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- On Death Of Player:
- if attacker is a player:
- if projectile is an arrow:
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to player
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to attacker
- Stop Trigger
- Else:
- If tool of attacker is air:
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l☞ &7&l%victim%" to player
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l☞ &7&l%victim%" to attacker
- Stop Trigger
- Else:
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➡ &7&l%victim%" to player
- message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➡ &7&l%victim%" to attacker
- Stop Trigger
- on death of player:
- damage cause is contact
- message "&9&l>>> &2&lKaktus &4&l➡ &7&l%victim%" to player
- on death of player:
- damage cause is fire
- message "&9&l>>> &c&lAtes &4&l➡ &7&l%victim%" to player
- on death of player:
- damage cause is fall
- message "&9&l>>> &8&l%victim% &4&l↓↓↓↓↓↓ &7&lDuserek Oldu" to player
- on death of player:
- damage cause is void
- message "&9&l>>> &0&lBosluk &4&l➡ &7&l%victim%" to player
- on death of player:
- damage cause is burning
- message "&9&l>>> &c&lAtes &4&l➡ &7&l%victim%" to player
- on death of player:
- damage cause is lava
- message "&9&l>>> &c&lLav &4&l➡ &7&l%victim%" to player
- on death of player:
- damage cause is drowning
- message "&9&l>>> &2&lSu &4&l➡ &7&l%victim%" to player
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