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- === Hellfire Assault ===
- - Kill adds, kill siege vehicles, collect their ammo, load into cannon, blow up door... thats it.
- - Siegemaster Martak: Dissapears at 50%.
- - Howling Axe: Debuffs a player. Explodes 8 yards when expires.
- - Shockwave: Knocks back, does damage... avoid it?
- - Inspiring Presence: Aura that buffs damage adds do by 10%. Gets stronger as fight goes on...
- - KILL HER FAST DUE TO THIS (Lust on start)
- - Iron Balls: Adds spawn from them.
- - Dragoons:
- - Hit the tank... aoe them down.
- - Engineers:
- - Bombs... move from bombs.
- - Shock pulse.... chain lightning... interrupt and dodge.
- - Repair... repairs siege vehicle. DO NOT LET THIS HAPPEN.
- - Hulking Berserker:
- - Slam... physical damage and a debuff 30% more dmg... tank swap. Or just blow them up fast enough.
- - Gorebound Felcasters:
- - Incinerate... interrupt maybe.
- - Fellfire Volley: Deals damage to everyone within 50 yards. Its like fire from maidens... dodge it.
- - When they get lower into health spawn into Gorebond Terror... 30% increased damage... and all they do is cast fellfire volley. Immune to CC. Fast.
- - EXTREMELY DANGEROUS.
- - FlameBencher Siegevehicle: Casts fire in a circle.... dodge it.
- - Crusher Siegevehicle: Goes for your cannons... kill it fast, dont get in its way. Casts fire along the way.
- - Artiller Siege: Shoots the cannons. Kill it fast.
- - Demolisher: Casts siege nova: Marks an area... then carpet bombs it. Get away from it, take less damage by proximity.
- - ALL SIEGE VEHICLES DROP AMMO... TAKE IT TO THE CANNONS.
- === Iron Reaver ===
- - 2 phases. Air and ground. They rotate. Ground first, wwhen energy slowly gets to 100, she goes into air phase.
- Ground Phase:
- - Imolation: Fire patch on ground. Stay out of fire.
- - Artillery: 15 second debuff, when it expires she fires a shell at the tank. Raid wide damage based on how far away it is. RUN AWAY! (Imperator mark of chaos)
- - Unstable Orb: Fires an orb at ranged, which puts a dot to players within 8 yards. Stacks. Spread out...
- - Barrage: Targets someone, fires cone of fire. Its like a breath. Leaves immolation fire. MOVE FAST. Spread around the boss preemtively for this.
- - Pounding: 6 second channeld raid wide damage. XT style from Ulduar. Happens 3 times each ground phase.
- - Pushes back immolation fires from the boss...
- - Blitz: Targets someone, charges applying a dot and picking anyone up along the way. CASTS THIS TWICE IN A ROW. Moves fire out of the way in the charge.
- Air Phase:
- - Takes 95% reduced damage. Don't focus on her. Focus on mechanics.
- - Artillery is still in, 3 random players. GTFO away from raid.
- - Fuel Streak: Line of fuel from one end of the room to the other. Stay out of it. Will go over the line again lighting it up, STAY OUT OF FIRE.
- - Firebomb: Kill them, dont let them blow up... if it blows up in 45 seconds, it does raid wide and spawns fire.
- - Falling Slam: (After 3 lines) 30 yard circle around player, GET OUT OF CIRCLE. (its raid wide, but if you are in the circle you insta die)
- - Transitions into ground phase after this.
- === Kormrok ===
- - Pound: Large damage to each player and any player within 4 yards. SPREAD OUT!!!!!!
- - Shadow Waves: Waves come from the purple pool. Dodge them.
- - Explosive Runes: Runes spawn in middle of rune, grow for 15 seconds then blow up dealing large raid wide damage. Run over them to kill them (but take a bit of damage).
- - Grasping Hands: Hands spawn and grab you (kromog style). Stack before everyone is grabbed, and just AOE blow them up (CAREFUL IF POUND IS COMING).
- - Leap: Jumps into nearest pool. Has to alternate pools, all 3 before doing same one.
- - Purple Pool: Shadow waves now comes from ALL pools... go to the entrance and dodge everything.
- Extra: Swat. Back towards a wall.... you get hit FAR back.
- - Orange Pool: Explosive runes respawn in front of the direction you were facing when you soaked a rune. (Have everyone soak and face towards the middle of the
- room so that they eventually are all stacked up.... then just soak the last one. They wont respawn on top of an existing one if its near!)
- Extra: Explosive Burst. Roots you, 10 seconds, then you blow up.... Mark of Chaos from Imperator. 40 yard explosion.
- - Green Pool: The hands move towards the pools... and you are 1 shot when you go in the pool.... So still stack and kill them down FAST. DPS check.
- Extra: Tank gets put in a giant hand. Break it fast.
- - Fel Touch: Tank swap.
- - Enrages... empowered abilities remain forever if he empowers something during enrage... beware if all 3 pools are enraged and empowered...
- === Hellfire High Council ===
- Dia Darkwhisper:
- - Must be tanked 25 yards away from the other two or makes them all immune to damage...
- - When she goes into Nightmare Visage prepare tank CD's (hits HARD).
- - Handle the dot that jumps to 2 players when dispelled.... let it tick a bit on someone, then dispel.
- - When "reap" is about to be cast make those players with the debuff go to the edge of room to drop the pools.
- - Wailing Horror is cast at some point, just dodge the ghosts.
- - 30% ability is: Absolutely horrifying. Mark of Necromancer immediately goes on half the entire raid. And no longer casts reap.... so you can NEVER get rid of
- the dots... they are going to ramp up.
- Blademaster Jubithos:
- - Felbade: Look at the arrow, dont get hit by it (its a boomarang.... it comes back)
- - Firestorm: Raid wide damage for 8 seconds.... just heal through it.
- - Windwalk: Spawns immages everywhere that do Felblade or Felstorm.... kill them all or wait 45 seconds for him to return.
- - 30% ability is: Wicked Strike... damage to half the raid, ramps up over time.
- Gurtogg Bloodboil:
- - Bloodboil: 5 furthest players take physical damage... I guess dont be far away if your low health? Not a big deal.
- - Acidic wound: Stacking debuff, its a DOT and reduces armor.... (tank switch)
- - Fel Rage: Fixates random target for 25sec. Boss takes more damage, and buffs his attack speed every time he hits the target.
- - MIGHT be able to use this (run away before Fel Rage ends, tank other end of room and stacks drop?)
- - Demolishing Leap: Raid wide damage (less damage further away you are)
- - 30% ability is: Tainted blood... raid wide debuff, reduces Max hp by 10% per stack.
- When they are pushed to 30% they gain a new ability each (not like maidens where if one is pushed to 30, they all gain it)... each has to hit 30% to gain
- the 30% ability.
- Order: Bloodboil > Blademaster > Dia Darkwhisper
- === Kilrogg ===
- There are adds:
- - Bloodthursters: Run towards a pool, and turn into hulking terrors. Try to kill them before they reach the pools
- - They apply fel corruption on a player.
- - Unfortunately one will spawn where Ariok is, will always transform.... nothing you can do about it.
- - Does a cone attack (Savage Strikes): Face him away
- - Rending Howl: HUGE raid wide damage... INTERRUPT IT.
- - When it dies.... move it away or get away so you dont get the fel corruption when it dies.
- Kilrogg:
- - Shred Armor: Stakcing debuff... tank swap (but you COULD mitigate and never get stacks!)
- - Heart Seeker: Arrow that debuffs someone, spawns bloods. RUN TO BACK OF ROOM AND EVERYONE KILL SPAWNED BLOOD.
- - If the blood reaches the boss... gg.
- - If the player had Fel Corruption... they spawn a Fel Blood Globule instead... harder to kill.
- - Death Throwes: Dodge all the shit. But you still take raid wide damage.
- - Every consecutive death throws is worse.
- - The raid wide damage is reduced based on proximity. VERY IMPORTANT.
- - Visions of death... STAND IN THE 2 RUNES!!!!
- - Spawns those players (2 of them) to a brand new room that you kill adds.
- - Every time you kill an add in there, everyone inside gets a buff
- - DPS get a buff for +30% damage (stacks)
- - Heals get a buff +10% heals (stacks)
- - Get cleansing aura when a heal gets ported out. Reduces fel corruption to people who go in it!
- === Gorefiend ===
- - Touch of Doom: Debuff, 8 seconds and then it blows up. Basically 3 players get it, so have them run to the sides of the arena... everyone else in mid.
- - Take less damage based on proximity to the "3 with the debuff"
- - Surging Shadows: Pulsing AOE on each player... be spread out 5 yards at all times.
- - Crushing Darkness: Spiraling circles.... they explode.... dont stand in them.
- - Shared Fate: 3 marked players. One is rooted. Get within 6 yards of the group to remove it.
- Stomack:
- - If you die, you go in the stomack.... or shadow of death, you get taken in.
- - Three minute cant be teleported back in. If you die again in 3 mins outside.... you die instead of being ported in stumack.
- - 40 seconds to get out or you are digested. Insta death.
- - Leave the stomack by clicking piller in middle.
- - Kill adds
- - Shadow construct, when they reach middle they teleport to main room. KILL THEM BEFORE THEY REACH MIDDLE.
- - Torchered essence... HEAL IT UP!!! Its a good mob.
- - Tank add is enraged spirit. Interruptible cast.... 300% debuff.... DONT LET IT GO OFF. Will run out of stomack at 70%. Cant stop it.
- - Hunger for life... in the main room.... chases people and blows up for 900k in 10 yards. DONT LET IT REACH ITS TARGET!!!
- - The healing adds spam spirit volley... 50% slows for 2 seconds, each volley 20% more than previous.... KILL FAST
- - The tank add does a charge, dodge it... also tank swap on it... if needed.
- Feast of Souls: Upon reaching 0 energy, 1 minute channel... 45K dmg every 2 seconds... can make phase take longer by stopping souls but take dmg.
- - VERY IMPORTANT: Takes 100% extra damage during this phase.
- === Socrethar ===
- When you kill the robot, someone can get in and everyone else kills the boss.
- First Phase:
- - Reverberating Blows: Large damage.... cone.... 3 stacks of shattered defenses divided by people in front... maybe stack people?
- - Felblaze Charge: Charges to a player, leaving a line of crap... move out of stack point so people dont have to move!
- - Volatile Fel Orb: Chasses someone.... when it reaches it blows up. Leave group, let it hit you and move back.
- - Fel Prison: Giant targeting circle. If you trigger it, you get prison'd (stunned) for 30 seconds. Its like Darmacs pin down, only much worse.
- - Overwhelming power... its a dot. Just heal it.
- Second Phase:
- - Send a tank into the construct. Can use all its abilities.
- - Use the construct against adds in the portals at the corners of rooms.
- - White Portal:
- - Haunting souls: If they reach someone, they explode. KILL THEM. WORST ADDS.
- - Fel Prism it! Or felblaze charge em, or reverb blows or w/e you wwant with the robot!
- - Purple Portal:
- - Shadowcallers... interrupt their casts.
- - Can attack these with robots if you are a jedi with the construct.
- - Red Portal:
- - The Dominator:
- - Puts a circle on people that pulses... GET OUT OF RAID.
- - While this add is alive... Socrethar is immune to damage and interrupts... TOP PRIORITY KILL THE DOMINATOR.
- Socrethar:
- - Apocalypse.... raid CD its a channeled attack.
- - Exert dominance.... attacks construct to take it back over... interrupt it.
- - You want to keep phase 2 going as long as you can.... dont let him kill the robot (sending you back into P1).
- WHOEVER IS IN THE ROBOT HAS TO CARRY THE RAID... MOST IMPORTANT TASK. IF YOUR ROBOT SUCKS, GG.
- === Shadow Lord Iskar ===
- 2 phases. Ground and air (lots of adds).
- Ground Phase:
- - Fel Charkram: 3 players marked, make 3 markers and each go to one of them... triangle.
- - Boss tanked in middle of these 3 markers?
- - Fel Incineration: Skyreach fire beam.... run away from raid and drop fire out of raid.
- - Possibly designate an area in back of room to take fire?
- - Eye of Anzu: Pick it up where the boss spawns at start of fight.
- - Take ticking damage... have to pass the "hot potato" to someone eventually.
- - Phantasmal Winds: Having the eye of anzu removes this debuff.
- - The debuff makes you move towards the edge of the arena and get thrown off.
- - PASS THE EYE OF ANZU TO PEOPLE TO GET THE WIND OFF THEM!
- - Phantasmal WWOunds: Debuff that hurts you if you are below 90% health.
- Give eye of anzu to them and it removes debuff.
- Air Phase:
- - Each air phase is different... different adds?
- - Corrupted Priests... kill them.
- - Phantasmal Obliteration... fel bombs on a third of people...
- - One of them is a Phantasmal. Give the eye of anzu to this player, dispel that phantasmal bomb and all bombs go away harmlessly!
- IMPORTANT.
- - Focused Blast: HUGE shared damage lazer. It fires at the person holding eye of anzu.
- - STACK IN BEAM.
- - Second air phase:
- - Shadowfel warden:
- - Fel conduit... chain lightning. Can interrupt if you have the Eye of Anzu.
- - Third air phase:
- - Fel Raven: Throw eye of anzu to tank BEFORE (or 1 second after at most) it gets debuff or they nuke the whole raid.????
- === Tyrant Valhari ===
- - Edict of Condemnation: Debuffs someone for 9 seconds. Take large damage split between players. Radius decreases.
- - Touch of harm: Healing absorb... heal it up. Dispelling it just makes it go to someone else.
- - Seal of Decay: Stacking tank debuff. Swap ~3-4 stacks (when they drop).
- SEE THOSE ABILITIES IN EACH PHASE
- - Phase 1 -
- - Aura of Oppression: Take damage every time you move. Ramps up over time.
- - Annihilating Strike: Fire cone, large damage. Spawns blazes on each person it hits.
- - Either have the raid spread out... or have the tank taunt at very last second to make her face a tank.
- - Infernal Tempest: Channeled ability, spawns fire below feet. Spawn 2, move. Spawn 2, move. Reduce movement.
- Ancient Enforcer Add: Spawns an orb in direction facing... face it away from people. Dont get hit by the orb.
- - Phase 2 - (LUST HERE)
- - Aura of Contempt: Unable to be healed above 80% hp. Ramps up... WORST AURA.
- - Tainted Shadows: Damage to tank, splashes nearby people.
- - Font of Corruption: Get the tainted shadows when the tank does. Half the raid can get this. (Immune to splash tho)
- - Everyone with the debuff stack on one side of boss. Everyone else on the other side.
- USE BIG HEALING CD's for EDICT OF CONDEMNATION!!!! Health is too low due to the aura.
- Ancient Harbinger at 60%: Attempts to heal the boss for 2% each cast. INTERRUPT IT.
- - Don't have time to kill it, focus boss out of phase first.
- - Phase 3 -
- - Finish the harbinger add if its up.
- - Aura of Malice: Stacking 20% dmg buff, and 10% dmg taken.
- - Bulwark of tyrant: Hits tank, spawns pool. Raid stack on boss and keep moving on outside wall.
- - Gavel of Tyrant: Knocks everyone back.
- Ancient Sovereign add: Reduces boss damage taken by 90%. MUST KILL THIS ADD.
- -- Fel Lord Zakuun --
- 2 Phases.
- Axe Phase
- - Soul Cleave: Large damage on tank. Sends you into shadow realm. TAUNT SWAP.
- - Dodge waves in shadow realm or you kill everyone in the normal realm. When you come back you spawn waves.
- - Cavitation: Spawns waves... dodge them.
- - Befouled: Healing absorbs on people, out heal it. Dont be near the raid if you get healed up. You blow up.
- Fist Phase
- - All attacks cleave onto a 2nd target off the main tank. Butcher strat. Both tanks stack.
- - Seeds of destruction: Debuffs random people, 5 seconds later people spawn waves.
- Pillers: Dont be too close to them, they do dmg pulsing when your close.
- - If any wave hits them.... they blow up and do HUGE damage on the raid. DO NOT LET WAVES TOUCH A PILLER. EAT THEM.
- Fissures: Spawn pillers, have people soak 3 fissures, so you only spawn ONE piller. Spawn the pillers near the last piller so you only have to deal with ONE area of the room to block waves from.
- - IMPORTANT: If you soak a piller, you get "Latent Energy". WWhich means you go nuclear for 2 minutes if you get hit by a wave (pretty much like when a piller gets hit....). Very important ONLY 1 person in each fissure. HEROIC/MYTHIC ONLY.
- -- Xhul'Horac --
- Phase 1: Fire
- - Fel Strike: Deals fire damage on tank.
- - Fel Surge: Debuffs people that do ticking damage, then spawn fire below people. SPAWN POOLS AT ONE AREA (EDGE)
- - Players get "fel touched".
- - Lasts 10 seconds. If you take damage from opposite damage type, you explode.
- - Spawns adds:
- - Fel imps:
- - Fel orb: Soak it, or let it fly out and land... spawning fire.
- - Vanguard: Damage on him goes on boss.
- - Felblaze Flurry: Fire damage on tank, stacking debuff.
- - One tank on boss, one tank on vanguard. DO NOT SWAP UNTIL VANGUARD IS DEAD.
- - Chains of Fel: Tethers people together. Break them by running away from other people with chains.
- Phase 2: Shadow
- - Void Strike: Shadow damage on tank/.
- - Void surge: Leaves a shadow pool, only one person gets it.
- - Players get "void touched"
- - Lasts 10 seconds. If you take damage from opposite damage type, you explode.
- - Ominous add:
- - Withering Gaze: Channeled damage on the tank.
- - One tank on boss, one tank on Ominous.
- - Black hole: Raid damage, drags people into it.
- - REmove it from raid by standing in its center.
- - Send a bunch of people into the center of it (split damage) and remove the black hole.
- - OR SEND SOMEONE WITH IMMUNITY.
- - Void Fiend adds:
- - Void Step: Target nearest player, teleports to them. WWhen they land they spawn a void pool. MOVE AND IT WONT SPAWN POOL.
- - VERY IMPORTANT DO NOT LET IT TELEPORT AND LAND ON YOU, MOVE FROM THE SWIRL.
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