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Document describing the Overworld idea

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Jul 13th, 2013
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  1. This file presents several toughts on the Overworlds and how KAG could be after that update.
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  3. New stuff:
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  5. - Players can have and use various weapons and armors.
  6. - Players can craft weapons, armors, mechanisms, blocks, vehicles....
  7. - Player experience.
  8. - Permadeath.
  9. - Minigames.
  10. - Highly modifyable experience.
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  12. Skill-based game:
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  14. KAG classic is a skill-based (ping-based) game. Combats outcomes depend of the player's actions.
  15. As an overworld game would be very long, players need to be continuously involved in the upgrading of their character. 'Upgrading' wouldn't be
  16. like classic 'MMORPG' way, but rather hidden and player-centred. Basically, each skills would have an associated minigames that relates to the task
  17. needed. Depending of the task, the minigame could length from 4 seconds to 10 minutes long. And depending of how the player did at the minigame before,
  18. the difficulty would increase or diminish. But the maximum effiency of a player to a task would depend of the minigame's difficulty, which means the better
  19. a player is at a minigame/skill, the better his character is, hence skill-based game.
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  21. Crafting:
  22. ¯¯¯¯¯¯¯¯¯
  23. KAG classic is around using user-made structures and fortress to defend their flag and themselves.
  24. A a long-term game, players should be able to craft items for themselves and other players, creating a high cohesion between members of a team.
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