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[kTOS] TOS Skill Stat Scaling

Oct 6th, 2015
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  1. Skill Stat Scaling
  2. [Updated as of 23/03/2016]
  3. ================================
  4.  
  5. ***Assume all attack skills also increase with P.ATK if [Physical], and M.Atk if [Magic].***
  6. ***All final values floor (math.floor), so they're ALWAYS rounded down to the nearest whole number.***
  7.  
  8. !!!Use these stats for the examples!!!
  9. >Level 50 Character (1000 HP, 1000 SP) with: 50 STR, 50 CON, 50 INT, 50 DEX, 50 SPR
  10.  
  11. Skills that scale with SPR:
  12. ----------------------------
  13.  
  14. -Aspersion:
  15. >Flat SPR scaling of Damage (Base Damage + SPR)
  16. >i.e. Lv 5 Aspersion: 182 Damage + 50 SPR = 232 Damage.
  17. >Aspersion's P.DEF buff also scales with the target's P.DEF based on the skill's level.
  18. >Aspersion's P.DEF buff: (20 + ( Skill Level - 1) * 2)% of the target's P.DEF added as a bonus.
  19. >i.e. Lv 5 Aspersion on a target with 50 P.DEF: 28% of 50 P.DEF = +14 P.DEF.
  20.  
  21. -Increase M.Def:
  22. >Flat SPR scaling of M.Def bonus (Base M.DEF bonus + SPR)
  23. >i.e. Lv 5 Increase M.Def: 110 MDEF + 50 SPR = 160 MDEF.
  24.  
  25. -Summon Shoggoth:
  26. >Multiplicative SPR scaling (based on Skill Level) of DEF bonus (math.floor[[0.3 + 0.1*Skill Lv]*SPR])
  27. >i.e. Lv 5 Shoggoth: 0.8 * 50 SPR = +40 DEF to Shoggoth.
  28.  
  29. -Summoning:
  30. >Multiplicative SPR scaling (based on Skill Level) of DEF bonus (math.floor[[0.3 + 0.1*Skill Lv]*SPR])
  31. >i.e. Lv 5 Summoning: 0.8 * 50 SPR = +40 DEF to Demon.
  32.  
  33. -Mass Heal:
  34. >Flat SPR (and INT) scaling of HP Bonus (Mass Heal heals for x% Max HP + [Base Bonus HP + SPR + INT] HP bonus)
  35. >i.e. Lv 10 Mass Heal heals for: +38% Max HP; then 415 + 50 SPR + 50 INT = +515 HP bonus.
  36.  
  37. -Stone Skin:
  38. >400% of Caster's SPR scaling of Block bonus (Base Block bonus + SPR * 4)
  39. >i.e Lv 5 Stone Skin: 480 Block + 50 SPR * 4 = +680 Block bonus.
  40. >This is quite a lot.
  41.  
  42. -Reflect Shield:
  43. >Flat SPR scaling of damage reflection (Damage reflection + SPR)
  44. >i.e. Lv 5 Reflect Shield: 25 Damage reflection + 50 SPR = 75 Damage Reflection.
  45.  
  46. -Deprotected Zone:
  47. >Flat SPR scaling of initial DEF reduction (DEF Reduction + SPR)
  48. >i.e. Lv 5 Deprotected Zone: -5 P.Def + 50 SPR = -55 P.DEF, then -3 P.Def per stack.
  49.  
  50. -Zalciai:
  51. >Flat SPR scaling of Critical Attack bonus (Crit Atk Bonus + SPR)
  52. >80% of Caster's SPR scaling on Critical Resistance debuff (Crit Res debuff + 80% of SPR)
  53. >i.e. Lv 10 Zalciai: 69 Crit Atk + 50 SPR = +119 Crit Atk bonus.
  54. >i.e. Lv 10 Zalciai: 20 Crit Res + (80% of 50 SPR = 40) = -60 Crit Res debuff.
  55.  
  56. -Monstrance:
  57. >40% of Caster's SPR scaling of Evasion and P.Def debuff (Evasion/P.Def debuff + 40% of SPR)
  58. >i.e. Lv 5 Monstrance: 15 EVA/P.DEF + (40% of 50 SPR = 20) = -35 EVA/P.DEF reduction.
  59. >Monstrance's +DEX buff may also scale, but it is unclear. If it does, it should be based on the above formula.
  60. >The reason it is unclear is because the skill does not specify how much DEX it adds.
  61.  
  62. -Hexing:
  63. >30% of Caster's SPR scaling of M.DEF reduction (M.DEF Reduction + 30% of SPR)
  64. >i.e. Lv 5 Hexing: -25 M.DEF + (30% of 50 SPR = 15) = -40 M.DEF reduction.
  65.  
  66. =======================================================================================================================
  67.  
  68. Skills that scale with INT:
  69. ----------------------------
  70.  
  71. -Heal:
  72. >Flat INT scaling of Damage (Base Damage + INT)
  73. >i.e. Level 5 Heal: 67 Damage + 50 INT = 117 Damage.
  74.  
