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- Metal Gear [MSX] Any% Route Guide
- ----------------------------------------------------------------------------------------------------
- Guide transcribed by: ndarren87
- Major Credit to PuchieDarcy for not only inspiring me to
- run this game but also for the wealth of information
- he's dug up and you will most likely find throughout
- this guide.
- If you have anything to mention concerning this guide,
- such as feedback, questions or complaints,
- contact me at:
- ndarren87(at)yahoo(dot)com
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ---------------------------------------FOREWORD-----------------------------------------------------
- //////////////////////////////////////////////////////////////////////////////////////////////////
- This route follows the current world record and will be updated accordingly by me.
- The reason I am writing/updating this is because no good written guides currently
- due to how many people run the game, and in an effort to not only make running this
- more appealing but also more understandable(so people dont have to follow videos
- sluggishly, step-by-step) this should serve as a detailed guide one can refer to
- as needed.
- This guide will show the general directions you will follow, any major obstacles
- and any items you need to pickup/use as well as how many(if you need to leave and re-enter
- a room for multiple pickups).
- It will be split into several parts, as noted by the table of context(use ctr-f to search).
- Simple: This covers the bare minimum you need to know, so only which directions you need to
- go as well as what items/actions are required, nothing more. This leaves you to
- optimize all rooms you will traverse.
- Bosses: This will go over all of the tips and tricks used for each boss throughout the
- run along with all known stats for each fight.
- Complex: This section will cover the tricks/intricacies of making the most out of your
- movement in each room you pass through to help reach optimal times. This is last
- due to the size of this portion to make navigation easier for those looking for
- a quick reference.
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ---------------------------------------CONTENTS-----------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- Title | Keycode
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- -inportant Info | 002640
- -Simple Guide | 113750
- -Boss Guide | 224860
- -Complex Guide | 335970
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ------------------------------------Important Info--------------------------------------------------
- [Key: 002640]
- //////////////////////////////////////////////////////////////////////////////////////////////////
- Viable consoles: PS2, PS3, X360, PS Vita(for collection or MGS3), MSX2(Original)
- IGTime Starts: Difficulty has been selected
- IGTime Ends: End of the the escape ladder
- FAQ:
- [To be updated/maintained as required]
- Q:How many version of Metal gear are there?
- A:Three, one for the MSX, the NES and one that comes with
- MGS3: Subsistence in all editions. This guide mainly
- focuses on the last of these three because of its
- availability.
- Q:What qualifies for a guard spotting/noticing me?
- A:Guards will only notice you if they see Snake's lower body
- within their range of vision.(waist down)
- Q:A bomb i placed disappeared after i used the menu, what gives?
- A:Opening the menu removes any placed items from the
- current game screen.
- Q:The floor is opening up under snake, wtf?!
- A:At certain parts through the game, there are several
- pitfall traps you need to avoid otherwise they will
- kill you. The detailed guide will tell you how to
- avoid them.
- Q:When should I rations?
- A:As will be detailed in the complex guide, there are certain
- times you will want to save your rations for as well
- as times where a certain amount will be required on
- your person to avoid certain portions of the game.
- For the most part try to maximize both speed and
- dodging to optimize your run to the fullest.
- Q:When will the detailed guide be finished?
- A:The complex guide is a constant, and massive, work in progress
- that details all room optimizations. Because of the nature
- of the guide it will not only take a very long time to write
- out but will also be changing as more strategies are discovered.
- Q:When do I rank up?
- A: Every fifth hostage is one rank.
- Q:What good is hitting an enemy once and stunning it?
- A:When stunned, enemies can't detect you and you
- can move through them as if they don't exist.
- Q:What are the requirements for Big Boss rank?
- A:Difficulty:Original
- Time: 44:59 max
- Saves: Unlimited
- Continues: None
- Alerts: 0(Excluding the 8 mandatory alerts)
- Human Kills: None
- Rations: 1
- Special Item: No
- Q:What alerts are mandatory?
- A:(1)The rocket guards atop building 1, (1) roof of building 2,
- (3)The screen before building 3, (3) first screen of building 3.
- Q:What tells you a wall is breakable, even with explosives?
- A:When you have snake punch a wall, if a question mark appears
- above him the wall is breakable.
- Q:How am I supposed to remember that long sequence for the MG fight?
- A:I've found the method that Puchiedarcy uses is extremely helpful for this,
- he broke the pattern into chunks of three.
- 1)R R L
- 2)R L L
- 3)L L R
- 4)R R L
- 5)R L R
- 6)R
- If you compare sets 1 & 2, with sets 3 & 4,
- you might notice they're inverses of each other.
