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- AddAmmo = Round
- PresetName = Round DC
- ParticleCount = 2
- Particle = MOPixel
- PresetName = Particle DC
- Mass = 0.01
- RestThreshold = 500
- LifeTime = 250
- Sharpness = 400
- HitsMOs = 1
- GetsHitByMOs = 0
- Color = Color
- R = 143
- G = 143
- B = 143
- Atom = Atom
- Material = Material
- CopyOf = Bullet Metal
- TrailColor = Color
- R = 155
- G = 155
- B = 155
- TrailLength = 40
- Shell = MOSParticle
- CopyOf = Casing
- FireVelocity = 400
- ShellVelocity = 5
- Separation = 5
- AddAmmo = Round
- CopyOf = Round DC
- PresetName = Round DC Tracer
- ParticleCount = 2
- Particle = MOPixel
- CopyOf = Particle DC
- PresetName = Particle DC Tracer
- RestThreshold = 500
- LifeTime = 250
- HitsMOs = 1
- GetsHitByMOs = 0
- Color = Color
- R = 247
- G = 247
- B = 147
- Atom = Atom
- Material = Material
- CopyOf = Bullet Metal
- TrailColor = Color
- R = 255
- G = 255
- B = 159
- TrailLength = 60
- FireVelocity = 220
- AddAmmo = Magazine
- PresetName = Magazine DC
- Mass = 1 // kg
- HitsMOs = 0
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = FirstMod.rte/Devices/DCCoreRifle/DCRifleMag.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -5
- Y = -2
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 2
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 3
- Depth = 1
- DeepCheck = 1
- JointStrength = 200
- JointStiffness = 1
- JointOffset = Vector
- X = 0
- Y = 0
- DrawAfterParent = 0
- RoundCount = 10
- RTTRatio = 3
- RegularRound = Round
- CopyOf = Round DC
- TracerRound = Round
- CopyOf = Round DC Tracer
- AddDevice = HDFirearm
- PresetName = DCC Rifle
- AddToGroup = Weapons
- Description = A small handgun capable of piercing bulletproof materials
- Mass = 5
- HitsMOs = 0
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = FirstMod.rte/Devices/DCCoreRifle/DCRifle.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = 0
- Y = 0
- EntryWound = AEmitter
- CopyOf = Dent Metal
- ExitWound = AEmitter
- CopyOf = Dent Metal
- GoldValue = 40
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Military Stuff
- Resolution = 4
- Depth = 2
- DeepCheck = 1
- JointStrength = 100
- JointStiffness = 0.5
- JointOffset = Vector
- X = -3
- Y = 1
- DrawAfterParent = 0
- OneHanded = 0
- StanceOffset = Vector
- X = 10
- Y = 2
- SharpStanceOffset = Vector
- X = 11
- Y = 0
- SupportOffset = Vector
- X = 2
- Y = 3
- SharpLength = 125
- Magazine = Magazine
- CopyOf = Magazine DC
- ParentOffset = Vector
- X = 8
- Y = 1
- Flash = Attachable
- CopyOf = Muzzle Flash Pistol
- FireSound = Sound
- AddSample = ContentFile
- FilePath = FirstMod.rte/Devices/DCCoreRifle/MuterFire.wav
- EmptySound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/EmptyClick3.wav
- ReloadStartSound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/ReloadStart.wav
- ReloadEndSound = Sound
- AddSample = ContentFile
- FilePath = Base.rte/Devices/ReloadEnd.wav
- RateOfFire = 120
- ReloadTime = 900
- FullAuto = 1
- FireIgnoresThis = 1
- ShakeRange = 10
- SharpShakeRange = 3
- NoSupportFactor = 1.5
- ParticleSpreadRange = 0
- ShellSpreadRange = 8
- ShellAngVelRange = 2
- MuzzleOffset = Vector
- X = 7
- Y = -3
- EjectionOffset = Vector
- X = -3
- Y = 2
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Spark Yellow 1
- Count = 3
- Spread = 2.25
- MaxVelocity = 20
- MinVelocity = 8
- AddGib = Gib
- GibParticle = MOPixel
- CopyOf = Spark Yellow 2
- Count = 5
- Spread = 2.25
- MaxVelocity = 20
- MinVelocity = 8
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Rust Micro A
- Count = 10
- Spread = 2.25
- MaxVelocity = 15
- MinVelocity = 5
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Grey Micro A
- Count = 4
- Spread = 2.25
- MaxVelocity = 15
- MinVelocity = 5
- GibWoundLimit = 4
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