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- enum PlayerData
- {
- pTutorial
- }
- new Tutorial[MAX_PLAYERS];
- public OnPlayerSpawn(playerid)
- {
- if(Tutorial[playerid] == 0)
- {
- SetTimerEx("Player_Tutorial", 20000, false, "dd", playerid, 0);
- Tutorial[playerid] = 1;
- }
- return 1;
- }
- forward Player_Tutorial(playerid, step);
- public Player_Tutorial(playerid, step)
- {
- switch(step)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_WHITE, "Die Nachricht | Nummer 1.");
- SetTimerEx("Player_Tutorial", 10000, false, "dd", playerid, step+1);
- }
- case 1:
- {
- Clear_Chat(playerid, 20);
- SendClientMessage(playerid, COLOR_WHITE, "Die Nachricht | Nummer 2.");
- SetTimerEx("Player_Tutorial", 10000, false, "dd", playerid, step+1);
- }
- case 2:
- {
- Clear_Chat(playerid, 20);
- SendClientMessage(playerid, COLOR_WHITE, "Die Nachricht | Nummer 3.");
- SetTimerEx("Player_Tutorial", 10000, false, "dd", playerid, step+1);
- }
- }
- PlayerInfo[playerid][pTutorial] = 1;
- Player_Save(playerid);
- return 1;
- }
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