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- FIRST, WHAT ARE WE TRYING TO ACHIEVE? DESCRIPTION.
- LASTLY, WHY DID THE TRICK FAIL AND HOW TO CORRECT IT?
- - plug twitch channel and MM tuto, also link oot discords
- - beginner tutorial, from basics to advanced
- - this is not a fully complete tutorial; this is intended more to get beginners playing rather than explaining every little thing about the category (ADD THIS TO VID DESCRIPTION)
- - because of that, will be leaving some stuff out because i dont know all the glitches, but will mention them regardless and give you somewhere to find them (usually point to a specific video or someone's PB in speedrun.com)
- - version differences (optimized for 1.2, not covering 1.0 stuff) (N64 has faster resets but slower overall if you dont use the faster glitches that the 1.0 version has) (look at a run and ask around, look for it in youtube) (GC resets too slow)
- - getting JP on your wii (softmodding and installing a .wad)
- - getting gecko cheats for VC (me using them for tutorial as well!)
- - check resources at the bottom! (timestamps, leaderboards, gecko cheats page, etc.)
- mash shit
- exit house
- turn around, target and backflip
- - backwalking is fast!
- get rupee
- backflip onto thing
- angle, turn, hole
- - careful with camera fucking you! wait if you need to
- rupees
- don't read sign
- sword
- get rupees, two sidehops, walk a little
- movement for rupees (camera'd again) (dont grab the bush)
- bridge clip (show alternative rupee) (not clipping could be either, compare it to mine)
- shield (dont mash A before cursor, dont mash B before selecting)
- - explain unpause lag and pause buffering for A press in shop!
- - mention wess escape
- get rupee
- 3 ways to pokey (old, hold up after stabbing) (fniure) (one ess turn if sign is cut)
- - explain isg with A press, other forms will be shown in botw
- - explain shield turning / ess turning / tapping direction. ess will get more fleshed out in wess to kak
- - if youre talking to him but no isg, late! nothing happening, early
- smokarina
- owl
- right or upleft, near tree
- wess to kak (free pause!) (show backup)
- - explain ess position and turning with Z
- - useful for setups too
- - if going through, js too early. if not hitting, js too late.
- cuccoo movement (backup for higher platform cock) (careful with softlock)
- - any mishaps with movement or tossing will cost you time!
- navi dive (grab ledge) (air slash! and show how to fail it too) (explain cucco isg backup)
- - explain skull cycle and making the 1st one
- into hole
- down to downright
- slash and get past skulltulla
- - show all different forms of isg here, together with routing (stick) (A on sign) (navi)
- - spend time with navi isg. its hard but useful
- stick is best cuz we need one anyways
- target wall, sidehops
- around middle do setup
- inverted cam
- - mention exodus timer strat, directions for dive are inverted!
- - too fast and you get a quickturn, too slow and you just turn around
- hover
- - show early and late timing for this too
- ocarina dive
- - mashing vs. timing the input
- - if youre staying on top, pressing ocarina too late / mashing too slow
- - if not diving, mashing too fast
- the swim (5 dashes vs. letting go) (two different clips you can get)
- chus
- equip and savewarp twice
- out, backwalk till sign then roll downleft
- vines
- into lost woods
- right left right
- three ways to aqua escape (line up) (ikswozol) (navi dive just like botw)
- two ways to chu megasidehop (same as any other, teach it here) (isg one, stop for a little)
- - if falling, you could have been early or late so compare and redo. jump on ledge and retry
- - dont worry a lot about wasting chus! only 5 required until you RBA
- ZD, recoil superswim (upright at the end)
- fish
- 5 rupees
- stick (if you lost it or didnt get it)
- nuts
- ledge cancel past king zora (easiest and fastest)
- - mention older method
- - dont rush the shield press or you can fail it (?????) (how do you fail it?)
- 2 ways to get into jabu
- left side, double, sidehop js, 1 frame (if youre late you still slash it but fall, have to dive)
- right side, on ledge, crouchstab then off, 3 frames
- switch setup (2 sidehops and roll)
- - backup is just to get straight middle at door
- movement to ruto
- grab her
- lake and switch, dodge bubbles
- kill octo, equip nuts and stick, swing stick
- up and out
- risky backwalk
- switch
- ruto kill (black spot on ground)
- nut and kill the rest
- rang
- exit to boxes
- box, target wall
- - mention that some yolo angle, just align with edge
- visual cue for dropping (give examples)
- box mega
- - have no idea how to buffer this btw
- - if you just fall off the ledge you tried backflipping too late
- - if you megaflip but still fall your angle/position was wrong
- switch trick (up and A)
- - buffering or not buffering the roll
- - show late frame
- boomerang trick
- - if you miss once kill biri
- - dont target too early! but also dont be slow
- barinade
- - watch out for getting blocked in first rang!
