"C_Boat_Civil_01_EPOCH",5},
  43. {"C_Boat_Civil_01_police_EPOCH",5},
  44. {"C_Boat_Civil_01_rescue_EPOCH",5},
  45. {"B_Heli_Light_01_EPOCH",2},
  46. {"B_SDV_01_EPOCH",2},
  47. {"B_MRAP_01_EPOCH",3},
  48. {"B_Truck_01_transport_EPOCH",1},
  49. {"B_Truck_01_covered_EPOCH",2},
  50. {"B_Truck_01_mover_EPOCH",1},
  51. {"B_Truck_01_box_EPOCH",1},
  52. {"O_Truck_02_covered_EPOCH",2},
  53. {"O_Truck_02_transport_EPOCH",1},
  54. {"O_Truck_03_covered_EPOCH",1},
  55. {"O_Truck_02_box_EPOCH",1},
  56. {"I_Heli_light_03_unarmed_EPOCH",1},
  57. {"O_Heli_Light_02_unarmed_EPOCH",1},
  58. {"I_Heli_Transport_02_EPOCH",1},
  59. {"O_Heli_Transport_04_EPOCH",1},
  60. {"O_Heli_Transport_04_bench_EPOCH",1},
  61. {"O_Heli_Transport_04_box_EPOCH",1},
  62. {"O_Heli_Transport_04_covered_EPOCH",1},
  63. {"B_Heli_Transport_03_unarmed_EPOCH",1},
  64. {"jetski_epoch",7},
  65. {"K01",2},
  66. {"K02",2},
  67. {"K03",2},
  68. {"K04",2},
  69. {"ebike_epoch",7},
  70. {"mosquito_epoch",7},
  71. {"O_MRAP_02_F",1},
  72. {"sab_camel",1},
  73. {"sab_camel_ind",1},
  74. {"sab_camel_blu",1},
  75. {"sab_camel_red",1},
  76. {"sab_camel_ind_B",1},
  77. {"sab_camel_blu_B",1},
  78. {"sab_camel_red_B",1},
  79. {"Sab_Amphi_An2",1},
  80. {"Sab_Amphi_An2",1},
  81. {"Sab_sea_An2",1},
  82. {"Sab_sea2_An2",1},
  83. {"Sab_An2_i",1},
  84. {"C_Van_01_box_F",2},
  85. {"C_Van_01_fuel_F",2},
  86. {"B_Heli_Transport_01_F",1},
  87. {"I_G_Offroad_01_armed_F",1},
  88. {"I_MRAP_03_F",1}
  89. };
  90.  
  91. // Traders
  92. taxRate = 0.1; // controls the price increase for purchases
  93. starterTraderItems[] = { { } };
  94. NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
  95. forceStaticTraders = true; // disables traders moving from work to home
  96.  
  97. // Markers
  98. showEarthQuakes = true; // show mineral viens caused by earthquakes
  99. showShippingContainers = true; // Show location of events based loots (plants, shipping container, Carnival)
  100. SHOW_TRADERS = true; // Show locations of traders
  101. SHOW_JAMMERS = false; // Shows location of base jammers
  102. SHOW_BOATLOOT = true; // Shows the location of shipwreck loot
  103. DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles
  104.  
  105. // Hive Related
  106. expiresBuilding = "604800"; // expiration date in seconds for buildings
  107. expiresPlayer = "2592000"; // expiration date in seconds for players
  108. expiresBank = "7776000"; // expiration date in seconds for players bank
  109. expiresVehicle = "604800"; // expiration date in seconds for vehicles
  110. expiresAIdata = "604800"; // expiration date in seconds for NPC Trader inventory
  111. hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)
  112.  
  113. // Admin Features
  114. hiveAdminCmdExec = false; // true = enables extra (To Be Released) feature to allow execution of code via hive.
  115. hiveAdminSavePlayerList = true; // true = enables saving of playerUID array to hive value PLAYERS:#InstanceID.
  116. hiveAdminCmdTime = 5; // how many seconds between each command queue call.
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