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Apr 23rd, 2012
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  1. AddAmmo = Round
  2.     PresetName = Round DC
  3.     ParticleCount = 2
  4.     Particle = MOPixel
  5.         PresetName = Particle DC
  6.         Mass = 0.01
  7.         RestThreshold = 500
  8.         LifeTime = 250
  9.         Sharpness = 400
  10.         HitsMOs = 1
  11.         GetsHitByMOs = 0
  12.         Color = Color
  13.             R = 143
  14.             G = 143
  15.             B = 143
  16.         Atom = Atom
  17.             Material = Material
  18.                 CopyOf = Bullet Metal
  19.             TrailColor = Color
  20.                 R = 155
  21.                 G = 155
  22.                 B = 155
  23.             TrailLength = 40
  24.     Shell = MOSParticle
  25.         CopyOf = Casing
  26.     FireVelocity = 400
  27.     ShellVelocity = 5
  28.     Separation = 5
  29.  
  30. AddAmmo = Round
  31.     CopyOf = Round DC
  32.     PresetName = Round DC Tracer
  33.     ParticleCount = 2
  34.     Particle = MOPixel
  35.         CopyOf = Particle DC
  36.         PresetName = Particle DC Tracer
  37.         RestThreshold = 500
  38.         LifeTime = 250
  39.         HitsMOs = 1
  40.         GetsHitByMOs = 0
  41.         Color = Color
  42.             R = 247
  43.             G = 247
  44.             B = 147
  45.         Atom = Atom
  46.             Material = Material
  47.                 CopyOf = Bullet Metal
  48.             TrailColor = Color
  49.                 R = 255
  50.                 G = 255
  51.                 B = 159
  52.             TrailLength = 60
  53.     FireVelocity = 220
  54.  
  55. AddAmmo = Magazine
  56.     PresetName = Magazine DC
  57.     Mass = 1 // kg
  58.     HitsMOs = 0
  59.     GetsHitByMOs = 0
  60.     SpriteFile = ContentFile
  61.         FilePath = FirstMod.rte/Devices/DCCoreRifle/DCRifleMag.bmp
  62.     FrameCount = 1
  63.     SpriteOffset = Vector
  64.         X = -5
  65.         Y = -2
  66.     EntryWound = AEmitter
  67.         CopyOf = Dent Metal
  68.     ExitWound = AEmitter
  69.         CopyOf = Dent Metal
  70.     AtomGroup = AtomGroup
  71.         AutoGenerate = 1
  72.         Material = Material
  73.             CopyOf = Military Stuff
  74.         Resolution = 2
  75.         Depth = 0
  76.     DeepGroup = AtomGroup
  77.         AutoGenerate = 1
  78.         Material = Material
  79.             CopyOf = Military Stuff
  80.         Resolution = 3
  81.         Depth = 1
  82.     DeepCheck = 1
  83.     JointStrength = 200
  84.     JointStiffness = 1
  85.     JointOffset = Vector
  86.         X = 0
  87.         Y = 0
  88.     DrawAfterParent = 0
  89.     RoundCount = 10
  90.     RTTRatio = 3
  91.     RegularRound = Round
  92.         CopyOf = Round DC
  93.     TracerRound = Round
  94.         CopyOf = Round DC Tracer
  95.  
  96. AddDevice = HDFirearm
  97.     PresetName = DCC Rifle
  98.     AddToGroup = Weapons
  99.     Description = A small handgun capable of piercing bulletproof materials
  100.     Mass = 5
  101.     HitsMOs = 0
  102.     GetsHitByMOs = 1
  103.     SpriteFile = ContentFile
  104.         FilePath = FirstMod.rte/Devices/DCCoreRifle/DCRifle.bmp
  105.     FrameCount = 1
  106.     SpriteOffset = Vector
  107.         X = 0
  108.         Y = 0
  109.     EntryWound = AEmitter
  110.         CopyOf = Dent Metal
  111.     ExitWound = AEmitter
  112.         CopyOf = Dent Metal
  113.     GoldValue = 40
  114.     AtomGroup = AtomGroup
  115.         AutoGenerate = 1
  116.         Material = Material
  117.             CopyOf = Military Stuff
  118.         Resolution = 4
  119.         Depth = 0
  120.     DeepGroup = AtomGroup
  121.         AutoGenerate = 1
  122.         Material = Material
  123.             CopyOf = Military Stuff
  124.         Resolution = 4
  125.         Depth = 2
  126.     DeepCheck = 1
  127.     JointStrength = 100
  128.     JointStiffness = 0.5
  129.     JointOffset = Vector
  130.         X = -3
  131.         Y = 1
  132.     DrawAfterParent = 0
  133.     OneHanded = 0
  134.     StanceOffset = Vector
  135.         X = 10
  136.         Y = 2
  137.     SharpStanceOffset = Vector
  138.         X = 11
  139.         Y = 0
  140.     SupportOffset = Vector
  141.         X = 2
  142.         Y = 3
  143.     SharpLength = 125
  144.     Magazine = Magazine
  145.         CopyOf = Magazine DC
  146.         ParentOffset = Vector
  147.             X = 8
  148.             Y = 1
  149.     Flash = Attachable
  150.         CopyOf = Muzzle Flash Pistol
  151.  
  152.     FireSound = Sound
  153.         AddSample = ContentFile
  154.             FilePath = FirstMod.rte/Devices/DCCoreRifle/MuterFire.wav
  155.     EmptySound = Sound
  156.         AddSample = ContentFile
  157.             FilePath = Base.rte/Devices/EmptyClick3.wav
  158.     ReloadStartSound = Sound
  159.         AddSample = ContentFile
  160.             FilePath = Base.rte/Devices/ReloadStart.wav
  161.     ReloadEndSound = Sound
  162.         AddSample = ContentFile
  163.             FilePath = Base.rte/Devices/ReloadEnd.wav
  164.     RateOfFire = 120
  165.     ReloadTime = 900
  166.     FullAuto = 1
  167.     FireIgnoresThis = 1
  168.     ShakeRange = 10
  169.     SharpShakeRange = 3
  170.     NoSupportFactor = 1.5
  171.     ParticleSpreadRange = 0
  172.     ShellSpreadRange = 8
  173.     ShellAngVelRange = 2
  174.     MuzzleOffset = Vector
  175.         X = 7
  176.         Y = -3
  177.     EjectionOffset = Vector
  178.         X = -3
  179.         Y = 2
  180.     AddGib = Gib
  181.         GibParticle = MOPixel
  182.             CopyOf = Spark Yellow 1
  183.         Count = 3
  184.         Spread = 2.25
  185.         MaxVelocity = 20
  186.         MinVelocity = 8
  187.     AddGib = Gib
  188.         GibParticle = MOPixel
  189.             CopyOf = Spark Yellow 2
  190.         Count = 5
  191.         Spread = 2.25
  192.         MaxVelocity = 20
  193.         MinVelocity = 8
  194.     AddGib = Gib
  195.         GibParticle = MOSParticle
  196.             CopyOf = Gib Metal Rust Micro A
  197.         Count = 10
  198.         Spread = 2.25
  199.         MaxVelocity = 15
  200.         MinVelocity = 5
  201.     AddGib = Gib
  202.         GibParticle = MOSParticle
  203.             CopyOf = Gib Metal Grey Micro A
  204.         Count = 4
  205.         Spread = 2.25
  206.         MaxVelocity = 15
  207.         MinVelocity = 5
  208.     GibWoundLimit = 4
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