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- EA in 2010:
- Command & Conquer 4:
- >gameplay copied inexpertly from Dawn of War
- >drops the story of the previous games entirely
- >kills the series so effectively, the next installment had to be released as a Facebook game
- EA in 2011:
- Dragon Age2
- >5 maps in the entire game
- >forced homosexuality
- >waves after waves of enemies, put in to pad out the game
- EA in 2012:
- Mass Effect 3:
- >previous decisions had no effect
- >gameplay copied from Gears of War
- >warscore mechanic with multiplayer & iOS tie-in for getting the best ending
- Star Wars: The Old Republic
- >bought the alpha version of a generic MMO engine over the objections of the engine maker
- >$300 million to develop
- >became a ghost town and forcibly went F2P after 6 months
- Medal of Honor: Warfighter
- >gameplay inexpertly copied from Call of Duty
- >panned by even the gaming press as a forgettable disaster
- >fails to sell even 500K units
- EA in 2013:
- SimCity:
- >cities can only have 15K people
- >forced social intergration
- >couldn't be played for a week at launch due to server overload, "always online" can be defeated with a line in the config file
- How can a company fuck up this bad?
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