  75. -Cure:
  76. >Flat INT scaling of Damage (Base Damage + INT)
  77. >i.e. Level 5 Cure: 10 Damage + 50 INT = 60 Damage per tick.
  78.  
  79. -Zaibas:
  80. >Flat INT scaling of Damage (Base Damage + INT)
  81. >i.e. Level 10 Zaibas: 261 Damage + 50 INT = 311 Damage per bolt.
  82.  
  83. -Summon Salamion:
  84. >Mulplicative INT scaling (based on Skill Level) of Additional Damage bonus (math.floor[[0.3 + 0.1 * Skill Level] * INT])
  85. >i.e. Level 5 Summon Salamion: 0.8 * 50 INT = 40 Additional Damage for Salamion.
  86.  
  87. -Summon Shoggoth:
  88. >Multiplicative INT scaling (based on Skill Level) of ATK bonus (math.floor[[0.3 + 0.1*Skill Lv]*INT])
  89. >i.e. Lv 5 Shoggoth: 0.8 * 50 INT = +40 ATK to Shoggoth.
  90.  
  91. -Summoning:
  92. >Multiplicative INT scaling (based on Skill Level) of ATK bonus (math.floor[[0.3 + 0.1*Skill Lv]*INT])
  93. >i.e. Lv 5 Summoning: 0.8 * 50 INT = +40 ATK to Demon.
  94.  
  95. -Mass Heal:
  96. >Flat INT (and SPR) scaling of HP Bonus (Mass Heal heals for x% Max HP + Base Bonus HP + SPR + INT] HP bonus)
  97. >i.e. Lv 10 Mass Heal heals for: +28% Max HP; then 415 + 50 SPR + 50 INT = +515 HP bonus.
  98.  
  99. -Weapon Maintenance:
  100. >Flat INT scaling of Attack Count (Attack Count + INT)
  101. >i.e. Lv 5 Weapon Maintenance: 3750 Attacks + 50 INT = 3800 Attacks left until Buff wears out.
  102.  
  103. -Armor Maintenance:
  104. >Flat INT scaling of Hit Count (Hit Count + INT)
  105. >i.e. Lv 5 Armor Maintenance: 750 Hits + 50 INT = 800 Hits left until Buff wears out.
  106.  
  107. -Ogouveve:
  108. >50% of Caster's INT scaling of STR Bonus (STR Bonus + 50% of INT)
  109. >i.e. Lv 5 Ogouveve: 6 STR + (50% of 50 INT = 25) = +31 STR Bonus.
  110.  
  111. ===========================================================================================================================
  112.  
  113. Skills that scale with STR:
  114. ----------------------------
  115.  
  116. -Cross Guard:
  117. >Flat STR scaling and multiplicative Character Level scaling of Block Bonus (STR + Character Level * 3 + [45 * [Skill Lv * 1]])
  118. >i.e. Lv 5 Cross Guard: 50 STR + (Level 50 * 3 = [45 * [5 * 1] ]) = +425 Block
  119. >10% of STR scaling for Buff Duration (10% of STR = Duration)
  120. >i.e. 50 STR = 5 Second duration.
  121. >Will double check what the 'buff duration' portion of the skill relates to when I can.
  122.  
  123. ============================================================================================================================
  124.  
  125. Skills that scale with DEX:
  126. ----------------------------
  127.  
  128. -Kneeling Shot:
  129. >Flat DEX scaling of P.ATK bonus (P.ATK bonus + DEX)
  130. >i.e. Level 5 Kneeling Shot: 31 P.ATK + 50 DEX = +71 P.ATK
  131.  
  132. ============================================================================================================================
  133.  
  134. Skills that scale with Max SP:
  135. -------------------------------
  136.  
  137. -Energy Blast:
  138. >Multiplicative Max SP scaling (based on Skill Level) of Skill SP cost (Max SP * [0.06 - [Skill Level * 0.002]]).
  139. >i.e. Lv 5 Energy Blast's cost: 1000 SP * 0.05 = 50 SP cost per tick. (5% SP cost at Level 5.)
  140.  
  141. =============================================================================================================================
  142.  
  143. Skills that scale with Max HP:
  144. -------------------------------
  145.  
  146. -Heal:
  147. >Max HP scaling, which is consistent. (5% Max HP)
  148. >Therefore, Heal will always heal for 5% of the target's max HP, plus additional values based your current M.Atk.
  149. >To clarify, Clerics begin with 34 - 34 M.Atk at the start, these are the values on TOSBase.
  150.  
  151. -Mass Heal:
  152. >Max HP scaling, scaling based on skill level. ([10 + (Skill Level - 1) * 2]% Max HP healed.)
  153. >i.e. Lv 10 Mass Heal: +[10 + 18]% Max HP; then [415 + 50 SPR + 50 SPR] = +515 HP. On a person with 1000 HP, Mass Heal casted by a Cleric with 50 SPR and 50 INT should heal the person for 795 HP.
  154.  
  155. **These skills also technically scale with CON, as it raises Max HP.**
  156. **These skills do technically scale with Max HP, but the MHP variable is not listed in any of the formulae, as you can see.**
  157.  
  158. ==============================================================================================================================
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