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Aug 27th, 2014
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  1. // show
  2. RayHandler.useDiffuseLight(true);
  3. rayHandler = new RayHandler(world);
  4. rayHandler.setBlur(true);
  5. rayHandler.setAmbientLight(0.5f, 0.5f, 0.5f, 0.2f);
  6. pointLight = new PointLight(rayHandler, 100, Color.WHITE, 100,
  7. ball.getPosition().x, ball.getPosition().y);
  8. pointLight.setColor(0.3f, 0.3f, 0.3f, 1);
  9. pointLight.attachToBody(ball, 5, 5);
  10.  
  11. // render thread
  12.  
  13. rayHandler.setCombinedMatrix(camera.combined);
  14. rayHandler.updateAndRender();
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