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fs2_open.log

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Oct 2nd, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 0.7
  8. -ogl_spec 15
  9. -spec_static 1.0
  10. -spec_point 0.7
  11. -spec_tube 1.0
  12. -ambient_factor 90
  13. -soft_particles
  14. -post_process
  15. -bloom_intensity 20
  16. -fxaa
  17. -cache_bitmaps
  18. -ship_choice_3d
  19. -weapon_choice_3d
  20. -warp_flash
  21. -snd_preload
  22. -mod RaidersRevenge
  23. -window
  24. Building file index...
  25. Found root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' with a checksum of 0x7df9132d
  26. Found root pack 'C:\Games\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
  27. Found root pack 'C:\Games\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
  28. Found root pack 'C:\Games\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
  29. Found root pack 'C:\Games\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
  30. Found root pack 'C:\Games\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
  31. Found root pack 'C:\Games\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
  32. Found root pack 'C:\Games\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
  33. Searching root 'C:\Games\Diaspora\RaidersRevenge\' ... 37 files
  34. Searching root 'C:\Games\Diaspora\' ... 8 files
  35. Searching root pack 'C:\Games\Diaspora\R1.0.2_Patch.vp' ... 78 files
  36. Searching root pack 'C:\Games\Diaspora\R1_Core.vp' ... 86 files
  37. Searching root pack 'C:\Games\Diaspora\R1_Effects.vp' ... 2451 files
  38. Searching root pack 'C:\Games\Diaspora\R1_Interface.vp' ... 1518 files
  39. Searching root pack 'C:\Games\Diaspora\R1_Movies.vp' ... 1432 files
  40. Searching root pack 'C:\Games\Diaspora\R1_Ships.vp' ... 353 files
  41. Searching root pack 'C:\Games\Diaspora\R1_Sound.vp' ... 1367 files
  42. Searching root pack 'C:\Games\Diaspora\R1_Textures.vp' ... 574 files
  43. Searching root 'h:\' ... 0 files
  44. Found 11 roots and 7904 files.
  45. Setting language to English
  46. Initializing OpenAL...
  47. OpenAL Vendor : Creative Labs Inc.
  48. OpenAL Renderer : Software
  49. OpenAL Version : 1.1
  50.  
  51. Found extension "ALC_EXT_EFX".
  52.  
  53. Sample rate: 44100 (44100)
  54. EFX version: 1.0
  55. Max auxiliary sends: 1
  56. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  57. Capture device: <not available>
  58. ... OpenAL successfully initialized!
  59. Failed to init speech
  60. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  61. Initializing WGL...
  62. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  63. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  64. OpenGL Vendor : ATI Technologies Inc.
  65. OpenGL Renderer : AMD Radeon HD 6900 Series
  66. OpenGL Version : 4.2.11762 Compatibility Profile Context
  67.  
  68. Using extension "GL_EXT_fog_coord".
  69. Using extension "GL_ARB_multitexture".
  70. Using extension "GL_ARB_texture_env_add".
  71. Using extension "GL_ARB_texture_compression".
  72. Using extension "GL_EXT_texture_compression_s3tc".
  73. Using extension "GL_EXT_texture_filter_anisotropic".
  74. Using extension "GL_ARB_texture_env_combine".
  75. Using extension "GL_EXT_compiled_vertex_array".
  76. Using extension "GL_EXT_draw_range_elements".
  77. Using extension "GL_ARB_texture_mirrored_repeat".
  78. Using extension "GL_ARB_texture_non_power_of_two".
  79. Using extension "GL_ARB_vertex_buffer_object".
  80. Using extension "GL_ARB_pixel_buffer_object".
  81. Using extension "GL_SGIS_generate_mipmap".
  82. Using extension "GL_EXT_framebuffer_object".
  83. Using extension "GL_ARB_texture_rectangle".
  84. Using extension "GL_EXT_bgra".
  85. Using extension "GL_ARB_texture_cube_map".
  86. Using extension "GL_EXT_texture_lod_bias".
  87. Using extension "GL_ARB_point_sprite".
  88. Using extension "GL_ARB_shading_language_100".
  89. Using extension "GL_ARB_shader_objects".
  90. Using extension "GL_ARB_vertex_shader".
  91. Using extension "GL_ARB_fragment_shader".
  92. Using extension "GL_ARB_shader_texture_lod".
  93. Using extension "GL_ARB_texture_float".
  94. Using extension "GL_ARB_draw_elements_base_vertex".
  95. Found special extension function "wglSwapIntervalEXT".
  96.  
  97. Compiling new shader:
  98. Loading built-in default shader for: soft-v.sdr
  99. Loading built-in default shader for: soft-f.sdr
  100. Shader features:
  101. Depth-blended Particles
  102. Compiling new shader:
  103. Loading built-in default shader for: soft-v.sdr
  104. Loading built-in default shader for: soft-f.sdr
  105. Shader features:
  106. Distorted Particles
  107.  
  108. Compiling post-processing shader 1 ...
  109. Loading built-in default shader for: post-v.sdr
  110. Loading built-in default shader for: post-f.sdr
  111. Compiling post-processing shader 2 ...
  112. Loading built-in default shader for: post-v.sdr
  113. Loading built-in default shader for: blur-f.sdr
  114. Compiling post-processing shader 3 ...
  115. Loading built-in default shader for: post-v.sdr
  116. Loading built-in default shader for: blur-f.sdr
  117. Compiling post-processing shader 4 ...
  118. Loading built-in default shader for: post-v.sdr
  119. Loading built-in default shader for: brightpass-f.sdr
  120. Compiling post-processing shader 5 ...
  121. Loading built-in default shader for: fxaa-v.sdr
  122. Loading built-in default shader for: fxaa-f.sdr
  123. Compiling post-processing shader 6 ...
  124. Loading built-in default shader for: post-v.sdr
  125. Loading built-in default shader for: fxaapre-f.sdr
  126. Compiling post-processing shader 7 ...
  127. Loading built-in default shader for: post-v.sdr
  128. Loading built-in default shader for: ls-f.sdr
  129.  
  130. Max texture units: 8 (16)
  131. Max elements vertices: 2147483647
  132. Max elements indices: 16777215
  133. Max texture size: 16384x16384
  134. Max render buffer size: 16384x16384
  135. Can use compressed textures: YES
  136. Texture compression available: YES
  137. Post-processing enabled: YES
  138. Using trilinear texture filter.
  139. OpenGL Shader Version: 4.20
  140. ... OpenGL init is complete!
