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- #include <a_samp>
- new ACash[MAX_PLAYERS];
- static stock
- PlayerText:ACashTD[MAX_PLAYERS];
- stock CreateMoney(playerid)
- {
- ACashTD[playerid] = CreatePlayerTextDraw(playerid, 606.0, 76.5, "RC0000000");
- PlayerTextDrawUseBox(playerid, ACashTD[playerid], 0);
- PlayerTextDrawFont(playerid, ACashTD[playerid], 3);
- PlayerTextDrawSetShadow(playerid, ACashTD[playerid],0);
- PlayerTextDrawSetOutline(playerid, ACashTD[playerid], 2);
- PlayerTextDrawBackgroundColor(playerid, ACashTD[playerid], 0x0F0F0FFF);
- PlayerTextDrawColor(playerid, ACashTD[playerid], 0xFFFF00AA);
- PlayerTextDrawAlignment(playerid, ACashTD[playerid], 3);
- PlayerTextDrawLetterSize(playerid, ACashTD[playerid], 0.550000, 2.499999);
- PlayerTextDrawShow(playerid, ACashTD[playerid]);
- }
- stock KillMoney(playerid)
- {
- PlayerTextDrawDestroy(playerid, ACashTD[playerid]);
- PlayerTextDrawHide(playerid, ACashTD[playerid]);
- }
- stock UpdateMoney(playerid)
- {
- new
- money[10];
- format(money, sizeof money, "AC%07.d", ACash[playerid]);
- PlayerTextDrawHide(playerid, ACashTD[playerid]);
- PlayerTextDrawSetString(playerid, ACashTD[playerid], money);
- PlayerTextDrawShow(playerid, ACashTD[playerid]);
- }
- stock GivePlayerACash(playerid, money)
- {
- ACash[playerid] = ACash[playerid] + money;
- UpdateMoney(playerid);
- return ACash[playerid];
- }
- stock ResetPlayerACash(playerid)
- {
- ACash[playerid] = 0;
- UpdateMoney(playerid);
- return ACash[playerid];
- }
- stock GetPlayerACash(playerid)
- {
- return ACash[playerid];
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/test", true))
- {
- if(GetPlayerACash(playerid) < 2000) return SendClientMessage(playerid,-1,"You don't have 2000 ACash.");
- GivePlayerACash(playerid,-2000); // Take from the player 2000 ACash.
- return 1;
- }
- return 0;
- }
- public OnPlayerSpawn(playerid)
- {
- CreateMoney(playerid);
- return 1;
- }
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