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castfromhp

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Mar 25th, 2013
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  1. [13:31:11] [castfromhp] Hm here's something I've been wondering. Has anyone done something around here of running a campaign concurrent with another GM and occasionally swapping PCs between them? Not something like Happy or Mana or Academy where it's one GM doing two days of game, but two separate GMs running their own campaigns with regular crossover.
  2. [13:33:20] [Saryx] You mean similar to what happened with Asteri and Academy, except more frequently?
  3. [13:34:03] [castfromhp] Well, not quite. Like that except that instead of visiting each other's settings it'd be more like PCs freely (or not so freely) swap between the two parties.
  4. [13:34:18] [castfromhp] I guess the games would have to run the same night to work ideally.
  5. [13:37:40] [Saryx] What you're saying sounds like there'd be multiple GMs working together on running one game and collaborating. If that's the case, then AHA would have... Eventually fit into that. Eventually. You know, after the next six month arc where they drop five hundred plot leads yet you're unable to follow 'em until you're done with the boring plotrail that you know will take forever 'cause holy
  6. [13:37:40] [Saryx] fuck do their NPCs never shut up!
  7. [13:38:38] [Saryx] did their NPCs**
  8. [13:38:47] [castfromhp] I guess so. I dunno, I imagine something where the stories are too independent to be one game. I guess what I mean by freely switching who plays under who would be less free and more something that happens at the ends of arcs and the like.
  9. [13:39:32] [castfromhp] Kind of like playing characters in neighboring cities or countries or something?
  10. [13:39:43] [castfromhp] I dunno, just was a thought of something that might be cool.
  11. [13:53:42] [Saryx] Does it necessarily mandate the plots be completely independent of one another?
  12. [13:54:22] [Saryx] 'cause if that's the case, then that brings up the question of "... Well, why WOULD they be swapping games if they're so highly irrelevant to one another?"
  13. [13:55:47] [castfromhp] I think you misunderstand. I mean...rather than something like Academy where everyone is chasing one goal as a group, it'd be a game more like...I guess more like Happygame just with two GMs.
  14. [13:56:38] [castfromhp] What I'm imagining though right now though is some sort of twin cities game, or a game about two border towns, on different sides of the international dividing line.
  15. [13:57:58] [castfromhp] The latter would be especially cool, with one side of it being a fortress city and the other being a simple but prosperous merchant town. Maybe PCs on one side are soldiers stationed at the fort, with the two sides having long been at peace. They even occasionally cross to the other side to help deal with bandit raids and the like as an act of friendship.
  16. [13:58:50] [castfromhp] On the other side, PCs are various inhabitants of the merchant town, from all walks of life, and they of course make their journeys to the fortress town to sell the supplies they need to survive out there.
  17. [13:59:04] [castfromhp] Establish some long-time friendships between PCs on both sides.
  18. [13:59:43] [castfromhp] And then throw in political tensions, pressure from in-land for both nations, that kind of thing.
  19. [14:00:56] [castfromhp] In any given session it largely makes sense for the PCs to remain within their own groups, either soldiers dealing with investigations or merchants politicking or something like that, but once in a while an incident crops up while one of the merchants is in the fortress town, or a soldier volunteers to help escort their friends over on the other side through a journey to another more in-land town.
  20. [14:01:34] [castfromhp] That make more sense Botherer?
  21. [14:04:31] [Saryx] Oh, that makes a lot more sense.
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