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- // note: many imports aren't used yet
- import java.util.ArrayList;
- import java.util.Scanner;
- import processing.core.PApplet;
- import processing.core.PShape;
- import java.applet.*;
- import java.awt.*;
- import java.awt.event.*;
- public class Main extends PApplet{
- PShape rectangle;
- String file = "";
- char letter;
- int color;
- int color2;
- int color3;
- boolean red = false;
- boolean blue = false;
- boolean green = false;
- boolean yellow = false;
- boolean eraser = false;
- boolean saving = false;
- // needed to create this in order for Eclipse to work
- public static void main(String[] args) {
- PApplet.main("Main");
- }
- public void settings(){
- size(1280, 720);
- }
- public void setup() {
- size(1280, 720);
- smooth();
- background(255, 255, 255);
- noStroke();
- }
- public void draw() {
- if (keyPressed) {
- if (key == 'c') {
- background(255, 255, 255);
- }
- if (key == 's') {
- save("Drawing.tif");
- }
- }
- else {
- color = 0;
- }
- fill(0);
- text("Press 'c' to clear the screen", 50, 700, 200, 50);
- text("Press 's' to save", 250, 700, 200, 50);
- fill(255, 0, 0);
- // red square
- rect(0, 50, 50, 50);
- fill(0, 10, 255);
- // blue square
- rect(0, 100, 50, 50);
- fill(0, 255, 40);
- // green square
- rect(0, 150, 50, 50);
- fill(255, 255, 0);
- // yellow square
- rect(0, 200, 50, 50);
- fill(0);
- }
- public void mousePressed() {
- if(red) {
- color = 255;
- color2 = 0;
- color3 = 0;
- }
- if(eraser) {
- color = 255;
- color2 = 255;
- color3 = 255;
- }
- if(blue) {
- color = 0;
- color2 = 10;
- color3 = 255;
- }
- if(green){
- color = 0;
- color2 = 255;
- color3 = 40;
- }
- else{
- fill(0);
- }
- // check if mouse is in drawing area
- if (mouseX >= 50 && mouseX <= 1280 && mouseY >= 0 && mouseY <= 680) {
- // change the drawing color
- fill(color, color2, color3);
- rect(mouseX, mouseY, 50, 50);
- }
- // if red
- if (mouseX >= 0 && mouseX <= 50 && mouseY >= 50 && mouseY <= 100) {
- eraser = false;
- blue = false;
- green = false;
- red = true;
- }
- // if eraser (note: in top left corner)
- if (mouseX >= 0 && mouseX <= 50 && mouseY >= 0 && mouseY <= 50) {
- red = false;
- blue = false;
- green = false;
- eraser = true;
- }
- // if blue
- if (mouseX >= 0 && mouseX <=50 && mouseY >= 100 && mouseY <= 150) {
- eraser = false;
- red = false;
- green = false;
- blue = true;
- }
- // if green
- if (mouseX >= 0 && mouseY <= 50 && mouseY >= 150 && mouseY <= 200) {
- eraser = false;
- red = false;
- blue = false;
- green = true;
- }
- }
- // basically the same code for mousePressed
- public void mouseDragged() {
- if(red) {
- color = 255;
- color2 = 0;
- color3 = 0;
- }
- if(eraser) {
- color = 255;
- color2 = 255;
- color3 = 255;
- }
- if(blue) {
- color = 0;
- color2 = 10;
- color3 = 255;
- }
- if(green){
- color = 0;
- color2 = 255;
- color3 = 40;
- }
- else{
- fill(0);
- }
- // check if mouse is in drawing area
- if (mouseX >= 50 && mouseX <= 1280 && mouseY >= 0 && mouseY <= 680) {
- // change the drawing color
- fill(color, color2, color3);
- rect(mouseX, mouseY, 50, 50);
- }
- // if red
- if (mouseX >= 0 && mouseX <= 50 && mouseY >= 50 && mouseY <= 100) {
- eraser = false;
- blue = false;
- green = false;
- red = true;
- }
- // if eraser (note: in top left corner)
- if (mouseX >= 0 && mouseX <= 50 && mouseY >= 0 && mouseY <= 50) {
- red = false;
- blue = false;
- green = false;
- eraser = true;
- }
- // if blue
- if (mouseX >= 0 && mouseX <=50 && mouseY >= 100 && mouseY <= 150) {
- eraser = false;
- red = false;
- green = false;
- blue = true;
- }
- // if green
- if (mouseX >= 0 && mouseY <= 50 && mouseY >= 150 && mouseY <= 200) {
- eraser = false;
- red = false;
- blue = false;
- green = true;
- }
- }
- }
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