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  1.  
  2. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  3. // For more information, see LICENCE in the main folder
  4.  
  5. #ifndef _MMO_H_
  6. #define _MMO_H_
  7.  
  8. #include "cbasetypes.h"
  9. #include <time.h>
  10.  
  11. // server->client protocol version
  12. // 0 - pre-?
  13. // 1 - ? - 0x196
  14. // 2 - ? - 0x78, 0x79
  15. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  16. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  17. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  18. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  19. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  20. // 20061023 - 2006-10-23aSakexe+ - 0x6b, 0x6d
  21. // 20070521 - 2007-05-21aSakexe+ - 0x283
  22. // 20070821 - 2007-08-21aSakexe+ - 0x2c5
  23. // 20070918 - 2007-09-18aSakexe+ - 0x2d7, 0x2d9, 0x2da
  24. // 20071106 - 2007-11-06aSakexe+ - 0x78, 0x7c, 0x22c
  25. // 20080102 - 2008-01-02aSakexe+ - 0x2ec, 0x2ed , 0x2ee
  26. // 20081126 - 2008-11-26aSakexe+ - 0x1a2
  27. // 20090408 - 2009-04-08aSakexe+ - 0x44a (dont use as it overlaps with RE client packets)
  28. // 20080827 - 2008-08-27aRagexeRE+ - First RE Client
  29. // 20081217 - 2008-12-17aRagexeRE+ - 0x6d (Note: This one still use old Char Info Packet Structure)
  30. // 20081218 - 2008-12-17bRagexeRE+ - 0x6d (Note: From this one client use new Char Info Packet Structure)
  31. // 20090603 - 2009-06-03aRagexeRE+ - 0x7d7, 0x7d8, 0x7d9, 0x7da
  32. // 20090617 - 2009-06-17aRagexeRE+ - 0x7d9
  33. // 20090922 - 2009-09-22aRagexeRE+ - 0x7e5, 0x7e7, 0x7e8, 0x7e9
  34. // 20091103 - 2009-11-03aRagexeRE+ - 0x7f7, 0x7f8, 0x7f9
  35. // 20100105 - 2010-01-05aRagexeRE+ - 0x133, 0x800, 0x801
  36. // 20100126 - 2010-01-26aRagexeRE+ - 0x80e
  37. // 20100223 - 2010-02-23aRagexeRE+ - 0x80f
  38. // 20100413 - 2010-04-13aRagexeRE+ - 0x6b
  39. // 20100629 - 2010-06-29aRagexeRE+ - 0x2d0, 0xaa, 0x2d1, 0x2d2
  40. // 20100721 - 2010-07-21aRagexeRE+ - 0x6b, 0x6d
  41. // 20100727 - 2010-07-27aRagexeRE+ - 0x6b, 0x6d
  42. // 20100803 - 2010-08-03aRagexeRE+ - 0x6b, 0x6d, 0x827, 0x828, 0x829, 0x82a, 0x82b, 0x82c, 0x842, 0x843
  43. // 20101124 - 2010-11-24aRagexeRE+ - 0x856, 0x857, 0x858
  44. // 20110111 - 2011-01-11aRagexeRE+ - 0x6b, 0x6d
  45. // 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
  46. // 20111025 - 2011-10-25aRagexeRE+ - 0x6b, 0x6d
  47. // 20120307 - 2012-03-07aRagexeRE+ - 0x970
  48.  
  49. #ifndef PACKETVER
  50. //#define PACKETVER 20110315
  51. #define PACKETVER 20120410
  52. //#define PACKETVER 20111116
  53. #endif
  54.  
  55. //Remove/Comment this line to disable sc_data saving. [Skotlex]
  56. #define ENABLE_SC_SAVING
  57. //Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  58. //Note that newer clients no longer save hotkeys in the registry!
  59. #define HOTKEY_SAVING
  60.  
  61. #if PACKETVER < 20090603
  62. // (27 = 9 skills x 3 bars) (0x02b9,191)
  63. #define MAX_HOTKEYS 27
  64. #elif PACKETVER < 20090617
  65. // (36 = 9 skills x 4 bars) (0x07d9,254)
  66. #define MAX_HOTKEYS 36
  67. #else
  68. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  69. #define MAX_HOTKEYS 38
  70. #endif
  71.  
  72. #define MAX_MAP_PER_SERVER 1500 // Increased to allow creation of Instance Maps
  73. #define MAX_INVENTORY 100
  74. //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  75. #define MAX_CHARS 27
  76. //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  77. //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
  78. #define MAX_SLOTS 4
  79. //Max amount of a single stacked item
  80. #define MAX_AMOUNT 30000
  81. #define MAX_ZENY 1000000000
  82. #define MAX_FAME 1000000000
  83. #define MAX_CART 100
  84. #define MAX_SKILL 3100
  85. #define GLOBAL_REG_NUM 256
  86. #define ACCOUNT_REG_NUM 64
  87. #define ACCOUNT_REG2_NUM 16
  88. //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
  89. #define MAX_REG_NUM 256
  90. #define DEFAULT_WALK_SPEED 150
  91. #define MIN_WALK_SPEED 0
  92. #define MAX_WALK_SPEED 1000
  93. #define MAX_STORAGE 1000
  94. #define MAX_GUILD_STORAGE 1000
  95. #define MAX_PARTY 12
  96. #define MAX_GUILD 30+10*7 // increased max guild members +6 per 1 extension levels [Lupus]
  97. #define MAX_GUILDPOSITION 50 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  98. #define MAX_GUILDEXPULSION 32
  99. #define MAX_GUILDALLIANCE 16
  100. #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
  101. #define MAX_GUILDLEVEL 50
  102. #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
  103. #define MAX_QUEST_DB 2000 //Max quests that the server will load
  104. #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest
  105.  
  106. // for produce
  107. #define MIN_ATTRIBUTE 0
  108. #define MAX_ATTRIBUTE 4
  109. #define ATTRIBUTE_NORMAL 0
  110. #define MIN_STAR 0
  111. #define MAX_STAR 3
  112.  
  113. #define MAX_STATUS_TYPE 5
  114.  
  115. #define WEDDING_RING_M 2634
  116. #define WEDDING_RING_F 2635
  117.  
  118. //For character names, title names, guilds, maps, etc.
  119. //Includes null-terminator as it is the length of the array.
  120. #define NAME_LENGTH (23 + 1)
  121. //For item names, which tend to have much longer names.
  122. #define ITEM_NAME_LENGTH 50
  123. //For Map Names, which the client considers to be 16 in length including the .gat extension
  124. #define MAP_NAME_LENGTH (11 + 1)
  125. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  126.  
  127. #define MAX_FRIENDS 40
  128. #define MAX_MEMOPOINTS 3
  129.  
  130. //Size of the fame list arrays.
  131. #define MAX_FAME_LIST 10
  132.  
  133. //Limits to avoid ID collision with other game objects
  134. #define START_ACCOUNT_NUM 2000000
  135. #define END_ACCOUNT_NUM 100000000
  136. #define START_CHAR_NUM 150000
  137.  
  138. //Guilds
  139. #define MAX_GUILDMES1 60
  140. #define MAX_GUILDMES2 120
  141.  
  142. //Base Homun skill.
  143. #define HM_SKILLBASE 8001
  144. #define MAX_HOMUNSKILL 43
  145. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  146. #define HM_CLASS_BASE 6001
  147. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  148.  
  149. //Mail System
  150. #define MAIL_MAX_INBOX 30
  151. #define MAIL_TITLE_LENGTH 40
  152. #define MAIL_BODY_LENGTH 200
  153.  
  154. //Mercenary System
  155. #define MC_SKILLBASE 8201
  156. #define MAX_MERCSKILL 40
  157. #define MAX_MERCENARY_CLASS 44
  158.  
  159. //Elemental System
  160. #define MAX_ELEMENTALSKILL 42
  161. #define EL_SKILLBASE 8401
  162. #define MAX_ELESKILLTREE 3
  163. #define MAX_ELEMENTAL_CLASS 12
  164. #define EL_CLASS_BASE 2114
  165. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  166.  
  167. enum item_types {
  168. IT_HEALING = 0,
  169. IT_UNKNOWN, //1
  170. IT_USABLE, //2
  171. IT_ETC, //3
  172. IT_WEAPON, //4
  173. IT_ARMOR, //5
  174. IT_CARD, //6
  175. IT_PETEGG, //7
  176. IT_PETARMOR,//8
  177. IT_UNKNOWN2,//9
  178. IT_AMMO, //10
  179. IT_DELAYCONSUME,//11
  180. IT_CASH = 18,
  181. IT_MAX
  182. };
  183.  
  184.  
  185. //Questlog system [Kevin] [Inkfish]
  186. typedef enum quest_state { Q_INACTIVE, Q_ACTIVE, Q_COMPLETE } quest_state;
  187.  
