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  1. >You must pick a name so your vote gets valid, (examples of valid names are "Sir Pete Peterson", Captain Sigurd, etc.).
  2. >A turn lasts until the voting finishes, each turn equals a month.
  3. >There are basically 2 resources AP (action points) and Gold.
  4. >Gold stockpiles between turns, AP doesn't.
  5.  
  6.  
  7. Population Growth Mechanics:
  8. There are three stats related to growth, the three are directly connected with the each other:
  9.  
  10. -Population Points: Indicates how much cities we can populate depending on our number of citizens. (if we have 2 cities and 1 pop point, only 1 city will be populated, thus we'd only get income from the populated city, if we have 3 pop points and 2 cities, means we can build a new city and expand)
  11.  
  12. -Overpopulation: (Minium -10, maxium 10): If we reach -10 it resets to 0 and we lose 1 Pop point, if we reach 10 it resets to 0 and we get 1 pop point.
  13.  
  14. -Relative Life Quality(Min -5 max 5) aka overpopulation per turn: Indicates how our Overpopulation would change in the end of the turn, does not resets, depends on per turn modifiers.
  15.  
  16. Example
  17.  
  18. Let's say right now our Realtive Life quality would be at (+1) because:
  19.  
  20. At war (-2)
  21. Proper Infraestructure (+1)
  22. We have food Surplus (+1)
  23. Recent built Sewers system (+1)
  24. Plurarity of Faith (+1)
  25. Close to an Empire (-1) (Inmigrants tend to pick them rather than us because of security reasons)
  26.  
  27. This would mean, next turn we'll have 1 Overpopulation, and the next 2, and after that 3.
  28.  
  29. Once we reach 10 points, it resets to 0 and we gain one pop point so we can expand.
  30.  
  31. At this speed it would take us 10 months to expand, but when the war's over, the -2 modifier would disappear and it would take us just 3 months to expand.
  32.  
  33. Creating soldiers will also consume overpopulation.]]
  34.  
  35. _____________________________________________________________________
  36.  
  37. >Diplomacy:
  38.  
  39. Defensive Allies:
  40. Eccian Kingdom (Puppet king, we're currently peacefully annexing it as a Duchy)
  41.  
  42. Non-aggresion pact:
  43. Tendalle
  44.  
  45. Neutral:
  46. >Guk'Daral Kingdom (Dwarves at war with Buldar Kingdom)
  47. >Rhayd Empire (Mixture, mostly Humans)
  48. >Buldar Kingdom (Dwarves)
  49. >Luga (Human republic)
  50.  
  51. Hostiles:
  52. >Goblin Tribes
  53.  
  54. -------------0-------------
  55.  
  56. Religion:
  57. Our god is "Ulfric, god of Wisdom and Law", secondary gods are The goddess of empathy and kindness, and The god of trade and prosperity, they're worshiped by our people in the Grand Temple in our capital.
  58.  
  59. Lothiel, the elven god is also being worshiped by some of our citizens, specially by elves.
  60.  
  61. The cult of Murak'Zul, not many followers, a necromancy cult.
  62.  
  63. -------------0-------------
  64.  
  65. A while back there was an elven kingdom in the lands between Utland and Tendalle which was rather aggresive, they attacked Tendalle so we joined on Tendalle's side, as we won the war the kingdom was split between Tendalle and us.
  66. There was a strong prescense of pirates in the seas, the council decided to create an anti-piracy pact between Eccia, Tendalle and us, Utland. After a few months our armies invaded the pirate outpost, eliminating the threat.
  67. We've just fought a war to defend Tendalle from the incredible well prepared Goblin forces, the war was almost lost, but we were finally victorious.
  68. A plague has desolated the world the past months, killing hundred of thousands, after a long research our alchemists have found a cure.
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