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Aug 22nd, 2014
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  1.  
  2. // ALT J Se rendre
  3. case 36:
  4. {
  5. if (!_shift && _alt && !_ctrlKey) then
  6. {
  7. if (vehicle player == player && !(player getVariable ["restrained", false]) && !(player getVariable ["Escorting", false]) ) then {
  8. if (player getVariable ["playerSurrender", false]) then {
  9. player setVariable ["playerSurrender", false, true];
  10. } else {
  11. [] spawn life_fnc_surrender;
  12. };
  13. };
  14. _handled = true
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