  141. Size of bitmap info = 742 KB
  142. Size of bitmap extra info = 48 bytes
  143. ANI cursorweb with size 24x24 (25.0% wasted)
  144. GRAPHICS: Initializing default colors...
  145. Game Settings Table: Using Standard Loops For SEXP Arguments
  146. Game Settings Table: Using standard event chaining behavior
  147. Game Settings Table: External shaders are DISABLED
  148. Game Settings Table: Using Reversed Loops For SEXP Arguments
  149. SCRIPTING: Beginning initialization sequence...
  150. SCRIPTING: Beginning Lua initialization...
  151. LUA: Opening LUA state...
  152. LUA: Initializing base Lua libraries...
  153. LUA: Beginning ADE initialization
  154. ADE: Initializing enumeration constants...
  155. ADE: Assigning Lua session...
  156. SCRIPTING: Beginning main hook parse sequence....
  157. Wokka! Error opening file (scripting.tbl)!
  158. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  159. TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
  160. TBM => Starting parse of 'flakSnd-sct.tbm' ...
  161. TBM => Starting parse of 'explosions-sct.tbm' ...
  162. TBM => Starting parse of 'debris-sct.tbm' ...
  163. TBM => Starting parse of 'cylonHud-sct.tbm' ...
  164. SCRIPTING: Inititialization complete.
  165. SCRIPTING: Splash screen overrides checked
  166. SCRIPTING: Splash hook has been run
  167. SCRIPTING: Splash screen conditional hook has been run
  168. Using high memory settings...
  169. Wokka! Error opening file (interface.tbl)!
  170. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  171. TBM => Starting parse of 'beam-snd.tbm' ...
  172. Windows reported 16 joysticks, we found 0
  173. Current soundtrack set to -1 in event_music_reset_choices
  174. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  175. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  176. BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
  177. BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
  178. BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
  179. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  180. BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
  181. BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
  182. BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
  183. BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
  184. BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
  185. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
  186. BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
  187. TBM => Starting parse of 'weak-wep.tbm' ...
  188. TBM => Starting parse of 'revenge-wep.tbm' ...
  189. WARNING: "Weapon explosion 'ExpMissileHit1' does not have an LOD0 anim!" at weapons.cpp:181
  190. Weapon 'MEC-A6#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  191. Weapon '30mm 2.1#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  192. Weapon 'HD-70 Lightning Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  193. Weapon 'TM-7 Pyro Javelin#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  194. Weapon 'GBU-102 Tercio#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  195. Weapon 'SRM-AF 2.6 Pilum#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  196. Weapon 'LRT-AP 2.2 Shipwreck#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  197. Weapon 'MRT-HE 1.0 Scythe#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  198. Weapon 'MRT-N 2.3 Mangonel#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  199. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  200. BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
  201. BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
  202. TBM => Starting parse of 'prom-shp.tbm' ...
  203. BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
  204. BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
  205. BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
  206. BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
  207. BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
  208. BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
  209. BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
  210. BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
  211. BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
  212. BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
  213. BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
  214. BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
  215. BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
  216. BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
  217. BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
  218. BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
  219. BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
  220. BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
  221. BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
  222. ANI Support_Default with size 108x24 (25.0% wasted)
  223. BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
  224. BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
  225. BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
  226. ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
  227. BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
  228. ANI targhit1 with size 31x21 (34.4% wasted)
  229. BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
  230. ANI Support_Cylon with size 108x24 (25.0% wasted)
  231. ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
  232. ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
  233. ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
  234. ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
  235. BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
  236. ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
  237. ANI Objective_Cylon with size 149x21 (34.4% wasted)
  238. BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
  239. ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
  240. BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
  241. BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
  242. BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
  243. BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
  244. BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
  245. BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
  246. BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
  247. ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
  248. ANI Time_Cylon with size 47x23 (28.1% wasted)
  249. BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
  250. BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
  251. BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
  252. BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
  253. BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
  254. BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
  255. BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
  256. BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
  257. BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
  258. BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
  259. BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
  260. BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
  261. BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
  262. ANI Damage_Top_Default with size 148x25 (21.9% wasted)
  263. ANI toggle1 with size 57x20 (37.5% wasted)
  264. ANI Weapon_P_Top_Default with size 221x20 (37.5% wasted)
  265. ANI Objective_Default with size 149x21 (34.4% wasted)
  266. BMPMAN: Found EFF (Escort_Entry_Default.eff) with 1 frames at 1 fps.
  267. ANI Time_Default with size 47x23 (28.1% wasted)
  268. BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
  269. Someone passed an extension to bm_load for file 'Lightning.dds'
  270. Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
  271. Someone passed an extension to bm_load for file 'Lightning.dds'
  272. Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
  273. Someone passed an extension to bm_load for file 'Lightning.dds'
  274. Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
  275. Someone passed an extension to bm_load for file 'Lightning.dds'
  276. Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
  277. loading animated cursor "cursor"
  278. ANI cursor with size 24x24 (25.0% wasted)
  279. TABLES => Starting parse of 'mainhall.tbl.
  280. MediaVPs: Explosions script loaded!
  281. MediaVPs: Flaming debris script loaded!
  282. Initializing Cylon HUD overlay textures...
  283. BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
  284. BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
  285. BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
  286. Cylon HUD overlay initialized!
  287. Ships.tbl is : INVALID!!!!
  288. Weapons.tbl is : INVALID!!!!
  289. cfile_init() took 117
  290. TrackIR Init Failed - 1
  291. Compiling video-processing shader ...
  292. Loading built-in default shader for: video-v.sdr
  293. Loading built-in default shader for: video-f.sdr
  294. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  295. ANI cursor.ani with size 24x24 (25.0% wasted)
  296. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  297. ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
  298. ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
  299. ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
  300. ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
  301. ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
  302. ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
  303. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  304. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  305. =================== STARTING LEVEL LOAD ==================
  306. ANI 2_Loading with size 824x43 (32.8% wasted)
  307. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  308. Starting model page in...
  309. Beginning level bitmap paging...
  310. BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 1 fps.
  311. BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
  312. BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 1 fps.
  313. BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
  314. BMPMAN: Found EFF (Script_Flash_Cap.eff) with 100 frames at 18 fps.
  315. BMPMAN: Found EFF (Exp_Planet_Nuke.eff) with 200 frames at 12 fps.
  316. Loading warp model
  317. -1
  318. SHOCKWAVE => Loading default shockwave animation...
  319. BMPMAN: Found EFF (shockwave01.eff) with 100 frames at 24 fps.
  320. SHOCKWAVE => Default animation load: SUCCEEDED!!
  321. MISSION LOAD: 'Arcade.fs2'
  322. Hmmm... Extension passed to mission_load...
  323. Using alternate ship type name: Weak Drone
  324. Using alternate ship type name: Weak Drone
  325. Using alternate ship type name: Weak Drone
  326. Using alternate ship type name: Weak Drone
  327. Using alternate ship type name: Weak Drone
  328. Using alternate ship type name: Weak Drone
  329. Using alternate ship type name: Weak Drone
  330. Using alternate ship type name: Weak Drone
  331. Using alternate ship type name: Yellow Raider
  332. Using alternate ship type name: Drone
  333. Using alternate ship type name: Drone
  334. Using alternate ship type name: Drone
  335. Using alternate ship type name: Green Raider
  336. Using alternate ship type name: Green Raider
  337. Using alternate ship type name: Yellow Raider
  338. Using alternate ship type name: Drone
  339. Using alternate ship type name: Drone
  340. Using alternate ship type name: Yellow Raider
  341. Using alternate ship type name: Yellow Raider
  342. Using alternate ship type name: Orange Raider
  343. Using alternate ship type name: Green Raider
  344. Using alternate ship type name: Green Raider
  345. Using alternate ship type name: Green Raider
  346. Using alternate ship type name: Orange Raider
  347. Using alternate ship type name: Yellow Raider
  348. Using alternate ship type name: Orange Raider
  349. Using alternate ship type name: Orange Raider
  350. Using alternate ship type name: Pink Raider
  351. Using alternate ship type name: Blue Raider
  352. Using alternate ship type name: Pink Raider
  353. Using alternate ship type name: Orange Raider
  354. Using alternate ship type name: Orange Raider
  355. Using alternate ship type name: Red Raider
  356. Using alternate ship type name: Green Raider
  357. Using alternate ship type name: Green Raider
  358. Using alternate ship type name: Green Raider
  359. Using alternate ship type name: Brown Raider
  360. Using alternate ship type name: Purple Raider
  361. Using callsign: Razor
  362. Using alternate ship type name: Blue Raider
  363. Using alternate ship type name: Blue Raider
  364. Using alternate ship type name: Blue Raider
  365. Using alternate ship type name: Blue Raider
  366. Using alternate ship type name: Blue Raider
  367. Using alternate ship type name: Blue Raider
  368. Using alternate ship type name: Blue Raider
  369. Using alternate ship type name: Brown Raider
  370. Using alternate ship type name: Brown Raider
  371. Using alternate ship type name: Red Raider
  372. Using alternate ship type name: Red Raider
  373. Using alternate ship type name: Purple Raider
  374. Using alternate ship type name: Purple Raider
  375. Using alternate ship type name: Purple Raider
  376. Using alternate ship type name: Red Raider
  377. Using alternate ship type name: Red Raider
  378. Using alternate ship type name: Red Raider
  379. Using alternate ship type name: Red Raider
  380. Using alternate ship type name: Brown Raider
  381. Using alternate ship type name: Brown Raider
  382. Using alternate ship type name: Yellow Raider
  383. Using alternate ship type name: Yellow Raider
  384. Using alternate ship type name: Yellow Raider
  385. Using alternate ship type name: Yellow Raider
  386. Using alternate ship type name: Yellow Raider
  387. Using alternate ship type name: Yellow Raider
  388. Using alternate ship type name: Green Raider
  389. Using alternate ship type name: Green Raider
  390. Using alternate ship type name: Green Raider
  391. Using alternate ship type name: Green Raider
  392. Using alternate ship type name: Green Raider
  393. Using alternate ship type name: Green Raider
  394. Using alternate ship type name: Black Raider
  395. Using alternate ship type name: Black Raider
  396. Using alternate ship type name: Black Raider
  397. Using alternate ship type name: Stripe Raider
  398. Using alternate ship type name: Brown Raider
  399. Using alternate ship type name: Brown Raider
  400. Using alternate ship type name: Brown Raider
  401. Using alternate ship type name: Brown Raider
  402. Using alternate ship type name: Brown Raider
  403. Using alternate ship type name: Brown Raider
  404. Using alternate ship type name: Yellow Raider
  405. Using alternate ship type name: Yellow Raider
  406. Using alternate ship type name: Yellow Raider
  407. Using alternate ship type name: Yellow Raider
  408. Using alternate ship type name: Yellow Raider
  409. Using alternate ship type name: Yellow Raider
  410. Using alternate ship type name: Green Raider
  411. Using alternate ship type name: Green Raider
  412. Using alternate ship type name: Green Raider
  413. Using alternate ship type name: Green Raider
  414. Using alternate ship type name: Green Raider
  415. Using alternate ship type name: Green Raider
  416. Using alternate ship type name: Orange Raider
  417. Using alternate ship type name: Orange Raider
  418. Using alternate ship type name: Orange Raider
  419. Using alternate ship type name: Orange Raider
  420. Using alternate ship type name: Orange Raider
  421. Using alternate ship type name: Orange Raider
  422. Using alternate ship type name: Pink Raider
  423. Using alternate ship type name: Pink Raider
  424. Using alternate ship type name: Pink Raider
  425. Using alternate ship type name: Pink Raider
  426. Using alternate ship type name: Pink Raider
  427. Using alternate ship type name: Pink Raider
  428. Using alternate ship type name: Blue Raider
  429. Using alternate ship type name: Blue Raider
  430. Using alternate ship type name: Blue Raider
  431. Using alternate ship type name: Blue Raider
  432. Using alternate ship type name: Blue Raider
  433. Using alternate ship type name: Blue Raider
  434. Using alternate ship type name: Stripe Raider
  435. Using alternate ship type name: Stripe Raider
  436. Using alternate ship type name: Stripe Raider
  437. Using alternate ship type name: Stripe Raider
  438. Using alternate ship type name: Stripe Raider
  439. Using alternate ship type name: Stripe Raider
