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  1.  
  2. === Hellfire Assault ===
  3.  
  4. - Kill adds, kill siege vehicles, collect their ammo, load into cannon, blow up door... thats it.
  5.  
  6. - Siegemaster Martak: Dissapears at 50%.
  7. - Howling Axe: Debuffs a player. Explodes 8 yards when expires.
  8. - Shockwave: Knocks back, does damage... avoid it?
  9. - Inspiring Presence: Aura that buffs damage adds do by 10%. Gets stronger as fight goes on...
  10. - KILL HER FAST DUE TO THIS (Lust on start)
  11.  
  12. - Iron Balls: Adds spawn from them.
  13.  
  14. - Dragoons:
  15. - Hit the tank... aoe them down.
  16.  
  17. - Engineers:
  18. - Bombs... move from bombs.
  19. - Shock pulse.... chain lightning... interrupt and dodge.
  20. - Repair... repairs siege vehicle. DO NOT LET THIS HAPPEN.
  21.  
  22. - Hulking Berserker:
  23. - Slam... physical damage and a debuff 30% more dmg... tank swap. Or just blow them up fast enough.
  24.  
  25. - Gorebound Felcasters:
  26. - Incinerate... interrupt maybe.
  27. - Fellfire Volley: Deals damage to everyone within 50 yards. Its like fire from maidens... dodge it.
  28. - When they get lower into health spawn into Gorebond Terror... 30% increased damage... and all they do is cast fellfire volley. Immune to CC. Fast.
  29. - EXTREMELY DANGEROUS.
  30.  
  31. - FlameBencher Siegevehicle: Casts fire in a circle.... dodge it.
  32. - Crusher Siegevehicle: Goes for your cannons... kill it fast, dont get in its way. Casts fire along the way.
  33. - Artiller Siege: Shoots the cannons. Kill it fast.
  34. - Demolisher: Casts siege nova: Marks an area... then carpet bombs it. Get away from it, take less damage by proximity.
  35.  
  36. - ALL SIEGE VEHICLES DROP AMMO... TAKE IT TO THE CANNONS.
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  52.  
  53. === Iron Reaver ===
  54.  
  55. - 2 phases. Air and ground. They rotate. Ground first, wwhen energy slowly gets to 100, she goes into air phase.
  56.  
  57. Ground Phase:
  58. - Imolation: Fire patch on ground. Stay out of fire.
  59. - Artillery: 15 second debuff, when it expires she fires a shell at the tank. Raid wide damage based on how far away it is. RUN AWAY! (Imperator mark of chaos)
  60. - Unstable Orb: Fires an orb at ranged, which puts a dot to players within 8 yards. Stacks. Spread out...
  61. - Barrage: Targets someone, fires cone of fire. Its like a breath. Leaves immolation fire. MOVE FAST. Spread around the boss preemtively for this.
  62. - Pounding: 6 second channeld raid wide damage. XT style from Ulduar. Happens 3 times each ground phase.
  63. - Pushes back immolation fires from the boss...
  64. - Blitz: Targets someone, charges applying a dot and picking anyone up along the way. CASTS THIS TWICE IN A ROW. Moves fire out of the way in the charge.
  65.  
  66. Air Phase:
  67. - Takes 95% reduced damage. Don't focus on her. Focus on mechanics.
  68. - Artillery is still in, 3 random players. GTFO away from raid.
  69. - Fuel Streak: Line of fuel from one end of the room to the other. Stay out of it. Will go over the line again lighting it up, STAY OUT OF FIRE.
  70. - Firebomb: Kill them, dont let them blow up... if it blows up in 45 seconds, it does raid wide and spawns fire.
  71. - Falling Slam: (After 3 lines) 30 yard circle around player, GET OUT OF CIRCLE. (its raid wide, but if you are in the circle you insta die)
  72. - Transitions into ground phase after this.
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  87.  
  88. === Kormrok ===
  89.  
  90. - Pound: Large damage to each player and any player within 4 yards. SPREAD OUT!!!!!!
  91. - Shadow Waves: Waves come from the purple pool. Dodge them.
  92. - Explosive Runes: Runes spawn in middle of rune, grow for 15 seconds then blow up dealing large raid wide damage. Run over them to kill them (but take a bit of damage).
  93. - Grasping Hands: Hands spawn and grab you (kromog style). Stack before everyone is grabbed, and just AOE blow them up (CAREFUL IF POUND IS COMING).
  94.  
  95. - Leap: Jumps into nearest pool. Has to alternate pools, all 3 before doing same one.
  96. - Purple Pool: Shadow waves now comes from ALL pools... go to the entrance and dodge everything.
  97.  
  98. Extra: Swat. Back towards a wall.... you get hit FAR back.
  99.  
  100. - Orange Pool: Explosive runes respawn in front of the direction you were facing when you soaked a rune. (Have everyone soak and face towards the middle of the
  101. room so that they eventually are all stacked up.... then just soak the last one. They wont respawn on top of an existing one if its near!)
  102.  
  103. Extra: Explosive Burst. Roots you, 10 seconds, then you blow up.... Mark of Chaos from Imperator. 40 yard explosion.
  104.  
  105. - Green Pool: The hands move towards the pools... and you are 1 shot when you go in the pool.... So still stack and kill them down FAST. DPS check.
  106.  
  107. Extra: Tank gets put in a giant hand. Break it fast.
  108.  
  109. - Fel Touch: Tank swap.
  110. - Enrages... empowered abilities remain forever if he empowers something during enrage... beware if all 3 pools are enraged and empowered...
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  122.  
  123. === Hellfire High Council ===
  124.  
  125. Dia Darkwhisper:
  126.  
  127. - Must be tanked 25 yards away from the other two or makes them all immune to damage...
  128. - When she goes into Nightmare Visage prepare tank CD's (hits HARD).
  129. - Handle the dot that jumps to 2 players when dispelled.... let it tick a bit on someone, then dispel.
  130. - When "reap" is about to be cast make those players with the debuff go to the edge of room to drop the pools.
  131. - Wailing Horror is cast at some point, just dodge the ghosts.
  132.  
  133. - 30% ability is: Absolutely horrifying. Mark of Necromancer immediately goes on half the entire raid. And no longer casts reap.... so you can NEVER get rid of
  134. the dots... they are going to ramp up.
  135.  
  136. Blademaster Jubithos:
  137.  
  138. - Felbade: Look at the arrow, dont get hit by it (its a boomarang.... it comes back)
  139. - Firestorm: Raid wide damage for 8 seconds.... just heal through it.
  140. - Windwalk: Spawns immages everywhere that do Felblade or Felstorm.... kill them all or wait 45 seconds for him to return.
  141.  
  142. - 30% ability is: Wicked Strike... damage to half the raid, ramps up over time.
  143.  
  144. Gurtogg Bloodboil:
  145.  
  146. - Bloodboil: 5 furthest players take physical damage... I guess dont be far away if your low health? Not a big deal.
  147. - Acidic wound: Stacking debuff, its a DOT and reduces armor.... (tank switch)
  148. - Fel Rage: Fixates random target for 25sec. Boss takes more damage, and buffs his attack speed every time he hits the target.
  149. - MIGHT be able to use this (run away before Fel Rage ends, tank other end of room and stacks drop?)
  150. - Demolishing Leap: Raid wide damage (less damage further away you are)
  151.  
  152. - 30% ability is: Tainted blood... raid wide debuff, reduces Max hp by 10% per stack.
  153.  
  154.  
  155. When they are pushed to 30% they gain a new ability each (not like maidens where if one is pushed to 30, they all gain it)... each has to hit 30% to gain
  156. the 30% ability.
  157.  
  158. Order: Bloodboil > Blademaster > Dia Darkwhisper
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  172.  
  173. === Kilrogg ===
  174.  
  175. There are adds:
  176.  
  177. - Bloodthursters: Run towards a pool, and turn into hulking terrors. Try to kill them before they reach the pools
  178. - They apply fel corruption on a player.
  179. - Unfortunately one will spawn where Ariok is, will always transform.... nothing you can do about it.
  180. - Does a cone attack (Savage Strikes): Face him away
  181. - Rending Howl: HUGE raid wide damage... INTERRUPT IT.
  182. - When it dies.... move it away or get away so you dont get the fel corruption when it dies.
  183.  
  184. Kilrogg:
  185. - Shred Armor: Stakcing debuff... tank swap (but you COULD mitigate and never get stacks!)
  186. - Heart Seeker: Arrow that debuffs someone, spawns bloods. RUN TO BACK OF ROOM AND EVERYONE KILL SPAWNED BLOOD.
  187. - If the blood reaches the boss... gg.
  188. - If the player had Fel Corruption... they spawn a Fel Blood Globule instead... harder to kill.
  189.  
  190. - Death Throwes: Dodge all the shit. But you still take raid wide damage.
  191. - Every consecutive death throws is worse.
  192. - The raid wide damage is reduced based on proximity. VERY IMPORTANT.
  193.  
  194. - Visions of death... STAND IN THE 2 RUNES!!!!
  195. - Spawns those players (2 of them) to a brand new room that you kill adds.
  196. - Every time you kill an add in there, everyone inside gets a buff
  197. - DPS get a buff for +30% damage (stacks)
  198. - Heals get a buff +10% heals (stacks)
  199.  
  200. - Get cleansing aura when a heal gets ported out. Reduces fel corruption to people who go in it!
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  213.  
  214. === Gorefiend ===
  215.  
  216. - Touch of Doom: Debuff, 8 seconds and then it blows up. Basically 3 players get it, so have them run to the sides of the arena... everyone else in mid.
  217. - Take less damage based on proximity to the "3 with the debuff"
  218. - Surging Shadows: Pulsing AOE on each player... be spread out 5 yards at all times.
  219. - Crushing Darkness: Spiraling circles.... they explode.... dont stand in them.
  220.  
  221. - Shared Fate: 3 marked players. One is rooted. Get within 6 yards of the group to remove it.
  222.  
  223. Stomack:
  224. - If you die, you go in the stomack.... or shadow of death, you get taken in.
  225. - Three minute cant be teleported back in. If you die again in 3 mins outside.... you die instead of being ported in stumack.
  226. - 40 seconds to get out or you are digested. Insta death.
  227. - Leave the stomack by clicking piller in middle.
  228. - Kill adds
  229. - Shadow construct, when they reach middle they teleport to main room. KILL THEM BEFORE THEY REACH MIDDLE.
  230. - Torchered essence... HEAL IT UP!!! Its a good mob.
  231. - Tank add is enraged spirit. Interruptible cast.... 300% debuff.... DONT LET IT GO OFF. Will run out of stomack at 70%. Cant stop it.
  232. - Hunger for life... in the main room.... chases people and blows up for 900k in 10 yards. DONT LET IT REACH ITS TARGET!!!
  233. - The healing adds spam spirit volley... 50% slows for 2 seconds, each volley 20% more than previous.... KILL FAST
  234. - The tank add does a charge, dodge it... also tank swap on it... if needed.
  235.  
  236.  
  237. Feast of Souls: Upon reaching 0 energy, 1 minute channel... 45K dmg every 2 seconds... can make phase take longer by stopping souls but take dmg.
  238. - VERY IMPORTANT: Takes 100% extra damage during this phase.
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  251.  
  252. === Socrethar ===
  253.  
  254. When you kill the robot, someone can get in and everyone else kills the boss.
  255.  
  256. First Phase:
  257. - Reverberating Blows: Large damage.... cone.... 3 stacks of shattered defenses divided by people in front... maybe stack people?
  258. - Felblaze Charge: Charges to a player, leaving a line of crap... move out of stack point so people dont have to move!
  259. - Volatile Fel Orb: Chasses someone.... when it reaches it blows up. Leave group, let it hit you and move back.
  260. - Fel Prison: Giant targeting circle. If you trigger it, you get prison'd (stunned) for 30 seconds. Its like Darmacs pin down, only much worse.
  261. - Overwhelming power... its a dot. Just heal it.
  262.  
  263. Second Phase:
  264. - Send a tank into the construct. Can use all its abilities.
  265. - Use the construct against adds in the portals at the corners of rooms.
  266.  
  267. - White Portal:
  268. - Haunting souls: If they reach someone, they explode. KILL THEM. WORST ADDS.
  269. - Fel Prism it! Or felblaze charge em, or reverb blows or w/e you wwant with the robot!
  270. - Purple Portal:
  271. - Shadowcallers... interrupt their casts.
  272. - Can attack these with robots if you are a jedi with the construct.
  273.  
  274. - Red Portal:
  275. - The Dominator:
  276. - Puts a circle on people that pulses... GET OUT OF RAID.
  277. - While this add is alive... Socrethar is immune to damage and interrupts... TOP PRIORITY KILL THE DOMINATOR.
  278.  
  279. Socrethar:
  280. - Apocalypse.... raid CD its a channeled attack.
  281. - Exert dominance.... attacks construct to take it back over... interrupt it.
  282. - You want to keep phase 2 going as long as you can.... dont let him kill the robot (sending you back into P1).
  283.  
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  286.  
  287. WHOEVER IS IN THE ROBOT HAS TO CARRY THE RAID... MOST IMPORTANT TASK. IF YOUR ROBOT SUCKS, GG.
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  296.  
  297. === Shadow Lord Iskar ===
  298.  
  299. 2 phases. Ground and air (lots of adds).
  300.  
  301. Ground Phase:
  302. - Fel Charkram: 3 players marked, make 3 markers and each go to one of them... triangle.
  303. - Boss tanked in middle of these 3 markers?
  304.  
  305. - Fel Incineration: Skyreach fire beam.... run away from raid and drop fire out of raid.
  306. - Possibly designate an area in back of room to take fire?
  307.  
  308. - Eye of Anzu: Pick it up where the boss spawns at start of fight.
  309.  
  310. - Take ticking damage... have to pass the "hot potato" to someone eventually.
  311.  
  312. - Phantasmal Winds: Having the eye of anzu removes this debuff.
  313. - The debuff makes you move towards the edge of the arena and get thrown off.
  314. - PASS THE EYE OF ANZU TO PEOPLE TO GET THE WIND OFF THEM!
  315.  
  316. - Phantasmal WWOunds: Debuff that hurts you if you are below 90% health.
  317. Give eye of anzu to them and it removes debuff.
  318.  
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  320.  
  321. Air Phase:
  322. - Each air phase is different... different adds?
  323. - Corrupted Priests... kill them.
  324. - Phantasmal Obliteration... fel bombs on a third of people...
  325. - One of them is a Phantasmal. Give the eye of anzu to this player, dispel that phantasmal bomb and all bombs go away harmlessly!
  326. IMPORTANT.
  327.  
  328. - Focused Blast: HUGE shared damage lazer. It fires at the person holding eye of anzu.
  329. - STACK IN BEAM.
  330.  
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  332.  
  333. - Second air phase:
  334. - Shadowfel warden:
  335. - Fel conduit... chain lightning. Can interrupt if you have the Eye of Anzu.
  336.  
  337. - Third air phase:
  338. - Fel Raven: Throw eye of anzu to tank BEFORE (or 1 second after at most) it gets debuff or they nuke the whole raid.????
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  351.  
  352. === Tyrant Valhari ===
  353.  
  354. - Edict of Condemnation: Debuffs someone for 9 seconds. Take large damage split between players. Radius decreases.
  355. - Touch of harm: Healing absorb... heal it up. Dispelling it just makes it go to someone else.
  356. - Seal of Decay: Stacking tank debuff. Swap ~3-4 stacks (when they drop).
  357.  
  358. SEE THOSE ABILITIES IN EACH PHASE
  359.  
  360. - Phase 1 -
  361. - Aura of Oppression: Take damage every time you move. Ramps up over time.
  362. - Annihilating Strike: Fire cone, large damage. Spawns blazes on each person it hits.
  363. - Either have the raid spread out... or have the tank taunt at very last second to make her face a tank.
  364. - Infernal Tempest: Channeled ability, spawns fire below feet. Spawn 2, move. Spawn 2, move. Reduce movement.
  365.  
  366. Ancient Enforcer Add: Spawns an orb in direction facing... face it away from people. Dont get hit by the orb.
  367.  
  368. - Phase 2 - (LUST HERE)
  369. - Aura of Contempt: Unable to be healed above 80% hp. Ramps up... WORST AURA.
  370. - Tainted Shadows: Damage to tank, splashes nearby people.
  371. - Font of Corruption: Get the tainted shadows when the tank does. Half the raid can get this. (Immune to splash tho)
  372. - Everyone with the debuff stack on one side of boss. Everyone else on the other side.
  373.  
  374. USE BIG HEALING CD's for EDICT OF CONDEMNATION!!!! Health is too low due to the aura.
  375.  
  376. Ancient Harbinger at 60%: Attempts to heal the boss for 2% each cast. INTERRUPT IT.
  377. - Don't have time to kill it, focus boss out of phase first.
  378.  
  379. - Phase 3 -
  380. - Finish the harbinger add if its up.
  381. - Aura of Malice: Stacking 20% dmg buff, and 10% dmg taken.
  382. - Bulwark of tyrant: Hits tank, spawns pool. Raid stack on boss and keep moving on outside wall.
  383. - Gavel of Tyrant: Knocks everyone back.
  384.  
  385. Ancient Sovereign add: Reduces boss damage taken by 90%. MUST KILL THIS ADD.
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  400.  
  401. -- Fel Lord Zakuun --
  402.  
  403. 2 Phases.
  404.  
  405. Axe Phase
  406. - Soul Cleave: Large damage on tank. Sends you into shadow realm. TAUNT SWAP.
  407. - Dodge waves in shadow realm or you kill everyone in the normal realm. When you come back you spawn waves.
  408. - Cavitation: Spawns waves... dodge them.
  409. - Befouled: Healing absorbs on people, out heal it. Dont be near the raid if you get healed up. You blow up.
  410.  
  411. Fist Phase
  412. - All attacks cleave onto a 2nd target off the main tank. Butcher strat. Both tanks stack.
  413. - Seeds of destruction: Debuffs random people, 5 seconds later people spawn waves.
  414.  
  415. Pillers: Dont be too close to them, they do dmg pulsing when your close.
  416. - If any wave hits them.... they blow up and do HUGE damage on the raid. DO NOT LET WAVES TOUCH A PILLER. EAT THEM.
  417.  
  418. Fissures: Spawn pillers, have people soak 3 fissures, so you only spawn ONE piller. Spawn the pillers near the last piller so you only have to deal with ONE area of the room to block waves from.
  419.  
  420. - IMPORTANT: If you soak a piller, you get "Latent Energy". WWhich means you go nuclear for 2 minutes if you get hit by a wave (pretty much like when a piller gets hit....). Very important ONLY 1 person in each fissure. HEROIC/MYTHIC ONLY.
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  436.  
  437. -- Xhul'Horac --
  438.  
  439. Phase 1: Fire
  440.  
  441. - Fel Strike: Deals fire damage on tank.
  442. - Fel Surge: Debuffs people that do ticking damage, then spawn fire below people. SPAWN POOLS AT ONE AREA (EDGE)
  443. - Players get "fel touched".
  444. - Lasts 10 seconds. If you take damage from opposite damage type, you explode.
  445. - Spawns adds:
  446. - Fel imps:
  447. - Fel orb: Soak it, or let it fly out and land... spawning fire.
  448. - Vanguard: Damage on him goes on boss.
  449. - Felblaze Flurry: Fire damage on tank, stacking debuff.
  450. - One tank on boss, one tank on vanguard. DO NOT SWAP UNTIL VANGUARD IS DEAD.
  451. - Chains of Fel: Tethers people together. Break them by running away from other people with chains.
  452.  
  453. Phase 2: Shadow
  454.  
  455. - Void Strike: Shadow damage on tank/.
  456. - Void surge: Leaves a shadow pool, only one person gets it.
  457. - Players get "void touched"
  458. - Lasts 10 seconds. If you take damage from opposite damage type, you explode.
  459. - Ominous add:
  460. - Withering Gaze: Channeled damage on the tank.
  461. - One tank on boss, one tank on Ominous.
  462. - Black hole: Raid damage, drags people into it.
  463. - REmove it from raid by standing in its center.
  464. - Send a bunch of people into the center of it (split damage) and remove the black hole.
  465. - OR SEND SOMEONE WITH IMMUNITY.
  466. - Void Fiend adds:
  467. - Void Step: Target nearest player, teleports to them. WWhen they land they spawn a void pool. MOVE AND IT WONT SPAWN POOL.
  468. - VERY IMPORTANT DO NOT LET IT TELEPORT AND LAND ON YOU, MOVE FROM THE SWIRL.
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