  188. struct quest {
  189. int quest_id;
  190. unsigned int time;
  191. int count[MAX_QUEST_OBJECTIVES];
  192. quest_state state;
  193. };
  194.  
  195. struct item {
  196. int id;
  197. short nameid;
  198. short amount;
  199. unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  200. char identify;
  201. char refine;
  202. char attribute;
  203. short card[MAX_SLOTS];
  204. unsigned int expire_time;
  205. char favorite;
  206. };
  207.  
  208. struct point {
  209. unsigned short map;
  210. short x,y;
  211. };
  212.  
  213. enum e_skill_flag
  214. {
  215. SKILL_FLAG_PERMANENT,
  216. SKILL_FLAG_TEMPORARY,
  217. SKILL_FLAG_PLAGIARIZED,
  218. SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0'
  219. //...
  220. };
  221.  
  222. struct s_skill {
  223. unsigned short id;
  224. unsigned char lv;
  225. unsigned char flag; // see enum e_skill_flag
  226. };
  227.  
  228. struct global_reg {
  229. char str[32];
  230. char value[256];
  231. };
  232.  
  233. //Holds array of global registries, used by the char server and converter.
  234. struct accreg {
  235. int account_id, char_id;
  236. int reg_num;
  237. struct global_reg reg[MAX_REG_NUM];
  238. };
  239.  
  240. //For saving status changes across sessions. [Skotlex]
  241. struct status_change_data {
  242. unsigned short type; //SC_type
  243. long val1, val2, val3, val4, tick; //Remaining duration.
  244. };
  245.  
  246. struct storage_data {
  247. int storage_amount;
  248. struct item items[MAX_STORAGE];
  249. };
  250.  
  251. struct guild_storage {
  252. int dirty;
  253. int guild_id;
  254. short storage_status;
  255. short storage_amount;
  256. struct item items[MAX_GUILD_STORAGE];
  257. };
  258.  
  259. struct s_pet {
  260. int account_id;
  261. int char_id;
  262. int pet_id;
  263. short class_;
  264. short level;
  265. short egg_id;//pet egg id
  266. short equip;//pet equip name_id
  267. short intimate;//pet friendly
  268. short hungry;//pet hungry
  269. char name[NAME_LENGTH];
  270. char rename_flag;
  271. char incuvate;
  272. };
  273.  
  274. struct s_homunculus { //[orn]
  275. char name[NAME_LENGTH];
  276. int hom_id;
  277. int char_id;
  278. short class_;
  279. int hp,max_hp,sp,max_sp;
  280. unsigned int intimacy; //[orn]
  281. short hunger;
  282. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  283. short skillpts;
  284. short level;
  285. unsigned int exp;
  286. short rename_flag;
  287. short vaporize; //albator
  288. int str ;
  289. int agi ;
  290. int vit ;
  291. int int_ ;
  292. int dex ;
  293. int luk ;
  294. };
  295.  
  296. struct s_mercenary {
  297. int mercenary_id;
  298. int char_id;
  299. short class_;
  300. int hp, sp;
  301. unsigned int kill_count;
  302. unsigned int life_time;
  303. };
  304.  
  305. struct s_elemental {
  306. int elemental_id;
  307. int char_id;
  308. short class_;
  309. int mode;
  310. int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk;
  311. int life_time;
  312. };
  313.  
  314. struct s_friend {
  315. int account_id;
  316. int char_id;
  317. char name[NAME_LENGTH];
  318. };
  319.  
  320. #ifdef HOTKEY_SAVING
  321. struct hotkey {
  322. unsigned int id;
  323. unsigned short lv;
  324. unsigned char type; // 0: item, 1: skill
  325. };
  326. #endif
  327.  
  328. struct mmo_charstatus {
  329. int char_id;
  330. int account_id;
  331. int partner_id;
  332. int father;
  333. int mother;
  334. int child;
  335.  
  336. unsigned int base_exp,job_exp;
  337. int zeny;
  338.  
  339. short class_;
  340. unsigned int status_point,skill_point;
  341. int hp,max_hp,sp,max_sp;
  342. unsigned int option;
  343. short manner;
  344. unsigned char karma;
  345. short hair,hair_color,clothes_color;
  346. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  347. int fame;
  348.  
  349. // Mercenary Guilds Rank
  350. int arch_faith, arch_calls;
  351. int spear_faith, spear_calls;
  352. int sword_faith, sword_calls;
  353.  
  354. short weapon; // enum weapon_type
  355. short shield; // view-id
  356. short head_top,head_mid,head_bottom;
  357. short robe;
  358.  
  359. char name[NAME_LENGTH];
  360. unsigned int base_level,job_level;
  361. short str,agi,vit,int_,dex,luk;
  362. unsigned char slot,sex;
  363.  
  364. uint32 mapip;
  365. uint16 mapport;
  366.  
  367. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  368. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  369. struct storage_data storage;
  370. struct s_skill skill[MAX_SKILL];
  371.  
  372. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  373. #ifdef HOTKEY_SAVING
  374. struct hotkey hotkeys[MAX_HOTKEYS];
  375. #endif
  376. bool show_equip;
  377. short rename;
  378.  
  379. time_t delete_date;
  380. };
  381.  
  382. typedef enum mail_status {
  383. MAIL_NEW,
  384. MAIL_UNREAD,
  385. MAIL_READ,
  386. } mail_status;
  387.  
  388. struct mail_message {
  389. int id;
  390. int send_id;
  391. char send_name[NAME_LENGTH];
  392. int dest_id;
  393. char dest_name[NAME_LENGTH];
  394. char title[MAIL_TITLE_LENGTH];
  395. char body[MAIL_BODY_LENGTH];
  396.  
  397. mail_status status;
  398. time_t timestamp; // marks when the message was sent
  399.  
  400. int zeny;
  401. struct item item;
  402. };
  403.  
  404. struct mail_data {
  405. short amount;
  406. bool full;
  407. short unchecked, unread;
  408. struct mail_message msg[MAIL_MAX_INBOX];
  409. };
  410.  
  411. struct auction_data {
  412. unsigned int auction_id;
  413. int seller_id;
  414. char seller_name[NAME_LENGTH];
  415. int buyer_id;
  416. char buyer_name[NAME_LENGTH];
  417.  
  418. struct item item;
  419. // This data is required for searching, as itemdb is not read by char server
  420. char item_name[ITEM_NAME_LENGTH];
  421. short type;
  422.  
  423. unsigned short hours;
  424. int price, buynow;
  425. time_t timestamp; // auction's end time
  426. int auction_end_timer;
  427. };
  428.  
  429. struct registry {
  430. int global_num;
  431. struct global_reg global[GLOBAL_REG_NUM];
  432. int account_num;
  433. struct global_reg account[ACCOUNT_REG_NUM];
  434. int account2_num;
  435. struct global_reg account2[ACCOUNT_REG2_NUM];
  436. };
  437.  
  438. struct party_member {
  439. int account_id;
  440. int char_id;
  441. char name[NAME_LENGTH];
  442. unsigned short class_;
  443. unsigned short map;
  444. unsigned short lv;
  445. unsigned leader : 1,
  446. online : 1;
  447. };
  448.  
  449. struct party {
  450. int party_id;
  451. char name[NAME_LENGTH];
  452. unsigned char count; //Count of online characters.
  453. unsigned exp : 1,
  454. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  455. struct party_member member[MAX_PARTY];
  456. };
  457.  
  458. struct map_session_data;
  459. struct guild_member {
  460. int account_id, char_id;
  461. short hair,hair_color,gender,class_,lv;
  462. uint64 exp;
  463. int exp_payper;
  464. short online,position;
  465. char name[NAME_LENGTH];
  466. struct map_session_data *sd;
  467. unsigned char modified;
  468. };
  469.  
  470. struct guild_position {
  471. char name[NAME_LENGTH];
  472. int mode;
  473. int exp_mode;
  474. unsigned char modified;
  475. };
  476.  
  477. struct guild_alliance {
  478. int opposition;
  479. int guild_id;
  480. char name[NAME_LENGTH];
  481. };
  482.  
  483. struct guild_expulsion {
  484. char name[NAME_LENGTH];
  485. char mes[40];
  486. int account_id;
  487. };
  488.  
  489. struct guild_skill {
  490. int id,lv;
  491. };
  492.  
  493. struct guild {
  494. int guild_id;
  495. short guild_lv, connect_member, max_member, average_lv;
  496. uint64 exp;
  497. unsigned int next_exp;
  498. int skill_point;
  499. char name[NAME_LENGTH],master[NAME_LENGTH];
  500. struct guild_member member[MAX_GUILD];
  501. struct guild_position position[MAX_GUILDPOSITION];
  502. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  503. int emblem_len,emblem_id;
  504. char emblem_data[2048];
  505. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  506. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  507. struct guild_skill skill[MAX_GUILDSKILL];
  508.  
  509. unsigned short save_flag; // for TXT saving
  510. };
  511.  
  512. struct guild_castle {
  513. int castle_id;
  514. int mapindex;
  515. char castle_name[NAME_LENGTH];
  516. char castle_event[NAME_LENGTH];
  517. int guild_id;
  518. int economy;
  519. int defense;
  520. int triggerE;
  521. int triggerD;
  522. int nextTime;
  523. int payTime;
  524. int createTime;
  525. int visibleC;
  526. struct {
  527. unsigned visible : 1;
  528. int id; // object id
  529. } guardian[MAX_GUARDIANS];
  530. int* temp_guardians; // ids of temporary guardians (mobs)
  531. int temp_guardians_max;
  532. };
  533.  
  534. struct fame_list {
  535. int id;
  536. int fame;
  537. char name[NAME_LENGTH];
  538. };
  539.  
  540. enum {
  541. GBI_EXP =1, // ƒMƒ‹ƒh‚ÌEXP
  542. GBI_GUILDLV, // ƒMƒ‹ƒh‚ÌLv
  543. GBI_SKILLPOINT, // ƒMƒ‹ƒh‚̃XƒLƒ‹ƒ|ƒCƒ“ƒg
  544. GBI_SKILLLV, // ƒMƒ‹ƒhƒXƒLƒ‹Lv
  545. };
  546.  
  547. enum {
  548. GMI_POSITION =0, // ƒƒ“ƒo[‚Ì–ðE•ÏX
  549. GMI_EXP,
  550. GMI_HAIR,
  551. GMI_HAIR_COLOR,
  552. GMI_GENDER,
  553. GMI_CLASS,
  554. GMI_LEVEL,
  555. };
  556.  
  557. enum {
  558. GD_SKILLBASE=10000,
  559. GD_APPROVAL=10000,
  560. GD_KAFRACONTRACT=10001,
  561. GD_GUARDRESEARCH=10002,
  562. GD_GUARDUP=10003,
  563. GD_EXTENSION=10004,
  564. GD_GLORYGUILD=10005,
  565. GD_LEADERSHIP=10006,
  566. GD_GLORYWOUNDS=10007,
  567. GD_SOULCOLD=10008,
  568. GD_HAWKEYES=10009,
  569. GD_BATTLEORDER=10010,
  570. GD_REGENERATION=10011,
  571. GD_RESTORE=10012,
  572. GD_EMERGENCYCALL=10013,
  573. GD_DEVELOPMENT=10014,
  574. GD_MAX,
  575. };
  576.  
  577.  
  578. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  579. enum {
  580. JOB_NOVICE,
  581. JOB_SWORDMAN,
  582. JOB_MAGE,
  583. JOB_ARCHER,
  584. JOB_ACOLYTE,
  585. JOB_MERCHANT,
  586. JOB_THIEF,
  587. JOB_KNIGHT,
  588. JOB_PRIEST,
  589. JOB_WIZARD,
  590. JOB_BLACKSMITH,
  591. JOB_HUNTER,
  592. JOB_ASSASSIN,
  593. JOB_KNIGHT2,
  594. JOB_CRUSADER,
  595. JOB_MONK,
  596. JOB_SAGE,
  597. JOB_ROGUE,
  598. JOB_ALCHEMIST,
  599. JOB_BARD,
  600. JOB_DANCER,
  601. JOB_CRUSADER2,
  602. JOB_WEDDING,
  603. JOB_SUPER_NOVICE,
  604. JOB_GUNSLINGER,
  605. JOB_NINJA,
  606. JOB_XMAS,
  607. JOB_SUMMER,
  608. JOB_MAX_BASIC,
  609.  
  610. JOB_NOVICE_HIGH = 4001,
  611. JOB_SWORDMAN_HIGH,
  612. JOB_MAGE_HIGH,
  613. JOB_ARCHER_HIGH,
  614. JOB_ACOLYTE_HIGH,
  615. JOB_MERCHANT_HIGH,
  616. JOB_THIEF_HIGH,
  617. JOB_LORD_KNIGHT,
  618. JOB_HIGH_PRIEST,
  619. JOB_HIGH_WIZARD,
  620. JOB_WHITESMITH,
  621. JOB_SNIPER,
  622. JOB_ASSASSIN_CROSS,
  623. JOB_LORD_KNIGHT2,
  624. JOB_PALADIN,
  625. JOB_CHAMPION,
  626. JOB_PROFESSOR,
  627. JOB_STALKER,
  628. JOB_CREATOR,
  629. JOB_CLOWN,
  630. JOB_GYPSY,
  631. JOB_PALADIN2,
  632.  
  633. JOB_BABY,
  634. JOB_BABY_SWORDMAN,
  635. JOB_BABY_MAGE,
  636. JOB_BABY_ARCHER,
  637. JOB_BABY_ACOLYTE,
  638. JOB_BABY_MERCHANT,
  639. JOB_BABY_THIEF,
  640. JOB_BABY_KNIGHT,
  641. JOB_BABY_PRIEST,
  642. JOB_BABY_WIZARD,
  643. JOB_BABY_BLACKSMITH,
  644. JOB_BABY_HUNTER,
  645. JOB_BABY_ASSASSIN,
  646. JOB_BABY_KNIGHT2,
  647. JOB_BABY_CRUSADER,
  648. JOB_BABY_MONK,
  649. JOB_BABY_SAGE,
  650. JOB_BABY_ROGUE,
  651. JOB_BABY_ALCHEMIST,
  652. JOB_BABY_BARD,
  653. JOB_BABY_DANCER,
  654. JOB_BABY_CRUSADER2,
  655. JOB_SUPER_BABY,
  656.  
  657. JOB_TAEKWON,
  658. JOB_STAR_GLADIATOR,
  659. JOB_STAR_GLADIATOR2,
  660. JOB_SOUL_LINKER,
  661.  
  662. JOB_GANGSI,
  663. JOB_DEATH_KNIGHT,
  664. JOB_DARK_COLLECTOR,
  665.  
  666. JOB_RUNE_KNIGHT = 4054,
  667. JOB_WARLOCK,
  668. JOB_RANGER,
  669. JOB_ARCH_BISHOP,
  670. JOB_MECHANIC,
  671. JOB_GUILLOTINE_CROSS,
  672.  
  673. JOB_RUNE_KNIGHT_T,
  674. JOB_WARLOCK_T,
  675. JOB_RANGER_T,
  676. JOB_ARCH_BISHOP_T,
  677. JOB_MECHANIC_T,
  678. JOB_GUILLOTINE_CROSS_T,
  679.  
  680. JOB_ROYAL_GUARD,
  681. JOB_SORCERER,
  682. JOB_MINSTREL,
  683. JOB_WANDERER,
  684. JOB_SURA,
  685. JOB_GENETIC,
  686. JOB_SHADOW_CHASER,
  687.  
  688. JOB_ROYAL_GUARD_T,
  689. JOB_SORCERER_T,
  690. JOB_MINSTREL_T,
  691. JOB_WANDERER_T,
  692. JOB_SURA_T,
  693. JOB_GENETIC_T,
  694. JOB_SHADOW_CHASER_T,
  695.  
  696. JOB_RUNE_KNIGHT2,
  697. JOB_RUNE_KNIGHT_T2,
  698. JOB_ROYAL_GUARD2,
  699. JOB_ROYAL_GUARD_T2,
  700. JOB_RANGER2,
  701. JOB_RANGER_T2,
  702. JOB_MECHANIC2,
  703. JOB_MECHANIC_T2,
  704.  
  705. JOB_BABY_RUNE = 4096,
  706. JOB_BABY_WARLOCK,
  707. JOB_BABY_RANGER,
  708. JOB_BABY_BISHOP,
  709. JOB_BABY_MECHANIC,
  710. JOB_BABY_CROSS,
  711.  
  712. JOB_BABY_GUARD,
  713. JOB_BABY_SORCERER,
  714. JOB_BABY_MINSTREL,
  715. JOB_BABY_WANDERER,
  716. JOB_BABY_SURA,
  717. JOB_BABY_GENETIC,
  718. JOB_BABY_CHASER,
  719.  
  720. JOB_BABY_RUNE2,
  721. JOB_BABY_GUARD2,
  722. JOB_BABY_RANGER2,
  723. JOB_BABY_MECHANIC2,
  724.  
  725. JOB_SUPER_NOVICE_E = 4190,
  726. JOB_SUPER_BABY_E,
  727.  
  728. JOB_KAGEROU = 4211,
  729. JOB_OBORO,
  730.  
  731. JOB_MAX,
  732. };
  733.  
  734. enum {
  735. SEX_FEMALE = 0,
  736. SEX_MALE,
  737. SEX_SERVER
  738. };
  739.  
  740. // sanity checks...
  741. #if MAX_ZENY > INT_MAX
  742. #error MAX_ZENY is too big
  743. #endif
  744.  
  745. #endif /* _MMO_H_ */
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