  440. Using alternate ship type name: Brown Raider
  441. Using alternate ship type name: Brown Raider
  442. Using alternate ship type name: Brown Raider
  443. Using alternate ship type name: Brown Raider
  444. Using alternate ship type name: Brown Raider
  445. Using alternate ship type name: Brown Raider
  446. Using alternate ship type name: Purple Raider
  447. Using alternate ship type name: Purple Raider
  448. Using alternate ship type name: Purple Raider
  449. Using alternate ship type name: Purple Raider
  450. Using alternate ship type name: Purple Raider
  451. Using alternate ship type name: Purple Raider
  452. Using alternate ship type name: Stripe Raider
  453. Using alternate ship type name: Stripe Raider
  454. Using alternate ship type name: Stripe Raider
  455. Using alternate ship type name: Stripe Raider
  456. Using alternate ship type name: Stripe Raider
  457. Using alternate ship type name: Stripe Raider
  458. Using alternate ship type name: Stripe Raider
  459. Using alternate ship type name: Stripe Raider
  460. Using alternate ship type name: Stripe Raider
  461. Using alternate ship type name: Stripe Raider
  462. Using alternate ship type name: Stripe Raider
  463. Using alternate ship type name: Stripe Raider
  464. Using alternate ship type name: Red Raider
  465. Using alternate ship type name: Red Raider
  466. Using alternate ship type name: Red Raider
  467. Using alternate ship type name: Red Raider
  468. Using alternate ship type name: Red Raider
  469. Using alternate ship type name: Red Raider
  470. Using alternate ship type name: Red Raider
  471. Using alternate ship type name: Red Raider
  472. Using alternate ship type name: Red Raider
  473. Using alternate ship type name: Red Raider
  474. Using alternate ship type name: Red Raider
  475. Using alternate ship type name: Red Raider
  476. Using alternate ship type name: End Boss
  477. Starting mission message count : 416
  478. Ending mission message count : 416
  479. Current soundtrack set to -1 in event_music_reset_choices
  480. Loading model 'Col_Viper_Mk7.pof'
  481. Compiling new shader:
  482. Loading built-in default shader for: main-v.sdr
  483. Loading built-in default shader for: main-f.sdr
  484. Shader features:
  485. Lighting
  486. Diffuse Mapping
  487. Glow Mapping
  488. Specular Mapping
  489. Normal Mapping
  490. Environment Mapping
  491. Compiling new shader:
  492. Loading built-in default shader for: main-v.sdr
  493. Loading built-in default shader for: main-f.sdr
  494. Shader features:
  495. Lighting
  496. Fog Effect
  497. Diffuse Mapping
  498. Glow Mapping
  499. Specular Mapping
  500. Normal Mapping
  501. Environment Mapping
  502. Compiling new shader:
  503. Loading built-in default shader for: main-v.sdr
  504. Loading built-in default shader for: main-f.sdr
  505. Shader features:
  506. Lighting
  507. Diffuse Mapping
  508. Glow Mapping
  509. Specular Mapping
  510. Normal Mapping
  511. Environment Mapping
  512. Animated Effects
  513. Compiling new shader:
  514. Loading built-in default shader for: main-v.sdr
  515. Loading built-in default shader for: main-f.sdr
  516. Shader features:
  517. Lighting
  518. Fog Effect
  519. Diffuse Mapping
  520. Glow Mapping
  521. Specular Mapping
  522. Normal Mapping
  523. Environment Mapping
  524. Animated Effects
  525. Compiling new shader:
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. Shader features:
  529. Lighting
  530. Diffuse Mapping
  531. Specular Mapping
  532. Environment Mapping
  533. Compiling new shader:
  534. Loading built-in default shader for: main-v.sdr
  535. Loading built-in default shader for: main-f.sdr
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Diffuse Mapping
  540. Specular Mapping
  541. Environment Mapping
  542. Compiling new shader:
  543. Loading built-in default shader for: main-v.sdr
  544. Loading built-in default shader for: main-f.sdr
  545. Shader features:
  546. Lighting
  547. Diffuse Mapping
  548. Specular Mapping
  549. Environment Mapping
  550. Animated Effects
  551. Compiling new shader:
  552. Loading built-in default shader for: main-v.sdr
  553. Loading built-in default shader for: main-f.sdr
  554. Shader features:
  555. Lighting
  556. Fog Effect
  557. Diffuse Mapping
  558. Specular Mapping
  559. Environment Mapping
  560. Animated Effects
  561. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  562. IBX: Found a good IBX to read for 'Col_Viper_Mk7.pof'.
  563. IBX-DEBUG => POF checksum: 0xc5d79284, IBX checksum: 0xed4d3d84 -- "Col_Viper_Mk7.pof"
  564. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  565. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  566. Submodel 'Seatb' is detail level 1 of 'Seata'
  567. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  568. Submodel 'engine1b' is detail level 1 of 'engine1a'
  569. Submodel 'engine1c' is detail level 2 of 'engine1a'
  570. Submodel 'engine1d' is detail level 3 of 'engine1a'
  571. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  572. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  573. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  574. Submodel 'engine2b' is detail level 1 of 'engine2a'
  575. Submodel 'engine2c' is detail level 2 of 'engine2a'
  576. Submodel 'engine2d' is detail level 3 of 'engine2a'
  577. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  578. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  579. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  580. Submodel 'engine3b' is detail level 1 of 'engine3a'
  581. Submodel 'engine3c' is detail level 2 of 'engine3a'
  582. Submodel 'engine3d' is detail level 3 of 'engine3a'
  583. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  584. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  585. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  586. Loading model 'Col_Drone_IX.pof'
  587. Potential problem found: Unrecognized subsystem type 'rotator', believed to be in ship Col_Drone_IX.pof
  588. Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship Col_Drone_IX.pof
  589. IBX: Found a good IBX to read for 'Col_Drone_IX.pof'.
  590. IBX-DEBUG => POF checksum: 0x57d3aff0, IBX checksum: 0x864c92a3 -- "Col_Drone_IX.pof"
  591. Submodel 'engine2b' is detail level 1 of 'engine2a'
  592. Submodel 'engine2c' is detail level 2 of 'engine2a'
  593. Submodel 'engine1b' is detail level 1 of 'engine1a'
  594. Submodel 'engine1c' is detail level 2 of 'engine1a'
  595. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  596. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  597. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  598. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  599. Loading model 'Cyl_Raider.pof'
  600. BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
  601. Compiling new shader:
  602. Loading built-in default shader for: main-v.sdr
  603. Loading built-in default shader for: main-f.sdr
  604. Shader features:
  605. Lighting
  606. Diffuse Mapping
  607. Glow Mapping
  608. Specular Mapping
  609. Environment Mapping
  610. Compiling new shader:
  611. Loading built-in default shader for: main-v.sdr
  612. Loading built-in default shader for: main-f.sdr
  613. Shader features:
  614. Lighting
  615. Fog Effect
  616. Diffuse Mapping
  617. Glow Mapping
  618. Specular Mapping
  619. Environment Mapping
  620. Compiling new shader:
  621. Loading built-in default shader for: main-v.sdr
  622. Loading built-in default shader for: main-f.sdr
  623. Shader features:
  624. Lighting
  625. Diffuse Mapping
  626. Glow Mapping
  627. Specular Mapping
  628. Environment Mapping
  629. Animated Effects
  630. Compiling new shader:
  631. Loading built-in default shader for: main-v.sdr
  632. Loading built-in default shader for: main-f.sdr
  633. Shader features:
  634. Lighting
  635. Fog Effect
  636. Diffuse Mapping
  637. Glow Mapping
  638. Specular Mapping
  639. Environment Mapping
  640. Animated Effects
  641. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
  642. IBX: Found a good IBX to read for 'Cyl_Raider.pof'.
  643. IBX-DEBUG => POF checksum: 0xd0c42b22, IBX checksum: 0x5391c405 -- "Cyl_Raider.pof"
  644. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  645. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  646. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  647. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  648. Submodel 'engine1b' is detail level 1 of 'engine1a'
  649. Submodel 'engine1c' is detail level 2 of 'engine1a'
  650. Submodel 'engine3b' is detail level 1 of 'engine3a'
  651. Submodel 'engine3c' is detail level 2 of 'engine3a'
  652. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  653. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  654. Submodel 'engine2b' is detail level 1 of 'engine2a'
  655. Submodel 'engine2c' is detail level 2 of 'engine2a'
  656. Loading model 'Col_Drone_X.pof'
  657. Compiling new shader:
  658. Loading built-in default shader for: main-v.sdr
  659. Loading built-in default shader for: main-f.sdr
  660. Shader features:
  661. Lighting
  662. Diffuse Mapping
  663. Specular Mapping
  664. Normal Mapping
  665. Environment Mapping
  666. Compiling new shader:
  667. Loading built-in default shader for: main-v.sdr
  668. Loading built-in default shader for: main-f.sdr
  669. Shader features:
  670. Lighting
  671. Fog Effect
  672. Diffuse Mapping
  673. Specular Mapping
  674. Normal Mapping
  675. Environment Mapping
  676. Compiling new shader:
  677. Loading built-in default shader for: main-v.sdr
  678. Loading built-in default shader for: main-f.sdr
  679. Shader features:
  680. Lighting
  681. Diffuse Mapping
  682. Specular Mapping
  683. Normal Mapping
  684. Environment Mapping
  685. Animated Effects
  686. Compiling new shader:
  687. Loading built-in default shader for: main-v.sdr
  688. Loading built-in default shader for: main-f.sdr
  689. Shader features:
  690. Lighting
  691. Fog Effect
  692. Diffuse Mapping
  693. Specular Mapping
  694. Normal Mapping
  695. Environment Mapping
  696. Animated Effects
  697. Compiling new shader:
  698. Loading built-in default shader for: main-v.sdr
  699. Loading built-in default shader for: main-f.sdr
  700. Shader features:
  701. Lighting
  702. Diffuse Mapping
  703. Compiling new shader:
  704. Loading built-in default shader for: main-v.sdr
  705. Loading built-in default shader for: main-f.sdr
  706. Shader features:
  707. Lighting
  708. Fog Effect
  709. Diffuse Mapping
  710. Compiling new shader:
  711. Loading built-in default shader for: main-v.sdr
  712. Loading built-in default shader for: main-f.sdr
  713. Shader features:
  714. Lighting
  715. Diffuse Mapping
  716. Animated Effects
  717. Compiling new shader:
  718. Loading built-in default shader for: main-v.sdr
  719. Loading built-in default shader for: main-f.sdr
  720. Shader features:
  721. Lighting
  722. Fog Effect
  723. Diffuse Mapping
  724. Animated Effects
  725. Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship Col_Drone_X.pof
  726. IBX: Found a good IBX to read for 'Col_Drone_X.pof'.
  727. IBX-DEBUG => POF checksum: 0xc28026ed, IBX checksum: 0x0549088b -- "Col_Drone_X.pof"
  728. Submodel 'engine1b' is detail level 1 of 'engine1a'
  729. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  730. Submodel 'engine2b' is detail level 1 of 'engine2a'
  731. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  732. Loading model 'Col_Viper_Mk7e.pof'
  733. Compiling new shader:
  734. Loading built-in default shader for: main-v.sdr
  735. Loading built-in default shader for: main-f.sdr
  736. Shader features:
  737. Lighting
  738. Compiling new shader:
  739. Loading built-in default shader for: main-v.sdr
  740. Loading built-in default shader for: main-f.sdr
  741. Shader features:
  742. Lighting
  743. Fog Effect
  744. Compiling new shader:
  745. Loading built-in default shader for: main-v.sdr
  746. Loading built-in default shader for: main-f.sdr
  747. Shader features:
  748. Lighting
  749. Animated Effects
  750. Compiling new shader:
  751. Loading built-in default shader for: main-v.sdr
  752. Loading built-in default shader for: main-f.sdr
  753. Shader features:
  754. Lighting
  755. Fog Effect
  756. Animated Effects
  757. Potential problem found: Unrecognized subsystem type 'hulla', believed to be in ship Col_Viper_Mk7e.pof
  758. Potential problem found: Unrecognized subsystem type 'pilota', believed to be in ship Col_Viper_Mk7e.pof
  759. Potential problem found: Unrecognized subsystem type 'cockpita', believed to be in ship Col_Viper_Mk7e.pof
  760. Potential problem found: Unrecognized subsystem type 'pilot_seata', believed to be in ship Col_Viper_Mk7e.pof
  761. Potential problem found: Unrecognized subsystem type 'nav_seata', believed to be in ship Col_Viper_Mk7e.pof
  762. Potential problem found: Unrecognized subsystem type 'navigatora', believed to be in ship Col_Viper_Mk7e.pof
  763. IBX: Found a good IBX to read for 'Col_Viper_Mk7e.pof'.
  764. IBX-DEBUG => POF checksum: 0x296e5915, IBX checksum: 0x4eb626c4 -- "Col_Viper_Mk7e.pof"
  765. Submodel 'hullb' is detail level 1 of 'hulla'
  766. Submodel 'hullc' is detail level 2 of 'hulla'
  767. Submodel 'hulld' is detail level 3 of 'hulla'
  768. Submodel 'aftbay_stbdb' is detail level 1 of 'aftbay_stbda'
  769. Submodel 'aftbay_stbdc' is detail level 2 of 'aftbay_stbda'
  770. Submodel 'fbay_stbdb' is detail level 1 of 'fbay_stbda'
  771. Submodel 'fbay_stbdc' is detail level 2 of 'fbay_stbda'
  772. Submodel 'fbay_portb' is detail level 1 of 'fbay_porta'
  773. Submodel 'fbay_portc' is detail level 2 of 'fbay_porta'
  774. Submodel 'aftbay_portb' is detail level 1 of 'aftbay_porta'
  775. Submodel 'aftbay_portc' is detail level 2 of 'aftbay_porta'
  776. Submodel 'engine1b' is detail level 1 of 'engine1a'
  777. Submodel 'engine1c' is detail level 2 of 'engine1a'
  778. Submodel 'engine1d' is detail level 3 of 'engine1a'
  779. Submodel 'engine2b' is detail level 1 of 'engine2a'
  780. Submodel 'engine2c' is detail level 2 of 'engine2a'
  781. Submodel 'engine2d' is detail level 3 of 'engine2a'
  782. Submodel 'engine3b' is detail level 1 of 'engine3a'
  783. Submodel 'engine3c' is detail level 2 of 'engine3a'
  784. Submodel 'engine3d' is detail level 3 of 'engine3a'
  785. Submodel 'hullb-destroyed' is detail level 1 of 'hulla-destroyed'
  786. Submodel 'hullc-destroyed' is detail level 2 of 'hulla-destroyed'
  787. Submodel 'hulld-destroyed' is detail level 3 of 'hulla-destroyed'
  788. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  789. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  790. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  791. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  792. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  793. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  794. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  795. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  796. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  797. Loading model 'GunshipT1-Prominence.pof'
