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Eureka Effect Demonstration ideas

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Jan 13th, 2012
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  1. 1st part: Target Range
  2. - Kill people
  3. - Taunt
  4. - Build speed comparison (like in most wrenches)
  5. - Sentry Gun
  6. - Spy sap
  7.  
  8. (This one needs suggestions)
  9. 2nd part: Any CP map that changes spawn on point capture, ex: cp_foundry
  10.  
  11. So after this part, we need to show that the Eureka Effect teleports you to the '''active''' spawn.
  12. To do this:
  13.  
  14. - Start from a bit far from your spawn, then taunt.
  15. - Have a friendly bot / player capture middle point.
  16. - Taunt again.
  17.  
  18. So you'll see that you'll be teleported to the active spawn.
  19.  
  20. [Xierra]
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