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- //////////////////////////////////////////////////////////////////////////
- // Slave of GMod FGD - Created by Pufulet - Last Edit (18th April 2014) //
- /////////////////////////////////////////////////////////////////////////
- @include "base.fgd"
- @include "halflife2.fgd"
- @include "hl2mp.fgd"
- /////////////////////////////////////////////////////////////////////////
- // Gamemode - Point Entities ////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////
- @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_main : "Axeguy and Redguys spawn here."
- [
- ]
- @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_mob : "Darkrp kids spawn here as well as the Server guys."
- [
- ]
- @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_mob : "Darkrp kids spawn here as well as the Server guys."
- [
- ]
- @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(Targetname) studio("models/props_lab/reciever_cart.mdl") = point_secure : "Money printer spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(Targetname) studio("models/props_lab/workspace001.mdl") = point_server : "Server spawns here."
- [
- ]
- @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(Targetname) studio("models/props/de_nuke/car_nuke_black.mdl") = point_car : "Car spawns here from axecution. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(Targetname) studio("models/props_vehicles/van001a_physics.mdl") = point_van : "Van spawns here from serious drama. Weapons spawn from trunk"
- [
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
- @PointClass base(Targetname) = point_pickup : "Weapons spawn here."
- [
- ]
- [/cod
- ]
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