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- Demon Party Dump File
- Version 10/13/2016, Scoring Model: 9/18/2016
- Dump file created at: 10/21/2016 5:31:55 PM
- Summoner kru...
- was chosen by the Orb of Power,
- selected Fire and Ice as their starting elements,
- is currently at Tower:20,
- and is still alive!
- --==== Main Character ====--
- Name : Kru
- Level: 28
- MaxHP: 146
- MaxSP: 100
- Strength: 4
- Magic : 105
- Vitality: 38
- Agility : 45
- Cunning : 8
- Resist: Fire Mind
- Weak : Slash Impact Pierce
- Abilities Known:
- 1) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
- 2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
- 3) Frost Ring (Type: Ice, 25 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
- 4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
- 5) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
- 6) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
- 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
- 8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
- Relic Upgrades:
- Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
- Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
- Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
- Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
- Inventory:
- 3 Night rune
- 3 Bolt glyph
- 7 Chakra stone
- 20 Pure stone
- 1 Gold offering
- 5 Zephyr card
- 4 Peace offering
- 1 Heart glyph
- 4 Curse rune
- 19 Heal stone
- 4 Chakra gem
- 2 Blizzard rune
- 1 Flame glyph
- 3 Red essence
- 1 Purple essence
- 1 White essence
- 1 Bronze offering
- 2 Heal gem
- 2 Magic map
- 1 Meteor rune
- 1 Pure gem
- 1 Calm card
- 1 Tempest rune
- 1 Frost glyph
- 1 Guardian gem
- 1 Wind card
- Current Credits: 41633
- --==== Party Overview ====--
- Element Users Immune Resistant Normal Weak
- --------------------------------------------------------------------
- Slash 3 0 0 8 1*
- Impact 1 0 0 7 2*
- Pierce 1 0 1 7 1*
- Fire 2* 2 3* 1 3
- Ice 3* 2 3 3* 1
- Electricity 1 1 2 5* 1
- Body 0 1 1 5* 2
- Mind 0 0 2* 5 2
- Light 2* 1 2 3* 3
- Dark 0 2 1 4* 2
- n : Number of party members counted.
- * : Denotes the main character is included.
- --==== Current Party ====--
- Name : Brutal Centaur
- Level: 22
- MaxHP: 113
- MaxSP: 100
- Strength: 55
- Magic : 10
- Vitality: 35
- Agility : 42
- Cunning : 18
- Resist: Ice
- Weak : Fire Mind
- Abilities Known:
- 1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
- 2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
- 3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
- 4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
- 5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
- 6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
- 7) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
- 8) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
- Name : Holy Tuofei
- Level: 23
- MaxHP: 92
- MaxSP: 100
- Strength: 16
- Magic : 56
- Vitality: 21
- Agility : 40
- Cunning : 32
- Immune: Ice
- Resist: Fire Electricity Light
- Weak : Body Mind
- Abilities Known:
- 1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
- 2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
- 3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
- 4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
- 5) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
- 6) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks delay the next turn of targets whose last action was a damaging ability.)
- 7) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
- 8) Expel (Type: Light, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Light (3))
- Name : Turdak
- Level: 24
- MaxHP: 95
- MaxSP: 100
- Strength: 38
- Magic : 20
- Vitality: 31
- Agility : 44
- Cunning : 37
- Immune: Body Dark
- Resist: Pierce Ice
- Weak : Impact Fire Light
- Abilities Known:
- 1) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
- 2) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
- 3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
- 4) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
- 5) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
- 6) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
- 7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
- 8) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
- Name : Maj. Oni
- Level: 26
- MaxHP: 116
- MaxSP: 100
- Strength: 59
- Magic : 11
- Vitality: 47
- Agility : 40
- Cunning : 23
- Resist: Fire Body Mind Dark
- Weak : Electricity Light
- Abilities Known:
- 1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
- 2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
- 3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
- 4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
- 5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
- 6) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
- 7) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
- 8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
- Name : Pele
- Level: 27
- MaxHP: 114
- MaxSP: 100
- Strength: 22
- Magic : 71
- Vitality: 33
- Agility : 33
- Cunning : 26
- Immune: Fire
- Resist: Electricity
- Weak : Ice
- Abilities Known:
- 1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
- 2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
- 3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
- 4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
- 5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
- 6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
- 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
- 8) ------------
- Name : Unicorn
- Level: 26
- MaxHP: 110
- MaxSP: 100
- Strength: 32
- Magic : 51
- Vitality: 36
- Agility : 32
- Cunning : 29
- Immune: Light
- Weak : Body Dark
- Abilities Known:
- 1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
- 2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
- 3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
- 4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
- 5) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
- 6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
- 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
- 8) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
- Name : Tlaloc
- Level: 29
- MaxHP: 125
- MaxSP: 100
- Strength: 27
- Magic : 71
- Vitality: 47
- Agility : 27
- Cunning : 23
- Immune: Ice Electricity Dark
- Weak : Fire Light
- Abilities Known:
- 1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
- 2) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
- 3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
- 4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
- 5) Vengeful (Type: None, Passive. Responds to damage dealt to you by restoring 3 SP.)
- 6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
- 7) ------------
- 8) ------------
- Name : Phoenix
- Level: 28
- MaxHP: 108
- MaxSP: 100
- Strength: 26
- Magic : 42
- Vitality: 26
- Agility : 54
- Cunning : 42
- Immune: Fire
- Resist: Ice Light
- Weak : Dark
- Abilities Known:
- 1) Burning Claw (Type: Slash, 10 SP. 100 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
- 2) Heat Wave (Type: Slash, 15 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
- 3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
- 4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
- 5) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
- 6) Eternal Glory (Type: Healing, Passive. Fully restores HP when HP reaches 0. Cannot be discarded when on cooldown. Cooldown: Soul (90))
- 7) ------------
- 8) ------------
- --==== Recent Messages ====--
- Aim within the possible target area using
- movement keys. Press Enter to execute,
- Escape to cancel.
- You call down a fiery rain.
- You miss the ruler.
- Tlaloc calls down lightning.
- Tlaloc strikes the ruler.
- It isn't very effective.
- The ruler is shocked!
- Your centaur shoots a needle at the ruler.
- Your centaur hits the ruler.
- The ruler is infected!
- Your centaur looks refreshed.
- The ruler dies!! Pele reaches Level 27!
- The zagh smites your tuofei.
- It isn't very effective.
- Your centaur shoots a needle at the zagh.
- Your centaur hits the zagh.
- The zagh is infected!
- Your centaur looks refreshed.
- The zagh smites you.
- You feel guilty!
- Your centaur shoots a needle at the zagh.
- Your centaur hits the zagh.
- Your centaur kills the zagh!!
- Your centaur looks refreshed.
- You don't have enough SP to use Rain of
- Fire.
- Tlaloc calls forth a healing rain.
- You feel better.
- Your tuofei looks healthier.
- You swap places with your tuofei.
- You begin resting.
- Your power returns to normal.
- Your tuofei's power returns to normal.
- Tlaloc's power returns to normal.
- Your centaur's power returns to normal.
- You stop resting (input received.)
- You begin exploring...
- You feel less guilty.
- Exploration complete. Press 'o' again to
- travel to a known portal, or Shift + 'p' if
- you wish to choose which portal.
- You begin looking for a usable portal...
- There is a shimmering portal to Victory
- here. Press 'p', '<', or '>' to change
- levels.
- Really win the game and start a new cycle?
- (Y or N)
- You win!
- --==== Recently Slain Allies ====--
- Name : Will o' wisp
- Level: 9
- MaxHP: 51
- MaxSP: 100
- Strength: 15
- Magic : 15
- Vitality: 15
- Agility : 27
- Cunning : 23
- Immune: Body
- Resist: Slash Impact Pierce
- Weak : Electricity Light Dark
- Abilities Known:
- 1) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
- 2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
- 3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
- 4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
- 5) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
- 6) ------------
- 7) ------------
- 8) ------------
- Name : Easg saint
- Level: 12
- MaxHP: 61
- MaxSP: 100
- Strength: 11
- Magic : 33
- Vitality: 13
- Agility : 31
- Cunning : 22
- Immune: Light
- Weak : Body Dark
- Abilities Known:
- 1) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
- 2) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks delay the next turn of targets whose last action was a damaging ability.)
- 3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
- 4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
- 5) ------------
- 6) ------------
- 7) ------------
- 8) ------------
- Name : Headless
- Level: 13
- MaxHP: 100
- MaxSP: 100
- Strength: 27
- Magic : 9
- Vitality: 47
- Agility : 16
- Cunning : 16
- Resist: Ice Body
- Weak : Electricity Light
- Abilities Known:
- 1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
- 2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
- 3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
- 4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
- 5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
- 6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
- 7) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
- 8) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
- Name : Blessed Kitsune
- Level: 19
- MaxHP: 92
- MaxSP: 100
- Strength: 11
- Magic : 35
- Vitality: 23
- Agility : 38
- Cunning : 38
- Resist: Mind
- Weak : Body
- Abilities Known:
- 1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
- 2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
- 3) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
- 4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
- 5) Might (Type: Buff, 20 SP. Improves offense by 25%.)
- 6) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (10))
- 7) ------------
- 8) ------------
- Name : Nero
- Level: 18
- MaxHP: 94
- MaxSP: 100
- Strength: 22
- Magic : 40
- Vitality: 40
- Agility : 22
- Cunning : 16
- Resist: Fire Ice
- Weak : Body Light Dark
- Abilities Known:
- 1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
- 2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
- 3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
- 4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
- 5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
- 6) ------------
- 7) ------------
- 8) ------------
- Name : Impundulu
- Level: 25
- MaxHP: 93
- MaxSP: 100
- Strength: 24
- Magic : 50
- Vitality: 24
- Agility : 42
- Cunning : 35
- Resist: Electricity Dark
- Weak : Ice
- Abilities Known:
- 1) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
- 2) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
- 3) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
- 4) ------------
- 5) ------------
- 6) ------------
- 7) ------------
- 8) ------------
- Name : Lifegiver Gandayah
- Level: 16
- MaxHP: 97
- MaxSP: 125
- Strength: 21
- Magic : 38
- Vitality: 43
- Agility : 14
- Cunning : 14
- Resist: Electricity
- Weak : Fire
- Abilities Known:
- 1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
- 2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
- 3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
- 4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
- 5) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
- 6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
- 7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
- 8) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
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