- Guide Key:
- {} = Start/end of run or segment
- [] = Location, item or interaction
- () = Instructions
- <> = Using/Equipping an item for use
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ---------------------------------------Simple Guide-------------------------------------------------
- [Key:113750]
- //////////////////////////////////////////////////////////////////////////////////////////////////
- Segments[Key]:
- Time Start[00001]
- Get Captured[00002]
- <>Shot Gunner(Boss)[11111]
- <>Machine Gun Kid(Boss)[11112]
- <>Hind D(Boss)[11113]
- The Ride Down[00003]
- <>Tank(Boss)[11114]
- <>Bulldozer[11115]
- <>Fire Trooper[11116]
- <>Cyber Twins[11117]
- <>Dirty Duck[11118]
- <>METAL GEAR[11119]
- <>Big Boss[11110]
- Time End[00004]
- TIME START{ [00001]
- UP, UP, RIGHT, UP[Middle Car]
- Get [card Key 1], Exit Car
- LEFT, DOWN, RIGHT, RIGHT
- UP <Card Key 1>, Get [Gas Mask], DOWN
- LEFT, LEFT, UP, UP, UP, UP[Elevator, top floor], Exit
- DOWN, LEFT, DOWN[Hostage #1], RIGHT<Gas mask>
- DOWN<Card key 1>, LEFT(bottom)[Hostage #2], RIGHT
- RIGHT, UP, Get [Explosives], RIGHT, RIGHT, RIGHT, UP(right)
- Get [Card Key 2], Down, LEFT, LEFT, LEFT, DOWN, RIGHT
- UP<Gas mask>, LEFT<Card key 1>, UP, RIGHT
- RIGHT<Card key 2>[Hostage #3], LEFT, UP, RIGHT
- UP(middle), RIGHT<Card key 1> Get [Grenade Launcher]
- LEFT, DOWN<Card key 2>, RIGHT, RIGHT, DOWN
- RIGHT<Card key 1>[Hostage #4], LEFT, UP
- UP[Elevator, second to last, bottom], Exit
- DOWN, LEFT<card Key 2>[Hostage #5], Exit
- DOWN, LEFT<Card Key 1>[Hostage #6], Exit
- RIGHT<Card Key 2> Get [Submachine Gun], Exit
- DOWN, LEFT
- GET CAPTURED{ [00002]
- LEFT[Hit Wall][Hostage #7], DOWN[Hit Wall], RIGHT
- ><><><><><><><BOSS: Shoot Gunner [11111]><><><><><><><(Possible Segment)
- RIGHT<Card Key 3>, <Explosives>[Break upper right part of wall]
- RIGHT, UP, UP, [Break left wall] DOWN, DOWN, LEFT
- UP, UP, [Break upper right wall facing downwards] RIGHT
- DOWN, LEFT[Door] Get[Blast Suit], Exit
- UP, LEFT, DOWN, DOWN, RIGHT, UP, UP, DOWN, DOWN
- LEFT, UP(left side), Left[Break middle of wall] get[Enemy Uniform], Exit
- UP, RIGHT<Card Key 1>, UP[Elevator, Two floors up], Exit
- DOWN, DOWN, DOWN, UP(Door)[Hostage #8], Exit
- LEFT<Card Key 3><Submachine Gun>, UP(door)[Hostage #9], Exit
- ><><><><><><BOSS: Machine Gun Kid [11112]><><><><><><><(Possible Segment)
- UP<Card Key 1> Get [Parachute], Exit
- RIGHT, RIGHT, UP, UP, UP(right), UP[Elevator, Top floor/roof], Exit
- LEFT<Grenade Launcher><Blast Suit>, LEFT, DOWN, DOWN
- DOWN, RIGHT, RIGHT
- ><><><><><><><><><BOSS: Hind D [11113]><><><><><><><><><><(Possible Segment)
- UP<Parachute><Grenade Launcher>, LEFT
- The Ride Down{ [00003]
- [Wait until you land], DOWN, UP(right truck) Get[Card Key 4], Exit
- UP, LEFT<Card Key 4>, UP(Far Left Door)[Hostage #10], Exit
- UP(Right Door), RIGHT, UP, LEFT, UP, UP, UP(car) Get [Ration](Get 4), Exit
- UP, UP
- ><><><><><><><><><BOSS: Tank [11114]><><><><><><><><><><><(Possible Segment)
- UP<Enemy Uniform>, UP, UP, Left(in water)<Card Key 4>, UP
- ><><><><><><><><><BOSS: Bulldozer [11115]><><><><><><><><><(Possible Segment)
- UP, RIGHT, DOWN<Submachine Gun><Card Key 2>, LEFT Get <Antenna>, Exit
- UP, LEFT, UP[Elevator, to top floor], Exit
- UP(Left Door)[Hostage #11], Exit
- RIGHT, DOWN, DOWN<card Key 4>, UP(Door) Get [Card Key 5], Exit
- RIGHT<Card Key 5>, UP, UP[Elevator, To bottom], Exit
- DOWN, UP(Top Left)[Hostage #12], Exit
- Left<Gas Mask><Explosives>, Up, RIGHT(Break upper Right Wall)
- UP<Card Key 1>, UP[Hostage #13], Exit<Gas Mask><Submachine Gun>
- LEFT, UP<Card Key 5>, LEFT(Skip Hostage)Get [card Key 6]
- DOWN<Card Key 6>, LEFT
- ><><><><><><><><><BOSS: Fire Trooper [11116]><><><><><><><><(Possible Segment)
- UP[Elevator, Top floor of the screen], Exist
- DOWN(Right Side), RIGHT, DOWN(Bottom Right)<Card Key 5>
- UP(left Door)[Hostage #14], Exit
- UP, RIGHT, UP(Left Door)<Card Key 3>[Hostage #15], Exit
- (Call Jennifer at 120.48, to be able to get rocket launcher)
- UP(Right Door)<Card Key 6> Get [Rocket Launcher], Exit
- LEFT<Card Key 5>, DOWN(Bottom Left)<Card Key 1>, LEFT
- UP(Far Left)(Machine gun enemies) Get all [Ammo](3 times), Exit
- RIGHT, UP<Rocket Launcher>
- ><><><><><><><><><BOSS: Cyber Twins [11117]><><><><><><><><><(Possible Segment)
- Get [Card Key 7], UP(Right Door)<Card Key 2><Submachine Gun>, RIGHT
- (Call Jennifer at 120.48, to be able to get compass)
- UP(Gun down enemies)Get [Compass], Exit
- LEFT, DOWN, DOWN(Bottom Right)<Card Key 5>, RIGHT, UP
- UP[Elevator, Down one floor], Exit
- DOWN, LEFT, UP<Card Key 6>, RIGHT(In Water), UP, DOWN(Left, out of water)
- LEFT, UP, RIGHT Get [Explosives](4 times), Exit
- DOWN, RIGHT, UP, LEFT<Card Key 7>, UP<Compass>, UP, UP
- UP, UP, UP, UP, UP<Card Key 7><Explosives>
- [Bomb upper wall to the right after the end of the full first section from the right]
- UP, UP[Elevator, To bottom], Exit
- [Bomb bottom wall right underneath the small patch of building]
- DOWN Get [Air Tank], Exit
- UP[Elevator, to top], Exit<Submachine Gun>
- DOWN(Right), DOWN<Compass>, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN<Card Key 7>
- RIGHT<Air Tank>, UP(In Water), UP<Rocket Launcher>, UP, UP, UP
- UP(Far right to avoid floor)<Card Key 7>, UP
- ><><><><><><><><><BOSS: Dirty Duck [11118]><><><><><><><><><(Possible Segment)
- Get [Card Key 8] (Do not free hostages, it's a trap), DOWN<Submachine Gun>
- DOWN<Air Tank>, DOWN(In Water), DOWN, DOWN, DOWN, DOWN, DOWN(left Side)
- LEFT<Card Key 6>, UP, RIGHT Get [Ammo], Exit
- DOWN, RIGHT, UP, LEFT<Card Key 7>, UP<Compass>, UP, UP, UP, UP
- UP, UP<Card Key 7>, UP, UP[Elevator, to bottom], Exit
- LEFT<Card Key 8>, UP<Gas Mask><Explosives>
- [Break upper left wall, middle of open area denoted by the boxes around you]
- UP<Card Key 1>, UP<Gas Mask>, UP<card Key 1>, UP
- ><><><><><><><><><BOSS: METAL GEAR [11119]><><><><><><><><><(Possible Segment)
- LEFT<Rocket Launcher>(Equip then unequip the cigarettes when
- practicing this as it gives you bonus time.)
- ><><><><><><><><><BOSS: Big Boss [11110]><><><><><><><><><><(Possible Segment)
- UP, UP(Far Left Ladder), continue until everything goes black.
- End of Time{ [00004]
- Enjoy the credits and check your time/splits. Congratulations on another finished run!
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ---------------------------------------Boss Guide-------------------------------------------------
- [Key:224860]
- ////////////////////////////////////////////////////////////////////////////////////////////////
- Index | [Key]:
- Shoot Gunner | [11111]
- Machine Gun Kid | [11112]
- Hind D | [11113]
- Tank | [11114]
- Bulldozer | [11115]
- Fire Trooper | [11116]
- Cyber Twins | [11117]
- Dirty Duck | [11118]
- METAL GEAR | [11119]
- Big Boss | [11110]
- Shoot Gunner | [11111]
- The first boss of the game, you're thrown into the fight seemingly with no weapons
- save for your fists. Luckily, help is closer than you think.
- <>First run to the second door(from you) on the bottom of the room and hit it to break it.
- <>Enter the room and grab your belongings, open your inventory and remove the tracer
- <>Equip <card Key 2> and exit the room.
- <>Enter the door on the bottom you passed by earlier.
- <>Grab [card Key 3] and the [Ammo](Grab this 5 times by leaving/re-entering)
- <>equip <Submachine Gun> and exit the room to confront the boss
- <>A good strategy is to run up and get close to his left side
- to the point where the sprites are damn near touching
- then fire away with the gun at point-blank range until he goes down.
- Machine Gun Kid | [11112]
- The second boss you encounter in your run and another pushover.
- <>Upon entering the room go into the upper right corner and face him.
- <>As soon as you are able, gun him down with the Submachine Gun.
- Hind D | [11113]
- The third boss of the run, the super cheese copter.
- <>As soon as the fight starts go to the right of the boxes on the left
- of the Hind D where it can't hit you.
- <>Stand right at the far right of the first box before the second begins
- so the targeting reticule is on top of the cockpit.
- <>At this range the bullets should just barely pass by you.
- <>Fire away until the copter comes down.
- <>Dies after twenty grenades.
- Tank | [11114]
- The fourth "boss" to be encountered.
- <>Get hit by one of it's bullets to gain brief invincibility.
- <>Walk through the tank to the other side of it.
- <>If you touch it without i-frames being active, its
- Bulldozer | [11115]
- The fifth encounter for this run.
- <>While this boss is, for the most part easy, do not touch it
- any contact with it is an instant kill.
- <>As soon as the fight starts, begin to quickly lob grenades
- at the center of the tank until it dies.
- Fire Trooper | [11116]
- The sixth encounter you face. Yet another Easy Fight.
- <>As soon as the fight starts, hug the wall and go up towards
- the door.
- <>What out for his flamethrower.
- <>Once you can, run past him, still hugging the wall
- and go to the door.
- Cyber Twins | [11117]
- The seventh encounter, you require the Rocket Launcher.
- I recommend having rations on hand for this in case you
- take too much damage.
- <>Shoot them with rockets and don't miss, feel free
- to damage boost as much as able.
- Dirty Duck | [11118]
- The eighth fight, a bit tricky since the boss
- doesn't like to play fair.
- DO NOT HIT THE HOSTAGES, I cannot stress
- this enough.
- <>Immediately exit and re-enter the room as soon
- as the fight starts.
- <>Carefully time two rockets to hit him and
- down he goes.
- METAL GEAR | [11119]
- The second to last obstacle of the run.
- Thankfully the TX-55 doesn't actually attack you and
- relies on its two patrolling lasers, making
- this a fairly easy fight once you know
- what to do.
- <>You will utilize two safe areas, both out of range of the lasers,
- If you look at their path, they can't go past the walls
- that are jutting out so run behind those while waiting
- for your explosives to go off.
- <>To beat the TX-55 simply run from left and right,
- taking cover where needed and bombing its feet
- in a specific order. Try to hit the outward tips
- or middle of each foot to avoid accidentally hitting
- the other.
- <>The bombs have to be ON the foot you want to hit, not near.
- <>Order: Right, Right, Left, Right, Left, Left, Right, Left
- Left, Right, Right, Left, Right, Left, Right, Right.
- <>Once the countdown starts, it's time to run!
- Big Boss | [11110]
- The man, the myth, the legend, your father.
- The one, the only, BIG BOSS!
- <>As soon as the fight starts, run underneath the top right box.
- <>Fire whenever our good friend comes out of hiding.
- <>After enough missiles to the face, he goes down like all the others.
- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- ---------------------------------------Complex Guide-----------------------------------------------
- [Key: 335970]
- /////////////////////////////////////////////////////////////////////////////////////////////////
- ******UNDER CONSTRUCTION******
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