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Feb 13th, 2016
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  1. weld(ew5, eye2a, eye2a, eye2b, 0, 0, 0, -0.05, 0.07, 0.2)
  2. local bill = Instance.new("BillboardGui",pa1)
  3. bill.Adornee = bill.Parent
  4. bill.Size = UDim2.new(0,150,0,80)
  5. local txt = Instance.new("TextLabel",bill)
  6. txt.Size = UDim2.new(0,0,0,0)
  7. txt.Position = UDim2.new(0,100,0,-20)
  8. txt.Text = "IMA FIRIN' MAH LAZORR!!"
  9. txt.FontSize = "Size24"
  10. txt.TextColor3 = Color3.new(0,0,0)
  11. sound.Volume = 0.6
  12. for i=1, 5 do
  13. sound.Pitch = math.random(400,900)/1000
  14. sound:play()
  15. wait(0.1)
  16. end
  17. local bg = Instance.new("BodyGyro",me.Character.Torso)
  18. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  19. bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
  20. for i=1, 5 do
  21. sound.Pitch = math.random(400,900)/1000
  22. sound:play()
  23. wait(0.2)
  24. end
  25. txt.Text = "BLAARGHH!!!!!!"
  26. sound.Volume = 0.85
  27. for i=1, 60 do
  28. local dist = (me.Character.Head.Position - paw).magnitude
  29. if dist >= 600 then
  30. dist = 600
  31. end
  32. bg.cframe = CFrame.new(me.Character.Torso.Position, paw)
  33. sound.Pitch = math.random(550,750)/1000
  34. sound:play()
  35. local bewm = Instance.new("Part")
  36. prop(bewm, blagh, false, 0.4, 0.25, 1, 1, dist, "Cyan")
  37. bewm.Anchored = true
  38. local mes = Instance.new("SpecialMesh")
  39. mesh(mes,bewm,1.2,1.2,1,"Brick")
  40. bewm.CFrame = CFrame.new(me.Character.Head.Position, paw) * CFrame.new(0,0,-bewm.Size.Z/2) * CFrame.new(0,0,-1)
  41. local luck = math.random(1,3)
  42. if luck == 1 then
  43. local cfr = Instance.new("Part",blagh)
  44. cfr.Size = Vector3.new(1,1,1)
  45. cfr.Transparency = 1
  46. cfr.Anchored = true
  47. cfr.CFrame = bewm.CFrame * CFrame.new(0,0,-bewm.Size.Z/2)
  48. local ex = Instance.new("Explosion")
  49. ex.Parent = blagh
  50. ex.Position = cfr.Position
  51. ex.BlastRadius = 9
  52. ex.BlastPressure = 400000
  53. ex.Hit:connect(function(part)
  54. if part:GetMass() < 240 then
  55. part.Anchored = false
  56. part:BreakJoints()
  57. end
  58. end)
  59. end
  60. wait()
  61. bewm:remove()
  62. end
  63. blagh:remove()
  64. bg:remove()
  65. using = false
  66. end)
  67. end)
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