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  1. //////////////////////////////////////////////////////////////////////////
  2. // Slave of GMod FGD - Created by Pufulet - Last Edit (18th April 2014) //
  3. /////////////////////////////////////////////////////////////////////////
  4.  
  5. @include "base.fgd"
  6. @include "halflife2.fgd"
  7. @include "hl2mp.fgd"
  8.  
  9.  
  10. /////////////////////////////////////////////////////////////////////////
  11. // Gamemode - Point Entities ////////////////////////////////////////////
  12. /////////////////////////////////////////////////////////////////////////
  13.  
  14. @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_main : "Axeguy and Redguys spawn here."
  15. [
  16. ]
  17. @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_mob : "Darkrp kids spawn here as well as the Server guys."
  18. [
  19. ]
  20. @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
  21. [
  22. ]
  23. @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
  24. [
  25. ]
  26. @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
  27. [
  28. ]
  29. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  30. [
  31. ]
  32. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  33. [
  34. ]
  35.  
  36. [/cod
  37. ]
  38. @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_mob : "Darkrp kids spawn here as well as the Server guys."
  39. [
  40. ]
  41. @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
  42. [
  43. ]
  44. @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
  45. [
  46. ]
  47. @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
  48. [
  49. ]
  50. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  51. [
  52. ]
  53. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  54. [
  55. ]
  56.  
  57. [/cod
  58. ]
  59. @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
  60. [
  61. ]
  62. @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
  63. [
  64. ]
  65. @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
  66. [
  67. ]
  68. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  69. [
  70. ]
  71. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  72. [
  73. ]
  74.  
  75. [/cod
  76. ]
  77. @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
  78. [
  79. ]
  80. @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
  81. [
  82. ]
  83. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  84. [
  85. ]
  86. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  87. [
  88. ]
  89.  
  90. [/cod
  91. ]
  92. @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
  93. [
  94. ]
  95. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  96. [
  97. ]
  98. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  99. [
  100. ]
  101.  
  102. [/cod
  103. ]
  104. @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
  105. [
  106. ]
  107. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  108. [
  109. ]
  110.  
  111. [/cod
  112. ]
  113. @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
  114. [
  115. ]
  116.  
  117. [/cod
  118. ]
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