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  1. [ParseCmdLine] command-line args: "C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\spring.exe --config "C:\Users\myusername\Documents\My Games\Spring\springsettings.cfg" --safemode "C:/Users/myusername/Documents/My Games/Spring/script.txt""
  2. Using configuration source: "C:\Users\myusername\Documents\My Games\Spring\springsettings.cfg"
  3. ============== <User Config> ==============
  4. 3DTrees = 0
  5. AdvMapShading = 0
  6. AdvSky = 1
  7. AdvUnitShading = 0
  8. BumpWaterAnisotropy = 2
  9. BumpWaterBlurReflection = 1
  10. BumpWaterDepthBits = 16
  11. BumpWaterReflection = 2
  12. BumpWaterRefraction = 2
  13. BumpWaterShoreWaves = 0
  14. BumpWaterTexSizeReflection = 128
  15. CamMode = 1
  16. CamTimeExponent = 4.0
  17. CamTimeFactor = 1.0
  18. CompressTextures = 1
  19. DualScreenMiniMapOnLeft = 1
  20. DynamicSky = 1
  21. FPSFOV = 90
  22. FSAALevel = 16
  23. Fullscreen = 0
  24. GrassDetail = 0
  25. GroundDecals = 0
  26. GroundDetail = 30
  27. GroundScarAlphaFade = 1
  28. GuiOpacity = 0.9
  29. HangTimeout = 0
  30. HardwareCursor = 1
  31. HighResLos = 1
  32. InitialNetworkTimeout = 0
  33. InputTextGeo = 0.26 0.73 0.02 0.028
  34. LODScale = 1.000
  35. LODScaleReflection = 1.000
  36. LODScaleRefraction = 1.000
  37. LODScaleShadow = 1.000
  38. LastSelectedMap = Tropical
  39. LastSelectedMod = Zero-K $VERSION
  40. LastSelectedScript = Commanders
  41. LoadingMT = 0
  42. LuaShaders = 0
  43. MaxDynamicMapLights = 0
  44. MaxDynamicModelLights = 0
  45. MaxParticles = 2000
  46. MaxSounds = 16
  47. MaximumTransmissionUnit = 0
  48. MiddleClickScrollSpeed = -0.005
  49. MouseDragScrollThreshold = 0
  50. ReconnectTimeout = 0
  51. ReflectiveWater = 0
  52. ScreenshotCounter = 82
  53. ScrollWheelSpeed = -25
  54. ShadowMapSize = 1024
  55. Shadows = 1
  56. ShowClock = 0
  57. ShowPlayerInfo = 0
  58. SmoothLines = 1
  59. TreeRadius = 1000
  60. UnitIconDist = 70
  61. UnitLodDist = 9999
  62. UsePBO = 0
  63. VSync = 1
  64. WindowPosX = -234
  65. WindowPosY = 59
  66. WorkerThreadSpinTime = 5
  67. XResolution = 1680
  68. XResolutionWindowed = 1914
  69. YResolution = 1000
  70. YResolutionWindowed = 1024
  71. snd_airAbsorption = 0
  72. snd_volmaster = 26
  73. ============== </User Config> ==============
  74. Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
  75. Enabled log sections: Sound(Notice)
  76. Enable or disable log sections using the LogSections configuration key
  77. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  78. Use "none" to disable the default log sections.
  79. LogOutput initialized.
  80. Spring 99.0.1-74-g9d6f257 develop
  81. Build Environment: boost-105500, GNU libstdc++ version 20130531
  82. Compiler Version: gcc-4.8.1
  83. Operating System: Microsoft Windows
  84. Microsoft Business Edition, 64-bit (build 9200)
  85. Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8075MB RAM, 12250MB pagefile
  86. Word Size: 32-bit (emulated)
  87. CPU Clock: win32::TimeGetTime
  88. Physical CPU Cores: 4
  89. Logical CPU Cores: 8
  90. [CMyMath::Init] CPU SSE mask: 127, flags:
  91. SSE 1.0: 1, SSE 2.0: 1
  92. SSE 3.0: 1, SSSE 3.0: 1
  93. SSE 4.1: 1, SSE 4.2: 1
  94. SSE 4.0A: 0, SSE 5.0A: 0
  95. using streflop SSE FP-math mode, CPU supports SSE instructions
  96. Supported Video modes on Display 1 x:0 y:0 1680x1050:
  97. 640x480, 720x480, 720x576, 800x600, 1024x768, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x900, 1600x1024, 1680x1050
  98. Supported Video modes on Display 2 x:-1680 y:0 1680x1050:
  99. 320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
  100. SDL version: linked 2.0.3; compiled 2.0.2
  101. GL version: 4.5.0 NVIDIA 353.30
  102. GL vendor: NVIDIA Corporation
  103. GL renderer: NVS 5200M/PCIe/SSE2
  104. GLSL version: 4.50 NVIDIA
  105. GLEW version: 1.5.8
  106. Video RAM: total 1024MB, available 819MB
  107. SwapInterval: 1
  108. FBO::maxSamples: 32
  109. GL info:
  110. haveARB: 1, haveGLSL: 1, ATI hacks: 0
  111. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
  112. maximum texture size: 16384, compress MIP-map textures: 1
  113. maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
  114. maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
  115. number of UniformBufferBindings: 84 (64kB)
  116. Using VSync
  117. [InitOpenGL] video mode set to 1680x973:24bit @59Hz (windowed)
  118. [WatchDog::Install] disabled
  119. [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
  120. [ThreadPool::SetThreadCount][2] #threads=3
  121. [DataDirs] Isolation Mode!
  122. Using read-write data directory: C:\Users\myusername\Documents\My Games\Spring\
  123. Using read-only data directory: C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\
  124. Using read-only data directory: C:\Users\myusername\Documents\My Games\Spring\engine\
  125. Scanning: C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\base
  126. Scanning: C:\Users\myusername\Documents\My Games\Spring\maps
  127. Scanning: C:\Users\myusername\Documents\My Games\Spring\games
  128. Scanning: C:\Users\myusername\Documents\My Games\Spring\packages
  129. [f=0000000] [Sound] Error: Could not create OpenAL audio context
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