- - if you miss the 2nd just try to yolo, youll prob have to wait until they spin the other way
- jumpslash with stick first, then PCS (explain what PCS is)
- HC
- ruto is on a timer, as well as walk slow and right in front of her
- - random fucking time!
- savewarp
- escaperoni
- - can do pokey again or the ledge cancel from rock, same time really
- aim for hyrule
- two options, backwalking there or HESS
- - using same ess position that we have for setups or the wess
- - not gonna be getting into HESSing a lot cuz its harder on VC, just a few instances
- for HESS, bonk tree, center, pull chu
- R+A at the same time (timing is different for different HESSes)
- untarget
- find ess position
- R + Z at the same frame (2nd one when he gets pulled in)
- if youre late on the R+Z, FESS
- if youre early nothing will happen
- if youre too close to the explosion, he will get damaged early and not go into it
- rupees from chains
- - if too far right it wont work! curve it or outwards
- go to temple of time
- 2 ways to setup angle for dot skip
- faster: backwalk, sidehop once, backflip, roll, untarget and hold down. ess turn left
- slower: target pillar, sidehop roll unt/re. hold back slightly, roll unt/re. sidehop all the way there
- sideroll (slightly below ess down) and flip (between down and downleft)
- - press A with right timing!
- - varies a little by controller
- - hard to get used to. dont get frustrated
- - to practice, do it out of the corner to see what youre doing (show it) (weird side backflip slanting to left)
- you can tell if you clipped if link starts going back and disappearing
- 2 frames, look at rupee or listen to sound
- can unbuff but then its only 1 frame cuz of holding the direction
- get da sword
- boring cutscene
- savewarp
- walk out to hyrule field
- backwalk to kak
- get to graveyard (backwalk or roll)
- get in hole (poe hit vs. no poe)
- dampe race (climb edge with js) (follow a path, dont try to dodge or predict too much) (know the path)
- void out! (dont fuck up)
- grave shield
- bottle on b (inside vs. outside)
- PUT HOOKSHOT ON C-RIGHT
- - inside (sidehop and dry roll) (drop chu, quickdraw bottle) (you need to be fully standing up before explosion!)
- - outside (line up with thing, double crouch stab) (dont need to quickdraw) (find the frame and thats it!)
- actually catching the fish: can do anything, but to catch just L+R, hold bottle button, let go of shield
- - (if youre pulling sword, you might be on the wrong shield flip frame <- show it)
- PUT EMPTY BOTTLE ON C-RIGHT
- kill poe with hookshot (aim a little right for 2nd hit)
- drop fish
- catch poe
- catch fish on B
- equip master sword and rearrange stuff if needed
- isg off sign with A
- do setup
- get rid of sign! ez way!
- get in corner
- hookshot backflip
- chu slide teleport (show buffered frames, but also unbuffered) (early and you grab, late and damage) (reload area)
- seamwalk (show problem spots, targetting vs aiming with hookshot)
- sidehopping out, into shadow (lined up with stairs)
- hookshot in, into door
- note health: you need 2 hearts and a quarter or higher here (depends on bush rng)
- show hearts along way
- deadhand (rng spawn) (get it away from hands) (influence his angle after the slashes) (visual cue for js) (if you go through him, early) (if he goes away and damages, late) (in both cases just retry) (if you get one, turn around and hit him)
- boots
- LINK FIGS TUTORIAL HERE (https://www.youtube.com/watch?v=vyHyHhuqlSg)
- boat skip (unless you get ZL you cannot avoid this)
- - ess frames after chu drop (keep holding shield!) (tap down or ess down) (when chu is off camera for a little while)
- - ess frames before chu drop (ez pz) (start pausing when audio switches to left ear, about 2 secs in)
- - show the whole thing now until link is down in the unloaded room
- potential problems and solutions
- - 3rd frame of explosion? just drop the 2nd chu early
- - ways to fail: fall down after 1st hover (too slow after shield goes back to links back), not clipping (wrong position, check turn around | hovers were at the wrong frames)
- - saving too late of a pause after the void (target for one frame, backflip and youre back in deadhands room)
- unloaded room
- - my strat (target, turn around, roll after hovers activate, sidehop left and roll once more. grab ledge and walk upright-ish)
- - mikami strat for unloaded room (EZ): downright and crouch stab twice. turn around and target, hovers. put hs in hand, roll over first gap, walk and grab ledge after 2nd gap. quickspin or 2 ess frames, put hs in hand
- - if you fall down its RIP!
- shadow BK skip
- - bonk at the door vs. double slash
- - failing this is also RIP cuz it takes you to the top; if you know the chu frame or the roll is bad, dont even attempt it
- bongo fight (shield strats) (if you fail isg, just dodge and retry) (aim to the right ish seam after hookshotting 2nd hand) (backflip and pull sword) (position matters! if you fail isg, just yolo it)
- - if you fail position, just walk into warp tbh; doesnt save that much time
- now we have to decide on our route. two slightly different routes, one gets tunic and one doesnt
- whats the benefit of tunic? much easier fire temple. thats about it. loses ya about 30 secs-1 min tho depending on strats
- - get HC (big boy strats) and bk skip
- - dont forget to cancel the jumpslash with shield! it changes the distance
- - skipping HC in shadow (babby tunic strats)
- - if 1 heart or lower, let go of stick as you fall
- - if a quarter heart, keep holding up until you die
- potential results of a wrong warp (this counts for every WW)
- - correct case: fade from white into beginning of temple / WW location (this means you got it right!)
- - early: fade from black into beginning of temple (no medallion, need to go back into boss room). check the fade color!
- - late: watch CS (at least you get medallion)
- get out, into kak
- hookshot house, buy fairy
- dmt
- reminder that dmt hess is a thing (link video) (show casual way to GC)
- - skipping darunias door with megasidehop (dodge goron) (backwalk for a little!) (same timing as ZD isgless)
- - getting goron tunic (babby strats): literally face him head on, get close then wait a little, then backflip shield chu. use ocarina to skip text
- isg bolero (really safe danny way vs. yoloing it) (hookshot position is important!)
- up and out (explain hookshot movement)
- DC
- break down door (pro way with forward stab vs. noob stab vs. even noober backflip)
- tatl text, damage from fire to 1/2 heart
- setup for the chus in eyes + proper position (show yoloing the position as well)
- hookshot jump (show frame)
- movement there (avoid switch)
- bombs
- equip + savewarp
- take beamos damage down to 2 (you can make 3 work but nah)
- fish vs. navi c-up (its a bitch) (still risky with the keese for bottle)
- bomb hole, drop
- dodongo (damage down to 1/2)
- show all 3 setups:
- - initial position turned around
- - initial position other side: target, sidehop left, pull out hoookshot, roll untarget, sidehop right, turn left, 4 sidehops right, shield flick then you're good
- - non-initial position (from any side)
- instadrop the bomb (explain difference from that and waiting to drop it!), roll and drop fish
- catch fish
- learn how to count the flashes (count from ending textbox, after 4th fast red)
- target for one or two (depends on buffering, show both cases), backflip
- you can pause buffer the bottle input as well if wanted (show both)
- - if he walks into the warp, youre either too close (if the setup is wrong), or you didnt press bottle, or you pressed sword too slow
- - show how it looks like if youre a flash early or a flash late on the backflip
- - if you did everything correctly after you save and continue (DC WW) but you get a crash, its because you didnt savewarp after bombs
- get out of gtg
- gate skip
- - megasidehop clip (holding early and it doesnt clip, late and he falls)
- - normal one (falling is late, early and he doesnt reach)
- - mention megasidehop on seam, but its slow tho (link it)
- wasteland movement (quickspin if dark) (ess position on flag too)
- - reminder that wasteland hess is a thing (link it)
- get to the spirit temple entrance
- - reminder that backwalk superslide here is a thing (valients AD PB) (will talk more about superslides later)
- spirit hover! (ez cuz chus)
- bomb hover
- - isg off guay, kill him with hookshot or well-placed sword
- - walk to wall and target
- - shield drop bomb, sidehop, shield flick roll (this needs to be done fairly fast)
- - 4th shuffle, backflip
- pulling bomb while walking (shield sidehop on first faster flash)
- guay hover (look at valients AD pb) (needs fast isg and good movement)
- you want a certain height. higher or lower and youll have to do some adjustments, which i will talk about
- START WITH AVERAGE CASE (4 then 5)
- equip hovers
- how to chu hover (pull, R then A) (if he puts it down, A too early) (if hovers look weirdly short, A too late)
- untarget off chu (describe feeling) (show buffered frame) (dont touch target for now!)
- chu hovers all the way! with one caveat, watch the guay!
- - turnaround: up to upleft or upright, tap down then target
- - if you just killed him and got the first hover on the first bomb, dont need to worry until after youre done hovering
- - if something was slow, check after turnaround
- if he comes, kill him. if not, unequip hovers and backflip. theres still a small chance he might come to you tho!
- SUPER LOW (give up, or do an extra hover)
- SUPER HIGH (5, then turnaround and 4)
- backups: faster backup is to RBA big poe again (wall strat) (poe on c-right!). if only missing a few chus, bomb hovers (breathing)
- once in the seam, one ess turn left and backflip.
- - if you go too far and turn, just tap up (as long as camera doesnt rotate)
- pull hookshot, aim up seam
- walk up, hookshot chest (not too far!) (if too far, reaim on seam and backwalk)
- DONT OPEN THE CHEST (long cs)
- superslide to the other side!
- if you want to be safe, go in and out of the temple
- - if you fall, you can die to the leevers and spawn up there
- - if you run out of bombs, you can farm rocks underneath (small chance)
- basics of supersliding (do it down away from ledge)
- - pull bomb, shield drop and sidehop, pull bomb, shield drop backflip
- - dont forget to shield flick!
- - roll once
- - roll again with correct timing (close to 1st bomb explosion, towards end of fast flashes) (lots of frames with 2 bombs)
- - early is ground jump (backflip), late is damage or dry roll
- you can also do this backwalking and also only with one bomb, but i will stick to this method because its the most useful one and the only one you need
- heres the catch: right after getting superslide, equip hovers
- - too late of a pause and you fall, too early and the superslide wont work. watch for link being pushed back
- keep holding Z+R, then let go of R and mash B for jumpslash, then backflip
- alternative: let go of Z right after untarget, let go of R halfway while holding down, then jumpslash with timing. whatever feels more natural to you
- regardless, go in and back again, get mirror shield
- store js and kill iron knuckle through chair
- get the hearts for full health
- killing the armos for bombs (move like i do) (quickspin precise since no magic) (dont take more than 1 heart damage if possible, we want a specific amount of health getting to nabooru)
- shield sun, get key, get bombs (at least 1, if not kill them again)
- put hookshot in hand, walk on very right side of door
- hookshot room (2 sidehops and roll, kill skull) (4 sidehops, pull hs, aim up, dont kill skull)
- get heart in pot if needed (theres also one downstairs!)
- spirit bk skip
- - two backflips, three ess turns
- - lay down bomb, quickdraw (R+B) or just crouch stab, hold left
- - let go of shield and buffer a Z when falling
- - if youre not clipping, youre not holding left before letting go of shield or you advanced an extra frame
- - 4 frames for pausing: small red, big blue, big red, 1st frame of explosion
- - let go of Z, buffer A for one frame (really late A press?)
- - B to jumpslash and clip oob
- - align with wall, roll once
- ok so here youre dropping two bombs, walking a very specific distance backwards (very little room) and supersliding
- different ways to do the superslide: bomb placement timing, shimmying over there vs buffering it, etc. so if you dont like the way i do it, you can look at different PBs to see different ways
- - my way: wait for the peak of 1st red flash, mash bomb, as he drops 2nd bomb stop mashing and hold Z + R + down
- - buffer until his left foot lifts off the ground, let go of down
- - watch for him going up and down after stopping the walk, mash A when hes starting to come back up (youll get used to it in practice)
- - if you want to use a different cue you can experiment with starting to mash bomb earlier/later
- after mashing A you need to pause!
- - buffer until links ankles align with the edge, equip hovers
- - superslide, hold left and youre good
- if you fail this and fall down (and you prob will in the beginning) you can do a weirdshot to void and get back up there (dont worry about your health we can fix it)
- - bonk the wall
- - instadrop bomb, roll, backflip
- - quickdraw hookshot (R right after hookshot while targetting)
- - roll on big blue or big red, hold down after rolling (dont backflip!)
- - wait for 4th frame of link interacting with explosion (link gets pushed back)
- - at this frame, let go of down and buffer hookshot
- - buffer hookshot on next frame as well
- - keep holding target until you see the camera underground. 1st frame works, but there are other frames as well, I wont get into detail
- - you hold target the entire way from start to finish of the trick!
- - shoot thing and void
- nabooru
- store js, walk into his left leg. hold upleft and stab him 9 times, get hit, stab once more
- - if you need health, bait him into destroying the chair, then just take a bomb damage after the fight ends.
- - you want 1/2 heart entering twinrova for cs skip
- - there is a cs skip you can do here, however you would have to take damage from the beamos and can't really miss the bk skip so its kinda hard. heres the vid boi: (https://youtu.be/CsFvu_FpNnE?t=8962) shoutouts to zelly. check out his tutorial too.
- make sure you have 1/2 heart, then go in and fight
- 1st phase
- reflect the beams boi
- try to find a spot that allows you to see both of them at the same time
- dont ever start walking once she forms the cast, otherwise she casts behind you and you die (show around when)
- you can get quick doubles or even triples from the same witch if they stay in place for a few, its rng
- 4 hits; you can get a 5th cast, but you can easily avoid it by hookshoting the witch that last casted if they stand still
- missing hits is fine, just watch out cuz they will cast much faster if youre missing the hits
- 2nd phase
- do a jumpslash to store damage!!!
- Can try to hookshot her to make the cycle faster but a tad risky
- on the third one hang around the middle and then jump to the one she is in. Z+R, crouchstabs, ez
- WW to skip cs (there is a slightly faster method that is more picky btw)
- drop and catch fish
- 4 sidehops, roll retarget
- hold forward and let go of it only when link starts climbing. Hold target until link reangles himself, then retarget
- dry roll, ess or shield turn left, roll
- if you ever fuck this up you can backwalk off the right side ledge and c-up an angle. usually works
- anywaaaays
- backflip OI
- hold forward, cancel OI and stab twice
- forward until fall, from there sidehop left and js crouch cancel, pull bomb to die (can let go of target now)
- get both hearts here for a full count, play bolero
- fire (hold up on the stairs, then let go and grab again for no fall damage
- timestop to skip darunia textbox
- turn left, equip hovers and fish, recatch and do timestop (bottle followed by R a frame later)
- your controls are inverted / respecting original camera. Roll right 4 or 5 times, then up and find the door
- hold target and enter le door and avoid darunia
- keese can fuck you up if holding target so watch out
- alternative spot if you cant find the door: bonk right next to it!
- Do platform movement carefully to not have the camera pan to darunia, otherwise we watch the cs anyways
- Switch key and out (watch for camera, don’t talk to gorons near any of these chests)
- Backup if you need bombs or fairy: switch trick. Keese drop hearts sometimes too
- Navigate room
- equip bombs hs oca and kokiri, bomb wall and get in
- if less than full health (or 4 hearts and 3/4 lol) drink your fish on 1.2! you can also always farm keese for a drop chance
- you can do this at any point to regain your health, just wastes time
- Tight movement to next room bcuz of heat timer (based on health)
- can delay time w bottle to save a small amount of time in the next equip, but don’t drop fish m8
- If you have tunic take a nap or something. tunic def pays itself in the beginning for health stuff and for volvagia
- dont fall down when hookshotting!
- lenience is around 5-10 seconds total from perfect (so not that bad)
- block room, several different strats for this clip but ill show a safe one and an optimized one
- safe: slash, turn, slash quickspin. pull bomb, shield drop after a sec and hold forward. target and hold left after clipping
- fast: do camera setup. tap up, pull bomb, walk into corner, let go of direction then let go of target. retarget + left after clip
- mash A to sidehop left for that quick switch
- get key, climb up the thing (stick to the left because of the slug on top)
- fire sea room (show movement) (getting the heart if less than 3, mash A) (if fall just get back up)
- fire wall room (show superslide strat) (some people HESS, check zfg's MST PB)
- dodge the keese!
- hearts and bombs. you need full health for volvagia fight btw! but with those 2 hearts that shouldnt be a problem
- blow up wall, fight flare dancer
- direction he flies in is essentially rng
- if he spins for too long you get fired. dont take damage, you need hearts for volvagia!
- get on one of the corners of the platform to climb mid cs, the stairs corner is easiest
- preferably you want full bombs here. if you have less than 14 or so, try to get one from flare dancer (50/50) and skip the cs skip
- activate switch in next room (sidehop strat)
- just walk here, get hammer but watch out for keese (if really close R + downright, if further just kill him tbh)
- BK skip: three ways to do it
- fastest is to HESS bk skip (https://www.youtube.com/watch?v=K3srLjTMqm4) (shoutouts to juwk)
- one i do: hammer recoil (tap right on control stick to make hammer swing faster)
- switch to right a bit after clipping, js right as link starts screaming. pretty lenient, but dont clip back in!
- unequip hovers and equip bombs fish hammer
- finally, ledge clip all the way down there (show frame) (nice backup, but you lose hearts! can drink fish if needed)
- volvagia! one cycle with bombs and hidden hitbox! go over the strats then a few tips to not get owned
- delay timer in the beginning platforms with bottle if you want
- if goron tunic, dont worry about timer. still faster to do the bomb strats i show, but you can relax
- if no goron tunic, missing a hit or a bomb or letting him fly is basically rip
- worth noting there are fairy strats, but you might as well get goron tunic at that point
- hidden hitbox (show the corner)
- 1-3-3 (drop slow) (last bomb can be pulled fast, to give you more lenience for hitting him in the last round)
- 0-3-4 (as fast as you want)
- always hang around near the center so you can react quickly to wherever he pops up
- jumpslashing him in the face vs. PCS: doesnt really matter, js is slightly slower but i find it better
- just make sure to stand for a bit so the jumpslash doesnt go in an awkward direction
- first 2 times: he will actually pop up in in the fire hole. for the last round he shuffles between 3 so watch out for that!
- hitting him with a bomb is really bad! combined with that, sometimes volvagia spawns in the hole you are actually bombing
- avoiding it when the bomb is already placed: force him to face the other way, hit, keep dropping bombs
- specifically if he pops up there on the 2nd time while doing 1-3-3: skip that one, turn him around, then go for 4 bombs
- you can also do this for 1-3-3 if you ever miss a bomb hit
- additionally, also watch the hole on the left side. you can hit him accidentally sometimes if his head is facing towards the bomb
- alright so now hes dead. here we need to ess down or shield turn right after the cs to setup for the WW
- shield turn needs to be done really fast so the camera doesnt pan. can be buffered
- your strat for this depends on the heat timer. 8 secs or higher: 1st strat. 7 secs or lower: 2nd strat.
- drop recatch, backflip OI regardless
- 1: hold forward, when he starts falling let go of control stick and target. sidehop right twice and KEEP holding Z
- 2: hold forward, let go of forward with c-down cue (show visual cue) (2 or 3 frames)
- if you fuck up any of these steps, weirdshot for BK, drink fish for health, watch darunia and beat volvagia again
- forest temple
- dodge wolfos, through door
- hookshot skulltulla or do the exact same thing you do in botw
- watch cs
- damage down to 1/2 heart (teach ocarina damage boost) (1 bomb if well done, 2 bombs is safe)
- if not taking damage, doing it too fast or bomb explosion went away
- BK skip: two options
- hookshot method
- - right in the corner of the left ledge
- - aim hookshot so red dot touches left side of the door, target
- - backflip and either hs ocarina or spam hs to land on ledge. if not landing, not spamming or pressing oca fast enough
- - roll and untarget/retarget to clip (doesnt need to time the retarget, super lenient)
- - keep holding target and press A to drop, sidehop right, backwalk off
- hammer method
- - target as you climb for a straight angle, turn around
- - tap right + hammer for diagonal slash, let go of target and hold R right after to cancel and get an angle
- - retarget and backwalk until you get to the ledge, sidehop left and backflip to fall on outside ledge
- - climb up, sidehop left, roll and untarget/retarget
- - the rest is the same, dont forget to keep holding target after you clip
- PG-13
- hookshot him three times!
- how to find him: the real one looks brighter/white textures pop more, and also is the one that makes sound
- make sure not to be too far away and miss the hookshot! he will most likely kill you if you let him out
- after the 1st hit do a jumpslash to store damage
- after the third hit he gets out of the horse
- navi isg while hes fucking around, several chances
- just pull your sword out by backflipping and pulling sword, then target him and get in line with him before he fires
- being straight with him and not off to the side / at a weird angle is important
- if youre close enough to him he wont return the ball
- two strats to defeat him
- you can just stand close to him and keep flicking the control stick so the sword hits him, and thats an ez 2 cycle
- oooor flick it until he falls, then tap downright and spam hookshot. that works too.
- forest WW / cs skip
- there are several options for setting up the OI here if you search on youtube. ill show two different strats and a backup
- jumpslash (potentially fastest) (dont forget to cancel the js with shield!)
- double sidehop (hard to fail unless you go too fast)
- backup: if you still have the same angle, put links boot in the notch (show) and double backflip
- after OI and camera pans, cancel with B and immediately pause. you have 3 frames to pause (can time it or mash it tbh)
- 2nd frame: Z + bomb + down. on 2nd frame of rope being there add R. and then let go of everything but down when floating
- 3rd frame: same thing but use first frame of rope, and once you land slash sword and let go of down as you do so
- equip oca hammer hs, play bolero
- head out into lost woods (hammer the rock)
- adult aqua escape
- - setup on the corner, can also yolo
- - wait a little after dropping down, until link settles and stops moving helps a lot
- - just hold forward afterwards
- getting into ZD
- - 2 ess turns or quickspin, doesnt matter
- - if falling down, youre too slow. roll more and from further back
- clipping oob
- - ess strat (only works if walking into ZD at full speed)
- - hookshot strat (i prefer this, gives a better camera and is very easy and lenient) (wait a little after clipping)
- jumpslash to lake hylia: trying to enter the water at a specific height
- - get parallel with the line on your right side, and get right on the corner
- - make sure to have sword out, sidehop and js as link is about to disappear at bottom of screen, then hold forward
- - falling further down is better than having to retry!
- check your bomb count. you need at least 3 in water (if you have 3 chus), and 4 more after water to finish the run
- - farming options: here or in deku. here you have three patches so its ez; deku is only one grass patch
- - however, if we dont farm here we can save like 10-15 secs! so we can try to risk it and get the drop in deku. its up to you
- - if you have 4 or less however, i would def recommend farming right here for safety.
- two strats to get into water, both go oob to get in from behind
- if you dont need to farm: ledge clip!
- - hold shield as entering loading zone ofc
- - show buffered frame; pretty fast z-target
- for this strat you want left side swimming. your camera only snaps next to land so we have to make it do that. be very careful with this movement! you can still make it happen without the camera snapping, but you have to memorize the minimap so fuck that lol.
- (turn around and wait for link to surface. swim to the middle of the darker shape right next to the water until the camera snaps. react to the camera snapping and correct left so link doesnt clip out. swim around the water without popping out and turn tight, get into water temple)
- if you need to farm: house clip
- - farm your shit. if you still dont have enough bombs, go inside the lab and out
- - house clip: dont forget to put hookshot in your hand before starting
- for this one, swim on the right side (less tight of a turn on the corner or you can pop out)
- inside the temple: hookshot to center, turn around, sidehop right twice, sidewalk a little then backwalk
- on other wall, do hammer hover trick
- - same as fire temple bk skip, but here hold down after equipping hovers
- go on the left side, keep hovers equipped
- water bk skip
- - interesting isg: its navi isg but you dont need to target! and this trigger stays there so you can keep retrying
- - target pillar, mash bomb to put one down then after start holding left so you toss one
- - get in the middle of them, target and shield then hover at the right time (watch left bomb as its about to explode)
- - 3 chu hovers, sidehop, jumpslash and hold forward and youre in!
- - only 2 chus? you can make the first chu hover a bomb one by dropping it down and hovering as it explodes. ez!
- if you fail it, make sure you saved in water temple before the trick, and just reset and try again
- potential problems:
- - not seeing bomb? either walk backwards a little bit (circular) or wait untargeted a little bit on the pillar
- - protip: you should target and shield very late, so that you are still seeing the bomb all the way
- - not clipping? either you're too low or your jumpslash is too late
- you can save a low hover by rolling and then sidehopping at a certain frame to get higher (show backup)
- get in right side platform for morpha
- - as soon as CS ends get off platform immediately to bait morpha into attacking
- - once she is preparing, backwalk into spikes to take some damage
- - once she is about to attack, get into corner. corner is always safe. dont get hit!!!!! go to corner early if youre scared
- once she is attacking, target her and try to hookshot her
- - sometimes it fails; try to get as close as possible without getting hit
- - if shes too far and you cant do it, just wait near the edge for the next cycle
- once you have her, keep hookshotting her constantly so she doesnt go back and get her into corner
- - you want jumpslash distance so you trap her into corner when you do that. when you practice, you'll get an eye for it
- - slash, jumpslash, crouch stab till end of time
- get damage from spikes till 1/2 heart then jump down on right side
- - if you got lost, find the boss door (no spikes) then turn left and target the wall on that side
- water WW
- - OI setup (make sure you always brush on the wall on the left side when you sidehop)
- - cancel, take 5 steps and pause. watch for links foot lifting off the ground; when it does, thats 1st frame
- frames
- - 1st frame: Z + right + bomb and youre done. ez pz.
