Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //setting order of config to FINAL, to prevent mods conflicting
- @Kopernicus:FINAL
- {
- Body
- {
- name = Bin
- //name can be anything you want, but I use Bin for my mods.
- Template
- {
- name = Kerbin
- isHomeWorld = False
- RemovePQSMods = PQSCity
- }
- Properties
- {
- isHomeWorld = False
- //Very important, otherwise the game breaks because it thinks there's two operational KSCs.
- description = A planet with blue oceans and land and blah blah blah
- //description can be anything you want.
- }
- }
- }
- //below this point we have almost everything from GregRoxMun. Thanks, dude!
- @Kopernicus:FINAL
- {
- // We want to make Kerbin occupy the point in space that Tylo usually occupies.
- @Body[Bin]
- {
- //Kerbin should be tidally locked such that Jool is always visible west of KSC.
- @Properties
- {
- rotationPeriod = 211926
- initialRotation = 334
- tidallyLocked = true
- }
- @Orbit
- {
- // Moves Kerbin to Tylo's position in space.
- // -- Note the "@" on the front of referenceBody. This means edit an existing attribute
- @referenceBody = Jool
- // Other orbit stuff
- inclination = 0.025
- eccentricity = 0.0121
- semiMajorAxis = 68500000
- longitudeOfAscendingNode = 0
- argumentOfPeriapsis = 0
- meanAnomalyAtEpoch = 0
- epoch = 0
- }
- @Atmosphere
- {
- // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
- ambientColor = 0.175,0.18,0.195,1
- // sets the waveLength property in the AtmosphereFromGround component of the scaled version
- // From my picking around in the KSP assemblies, it seems this is fed to the shader in this way:
- //
- // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
- //
- // Obviously the code for the shader is not available, and I don't feel like picking through ARB shader IL so we'll need
- // to figure this out experiementally.
- //lightColor = 0.750, 0.670, 0.575, 0.5
- AtmosphereFromGround
- {
- outerRadiusMult = 1.032
- innerRadiusMult = 0.958
- waveLength = 0.5534, 0.4902, 0.457, 1
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement