Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This file presents several toughts on the Overworlds and how KAG could be after that update.
- New stuff:
- ¯¯¯¯¯¯¯¯¯¯
- - Players can have and use various weapons and armors.
- - Players can craft weapons, armors, mechanisms, blocks, vehicles....
- - Player experience.
- - Permadeath.
- - Minigames.
- - Highly modifyable experience.
- Skill-based game:
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- KAG classic is a skill-based (ping-based) game. Combats outcomes depend of the player's actions.
- As an overworld game would be very long, players need to be continuously involved in the upgrading of their character. 'Upgrading' wouldn't be
- like classic 'MMORPG' way, but rather hidden and player-centred. Basically, each skills would have an associated minigames that relates to the task
- needed. Depending of the task, the minigame could length from 4 seconds to 10 minutes long. And depending of how the player did at the minigame before,
- the difficulty would increase or diminish. But the maximum effiency of a player to a task would depend of the minigame's difficulty, which means the better
- a player is at a minigame/skill, the better his character is, hence skill-based game.
- Crafting:
- ¯¯¯¯¯¯¯¯¯
- KAG classic is around using user-made structures and fortress to defend their flag and themselves.
- A a long-term game, players should be able to craft items for themselves and other players, creating a high cohesion between members of a team.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement