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- // show
- RayHandler.useDiffuseLight(true);
- rayHandler = new RayHandler(world);
- rayHandler.setBlur(true);
- rayHandler.setAmbientLight(0.5f, 0.5f, 0.5f, 0.2f);
- pointLight = new PointLight(rayHandler, 100, Color.WHITE, 100,
- ball.getPosition().x, ball.getPosition().y);
- pointLight.setColor(0.3f, 0.3f, 0.3f, 1);
- pointLight.attachToBody(ball, 5, 5);
- // render thread
- rayHandler.setCombinedMatrix(camera.combined);
- rayHandler.updateAndRender();
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