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Runescape chivalry Settings 1080p .ini

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  1. FILE PATH:
  2. C:\Users\USERNAME\Documents\My Games\Chivalry Medieval Warfare\UDKGame\Config
  3.  
  4. INSTRUCTIONS: BOTH SETS OF.INI ARE IN HERE! USE PAGE DOWN! REPLACE FILES WITH THOSE PROVIDED HERE FOR RUNESCAPE MODE IN 1080p!!!
  5.  
  6. SAVE OLD FILES! AFTER CHANGES ARE MADE RIGHT LOCK NEW FILES, GO TO PROPERTIES, SET TO "READ ONLY".
  7.  
  8. EMAIL WITH CONCERNS! [email protected] also on twitch, twitch.tv/esj_beefyc
  9.  
  10. REPLACE FILE: UDKSystemSettings.ini
  11.  
  12.  
  13. [SystemSettings]
  14. StaticDecals=False
  15. DynamicDecals=False
  16. UnbatchedDecals=True
  17. DecalCullDistanceScale=.500000
  18. DynamicLights=False
  19. DynamicShadows=False
  20. LightEnvironmentShadows=False
  21. CompositeDynamicLights=False
  22. SHSecondaryLighting=False
  23. DirectionalLightmaps=True
  24. MotionBlur=False
  25. MotionBlurPause=True
  26. MotionBlurSkinning=1
  27. DepthOfField=False
  28. AmbientOcclusion=False
  29. Bloom=False
  30. bAllowLightShafts=False
  31. Distortion=False
  32. FilteredDistortion=False
  33. DropParticleDistortion=False
  34. bAllowDownsampledTranslucency=False
  35. SpeedTreeLeaves=False
  36. SpeedTreeFronds=False
  37. OnlyStreamInTextures=False
  38. LensFlares=False
  39. FogVolumes=False
  40. FloatingPointRenderTargets=True
  41. OneFrameThreadLag=True
  42. UseVsync=False
  43. UpscaleScreenPercentage=True
  44. Fullscreen=True
  45. Borderless=False
  46. AllowOpenGL=False
  47. AllowRadialBlur=True
  48. AllowSubsurfaceScattering=False
  49. AllowImageReflections=False
  50. AllowImageReflectionShadowing=False
  51. bAllowSeparateTranslucency=False
  52. bAllowPostprocessMLAA=False
  53. bAllowHighQualityMaterials=True
  54. MaxFilterBlurSampleCount=16
  55. SkeletalMeshLODBias=2
  56. ParticleLODBias=2
  57. FoliageLODBias=2
  58. SSAOQuality=2
  59. DetailMode=0
  60. MaxDrawDistanceScale=1.200000
  61. ShadowFilterQualityBias=0
  62. MaxAnisotropy=1
  63. MaxMultiSamples=1
  64. bAllowD3D9MSAA=False
  65. bAllowTemporalAA=False
  66. TemporalAA_MinDepth=500.000000
  67. TemporalAA_StartDepthVelocityScale=100.000000
  68. MinShadowResolution=64
  69. MinPreShadowResolution=8
  70. MaxShadowResolution=128
  71. MobileShadowTextureResolution=1120
  72. MaxWholeSceneDominantShadowResolution=128
  73. ShadowFadeResolution=128
  74. PreShadowFadeResolution=16
  75. ShadowFadeExponent=0.250000
  76. ResX=1920
  77. ResY=1080
  78. ScreenPercentage=100.000000
  79. SceneCaptureStreamingMultiplier=1.000000
  80. ShadowTexelsPerPixel=1.300000
  81. PreShadowResolutionFactor=0.500000
  82. bEnableBranchingPCFShadows=False
  83. bAllowHardwareShadowFiltering=False
  84. TessellationAdaptivePixelsPerTriangle=25.000000
  85. bEnableForegroundShadowsOnWorld=False
  86. bEnableForegroundSelfShadowing=False
  87. bAllowWholeSceneDominantShadows=False
  88. bUseConservativeShadowBounds=False
  89. ShadowFilterRadius=4.000000
  90. ShadowDepthBias=0.012000
  91. PerObjectShadowTransition=60.000000
  92. PerSceneShadowTransition=600.000000
  93. CSMSplitPenumbraScale=0.500000
  94. CSMSplitSoftTransitionDistanceScale=4.000000
  95. CSMSplitDepthBiasScale=0.500000
  96. CSMMinimumFOV=40.000000
  97. CSMFOVRoundFactor=4.000000
  98. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  99. UnbuiltNumWholeSceneDynamicShadowCascades=3
  100. WholeSceneShadowUnbuiltInteractionThreshold=50
  101. bAllowFracturedDamage=True
  102. NumFracturedPartsScale=1.000000
  103. FractureDirectSpawnChanceScale=1.000000
  104. FractureRadialSpawnChanceScale=1.000000
  105. FractureCullDistanceScale=2.000000
  106. bForceCPUAccessToGPUSkinVerts=false
  107. bDisableSkeletalInstanceWeights=false
  108. HighPrecisionGBuffers=False
  109. AllowSecondaryDisplays=False
  110. SecondaryDisplayMaximumWidth=1280
  111. SecondaryDisplayMaximumHeight=720
  112. MobileFeatureLevel=0
  113. MobileFog=False
  114. MobileHeightFog=False
  115. MobileSpecular=True
  116. MobileBumpOffset=True
  117. MobileNormalMapping=True
  118. MobileEnvMapping=True
  119. MobileRimLighting=True
  120. MobileColorBlending=True
  121. MobileColorGrading=False
  122. MobileVertexMovement=True
  123. MobileOcclusionQueries=False
  124. MobileGlobalGammaCorrection=False
  125. MobileAllowGammaCorrectionWorldOverride=True
  126. MobileLODBias=-0.5
  127. MobileBoneCount=75
  128. MobileBoneWeightCount=2
  129. MobileUsePreprocessedShaders=True
  130. MobileFlashRedForUncachedShaders=False
  131. MobileWarmUpPreprocessedShaders=True
  132. MobileCachePreprocessedShaders=False
  133. MobileProfilePreprocessedShaders=False
  134. MobileUseCPreprocessorOnShaders=True
  135. MobileLoadCPreprocessedShaders=True
  136. MobileSharePixelShaders=True
  137. MobileShareVertexShaders=True
  138. MobileShareShaderPrograms=True
  139. MobileEnableMSAA=False
  140. MobileContentScaleFactor=1.0
  141. MobileVertexScratchBufferSize=150
  142. MobileIndexScratchBufferSize=10
  143. MobileLightShaftScale=2.0
  144. MobileLightShaftFirstPass=0.5
  145. MobileLightShaftSecondPass=1.0
  146. MobileModShadows=False
  147. MobileTiltShift=False
  148. MobileMaxMemory=300
  149. MobilePostProcessBlurAmount=32.0
  150. MobileTiltShiftPosition=0.5
  151. MobileTiltShiftFocusWidth=0.3
  152. MobileTiltShiftTransitionWidth=0.5
  153. MobileMaxShadowRange=500.0
  154. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  155. MobileClearDepthBetweenDPG=False
  156. MobileSceneDepthResolveForShadows=TRUE
  157. ApexLODResourceBudget=1000000020040877300000.000000
  158. ApexDestructionMaxChunkIslandCount=2500
  159. ApexDestructionMaxShapeCount=0
  160. ApexDestructionMaxChunkSeparationLOD=1.000000
  161. ApexDestructionMaxActorCreatesPerFrame=-1
  162. ApexDestructionMaxFracturesProcessedPerFrame=-1
  163. ApexDestructionSortByBenefit=True
  164. ApexGRBEnable=false
  165. ApexGRBGPUMemSceneSize=128
  166. ApexGRBGPUMemTempDataSize=128
  167. ApexGRBMeshCellSize=7.500000
  168. ApexGRBNonPenSolverPosIterCount=9
  169. ApexGRBFrictionSolverPosIterCount=3
  170. ApexGRBFrictionSolverVelIterCount=3
  171. ApexGRBSkinWidth=0.025000
  172. ApexGRBMaxLinearAcceleration=1000000.000000
  173. bEnableParallelAPEXClothingFetch=True
  174. ApexClothingAvgSimFrequencyWindow=60
  175. ApexClothingAllowAsyncCooking=True
  176. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  177. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Character=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  203. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  204. PerformedBucketing=True
  205. OriginalBucket=5
  206. SoundMinCompressed=3
  207. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208.  
  209. [SystemSettingsBucket1]
  210. BasedOn=SystemSettings
  211. SoundMinCompressed=2
  212. StaticDecals=False
  213. DynamicDecals=False
  214. ResX=800
  215. ResY=600
  216. UnbatchedDecals=True
  217. DecalCullDistanceScale=0.4
  218. DynamicLights=False
  219. DynamicShadows=False
  220. LightEnvironmentShadows=False
  221. MotionBlur=False
  222. DepthOfField=False
  223. AmbientOcclusion=False
  224. Bloom=False
  225. bAllowLightShafts=False
  226. Distortion=False
  227. DropParticleDistortion=True
  228. LensFlares=False
  229. AllowRadialBlur=False
  230. bAllowSeparateTranslucency=False
  231. bAllowPostprocessMLAA=False
  232. bAllowHighQualityMaterials=True
  233. SkeletalMeshLODBias=1
  234. DetailMode=0
  235. MaxDrawDistanceScale=0.8
  236. MaxAnisotropy=1
  237. MaxShadowResolution=256
  238. MaxWholeSceneDominantShadowResolution=256
  239. ScreenPercentage=100.000000
  240. ShadowTexelsPerPixel=0.5
  241. bAllowWholeSceneDominantShadows=True
  242. bUseConservativeShadowBounds=True
  243. bAllowFracturedDamage=False
  244. FractureCullDistanceScale=0.25
  245. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  246. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  247. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  248. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  249. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1)
  250. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  251. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  252. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  253. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  254. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  255. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  256. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  257. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  258. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  259. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  260. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  261. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  262. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  263. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  264. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  265.  
  266. [SystemSettingsBucket2]
  267. BasedOn=SystemSettings
  268. SoundMinCompressed=1
  269. StaticDecals=True
  270. DynamicDecals=False
  271. ResX=1280
  272. ResY=720
  273. UnbatchedDecals=True
  274. DecalCullDistanceScale=0.5
  275. DynamicShadows=False
  276. LightEnvironmentShadows=False
  277. MotionBlur=False
  278. DepthOfField=True
  279. AmbientOcclusion=False
  280. Bloom=False
  281. bAllowLightShafts=True
  282. Distortion=False
  283. DropParticleDistortion=True
  284. LensFlares=True
  285. AllowRadialBlur=False
  286. bAllowSeparateTranslucency=False
  287. bAllowPostprocessMLAA=False
  288. bAllowHighQualityMaterials=True
  289. SkeletalMeshLODBias=1
  290. DetailMode=0
  291. MaxDrawDistanceScale=0.9
  292. MaxAnisotropy=1
  293. MaxShadowResolution=512
  294. MaxWholeSceneDominantShadowResolution=512
  295. ScreenPercentage=100.000000
  296. ShadowTexelsPerPixel=0.9
  297. bAllowWholeSceneDominantShadows=True
  298. bUseConservativeShadowBounds=True
  299. bAllowFracturedDamage=False
  300. FractureCullDistanceScale=0.5
  301. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  302. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  303. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  304. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  305. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  306. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  307. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  308. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  309. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  310. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  311. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  312. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  313. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  314. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  315. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  316. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  317. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  318. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  319. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  320. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  321.  
  322. [SystemSettingsBucket3]
  323. BasedOn=SystemSettings
  324. SoundMinCompressed=2
  325. StaticDecals=True
  326. DynamicDecals=True
  327. ResX=1920
  328. ResY=1080
  329. UnbatchedDecals=True
  330. DecalCullDistanceScale=0.6
  331. DynamicShadows=True
  332. LightEnvironmentShadows=True
  333. MotionBlur=False
  334. DepthOfField=True
  335. AmbientOcclusion=True
  336. Bloom=True
  337. bAllowLightShafts=True
  338. Distortion=True
  339. DropParticleDistortion=False
  340. LensFlares=True
  341. AllowRadialBlur=True
  342. bAllowSeparateTranslucency=False
  343. bAllowPostprocessMLAA=False
  344. bAllowHighQualityMaterials=True
  345. SkeletalMeshLODBias=0
  346. DetailMode=1
  347. MaxDrawDistanceScale=1.0
  348. MaxAnisotropy=1
  349. MaxShadowResolution=1024
  350. MaxWholeSceneDominantShadowResolution=1280
  351. ScreenPercentage=100.000000
  352. ShadowTexelsPerPixel=1.3
  353. bAllowWholeSceneDominantShadows=True
  354. bUseConservativeShadowBounds=False
  355. bAllowFracturedDamage=True
  356. FractureCullDistanceScale=1.0
  357. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  358. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  359. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  360. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  361. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  362. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  363. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  364. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  365. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  366. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  367. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  368. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  369. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  370. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  371. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  372. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  373. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  374. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  375. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  376. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  377.  
  378. [SystemSettingsBucket4]
  379. BasedOn=SystemSettings
  380. SoundMinCompressed=2
  381. StaticDecals=True
  382. DynamicDecals=True
  383. UnbatchedDecals=True
  384. ResX=1920
  385. ResY=1080
  386. DecalCullDistanceScale=0.8
  387. DynamicShadows=True
  388. LightEnvironmentShadows=False
  389. MotionBlur=True
  390. DepthOfField=True
  391. AmbientOcclusion=True
  392. Bloom=True
  393. bAllowLightShafts=True
  394. Distortion=True
  395. DropParticleDistortion=False
  396. LensFlares=True
  397. AllowRadialBlur=True
  398. bAllowSeparateTranslucency=False
  399. bAllowPostprocessMLAA=False
  400. bAllowHighQualityMaterials=True
  401. SkeletalMeshLODBias=0
  402. DetailMode=2
  403. MaxDrawDistanceScale=1.1
  404. MaxAnisotropy=1
  405. MaxShadowResolution=1024
  406. MaxWholeSceneDominantShadowResolution=1280
  407. ScreenPercentage=100.000000
  408. ShadowTexelsPerPixel=1.3
  409. bAllowWholeSceneDominantShadows=True
  410. bUseConservativeShadowBounds=False
  411. bAllowFracturedDamage=True
  412. FractureCullDistanceScale=1.5
  413. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  414. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  415. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  416. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  417. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  418. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  419. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  420. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  421. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  422. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  423. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  424. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  425. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  426. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  427. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  428. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  429. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  430. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  431. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  432. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  433.  
  434. [SystemSettingsBucket5]
  435. BasedOn=SystemSettings
  436. SoundMinCompressed=3
  437. ResX=1920
  438. ResY=1080
  439. StaticDecals=True
  440. DynamicDecals=False
  441. UnbatchedDecals=True
  442. DecalCullDistanceScale=1.0
  443. DynamicShadows=False
  444. LightEnvironmentShadows=False
  445. MotionBlur=False
  446. DepthOfField=True
  447. AmbientOcclusion=False
  448. Bloom=False
  449. bAllowLightShafts=False
  450. Distortion=False
  451. DropParticleDistortion=False
  452. LensFlares=False
  453. AllowRadialBlur=False
  454. bAllowSeparateTranslucency=False
  455. bAllowPostprocessMLAA=False
  456. bAllowHighQualityMaterials=False
  457. SkeletalMeshLODBias=0
  458. DetailMode=2
  459. MaxDrawDistanceScale=1.2
  460. MaxAnisotropy=1
  461. MaxShadowResolution=1024
  462. MaxWholeSceneDominantShadowResolution=1280
  463. ScreenPercentage=100.000000
  464. ShadowTexelsPerPixel=1.3
  465. bAllowWholeSceneDominantShadows=True
  466. bUseConservativeShadowBounds=False
  467. bAllowFracturedDamage=True
  468. FractureCullDistanceScale=2.0
  469. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  470. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  471. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  472. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  473. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  474. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  475. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  476. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  477. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  478. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  479. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  480. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  481. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  482. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  483. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  484. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  485. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  486. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  487. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  488. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  489.  
  490. [SystemSettingsScreenshot]
  491. BasedOn=SystemSettings
  492. MaxAnisotropy=16
  493. ShadowFilterQualityBias=1
  494. MinShadowResolution=16
  495. ShadowFadeResolution=1
  496. MinPreShadowResolution=16
  497. PreShadowFadeResolution=1
  498. ShadowTexelsPerPixel=4.0f
  499. PreShadowResolutionFactor=1.0
  500. MaxShadowResolution=4096
  501. MaxWholeSceneDominantShadowResolution=4096
  502. CompositeDynamicLights=FALSE
  503. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  504. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  505. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  506. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  507. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  508. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  509. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  517. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  523. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528.  
  529. [SystemSettingsEditor]
  530. BasedOn=SystemSettings
  531.  
  532. [SystemSettingsSplitScreen2]
  533. BasedOn=SystemSettings
  534. bAllowWholeSceneDominantShadows=False
  535. bAllowLightShafts=False
  536. DetailMode=1
  537.  
  538. [SystemSettingsMobile]
  539. BasedOn=SystemSettings
  540. Fullscreen=True
  541. DirectionalLightmaps=False
  542. DynamicLights=False
  543. SHSecondaryLighting=False
  544. StaticDecals=True
  545. DynamicDecals=False
  546. UnbatchedDecals=False
  547. MotionBlur=FALSE
  548. MotionBlurPause=FALSE
  549. DepthOfField=FALSE
  550. AmbientOcclusion=FALSE
  551. Bloom=FALSE
  552. Distortion=FALSE
  553. FilteredDistortion=FALSE
  554. DropParticleDistortion=TRUE
  555. FloatingPointRenderTargets=FALSE
  556. MaxAnisotropy=2
  557. bAllowLightShafts=FALSE
  558. MobileModShadows=False
  559. MobileClearDepthBetweenDPG=False
  560. MaxFilterBlurSampleCount=4
  561. DynamicShadows=False
  562. MobileMaxMemory=300
  563.  
  564. [SystemSettingsMobilePreviewer]
  565. BasedOn=SystemSettingsMobile
  566. Fullscreen=False
  567.  
  568. [SystemSettingsMobileTextureBias]
  569. BasedOn=SystemSettingsMobile
  570. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  584. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  589. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  590. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  595.  
  596. [SystemSettingsAndroid]
  597. BasedOn=SystemSettingsMobileTextureBias
  598.  
  599. [SystemSettingsFlash]
  600. BasedOn=SystemSettingsMobileTextureBias
  601. MotionBlur=FALSE
  602. MotionBlurPause=FALSE
  603. DepthOfField=FALSE
  604. AmbientOcclusion=FALSE
  605. Bloom=FALSE
  606. Distortion=FALSE
  607. FilteredDistortion=FALSE
  608. bAllowLightShafts=TRUE
  609. MobileModShadows=True
  610. DynamicShadows=True
  611. MobileClearDepthBetweenDPG=True
  612. DirectionalLightmaps=False
  613. MobileHeightFog=False
  614.  
  615. [SystemSettingsFlash_Detail]
  616. BasedOn=SystemSettingsMobileTextureBias
  617. MotionBlur=FALSE
  618. MotionBlurPause=FALSE
  619. DepthOfField=FALSE
  620. AmbientOcclusion=FALSE
  621. Bloom=FALSE
  622. Distortion=FALSE
  623. FilteredDistortion=FALSE
  624. bAllowLightShafts=TRUE
  625. MobileModShadows=True
  626. DynamicShadows=True
  627. MobileClearDepthBetweenDPG=True
  628. DirectionalLightmaps=True
  629. MobileHeightFog=False
  630.  
  631. [SystemSettingsIPhone]
  632. BasedOn=SystemSettingsMobileTextureBias
  633.  
  634. [SystemSettingsIPhone3GS]
  635. BasedOn=SystemSettingsMobileTextureBias
  636. LensFlares=False
  637. DetailMode=1
  638. MobileEnableMSAA=True
  639. MobileMaxMemory=100
  640.  
  641. [SystemSettingsIPhone4]
  642. BasedOn=SystemSettingsMobile
  643. MobileContentScaleFactor=2.0
  644. LensFlares=False
  645.  
  646. [SystemSettingsIPhone4S]
  647. BasedOn=SystemSettingsMobile
  648. MobileEnableMSAA=True
  649. bAllowLightShafts=True
  650. MobileModShadows=True
  651. DynamicShadows=False
  652. ShadowDepthBias=0.025
  653. MobileContentScaleFactor=2.0
  654. MaxShadowResolution=256
  655. MobileShadowTextureResolution=256
  656.  
  657. [SystemSettingsIPodTouch4]
  658. BasedOn=SystemSettingsMobileTextureBias
  659. MobileContentScaleFactor=2.0
  660. LensFlares=False
  661. MobileMaxMemory=100
  662.  
  663. [SystemSettingsIPad]
  664. BasedOn=SystemSettingsMobileTextureBias
  665. MobileFeatureLevel=1
  666. MobileFog=False
  667. MobileSpecular=False
  668. MobileBumpOffset=False
  669. MobileNormalMapping=False
  670. MobileEnvMapping=False
  671. MobileRimLighting=False
  672. MobileMaxMemory=100
  673. MobileContentScaleFactor=0.9375
  674.  
  675. [SystemSettingsIPad2]
  676. BasedOn=SystemSettingsMobile
  677. MobileEnableMSAA=False
  678. bAllowLightShafts=True
  679. MobileModShadows=True
  680. DynamicShadows=False
  681. ShadowDepthBias=0.016
  682. MobileContentScaleFactor=1.0
  683. MaxShadowResolution=256
  684. MobileShadowTextureResolution=256
  685.  
  686. [SystemSettingsIPad3]
  687. BasedOn=SystemSettingsMobile
  688. MobileEnableMSAA=False
  689. bAllowLightShafts=True
  690. MobileModShadows=True
  691. DynamicShadows=True
  692. ShadowDepthBias=0.016
  693. MobileContentScaleFactor=1.40625
  694. MaxShadowResolution=256
  695. MobileShadowTextureResolution=256
  696. MobileMaxMemory=500
  697.  
  698. [SystemSettingsIPad2_Detail]
  699. BasedOn=SystemSettingsIPad2
  700.  
  701. [Configuration]
  702.  
  703. [OpenAutomateBenchmarks]
  704. Benchmark=NightAndDayMap
  705. Benchmark=DM-Deck?CauseEvent=FlyThrough
  706.  
  707. [IniVersion]
  708. 0=1364076646.000000
  709. 1=1364076688.000000
  710.  
  711. ****END OF UDKSystemSettings*****
  712.  
  713.  
  714. ****END OF UDKSystemSettings*****
  715.  
  716.  
  717. ****END OF UDKSystemSettings*****
  718.  
  719.  
  720.  
  721. ****END OF UDKSystemSettings*****
  722.  
  723.  
  724. ****END OF UDKSystemSettings*****
  725.  
  726.  
  727. ****END OF UDKSystemSettings*****
  728.  
  729.  
  730. ****END OF UDKSystemSettings*****
  731.  
  732.  
  733. ****END OF UDKSystemSettings*****
  734.  
  735.  
  736. ****END OF UDKSystemSettings*****
  737.  
  738.  
  739. ****END OF UDKSystemSettings*****
  740.  
  741.  
  742. ****END OF UDKSystemSettings*****
  743.  
  744.  
  745. ****END OF UDKSystemSettings*****
  746.  
  747.  
  748. ****END OF UDKSystemSettings*****
  749.  
  750.  
  751. ****END OF UDKSystemSettings*****
  752.  
  753.  
  754. ****END OF UDKSystemSettings*****
  755.  
  756.  
  757. ****END OF UDKSystemSettings*****
  758.  
  759.  
  760. ****END OF UDKSystemSettings*****
  761.  
  762.  
  763. ****END OF UDKSystemSettings*****
  764.  
  765.  
  766. ****END OF UDKSystemSettings*****
  767.  
  768.  
  769. ****END OF UDKSystemSettings*****
  770.  
  771.  
  772. ****END OF UDKSystemSettings*****
  773.  
  774.  
  775.  
  776. ****END OF UDKSystemSettings*****
  777.  
  778.  
  779. ****END OF UDKSystemSettings*****
  780.  
  781.  
  782. ****END OF UDKSystemSettings*****
  783.  
  784.  
  785. ****END OF UDKSystemSettings*****
  786.  
  787.  
  788. ****END OF UDKSystemSettings*****
  789.  
  790.  
  791. ****END OF UDKSystemSettings*****
  792.  
  793.  
  794. ****END OF UDKSystemSettings*****
  795.  
  796.  
  797. ****END OF UDKSystemSettings*****
  798.  
  799.  
  800. ****END OF UDKSystemSettings*****
  801.  
  802.  
  803. ****END OF UDKSystemSettings*****
  804.  
  805.  
  806. ****END OF UDKSystemSettings*****
  807.  
  808.  
  809. ****END OF UDKSystemSettings*****
  810.  
  811.  
  812. ****END OF UDKSystemSettings*****
  813.  
  814.  
  815. ****END OF UDKSystemSettings*****
  816.  
  817.  
  818. ****END OF UDKSystemSettings*****
  819.  
  820. Replace FILE: UDKEngine.ini
  821.  
  822. [URL]
  823. Protocol=unreal
  824. Name=Player
  825. Map=AOC-UDKFrontEndMap.udk
  826. LocalMap=AOC-UDKFrontEndMap.udk
  827. LocalOptions=
  828. TransitionMap=EnvyEntry.udk
  829. MapExt=udk
  830. EXEName=UDKGame.exe
  831. DebugEXEName=DEBUG-UDKGame.exe
  832. SaveExt=usa
  833. Port=7777
  834. PeerPort=7778
  835. GameName=Chivalry: Medieval Warfare
  836. GameNameShort=CMW
  837. AdditionalMapExt=mobile
  838.  
  839. [Engine.ScriptPackages]
  840. EngineNativePackages=Core
  841. EngineNativePackages=Engine
  842. EngineNativePackages=GFxUI
  843. EngineNativePackages=IpDrv
  844. EngineNativePackages=WinDrv
  845. EngineNativePackages=GameFramework
  846. NetNativePackages=IpDrv
  847. NetNativePackages=WinDrv
  848. EditorPackages=UnrealEd
  849. ScaleformEditorPackages=GFxUIEditor
  850. NativePackages=UDKBase
  851. EditorPackages=UTEditor
  852. NativePackages=UTGame
  853. NonNativePackages=UTGameContent
  854. NativePackages=AOC
  855.  
  856. [Engine.Engine]
  857. NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
  858. FallbackNetworkDevice=IpDrv.TcpNetDriver
  859. ConsoleClassName=UTGame.UTConsole
  860. GameViewportClientClassName=AOC.AOCGameViewportClient
  861. LocalPlayerClassName=AOC.AOCLocalPlayer
  862. DataStoreClientClassName=Engine.DataStoreClient
  863. Language=INT
  864. bAllowMatureLanguage=FALSE
  865. GameEngine=AOC.AOCGameEngine
  866. EditorEngine=UnrealEd.EditorEngine
  867. UnrealEdEngine=UnrealEd.UnrealEdEngine
  868. Client=WinDrv.WindowsClient
  869. Render=Render.Render
  870. Input=Engine.Input
  871. Canvas=Engine.Canvas
  872. TinyFontName=EngineFonts.TinyFont
  873. SmallFontName=EngineFonts.SmallFont
  874. MediumFontName=EngineFonts.SmallFont
  875. LargeFontName=EngineFonts.SmallFont
  876. SubtitleFontName=EngineFonts.SmallFont
  877. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  878. DefaultMaterialName=EngineMaterials.DefaultMaterial
  879. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  880. DefaultTextureName=EngineMaterials.DefaultDiffuse
  881. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  882. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  883. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  884. TickMaterialName=EditorMaterials.Tick_Mat
  885. CrossMaterialName=EditorMaterials.Cross_Mat
  886. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  887. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  888. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  889. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  890. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  891. RandomAngleTextureName=EngineMaterials.RandomAngles
  892. RandomNormalTextureName=EngineMaterials.RandomNormal2
  893. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  894. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  895. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  896. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  897. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  898. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  899. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  900. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  901. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  902. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  903. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  904. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  905. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  906. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  907. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  908. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  909. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  910. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  911. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  912. MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
  913. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  914. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  915. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  916. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  917. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  918. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  919. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  920. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  921. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  922. MaxProcBuildingLODColorTextureSize=1024
  923. MaxProcBuildingLODLightingTextureSize=256
  924. UseProcBuildingLODTextureCropping=True
  925. ForcePowerOfTwoProcBuildingLODTextures=True
  926. bCombineSimilarMappings=False
  927. MaxRMSDForCombiningMappings=6.0
  928. ImageReflectionTextureSize=0
  929. TerrainMaterialMaxTextureCount=16
  930. TerrainTessellationCheckCount=6
  931. TerrainTessellationCheckBorder=2.0
  932. TerrainTessellationCheckDistance=4096.0
  933. BeginUPTryCount=200000
  934. bStaticDecalsEnabled=True
  935. bDynamicDecalsEnabled=True
  936. bForceStaticTerrain=False
  937. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  938. LightComplexityColors=(R=0,G=0,B=0,A=1)
  939. LightComplexityColors=(R=0,G=255,B=0,A=1)
  940. LightComplexityColors=(R=63,G=191,B=0,A=1)
  941. LightComplexityColors=(R=127,G=127,B=0,A=1)
  942. LightComplexityColors=(R=191,G=63,B=0,A=1)
  943. LightComplexityColors=(R=255,G=0,B=0,A=1)
  944. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  945. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  946. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  947. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  948. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  949. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  950. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  951. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  952. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  953. MaxPixelShaderAdditiveComplexityCount=900
  954. TimeBetweenPurgingPendingKillObjects=30
  955. bUseTextureStreaming=True
  956. bUseBackgroundLevelStreaming=True
  957. bSubtitlesEnabled=True
  958. bSubtitlesForcedOff=FALSE
  959. ScoutClassName=UTGame.UTScout
  960. DefaultPostProcessName=CHV_PPC_Pack.PostProcessChain.ChivPostProcess_noToneMap
  961. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  962. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  963. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  964. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  965. DefaultSoundName=EngineSounds.WhiteNoise
  966. bOnScreenKismetWarnings=false
  967. bAllowRelevancyAutoAdjust=FALSE
  968. bNoComplexPawnRelevancy=FALSE
  969. bAllPawnsAlwaysRelevant=FALSE
  970. bEnableKismetLogging=FALSE
  971. bUseRecastNavMesh=TRUE
  972. bAllowDebugViewmodesOnConsoles=FALSE
  973. CameraRotationThreshold=45.0
  974. CameraTranslationThreshold=10000
  975. PrimitiveProbablyVisibleTime=8.0
  976. PercentUnoccludedRequeries=0.125
  977. MaxOcclusionPixelsFraction=0.1
  978. MinTextureDensity=0.0
  979. IdealTextureDensity=13.0
  980. MaxTextureDensity=55.0
  981. MinLightMapDensity=0.0
  982. IdealLightMapDensity=0.05
  983. MaxLightMapDensity=0.2
  984. RenderLightMapDensityGrayscaleScale=1.0
  985. RenderLightMapDensityColorScale=1.0
  986. bRenderLightMapDensityGrayscale=false
  987. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  988. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  989. bDisablePhysXHardwareSupport=True
  990. DemoRecordingDevice=Engine.DemoRecDriver
  991. bPauseOnLossOfFocus=FALSE
  992. MaxFluidNumVerts=1048576
  993. FluidSimulationTimeLimit=30.0
  994. MaxParticleResize=1024
  995. MaxParticleResizeWarn=10240
  996. bCheckParticleRenderSize=True
  997. MaxParticleVertexMemory=131972
  998. NetClientTicksPerSecond=80
  999. MaxTrackedOcclusionIncrement=0.10
  1000. TrackedOcclusionStepSize=0.10
  1001. MipFadeInSpeed0=0.3
  1002. MipFadeOutSpeed0=0.1
  1003. MipFadeInSpeed1=2.0
  1004. MipFadeOutSpeed1=1.0
  1005. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  1006. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  1007. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  1008. PhysXGpuHeapSize=32
  1009. PhysXMeshCacheSize=8
  1010. bShouldGenerateSimpleLightmaps=TRUE
  1011. bUseNormalMapsForSimpleLightMaps=TRUE
  1012. bSmoothFrameRate=False
  1013. MinSmoothedFrameRate=22
  1014. MaxSmoothedFrameRate=62
  1015. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  1016. NumPawnsAllowedToBeSpawnedInAFrame=2
  1017. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  1018. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  1019. bEnableOnScreenDebugMessages=true
  1020. AllowScreenDoorFade=True
  1021. AllowNvidiaStereo3d=True
  1022. EnableMatineePostProcessMaterialParam=False
  1023. IgnoreSimulatedFuncWarnings=Tick
  1024. NearClipPlane=10.0
  1025. bUseStreamingPause=true
  1026. bKeepAllMaterialQualityLevelsLoaded=False
  1027. UseStreaming=True
  1028. AllowShadowVolumes=False
  1029. bEnableColorClear=TRUE
  1030. ApexDamageParamsName=UDK_APEXDamageMap.UDKDamageMap
  1031.  
  1032. [PlatformInterface]
  1033. CloudStorageInterfaceClassName=
  1034. FacebookIntegrationClassName=WinDrv.FacebookWindows
  1035. InGameAdManagerClassName=
  1036.  
  1037. [Engine.SeqAct_Interp]
  1038. RenderingOverrides=(bAllowAmbientOcclusion=True,bAllowDominantWholeSceneDynamicShadows=True,bAllowMotionBlurSkinning=True)
  1039.  
  1040. [Engine.StreamingMovies]
  1041. RenderPriorityPS3=1001
  1042. SuspendGameIO=True
  1043.  
  1044. [Engine.ISVHacks]
  1045. bInitializeShadersOnDemand=False
  1046. DisableATITextureFilterOptimizationChecks=True
  1047. UseMinimalNVIDIADriverShaderOptimization=True
  1048. PumpWindowMessagesWhenRenderThreadStalled=False
  1049.  
  1050. [Engine.GameEngine]
  1051. MaxDeltaTime=0
  1052. bClearAnimSetLinkupCachesOnLoadMap=TRUE
  1053. bEnableSecondaryDisplay=false
  1054. bEnableSecondaryViewport=false
  1055. SecondaryViewportClientClassName=GameFramework.MobileSecondaryViewportClient
  1056.  
  1057. [Engine.DemoRecDriver]
  1058. AllowDownloads=True
  1059. DemoSpectatorClass=UTGame.DemoRecSpectator
  1060. MaxClientRate=25000
  1061. ConnectionTimeout=15.0
  1062. InitialConnectTimeout=30.0
  1063. AckTimeout=1.0
  1064. KeepAliveTime=1.0
  1065. SimLatency=0
  1066. RelevantTimeout=5.0
  1067. SpawnPrioritySeconds=1.0
  1068. ServerTravelPause=4.0
  1069. NetServerMaxTickRate=30
  1070. LanServerMaxTickRate=30
  1071. MaxRewindPoints=30
  1072. RewindPointInterval=1.0
  1073. NumRecentRewindPoints=7
  1074.  
  1075. [Engine.PackagesToAlwaysCook]
  1076. bStandaloneSFServerSideOnly=true
  1077. Package=UDKFrontEndMap
  1078. Package=UDKFonts
  1079. Package=A_Interface
  1080. Package=EnvyEntry
  1081.  
  1082. [Engine.StartupPackages]
  1083. bSerializeStartupPackagesFromMemory=TRUE
  1084. bFullyCompressStartupPackages=FALSE
  1085. Package=EngineMaterials
  1086. Package=EngineDebugMaterials
  1087. Package=EngineSounds
  1088. Package=EngineFonts
  1089. Package=SoundClassesAndModes
  1090. Package=UI_Fonts
  1091. Package=UI_Fonts_Final
  1092. Package=A_Interface
  1093. Package=FX_HitEffects
  1094. Package=UDKFonts
  1095. Package=UTGame
  1096. Package=SWF
  1097. Package=Objective_Icons
  1098.  
  1099. [Engine.PackagesToForceCookPerMap]
  1100. Map=UDKFrontEndMap
  1101. Package=UDKFrontEnd
  1102. Package=UI_FrontEnd_Art
  1103. Map=AOC-UDKFrontEndMap
  1104. Package=CHV_MapScreens
  1105. Package=SWF
  1106.  
  1107. [Engine.MobileShaderGroups]
  1108.  
  1109. [Core.System]
  1110. MaxObjectsNotConsideredByGC=83221
  1111. SizeOfPermanentObjectPool=0
  1112. StaleCacheDays=30
  1113. MaxStaleCacheSize=10
  1114. MaxOverallCacheSize=30
  1115. PackageSizeSoftLimit=300
  1116. AsyncIOBandwidthLimit=0
  1117. CachePath=..\..\UDKGame\Cache
  1118. CacheExt=.uxx
  1119. Paths=..\..\Engine\Content
  1120. ScriptPaths=..\..\UDKGame\Script
  1121. FRScriptPaths=..\..\UDKGame\ScriptFinalRelease
  1122. CutdownPaths=..\..\UDKGame\CutdownPackages
  1123. CutdownPaths=..\..\UDKGame\Script
  1124. ScreenShotPath=..\..\UDKGame\ScreenShots
  1125. LocalizationPaths=..\..\Engine\Localization
  1126. Extensions=upk
  1127. Extensions=u
  1128. Extensions=umap
  1129. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  1130. TextureFileCacheExtension=tfc
  1131. bDisablePromptToRebuildScripts=TRUE
  1132. Suppress=Dev
  1133. Suppress=DevAbsorbFuncs
  1134. Suppress=DevAnim
  1135. Suppress=DevAssetDataBase
  1136. Suppress=DevAudio
  1137. Suppress=DevAudioVerbose
  1138. Suppress=DevBind
  1139. Suppress=DevBsp
  1140. Suppress=DevCamera
  1141. Suppress=DevCollision
  1142. Suppress=DevCompile
  1143. Suppress=DevComponents
  1144. Suppress=DevConfig
  1145. Suppress=DevCooking
  1146. Suppress=DevCrossLevel
  1147. Suppress=DevDataStore
  1148. Suppress=DevDecals
  1149. Suppress=DevFaceFX
  1150. Suppress=DevGFxUI
  1151. Suppress=DevGFxUIWarning
  1152. Suppress=DevGarbage
  1153. Suppress=DevKill
  1154. Suppress=DevLevelTools
  1155. Suppress=DevLightmassSolver
  1156. Suppress=DevLoad
  1157. Suppress=DevMovie
  1158. Suppress=DevNavMesh
  1159. Suppress=DevNavMeshWarning
  1160. Suppress=DevNet
  1161. Suppress=DevNetTraffic
  1162. Suppress=DevNetTrafficDetail
  1163. Suppress=DevOnline
  1164. Suppress=DevPath
  1165. Suppress=DevReplace
  1166. Suppress=DevSHA
  1167. Suppress=DevSave
  1168. Suppress=DevShaders
  1169. Suppress=DevShadersDetailed
  1170. Suppress=DevSound
  1171. Suppress=DevStats
  1172. Suppress=DevStreaming
  1173. Suppress=DevTick
  1174. Suppress=DevUI
  1175. Suppress=DevUIAnimation
  1176. Suppress=DevUIFocus
  1177. Suppress=DevUIStates
  1178. Suppress=DevUIStyles
  1179. Suppress=DevMCP
  1180. Suppress=DevHTTP
  1181. Suppress=DevHttpRequest
  1182. Suppress=DevBeacon
  1183. Suppress=DevBeaconGame
  1184. Suppress=DevOnlineGame
  1185. Suppress=DevMatchmaking
  1186. Suppress=DevHttpRequest
  1187. Suppress=DevMovieCapture
  1188. Suppress=GameStats
  1189. Suppress=Input
  1190. Suppress=Inventory
  1191. Suppress=Localization
  1192. Suppress=LocalizationWarning
  1193. Suppress=PlayerManagement
  1194. Suppress=PlayerMove
  1195. Paths=..\..\UDKGame\Content
  1196. Paths=..\..\UDKGame\__Trashcan
  1197. LocalizationPaths=..\..\UDKGame\Localization
  1198. Suppress=DevScript
  1199. Extensions=udk
  1200. SeekFreePCPaths=..\..\UDKGame\CookedPC
  1201. SeekFreePCExtensions=xxx
  1202. SavePath=..\..\UDKGame\Save
  1203. Suppress=ScriptWarning
  1204. Extensions=mobile
  1205. Paths=..\AOC\Content
  1206. Paths=..\AOC\__Trashcan
  1207. BakeMapPaths=..\AOC\__Trashcan
  1208. BakeMapPaths=..\AOC\Baked
  1209. RunBakedPaths=..\AOC\Baked
  1210. LocalizationPaths=..\AOC\Localization
  1211.  
  1212. [Engine.Client]
  1213. DisplayGamma=2.2
  1214. MinDesiredFrameRate=35.000000
  1215. InitialButtonRepeatDelay=0.2
  1216. ButtonRepeatDelay=0.1
  1217.  
  1218. [WinDrv.WindowsClient]
  1219. AudioDeviceClass=XAudio2.XAudio2Device
  1220. MinAllowableResolutionX=0
  1221. MinAllowableResolutionY=0
  1222. MaxAllowableResolutionX=0
  1223. MaxAllowableResolutionY=0
  1224. MinAllowableRefreshRate=0
  1225. MaxAllowableRefreshRate=0
  1226. ParanoidDeviceLostChecking=1
  1227. AllowJoystickInput=1
  1228.  
  1229. [XAudio2.XAudio2Device]
  1230. MaxChannels=64
  1231. CommonAudioPoolSize=0
  1232. MinCompressedDurationGame=1
  1233. MinCompressedDurationEditor=4
  1234. LowPassFilterResonance=0.9
  1235. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1236. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1237.  
  1238. [ALAudio.ALAudioDevice]
  1239. MaxChannels=64
  1240. CommonAudioPoolSize=0
  1241. MinCompressedDurationGame=1
  1242. MinCompressedDurationEditor=4
  1243. LowPassFilterResonance=0.9
  1244. //DeviceName=Generic Software
  1245.  
  1246. [Engine.Player]
  1247. ConfiguredInternetSpeed=30000
  1248. ConfiguredLanSpeed=50000
  1249. PP_DesaturationMultiplier=1.0
  1250. PP_HighlightsMultiplier=1.0
  1251. PP_MidTonesMultiplier=1.0
  1252. PP_ShadowsMultiplier=1.0
  1253.  
  1254. [IpDrv.TcpNetDriver]
  1255. AllowDownloads=True
  1256. AllowPeerConnections=False
  1257. AllowPeerVoice=False
  1258. ConnectionTimeout=30.0
  1259. InitialConnectTimeout=200.0
  1260. AckTimeout=1.0
  1261. KeepAliveTime=0.2
  1262. MaxClientRate=50000
  1263. MaxInternetClientRate=30000
  1264. RelevantTimeout=10.0
  1265. SpawnPrioritySeconds=1.0
  1266. ServerTravelPause=4.0
  1267. NetServerMaxTickRate=30
  1268. LanServerMaxTickRate=35
  1269. DownloadManagers=IpDrv.HTTPDownload
  1270. DownloadManagers=Engine.ChannelDownload
  1271. NetConnectionClassName=IpDrv.TcpipConnection
  1272.  
  1273. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1274. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1275.  
  1276. [IpServer.UdpServerQuery]
  1277. GameName=ut
  1278.  
  1279. [IpDrv.UdpBeacon]
  1280. DoBeacon=True
  1281. BeaconTime=0.50
  1282. BeaconTimeout=5.0
  1283. BeaconProduct=ut
  1284. ServerBeaconPort=8777
  1285. BeaconPort=9777
  1286.  
  1287. [TextureStreaming]
  1288. MinTextureResidentMipCount=7
  1289. PoolSize=160
  1290. MemoryMargin=20
  1291. MemoryLoss=0
  1292. HysteresisLimit=20
  1293. DropMipLevelsLimit=16
  1294. StopIncreasingLimit=12
  1295. StopStreamingLimit=8
  1296. MinEvictSize=10
  1297. MinFudgeFactor=1
  1298. FudgeFactorIncreaseRateOfChange=0.5
  1299. FudgeFactorDecreaseRateOfChange=-0.4
  1300. MinRequestedMipsToConsider=11
  1301. MinTimeToGuaranteeMinMipCount=2
  1302. MaxTimeToGuaranteeMinMipCount=12
  1303. UseTextureFileCache=TRUE
  1304. LoadMapTimeLimit=20.0
  1305. LightmapStreamingFactor=0.04
  1306. ShadowmapStreamingFactor=0.04
  1307. MaxLightmapRadius=2000.0
  1308. AllowStreamingLightmaps=True
  1309. TextureFileCacheBulkDataAlignment=1
  1310. UsePriorityStreaming=True
  1311. bAllowSwitchingStreamingSystem=False
  1312. UseDynamicStreaming=True
  1313. bEnableAsyncDefrag=False
  1314. bEnableAsyncReallocation=False
  1315. MaxDefragRelocations=256
  1316. MaxDefragDownShift=128
  1317. BoostPlayerTextures=3.0
  1318. TemporalAAMemoryReserve=4.0
  1319.  
  1320. [StreamByURL]
  1321. PostLoadPause=6.0
  1322.  
  1323. [UnrealEd.EditorEngine]
  1324. LocalPlayerClassName=UnrealEd.EditorPlayer
  1325. bSubtitlesEnabled=True
  1326. GridEnabled=True
  1327. SnapScaleEnabled=True
  1328. ScaleGridSize=5
  1329. SnapVertices=False
  1330. SnapDistance=10.000000
  1331. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  1332. RotGridEnabled=True
  1333. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  1334. GameCommandLine=-log
  1335. FOVAngle=90.000000
  1336. GodMode=True
  1337. AutoSaveDir=..\..\UDKGame\Autosaves
  1338. InvertwidgetZAxis=True
  1339. UseAxisIndicator=True
  1340. MatineeCurveDetail=0.1
  1341. Client=WinDrv.WindowsClient
  1342. CurrentGridSz=4
  1343. bUseMayaCameraControls=True
  1344. bPrefabsLocked=True
  1345. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  1346. EditorOnlyContentPackages=EditorMeshes
  1347. EditorOnlyContentPackages=EditorMaterials
  1348. EditorOnlyContentPackages=EditorResources
  1349. EditorOnlyContentPackages=EditorLandscapeResources
  1350. EditorOnlyContentPackages=EditorShellMaterials
  1351. EditorOnlyContentPackages=MobileEngineMaterials
  1352. EditPackagesInPath=..\..\Development\Src
  1353. EditPackages=Core
  1354. EditPackages=Engine
  1355. EditPackages=IpDrv
  1356. EditPackages=GFxUI
  1357. EditPackages=GameFramework
  1358. EditPackages=UnrealEd
  1359. EditPackages=GFxUIEditor
  1360. EditPackages=WinDrv
  1361. EditPackages=OnlineSubsystemPC
  1362. EditPackages=OnlineSubsystemGameSpy
  1363. EditPackages=OnlineSubsystemLive
  1364. EditPackages=OnlineSubsystemSteamworks
  1365. EditPackages=OnlineSubsystemGameCenter
  1366. bBuildReachSpecs=FALSE
  1367. bGroupingActive=TRUE
  1368. bCustomCameraAlignEmitter=TRUE
  1369. CustomCameraAlignEmitterDistance=100.0
  1370. bDrawSocketsInGMode=FALSE
  1371. bSmoothFrameRate=FALSE
  1372. MinSmoothedFrameRate=5
  1373. MaxSmoothedFrameRate=120
  1374. FarClippingPlane=0
  1375. TemplateMapFolders=..\..\Engine\Content\Maps\Templates
  1376. UseOldStyleMICEditorGroups=true
  1377. EditPackagesOutPath=..\..\UDKGame\Script
  1378. FRScriptOutputPath=..\..\UDKGame\ScriptFinalRelease
  1379. EditPackages=UDKBase
  1380. EditPackages=UTEditor
  1381. InEditorGameURLOptions=?quickstart=1
  1382. EditPackages=UTGame
  1383. EditPackages=UTGameContent
  1384. EditPackages=AOC
  1385. bBuildReachSpecs=True
  1386.  
  1387. [UnrealEd.UnrealEdEngine]
  1388. AutoSaveIndex=0
  1389. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  1390. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  1391. PackagesToBeFullyLoadedAtStartup=EditorResources
  1392. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  1393. PackagesToBeFullyLoadedAtStartup=EngineFonts
  1394. PackagesToBeFullyLoadedAtStartup=EngineResources
  1395. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  1396. PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
  1397.  
  1398. [Engine.DataStoreClient]
  1399. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  1400. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  1401. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  1402. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  1403. PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
  1404. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringAliasMap
  1405. PlayerDataStoreClassNames=UTGame.UTUIDataStore_StringAliasBindingsMap
  1406. GlobalDataStoreClasses=UTGame.UTUIDataStore_StringList
  1407. GlobalDataStoreClasses=UTGame.UTUIDataStore_Options
  1408. GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuItems
  1409. GlobalDataStoreClasses=UTGame.UTDataStore_GameSettingsDM
  1410. GlobalDataStoreClasses=UTGame.UTDataStore_GameSearchDM
  1411.  
  1412. [DevOptions.Shaders]
  1413. AutoReloadChangedShaders=True
  1414. bAllowMultiThreadedShaderCompile=True
  1415. bAllowDistributedShaderCompile=False
  1416. bAllowDistributedShaderCompileForBuildPCS=False
  1417. NumUnusedShaderCompilingThreads=1
  1418. ThreadedShaderCompileThreshold=1
  1419. MaxShaderJobBatchSize=30
  1420. PrecompileShadersJobThreshold=40000
  1421. bDumpShaderPDBs=False
  1422. bPromptToRetryFailedShaderCompiles=True
  1423.  
  1424. [DevOptions.Debug]
  1425. ShowSelectedLightmap=False
  1426.  
  1427. [StatNotifyProviders]
  1428. BinaryFileStatNotifyProvider=true
  1429. XmlStatNotifyProvider=false
  1430. CsvStatNotifyProvider=false
  1431. StatsNotifyProvider_UDP=true
  1432. PIXNamedCounterProvider=false
  1433.  
  1434. [StatNotifyProviders.StatNotifyProvider_UDP]
  1435. ListenPort=13000
  1436.  
  1437. [RemoteControl]
  1438. SuppressRemoteControlAtStartup=False
  1439.  
  1440. [LogFiles]
  1441. PurgeLogsDays=3
  1442. LogTimes=True
  1443.  
  1444. [AnimationCompression]
  1445. CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  1446. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  1447. TranslationCompressionFormat=0
  1448. RotationCompressionFormat=1
  1449. AlternativeCompressionThreshold=1.f
  1450. ForceRecompression=False
  1451. bOnlyCheckForMissingSkeletalMeshes=False
  1452. KeyEndEffectorsMatchName=IK
  1453. KeyEndEffectorsMatchName=eye
  1454. KeyEndEffectorsMatchName=weapon
  1455. KeyEndEffectorsMatchName=hand
  1456. KeyEndEffectorsMatchName=attach
  1457. KeyEndEffectorsMatchName=camera
  1458.  
  1459. [IpDrv.OnlineSubsystemCommonImpl]
  1460. MaxLocalTalkers=1
  1461. MaxRemoteTalkers=16
  1462. bIsUsingSpeechRecognition=true
  1463.  
  1464. [IpDrv.OnlineGameInterfaceImpl]
  1465. LanAnnouncePort=14001
  1466. LanQueryTimeout=5.0
  1467. LanPacketPlatformMask=1
  1468. LanGameUniqueId=0x4D5707DB
  1469.  
  1470. [OnlineSubsystemLive.OnlineSubsystemLive]
  1471. LanAnnouncePort=14001
  1472. VoiceNotificationDelta=0.2
  1473. NumLogins=1
  1474. CurrentNotificationPosition=NNP_BottomRight
  1475. MaxLocalTalkers=2
  1476. MaxRemoteTalkers=9
  1477. bShouldLogArbitrationData=true
  1478. bShouldLogStatsData=true
  1479. LanQueryTimeout=3.0
  1480. LanPacketPlatformMask=1
  1481. LanGameUniqueId=1297287213
  1482. bShouldUseMcp=false
  1483.  
  1484. [Engine.StaticMeshCollectionActor]
  1485. bCookOutStaticMeshActors=TRUE
  1486. MaxStaticMeshComponents=100
  1487.  
  1488. [Engine.StaticLightCollectionActor]
  1489. bCookOutStaticLightActors=TRUE
  1490. MaxLightComponents=100
  1491.  
  1492. [LiveSock]
  1493. bUseVDP=True
  1494. bUseSecureConnections=true
  1495. MaxDgramSockets=64
  1496. MaxStreamSockets=16
  1497. DefaultRecvBufsizeInK=256
  1498. DefaultSendBufsizeInK=256
  1499. SystemLinkPort=14000
  1500.  
  1501. [CustomStats]
  1502. LD=Streaming fudge factor
  1503. LD=FrameTime
  1504. LD=Terrain Smooth Time
  1505. LD=Terrain Render Time
  1506. LD=Decal Render Time
  1507. LD=Terrain Triangles
  1508. LD=Decal Triangles
  1509. LD=Decal Draw Calls
  1510. LD=Static Mesh Tris
  1511. LD=Skel Mesh Tris
  1512. LD=Skel Verts CPU Skin
  1513. LD=Skel Verts GPU Skin
  1514. LD=30+ FPS
  1515. LD=Total CPU rendering time
  1516. LD=Total GPU rendering time
  1517. LD=Occluded primitives
  1518. LD=Projected shadows
  1519. LD=Visible static mesh elements
  1520. LD=Visible dynamic primitives
  1521. LD=Texture Pool Size
  1522. LD=Physical Memory Used
  1523. LD=Virtual Memory Used
  1524. LD=Audio Memory Used
  1525. LD=Texture Memory Used
  1526. LD=360 Texture Memory Used
  1527. LD=Animation Memory
  1528. LD=Vertex Lighting Memory
  1529. LD=StaticMesh Vertex Memory
  1530. LD=StaticMesh Index Memory
  1531. LD=SkeletalMesh Vertex Memory
  1532. LD=SkeletalMesh Index Memory
  1533. LD=Decal Vertex Memory
  1534. LD=Decal Index Memory
  1535. LD=Decal Interaction Memory
  1536. MEMLEAN=Virtual Memory Used
  1537. MEMLEAN=Audio Memory Used
  1538. MEMLEAN=Animation Memory
  1539. MEMLEAN=FaceFX Cur Mem
  1540. MEMLEAN=Vertex Lighting Memory
  1541. MEMLEAN=StaticMesh Vertex Memory
  1542. MEMLEAN=StaticMesh Index Memory
  1543. MEMLEAN=SkeletalMesh Vertex Memory
  1544. MEMLEAN=SkeletalMesh Index Memory
  1545. MEMLEAN=Decal Vertex Memory
  1546. MEMLEAN=Decal Index Memory
  1547. MEMLEAN=Decal Interaction Memory
  1548. MEMLEAN=VertexShader Memory
  1549. MEMLEAN=PixelShader Memory
  1550. GameThread=Async Loading Time
  1551. GameThread=Audio Update Time
  1552. GameThread=FrameTime
  1553. GameThread=HUD Time
  1554. GameThread=Input Time
  1555. GameThread=Kismet Time
  1556. GameThread=Move Actor Time
  1557. GameThread=RHI Game Tick
  1558. GameThread=RedrawViewports
  1559. GameThread=Script time
  1560. GameThread=Tick Time
  1561. GameThread=Update Components Time
  1562. GameThread=World Tick Time
  1563. GameThread=Async Work Wait
  1564. GameThread=PerFrameCapture
  1565. GameThread=DynamicLightEnvComp Tick
  1566. Mobile=ES2 Draw Calls
  1567. Mobile=ES2 Draw Calls (UP)
  1568. Mobile=ES2 Triangles Drawn
  1569. Mobile=ES2 Triangles Drawn (UP)
  1570. Mobile=ES2 Program Count
  1571. Mobile=ES2 Program Count (PP)
  1572. Mobile=ES2 Program Changes
  1573. Mobile=ES2 Uniform Updates (Bytes)
  1574. Mobile=ES2 Base Texture Binds
  1575. Mobile=ES2 Detail Texture Binds
  1576. Mobile=ES2 Lightmap Texture Binds
  1577. Mobile=ES2 Environment Texture Binds
  1578. Mobile=ES2 Bump Offset Texture Binds
  1579. Mobile=Frustum Culled primitives
  1580. Mobile=Statically occluded primitives
  1581. SplitScreen=Processed primitives
  1582. SplitScreen=Mesh draw calls
  1583. SplitScreen=Mesh Particles
  1584. SplitScreen=Particle Draw Calls
  1585.  
  1586. [MemorySplitClassesToTrack]
  1587. Class=AnimSequence
  1588. Class=AudioComponent
  1589. Class=AudioDevice
  1590. Class=BrushComponent
  1591. Class=CylinderComponent
  1592. Class=DecalComponent
  1593. Class=DecalManager
  1594. Class=DecalMaterial
  1595. Class=Font
  1596. Class=Level
  1597. Class=Material
  1598. Class=MaterialInstanceConstant
  1599. Class=MaterialInstanceTimeVarying
  1600. Class=Model
  1601. Class=ModelComponent
  1602. Class=MorphTarget
  1603. Class=NavigationMeshBase
  1604. Class=ParticleModule
  1605. Class=ParticleSystemComponent
  1606. Class=PathNode
  1607. Class=ProcBuilding_SimpleLODActor
  1608. Class=RB_BodyInstance
  1609. Class=RB_BodySetup
  1610. Class=ReachSpec
  1611. Class=Sequence
  1612. Class=SkeletalMesh
  1613. Class=SkeletalMeshComponent
  1614. Class=SoundCue
  1615. Class=SoundNode
  1616. Class=SoundNodeWave
  1617. Class=StaticMesh
  1618. Class=StaticMeshActor
  1619. Class=StaticMeshCollectionActor
  1620. Class=StaticMeshComponent
  1621. Class=Terrain
  1622. Class=TerrainComponent
  1623. Class=Texture2D
  1624. Class=UIRoot
  1625.  
  1626. [MemLeakCheckExtraExecsToRun]
  1627. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  1628. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  1629. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  1630. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  1631. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  1632. Cmd=lightenv list volumes
  1633. Cmd=lightenv list transition
  1634. Cmd=ListThreads
  1635.  
  1636. [ConfigCoalesceFilter]
  1637. FilterOut=UDKEngine.ini
  1638. FilterOut=UDKEditor.ini
  1639. FilterOut=UDKInput.ini
  1640. FilterOut=UDKLightmass.ini
  1641. FilterOut=UDKGame.ini
  1642. FilterOut=UDKGameDedicatedServer.ini
  1643. FilterOut=UDKUI.ini
  1644. FilterOut=UDKSystemSettings.ini
  1645. FilterOut=UDKEngineG4WLive.ini
  1646. FilterOut=UDKEngineG4WLiveDedicatedServer.ini
  1647. FilterOut=UDKEngineNoLive.ini
  1648. FilterOut=UDKEngineNoLiveDedicatedServer.ini
  1649. FilterOut=UDKEditorKeyBindings.ini
  1650. FilterOut=UDKEditorUserSettings.ini
  1651. FilterOut=UDKEngineGameSpy.ini
  1652. FilterOut=UDKEngineSteamworks.ini
  1653. FilterOut=Descriptions.int
  1654. FilterOut=Editor.int
  1655. FilterOut=EditorTips.int
  1656. FilterOut=UnrealEd.int
  1657. FilterOut=WinDrv.int
  1658. FilterOut=XWindow.int
  1659. FilterOut=GfxUIEditor.int
  1660. FilterOut=Properties.int
  1661. FilterOut=UTEditorKeyBindings.ini
  1662. FilterOut=UTEditorUserSettings.ini
  1663.  
  1664. [TaskPerfTracking]
  1665. bUseTaskPerfTracking=TRUE
  1666. RemoteConnectionIP=10.1.20.20
  1667. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  1668. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  1669.  
  1670. [FPSChartTracking]
  1671. ShouldTrackFPSWhenNonInteractive=True
  1672.  
  1673. [TaskPerfMemDatabase]
  1674. bUseTaskPerfMemDatabase=TRUE
  1675. RemoteConnectionIP=10.1.20.20
  1676. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  1677. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1678.  
  1679. [MemoryPools]
  1680. FLightPrimitiveInteractionInitialBlockSize=512
  1681. FModShadowPrimitiveInteractionInitialBlockSize=512
  1682.  
  1683. [MobileMaterialCookSettings]
  1684. SkinningOnlyMaterials=
  1685. NoLightmapOnlyMaterials=
  1686.  
  1687. [Engine.PhysicsLODVerticalEmitter]
  1688. ParticlePercentage=100
  1689.  
  1690. [Engine.OnlineSubsystem]
  1691. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1692. AsyncMinCompletionTime=0.0
  1693.  
  1694. [Engine.OnlineRecentPlayersList]
  1695. MaxRecentPlayers=100
  1696. MaxRecentParties=5
  1697.  
  1698. [VoIP]
  1699. VolumeThreshold=0.05
  1700. bHasVoiceEnabled=true
  1701.  
  1702. [FullScreenMovie]
  1703. bForceNoMovies=FALSE
  1704. bShouldStopMovieAtEndOfLoadMap=TRUE
  1705. StartupMovies=SWF.StartupMovieDigital
  1706. LoadMapMovies=SWF.Transition_Screen
  1707.  
  1708. [IPDrv.WebConnection]
  1709. MaxValueLength=512
  1710. MaxLineLength=4096
  1711.  
  1712. [IPDrv.WebServer]
  1713. ApplicationPaths[0]=/ServerAdmin
  1714. ApplicationPaths[1]=/images
  1715. ListenPort=80
  1716. MaxConnections=18
  1717. ExpirationSeconds=86400
  1718. bEnabled=false
  1719.  
  1720. [IPDrv.WebResponse]
  1721. IncludePath=/Web
  1722. CharSet=iso-8859-1
  1723.  
  1724. [TextureTracking]
  1725. #TextureName=T_GD_Traffic_Crosswalk_01
  1726.  
  1727. [AnimNotify]
  1728. Trail_MaxSampleRate=200.0
  1729.  
  1730. [Engine.UIDataStore_OnlinePlayerData]
  1731. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1732. FriendMessagesProviderClassName=Engine.UIDataProvider_OnlineFriendMessages
  1733. FriendsProviderClassName=Engine.UIDataProvider_OnlineFriends
  1734.  
  1735. [Engine.LocalPlayer]
  1736. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1737.  
  1738. [MobileSupport]
  1739. bShouldCachePVRTCTextures=False
  1740. bShouldCacheATITCTextures=False
  1741. bShouldCacheFlashTextures=False
  1742. bShouldFlattenMaterials=True
  1743. FlattenedTextureResolutionBias=0
  1744. UDKRemotePort=41765
  1745. UDKRemotePortPIE=41766
  1746.  
  1747. [Engine.GameViewportClient]
  1748. bDebugNoGFxUI=FALSE
  1749.  
  1750. [ContentComparisonReferenceTypes]
  1751. +Class=AnimSet
  1752. +Class=SkeletalMesh
  1753. +Class=SoundCue
  1754. +Class=StaticMesh
  1755. +Class=ParticleSystem
  1756. +Class=Texture2D
  1757.  
  1758. [UnitTesting]
  1759. UnitTestPath=..\..\Engine\UnitTests
  1760. UnitTestPackageName=UnitTestPackage
  1761.  
  1762. [Engine.HttpFactory]
  1763. HttpRequestClassName=WinDrv.HttpRequestWindows
  1764.  
  1765. [IpDrv.OnlineImageDownloaderWeb]
  1766. MaxSimultaneousDownloads=8
  1767.  
  1768. [IpDrv.McpServiceConfig]
  1769. Protocol=http
  1770. Domain=localhost:8888
  1771.  
  1772. [IpDrv.McpServiceBase]
  1773. McpConfigClassName=IpDrv.McpServiceConfig
  1774.  
  1775. [IpDrv.McpServerTimeBase]
  1776. McpServerTimeClassName=IpDrv.McpServerTimeManager
  1777.  
  1778. [IpDrv.McpServerTimeManager]
  1779. TimeStampUrl=/timestamp
  1780.  
  1781. [IpDrv.McpGroupsBase]
  1782. McpGroupsManagerClassName=IpDrv.McpGroupsManager
  1783.  
  1784. [IpDrv.McpGroupsManager]
  1785. CreateGroupUrl=/groupcreate
  1786. DeleteGroupUrl=/groupdelete
  1787. QueryGroupsUrl=/grouplist
  1788. QueryGroupMembersUrl=/groupmembers
  1789. AddGroupMembersUrl=/groupmembers
  1790. RemoveGroupMembersUrl=/groupmembers
  1791. DeleteGroupUrl=/groupdelete
  1792. DeleteAllGroupsUrl=/groupdeletebyownerid
  1793. QueryGroupInvitesUrl=/groupinvite
  1794. AcceptGroupInviteUrl=/groupinvite
  1795. RejectGroupInviteUrl=/groupinvite
  1796.  
  1797. [IpDrv.McpMessageBase]
  1798. McpMessageManagerClassName=IpDrv.McpMessageManager
  1799.  
  1800. [IpDrv.McpMessageManager]
  1801. CompressionType=MMCT_LZO
  1802. CreateMessageUrl=/messagecreate
  1803. DeleteMessageUrl=/messagedelete
  1804. QueryMessagesUrl=/messagelist
  1805. QueryMessageContentsUrl=/messagecontents
  1806.  
  1807. [IpDrv.McpIdMappingBase]
  1808. McpIdMappingClassName=IpDrv.McpIdMappingManager
  1809.  
  1810. [IpDrv.McpIdMappingManager]
  1811. AddMappingUrl=/useraddaccountmapping
  1812. QueryMappingUrl=/userresolveaccountmappings
  1813.  
  1814. [IpDrv.McpUserManagerBase]
  1815. McpUserManagerClassName=IpDrv.McpUserManager
  1816.  
  1817. [IpDrv.McpUserManager]
  1818. RegisterUserMcpUrl=/registerusermcp
  1819. RegisterUserEmailUrl=/registeruseremail
  1820. RegisterUserFacebookUrl=/registeruserfacebook
  1821. QueryUserUrl=/userstatus
  1822. QueryUsersUrl=/usermultiplestatus
  1823.  
  1824. [IpDrv.McpUserCloudFileDownload]
  1825. EnumerateCloudFilesUrl=/cloudstoragelist
  1826. ReadCloudFileUrl=/cloudstoragecontents
  1827. WriteCloudFileUrl=/cloudstoragesave
  1828. DeleteCloudFileUrl=/cloudstoragedelete
  1829.  
  1830. [IpDrv.McpClashMobBase]
  1831. McpClashMobClassName=IpDrv.McpClashMobManager
  1832.  
  1833. [IpDrv.McpClashMobManager]
  1834. ChallengeListUrl=/challengelist
  1835. ChallengeStatusUrl=/challengestatus
  1836. ChallengeMultiStatusUrl=/challengemultiplestatus
  1837. AcceptChallengeUrl=/acceptchallenge
  1838. UpdateChallengeProgressUrl=/updatechallenge
  1839. UpdateRewardProgressUrl=/updatereward
  1840.  
  1841. [IpDrv.McpClashMobFileDownload]
  1842. RequestFileURL=/challengefile
  1843.  
  1844. [IpDrv.OnlineTitleFileDownloadWeb]
  1845. RequestFileURL=/downloadfile
  1846. RequestFileListURL=/listfiles
  1847. TimeOut=10.0
  1848.  
  1849. [OnlineSubsystem]
  1850. PollingIntervalInMs=50
  1851. bAllowAsyncBlocking=true
  1852.  
  1853. [Configuration]
  1854.  
  1855. [NonSignedConfigFilter]
  1856. File=UDKEngine.ini
  1857. File=UDKGame.ini
  1858. File=UDKStats.ini
  1859. File=UDKUI.ini
  1860. File=UDKInput.ini
  1861. File=UDKCharInfo.ini
  1862. File=UDKEditor.ini
  1863. File=UDKEditorUserSettings.ini
  1864. File=UDKLightmass.ini
  1865. File=UDKSettings.ini
  1866. File=UDKSystemSettings.ini
  1867. File=UDKCustomization.ini
  1868. File=UDKWeapon.ini
  1869. File=UDKEditorKeyBindings.ini
  1870.  
  1871. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1872. QueryPort=27015
  1873. bEnableSteam=true
  1874. bUseVAC=true
  1875. bRelaunchInSteam=false
  1876. RelaunchAppId=0
  1877. ProductName=unrealdk
  1878. GameDir=chivalrymedievalwarfare
  1879. GameVersion=1.0.0.1
  1880. Region=255
  1881. CurrentNotificationPosition=8
  1882. ResetStats=0
  1883. bFilterEngineBuild=false
  1884. VOIPVolumeMultiplier=6.0
  1885. ServerBrowserTimeout=20
  1886. InviteTimeout=10
  1887. GameServerStatsMappings=(0)
  1888. GameServerStatsMappings=(1)
  1889.  
  1890. [IpDrv.OnlineNewsInterfaceMcp]
  1891. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  1892. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  1893.  
  1894. [CoreAudio.CoreAudioDevice]
  1895. ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
  1896. ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
  1897.  
  1898. [Windows.StandardUser]
  1899. MyDocumentsSubDirName=Chivalry Medieval Warfare
  1900. DirsToCreateAtStartup=..\..\UDKGame\Src
  1901.  
  1902. [RealD]
  1903. StereoEnable=false
  1904. DBAActive=true
  1905.  
  1906. [FacebookIntegration]
  1907. AppID=169315946448309
  1908.  
  1909. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1910. FilterKeyToSteamKeyMap=(KeyId=1,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="map")
  1911. FilterKeyToSteamKeyMap=(KeyId=14,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="dedicated",IgnoreValue="0")
  1912. FilterKeyToSteamKeyMap=(KeyId=12,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="full",bReverseFilter=true,IgnoreValue="0")
  1913. FilterKeyToSteamKeyMap=(KeyId=13,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="empty",bReverseFilter=true,IgnoreValue="0")
  1914. FilterKeyToSteamKeyMap=(KeyType=OGSET_ObjectProperty,RawKey="bAntiCheatProtected",SteamKey="secure",IgnoreValue="0")
  1915.  
  1916. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1917. bHasGameSpyAccount=true
  1918. EncryptedProductKey=NotForShip
  1919. ProfileDataDirectory=../UDKGame/SaveData
  1920. ProfileDataExtension=.ue3profile
  1921. ProductID=11097
  1922. NamespaceID=40
  1923. PartnerID=33
  1924. GameID=1727
  1925. StatsVersion=7
  1926. NickStatsKeyId=1
  1927. PlaceStatsKeyId=2
  1928. LocationUrlsForInvites=ut3pc
  1929. LocationUrl=ut3pc
  1930. bShouldUseMcp=true
  1931. StatsKeyMappings=(ViewId=1,PropertyId=0,KeyId=262)
  1932. StatsKeyMappings=(ViewId=1,PropertyId=0x10000142,KeyId=265)
  1933.  
  1934. [IniVersion]
  1935. 0=1364076650.000000
  1936. 1=1364076692.000000
  1937. 2=1364076711.000000
  1938.  
  1939. [AppCompat]
  1940. CompatLevelComposite=5
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