- - 2nd frame: Z + right + R. let go of R. pull bomb when floating. get into corner, release right, then release target
- - 3rd frame: Z + right + R. same thing, except you dont release target at the end
- play the bolero m8
- exit to lost woods again (can farm bombs in these bushes if needed)
- go right so you fade out and get to kak
- go down, farm bombs here if you need to. again, at least 4. if you still dont have them, get in the house and out
- get up the slope, then hold right to grab the ledge. target as you do so.
- - unless youre super far left, you can just shield turn downright, turn around and place bomb, then turn around again
- - if you are super far left, just adjust your position then c-up it. trust me this is pretty damn lenient.
- equip kokiri boots, let go of target and wait until 2nd frame of getting damage
- on this frame, equip hovers, then jumpslash AFTER the game starts moving
- - if you jumpslash during unpause lag it fails, but otherwise you have a lot of frames
- roll left, watch the two corners then take a right on the white texture in between them where i do.
- aim kinda where the deku tree is and backwalk in
- * there is a superslide strat from the top that saves a bit of time, but is finnicky. not for beginners. check jenslangs AD PB.
- get deez nuts from the baba
- hookshot the top of the vine to grab the top and dodge navi text
- also stick on the right side to avoid navi text (dont fall. take it ez and dont roll here if needed)
- several strats for this megaflip. ill only show you my by far favorite, this one is fast and pretty damn lenient
- - if you want alternatives search youtube for "231 skip"
- megaflip ground clip (sometimes you randomly dont target the wall! check with rolling)
- jumpslash into fight, c-up
- toss nut, crouch stab and toss nut immediately after to keep her down, then mash crouch stab until she dies
- savewarp
- go up and megaflip clip again (equip fish)
- heart container is mostly not worth it (gives you one more chance for collapse skip i guess)
- adult ganondoor
- - dont forget to brush against wall!
- - timing is when link is on the right side of blue warp. you can pause if you want to, but its not needed
- - after the bump you are good if you dont turn around, so you can sidehop from there and take your time targetting the wall
- * reminder that adult ganondoor from door is a thing (https://www.youtube.com/watch?v=qm7XyBbBF5k) (shoutouts to alien)
- collapse skip: two setups
- - initial position: target, shield turn down, three shielded slashes, pull bomb on 5th sidehop
- - non-initial: sva setup
- three things about this trick
- - this area is laggy as shit so be careful about your movement
- - rocks can fuck you over! its just rng
- - you need more than 2 hearts to survive the trick. so if you still didnt get the trick but youre below that, just die to retry
- if you got it and didnt die, just hold right, jumpslash after one second, hold forward after a couple seconds
- - once landed, tap around downright and sidehop left all the way. if you get stuck, most likely you need to backwalk
- IF YOU DIED: you need to hold a finnicky position slightly above downright, then js and hold forward (same timing as other trick)
- - once landed, tap right and just sidehop left. backwalk if you get stuck and arent moving, its probably behind you
- - this is the same as no im/ww if you know that
- roll fast here so the redead doesnt scream
- if you center yourself just right you get a kiss! a teeny weeny bit faster
- jumpslash while you still have master sword and get into ganon
- - use hammer to CROUCH STAB him. if you do a normal stab you lose master sword damage and it takes soooo much longer
- roll back and forth. try to not go too far to the tail side, stick more under him.
- - his tail stays further up for a while after being hit, so getting consecutive hits can be hard in the beginning
- - if you cant get a hit and he is turning around, just run away
- - if you are scared or inconsistent, just get a hit and roll away
- - if youre about to get hit, roll. roll invicibility can save your ass!
- after 1st phase (3 hits) get the master sword. use the sword for now since it is slightly easier to hit his tail
- - he turns around faster now! watch out. he also walks and attacks slightly faster.
- - 4 hits boiii
- walk a bit right and slash him right in the face, or target and jumpslash for swag
- fin
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