  798. IBX: Found a good IBX to read for 'GunshipT1-Prominence.pof'.
  799. IBX-DEBUG => POF checksum: 0xd0d179ee, IBX checksum: 0xe9911ad3 -- "GunshipT1-Prominence.pof"
  800. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  801. Submodel 'Engine01c' is detail level 2 of 'Engine01a'
  802. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  803. Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
  804. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  805. Submodel 'Engine02c' is detail level 2 of 'Engine02a'
  806. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  807. Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
  808. Submodel 'Turret08b' is detail level 1 of 'Turret08a'
  809. Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
  810. Submodel 'Turret09b' is detail level 1 of 'Turret09a'
  811. Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
  812. Submodel 'Turret10b' is detail level 1 of 'Turret10a'
  813. Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
  814. Submodel 'Turret10b-destroyed' is detail level 1 of 'Turret10a-destroyed'
  815. Submodel 'Turret11b' is detail level 1 of 'Turret11a'
  816. Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
  817. Loading model 'Col_Viper_Mk7_CP.pof'
  818. Compiling new shader:
  819. Loading built-in default shader for: main-v.sdr
  820. Loading built-in default shader for: main-f.sdr
  821. Shader features:
  822. Lighting
  823. Diffuse Mapping
  824. Glow Mapping
  825. Compiling new shader:
  826. Loading built-in default shader for: main-v.sdr
  827. Loading built-in default shader for: main-f.sdr
  828. Shader features:
  829. Lighting
  830. Fog Effect
  831. Diffuse Mapping
  832. Glow Mapping
  833. Compiling new shader:
  834. Loading built-in default shader for: main-v.sdr
  835. Loading built-in default shader for: main-f.sdr
  836. Shader features:
  837. Lighting
  838. Diffuse Mapping
  839. Glow Mapping
  840. Animated Effects
  841. Compiling new shader:
  842. Loading built-in default shader for: main-v.sdr
  843. Loading built-in default shader for: main-f.sdr
  844. Shader features:
  845. Lighting
  846. Fog Effect
  847. Diffuse Mapping
  848. Glow Mapping
  849. Animated Effects
  850. IBX: Found a good IBX to read for 'Col_Viper_Mk7_CP.pof'.
  851. IBX-DEBUG => POF checksum: 0x3f59e4f2, IBX checksum: 0xa4eb7164 -- "Col_Viper_Mk7_CP.pof"
  852. BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
  853. Allocating space for at least 8 new ship subsystems ... a total of 200 is now available (8 in-use).
  854. OpenGL: Created 512x512 FBO!
  855. BMPMAN: Found EFF (Stars_Debris_01.eff) with 8 frames at 30 fps.
  856. Adding default sun.
  857. =================== STARTING LEVEL DATA LOAD ==================
  858. BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
  859. Allocating space for at least 1818 new ship subsystems ... a total of 2000 is now available (8 in-use).
  860. About to page in ships!
  861. BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
  862. Loading model 'Col_Wep_HD70f.pof'
  863. IBX: Found a good IBX to read for 'Col_Wep_HD70f.pof'.
  864. IBX-DEBUG => POF checksum: 0xe39e7447, IBX checksum: 0x6011ecdf -- "Col_Wep_HD70f.pof"
  865. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  866. Loading model 'Col_Wep_HD70.pof'
  867. IBX: Found a good IBX to read for 'Col_Wep_HD70.pof'.
  868. IBX-DEBUG => POF checksum: 0x6253863a, IBX checksum: 0xc309412c -- "Col_Wep_HD70.pof"
  869. Loading model 'Col_Wep_HD51f.pof'
  870. IBX: Found a good IBX to read for 'Col_Wep_HD51f.pof'.
  871. IBX-DEBUG => POF checksum: 0xbc59660c, IBX checksum: 0xccd4385d -- "Col_Wep_HD51f.pof"
  872. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  873. Loading model 'Col_Wep_HD51.pof'
  874. IBX: Found a good IBX to read for 'Col_Wep_HD51.pof'.
  875. IBX-DEBUG => POF checksum: 0x24a59e08, IBX checksum: 0x7ff275b4 -- "Col_Wep_HD51.pof"
  876. Loading model 'Col_Wep_AGM41f.pof'
  877. IBX: Found a good IBX to read for 'Col_Wep_AGM41f.pof'.
  878. IBX-DEBUG => POF checksum: 0x4bca05ec, IBX checksum: 0x93a72388 -- "Col_Wep_AGM41f.pof"
  879. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  880. Loading model 'Col_Wep_AGM41.pof'
  881. IBX: Found a good IBX to read for 'Col_Wep_AGM41.pof'.
  882. IBX-DEBUG => POF checksum: 0xdba348fe, IBX checksum: 0xd87bdc60 -- "Col_Wep_AGM41.pof"
  883. BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
  884. Loading model 'Cyl_Wep_Pilumf.pof'
  885. IBX: Found a good IBX to read for 'Cyl_Wep_Pilumf.pof'.
  886. IBX-DEBUG => POF checksum: 0xcf7d9b20, IBX checksum: 0xa10756b1 -- "Cyl_Wep_Pilumf.pof"
  887. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  888. Loading model 'Cyl_Wep_Pilum.pof'
  889. IBX: Found a good IBX to read for 'Cyl_Wep_Pilum.pof'.
  890. IBX-DEBUG => POF checksum: 0x5aec2301, IBX checksum: 0x514d85d3 -- "Cyl_Wep_Pilum.pof"
  891. Loading model 'Col_Wep_N4f.pof'
  892. IBX: Found a good IBX to read for 'Col_Wep_N4f.pof'.
  893. IBX-DEBUG => POF checksum: 0xaca9ab0c, IBX checksum: 0x02115145 -- "Col_Wep_N4f.pof"
  894. Loading model 'Col_Wep_N4.pof'
  895. IBX: Found a good IBX to read for 'Col_Wep_N4.pof'.
  896. IBX-DEBUG => POF checksum: 0x39e0917f, IBX checksum: 0x6fa2a4e8 -- "Col_Wep_N4.pof"
  897. Loading model 'debris01.pof'
  898. Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  899. IBX: Found a good IBX to read for 'debris01.pof'.
  900. IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris01.pof"
  901. Loading model 'debris02.pof'
  902. Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  903. IBX: Found a good IBX to read for 'debris02.pof'.
  904. IBX-DEBUG => POF checksum: 0x62f7ba2a, IBX checksum: 0xa19b5225 -- "debris02.pof"
  905. BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
  906. BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
  907. BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
  908. BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
  909. BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
  910. Paging in mission messages
  911. Stopping model page in...
  912. ANI Support_Default.ani with size 108x24 (25.0% wasted)
  913. ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
  914. ANI targhit1.ani with size 31x21 (34.4% wasted)
  915. ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
  916. ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
  917. ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
  918. ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
  919. ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
  920. ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
  921. ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
  922. ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
  923. ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
  924. ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
  925. ANI Damage_Top_Default.ani with size 148x25 (21.9% wasted)
  926. ANI toggle1.ani with size 57x20 (37.5% wasted)
  927. ANI Weapon_P_Top_Default.ani with size 221x20 (37.5% wasted)
  928. ANI Objective_Default.ani with size 149x21 (34.4% wasted)
  929. ANI Time_Default.ani with size 47x23 (28.1% wasted)
  930. User bitmap 'TMP256x256+8'
  931. User bitmap 'TMP256x256+8'
  932. User bitmap 'TMP512x512+8'
  933. User bitmap 'TMP512x512+8'
  934. User bitmap 'TMP256x256+8'
  935. Bmpman: 2582/4750 bitmap slots in use.
  936. Ending level bitmap paging...
  937. =================== ENDING LOAD ================
  938. Real count = 562, Estimated count = 425
  939. ================================================
  940. SCRIPTING: Starting flashy deaths script loading
  941.  
  942. Class: battlestar sobek class
  943. DRM: 0.25
  944. DE: 3
  945. DM: 1
  946. FRM: 5.25
  947. FE: 4
  948.  
  949. Class: frigate bolitho class
  950. DRM: 0.35
  951. DE: 3
  952. DM: 1.2
  953. FRM: 2.5
  954. FE: 4
  955.  
  956. Class: intersun passenger cruiser
  957. DRM: 0.35
  958. DE: 3
  959. DM: 1.2
  960. FRM: 2.5
  961. FE: 4
  962.  
  963. Class: class 6 cargo transport
  964. DRM: 0.35
  965. DE: 3
  966. DM: 1.2
  967. FRM: 3.5
  968. FE: 4
  969.  
  970. Class: gemenon freighter
  971. DRM: 0.35
  972. DE: 3
  973. DM: 1.2
  974. FRM: 2.5
  975. FE: 4
  976.  
  977. Class: gemenon traveler
  978. DRM: 0.35
  979. DE: 3
  980. DM: 1.2
  981. FRM: 2.5
  982. FE: 4
  983.  
  984. Class: prometheus
  985. DRM: 0.35
  986. DE: 3
  987. DM: 1.2
  988. FRM: 2.5
  989. FE: 4
  990.  
  991. Class: colonial movers
  992. DRM: 0.35
  993. DE: 3
  994. DM: 1.2
  995. FRM: 2.5
  996. FE: 4
  997.  
  998. Class: viper mark ii
  999. DRM: 0.45
  1000. DE: 1
  1001. DM: 8
  1002. FRM: 1.45
  1003. FE: 6
  1004.  
  1005. Class: viper mark vii
  1006. DRM: 0.45
  1007. DE: 1
  1008. DM: 8
  1009. FRM: 1.45
  1010. FE: 6
  1011.  
  1012. Class: viper mark viie
  1013. DRM: 0.45
  1014. DE: 1
  1015. DM: 8
  1016. FRM: 1.45
  1017. FE: 6
  1018.  
  1019. Class: raptor
  1020. DRM: 0.45
  1021. DE: 1
  1022. DM: 8
  1023. FRM: 1.85
  1024. FE: 6
  1025.  
  1026. Class: assault raptor
  1027. DRM: 0.45
  1028. DE: 1
  1029. DM: 8
  1030. FRM: 1.85
  1031. FE: 6
  1032.  
  1033. Class: cylotron mark ix drone
  1034. DRM: 0.45
  1035. DE: 1
  1036. DM: 8
  1037. FRM: 1.45
  1038. FE: 6
  1039.  
  1040. Class: cylotron mark x drone
  1041. DRM: 0.45
  1042. DE: 1
  1043. DM: 8
  1044. FRM: 1.45
  1045. FE: 6
  1046.  
  1047. Class: basestar
  1048. DRM: 0.3
  1049. DE: 3
  1050. DM: 1
  1051. FRM: 4.5
  1052. FE: 4
  1053.  
  1054. Class: raider
  1055. DRM: 0.45
  1056. DE: 1
  1057. DM: 8
  1058. FRM: 1.45
  1059. FE: 6
  1060.  
  1061. Class: advanced raider
  1062. DRM: 0.45
  1063. DE: 1
  1064. DM: 8
  1065. FRM: 1.45
  1066. FE: 6
  1067.  
  1068. Class: heavy raider
  1069. DRM: 0.45
  1070. DE: 1
  1071. DM: 8
  1072. FRM: 1.85
  1073. FE: 6
  1074.  
  1075. Class: agm-41 whiplash
  1076. FR: 50
  1077. FE: 6
  1078. BEI: 0.4
  1079. BEDu: 500
  1080. BEDi: 250
  1081.  
  1082. Class: gbu-102 tercio
  1083. FR: 50
  1084. FE: 6
  1085. BEI: 0.4
  1086. BEDu: 500
  1087. BEDi: 250
  1088.  
  1089. Class: gbu-102 tercio#weak
  1090. FR: 50
  1091. FE: 6
  1092. BEI: 0.4
  1093. BEDu: 500
  1094. BEDi: 250
  1095.  
  1096. Class: n4 nessus
  1097. FR: 100
  1098. FE: 6
  1099. BEI: 0.6
  1100. BEDu: 4000
  1101. BEDi: 2000
  1102.  
  1103. Class: lrt-ap 2.2 shipwreck
  1104. FR: 50
  1105. FE: 6
  1106. BEI: 0.4
  1107. BEDu: 500
  1108. BEDi: 250
  1109.  
  1110. Class: lrt-ap 2.2 shipwreck#weak
  1111. FR: 50
  1112. FE: 6
  1113. BEI: 0.4
  1114. BEDu: 500
  1115. BEDi: 250
  1116.  
  1117. Class: mrt-he 1.0 scythe
  1118. FR: 50
  1119. FE: 6
  1120. BEI: 0.4
  1121. BEDu: 500
  1122. BEDi: 250
  1123.  
  1124. Class: mrt-he 1.0 scythe#weak
  1125. FR: 50
  1126. FE: 6
  1127. BEI: 0.4
  1128. BEDu: 500
  1129. BEDi: 250
  1130.  
  1131. Class: mrt-n 2.3 mangonel
  1132. FR: 60
  1133. FE: 6
  1134. BEI: 0.6
  1135. BEDu: 4000
  1136. BEDi: 2000
  1137.  
  1138. Class: mrt-n 2.3 mangonel#weak
  1139. FR: 60
  1140. FE: 6
  1141. BEI: 0.6
  1142. BEDu: 4000
  1143. BEDi: 2000
  1144.  
  1145. Class: colonial artillery
  1146. FR: 185
  1147. FE: 6
  1148. BEI: 0.2
  1149. BEDu: 1200
  1150. BEDi: 600
  1151.  
  1152. Class: colonial heavy artillery
  1153. FR: 190
  1154. FE: 6
  1155. BEI: 0.25
  1156. BEDu: 1250
  1157. BEDi: 650
  1158.  
  1159. Class: colonial heavy mount artillery
  1160. FR: 220
  1161. FE: 6
  1162. BEI: 0.2
  1163. BEDu: 1280
  1164. BEDi: 680
  1165.  
  1166. Class: colonial spinal mount artillery
  1167. FR: 220
  1168. FE: 6
  1169. BEI: 0.6
  1170. BEDu: 1450
  1171. BEDi: 800
  1172.  
  1173. Class: colonial fixed mount artiller
  1174. FR: 250
  1175. FE: 6
  1176. BEI: 0.6
  1177. BEDu: 1450
  1178. BEDi: 800
  1179.  
  1180. Class: colonial flak
  1181. BEI: 0.2
  1182. BEDu: 850
  1183. BEDi: 280
  1184.  
  1185. Class: colonial heavy flak
  1186. BEI: 0.25
  1187. BEDu: 1050
  1188. BEDi: 350
  1189.  
  1190. Class: colonial ciws
  1191. BEI: 0.2
  1192. BEDu: 15
  1193. BEDi: 7.5
  1194.  
  1195. Class: colonial heavy ciws
  1196. BEI: 0.2
  1197. BEDu: 15
  1198. BEDi: 7.5
  1199.  
  1200. Class: colonial ciws flak
  1201. BEI: 0.2
  1202. BEDu: 850
  1203. BEDi: 200
  1204.  
  1205. Class: colonial heavy ciws flak
  1206. BEI: 0.25
  1207. BEDu: 1050
  1208. BEDi: 250
  1209.  
  1210. Class: colonial phalanx cannon
  1211. BEI: 0.2
  1212. BEDu: 15
  1213. BEDi: 7.5
  1214.  
  1215. Class: n3 kratos
  1216. FR: 100
  1217. FE: 4
  1218. BEI: 0.6
  1219. BEDu: 4000
  1220. BEDi: 2000
  1221.  
  1222. Class: cylon torpedo
  1223. FR: 80
  1224. FE: 6
  1225. BEI: 0.2
  1226. BEDu: 1200
  1227. BEDi: 600
  1228.  
  1229. Class: cylon torpedo#6 pack
  1230. FR: 80
  1231. FE: 6
  1232. BEI: 0.2
  1233. BEDu: 1200
  1234. BEDi: 600
  1235.  
  1236. Class: cylon torpedo#weak
  1237. FR: 80
  1238. FE: 6
  1239. BEI: 0.2
  1240. BEDu: 1200
  1241. BEDi: 600
  1242.  
  1243. Class: cylon torpedo#1 pack weak
  1244. FR: 80
  1245. FE: 6
  1246. BEI: 0.2
  1247. BEDu: 1200
  1248. BEDi: 600
  1249.  
  1250. Class: cylon heavy torpedo
  1251. FR: 100
  1252. FE: 6
  1253. BEI: 0.25
  1254. BEDu: 1250
  1255. BEDi: 650
  1256.  
  1257. Class: cylon heavy torpedo#2 pack
  1258. FR: 100
  1259. FE: 6
  1260. BEI: 0.25
  1261. BEDu: 1250
  1262. BEDi: 650
  1263.  
  1264. Class: cylon heavy torpedo#weak
  1265. FR: 100
  1266. FE: 6
  1267. BEI: 0.25
  1268. BEDu: 1250
  1269. BEDi: 650
  1270.  
  1271. Class: cylon heavy kew#capship
  1272. BEI: 0.2
  1273. BEDu: 15
  1274. BEDi: 7.5
  1275. BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
  1276. MediaVPs: Flaming debris script ACTIVE!
  1277. BMPMAN: Found EFF (Fire_Trail.eff) with 80 frames at 30 fps.
  1278. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1279. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1280. BMPMAN: Found EFF (2_BriefMap.eff) with 10 frames at 20 fps.
  1281. BMPMAN: Found EFF (iconwing01.eff) with 2 frames at 1 fps.
  1282. ANI Icon_Unknown with size 27x27 (15.6% wasted)
  1283. ANI Fade_Unknown with size 27x27 (15.6% wasted)
  1284. ANI Fade_Unknown.ani with size 27x27 (15.6% wasted)
  1285. ANI Icon_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
  1286. ANI Fade_Cyl_Fighter_Wing with size 56x56 (12.5% wasted)
  1287. ANI Fade_Cyl_Fighter_Wing.ani with size 56x56 (12.5% wasted)
  1288. ANI Icon_Col_Fighter with size 27x27 (15.6% wasted)
  1289. ANI Fade_Col_Fighter with size 27x27 (15.6% wasted)
  1290. ANI Fade_Col_Fighter.ani with size 27x27 (15.6% wasted)
  1291. ANI Icon_Highlight_01 with size 148x148 (42.2% wasted)
  1292. ANI Icon_Highlight_01.ani with size 148x148 (42.2% wasted)
  1293. Frame 0 too long!!: frametime = 28.755 (28.755)
  1294. ANI Icon_Unknown.ani with size 27x27 (15.6% wasted)
  1295. ANI Icon_Cyl_Fighter_Wing.ani with size 56x56 (12.5% wasted)
  1296. ANI Icon_Col_Fighter.ani with size 27x27 (15.6% wasted)
  1297. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
  1298. ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2944
  1299. Index collision between model Col_Viper_Mk7.pof and requested model 0. Please backtrace and investigate.
  1300.  
  1301. Int3(): From d:\users\swifty\software development\freespace open\latest revision\code\globalincs\windebug.cpp at line 1034
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