Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [ParseCmdLine] command-line args: "C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\spring.exe --config "C:\Users\myusername\Documents\My Games\Spring\springsettings.cfg" --safemode "C:/Users/myusername/Documents/My Games/Spring/script.txt""
- Using configuration source: "C:\Users\myusername\Documents\My Games\Spring\springsettings.cfg"
- ============== <User Config> ==============
- 3DTrees = 0
- AdvMapShading = 0
- AdvSky = 1
- AdvUnitShading = 0
- BumpWaterAnisotropy = 2
- BumpWaterBlurReflection = 1
- BumpWaterDepthBits = 16
- BumpWaterReflection = 2
- BumpWaterRefraction = 2
- BumpWaterShoreWaves = 0
- BumpWaterTexSizeReflection = 128
- CamMode = 1
- CamTimeExponent = 4.0
- CamTimeFactor = 1.0
- CompressTextures = 1
- DualScreenMiniMapOnLeft = 1
- DynamicSky = 1
- FPSFOV = 90
- FSAALevel = 16
- Fullscreen = 0
- GrassDetail = 0
- GroundDecals = 0
- GroundDetail = 30
- GroundScarAlphaFade = 1
- GuiOpacity = 0.9
- HangTimeout = 0
- HardwareCursor = 1
- HighResLos = 1
- InitialNetworkTimeout = 0
- InputTextGeo = 0.26 0.73 0.02 0.028
- LODScale = 1.000
- LODScaleReflection = 1.000
- LODScaleRefraction = 1.000
- LODScaleShadow = 1.000
- LastSelectedMap = Tropical
- LastSelectedMod = Zero-K $VERSION
- LastSelectedScript = Commanders
- LoadingMT = 0
- LuaShaders = 0
- MaxDynamicMapLights = 0
- MaxDynamicModelLights = 0
- MaxParticles = 2000
- MaxSounds = 16
- MaximumTransmissionUnit = 0
- MiddleClickScrollSpeed = -0.005
- MouseDragScrollThreshold = 0
- ReconnectTimeout = 0
- ReflectiveWater = 0
- ScreenshotCounter = 82
- ScrollWheelSpeed = -25
- ShadowMapSize = 1024
- Shadows = 1
- ShowClock = 0
- ShowPlayerInfo = 0
- SmoothLines = 1
- TreeRadius = 1000
- UnitIconDist = 70
- UnitLodDist = 9999
- UsePBO = 0
- VSync = 1
- WindowPosX = -234
- WindowPosY = 59
- WorkerThreadSpinTime = 5
- XResolution = 1680
- XResolutionWindowed = 1914
- YResolution = 1000
- YResolutionWindowed = 1024
- snd_airAbsorption = 0
- snd_volmaster = 26
- ============== </User Config> ==============
- Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 99.0.1-74-g9d6f257 develop
- Build Environment: boost-105500, GNU libstdc++ version 20130531
- Compiler Version: gcc-4.8.1
- Operating System: Microsoft Windows
- Microsoft Business Edition, 64-bit (build 9200)
- Intel(R) Core(TM) i7-3740QM CPU @ 2.70GHz; 8075MB RAM, 12250MB pagefile
- Word Size: 32-bit (emulated)
- CPU Clock: win32::TimeGetTime
- Physical CPU Cores: 4
- Logical CPU Cores: 8
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes on Display 1 x:0 y:0 1680x1050:
- 640x480, 720x480, 720x576, 800x600, 1024x768, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x900, 1600x1024, 1680x1050
- Supported Video modes on Display 2 x:-1680 y:0 1680x1050:
- 320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1024x768, 1152x864, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1400x1050, 1440x900, 1600x900, 1680x1050, 1920x1080
- SDL version: linked 2.0.3; compiled 2.0.2
- GL version: 4.5.0 NVIDIA 353.30
- GL vendor: NVIDIA Corporation
- GL renderer: NVS 5200M/PCIe/SSE2
- GLSL version: 4.50 NVIDIA
- GLEW version: 1.5.8
- Video RAM: total 1024MB, available 819MB
- SwapInterval: 1
- FBO::maxSamples: 32
- GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 1
- maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- Using VSync
- [InitOpenGL] video mode set to 1680x973:24bit @59Hz (windowed)
- [WatchDog::Install] disabled
- [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
- [ThreadPool::SetThreadCount][2] #threads=3
- [DataDirs] Isolation Mode!
- Using read-write data directory: C:\Users\myusername\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\
- Using read-only data directory: C:\Users\myusername\Documents\My Games\Spring\engine\
- Scanning: C:\Users\myusername\Documents\My Games\Spring\engine\99.0.1-74-g9d6f257\base
- Scanning: C:\Users\myusername\Documents\My Games\Spring\maps
- Scanning: C:\Users\myusername\Documents\My Games\Spring\games
- Scanning: C:\Users\myusername\Documents\My Games\Spring\packages
- [f=0000000] [Sound] Error: Could not create OpenAL audio context
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement