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  1. Demon Party Dump File
  2. Version 10/13/2016, Scoring Model: 9/18/2016
  3. Dump file created at: 10/21/2016 5:31:55 PM
  4.  
  5.  
  6. Summoner kru...
  7. was chosen by the Orb of Power,
  8. selected Fire and Ice as their starting elements,
  9. is currently at Tower:20,
  10. and is still alive!
  11.  
  12.  
  13.  
  14. --==== Main Character ====--
  15.  
  16. Name : Kru
  17. Level: 28
  18. MaxHP: 146
  19. MaxSP: 100
  20.  
  21. Strength: 4
  22. Magic : 105
  23. Vitality: 38
  24. Agility : 45
  25. Cunning : 8
  26.  
  27. Resist: Fire Mind
  28. Weak : Slash Impact Pierce
  29.  
  30. Abilities Known:
  31. 1) Frost Arrow (Type: Ice, 20 SP. 85 Power attack. Chills the target, reducing their accuracy, evasion, and movement speed by 12%.)
  32. 2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
  33. 3) Frost Ring (Type: Ice, 25 SP. 55 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%. Cannot miss.)
  34. 4) Dash (Type: None, 20 SP. Move to the target position instantly. Cooldown: Charge (8))
  35. 5) Inquisition (Type: Light, 35 SP. 50% chance to inflict Guilt on enemy targets, healing those who damage the targets (excluding reactions).)
  36. 6) Battle Cry (Type: Buff, 35 SP. Briefly improves offense by 25% for you and your allies. Cooldown: Presence (6))
  37. 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
  38. 8) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
  39.  
  40. Relic Upgrades:
  41. Translator (Reduces the cost of using Copy Ability on yourself by 50%.)
  42. Transpose Soul (Unlocks the Transpose Soul transmutation, which lets you sacrifice a demon to choose and learn one of the bonus abilities from the modifier it would pass if used with Fuse Demons.)
  43. Quick Dismiss (Makes Dismiss a free action with a 1 turn cooldown.)
  44. Capacity Up II (Grants additional storage capacity for demon allies, allowing for a total of 8 at once.)
  45.  
  46. Inventory:
  47. 3 Night rune
  48. 3 Bolt glyph
  49. 7 Chakra stone
  50. 20 Pure stone
  51. 1 Gold offering
  52. 5 Zephyr card
  53. 4 Peace offering
  54. 1 Heart glyph
  55. 4 Curse rune
  56. 19 Heal stone
  57. 4 Chakra gem
  58. 2 Blizzard rune
  59. 1 Flame glyph
  60. 3 Red essence
  61. 1 Purple essence
  62. 1 White essence
  63. 1 Bronze offering
  64. 2 Heal gem
  65. 2 Magic map
  66. 1 Meteor rune
  67. 1 Pure gem
  68. 1 Calm card
  69. 1 Tempest rune
  70. 1 Frost glyph
  71. 1 Guardian gem
  72. 1 Wind card
  73.  
  74. Current Credits: 41633
  75.  
  76.  
  77.  
  78. --==== Party Overview ====--
  79.  
  80. Element Users Immune Resistant Normal Weak
  81. --------------------------------------------------------------------
  82. Slash 3 0 0 8 1*
  83. Impact 1 0 0 7 2*
  84. Pierce 1 0 1 7 1*
  85. Fire 2* 2 3* 1 3
  86. Ice 3* 2 3 3* 1
  87. Electricity 1 1 2 5* 1
  88. Body 0 1 1 5* 2
  89. Mind 0 0 2* 5 2
  90. Light 2* 1 2 3* 3
  91. Dark 0 2 1 4* 2
  92.  
  93. n : Number of party members counted.
  94. * : Denotes the main character is included.
  95.  
  96.  
  97.  
  98. --==== Current Party ====--
  99.  
  100. Name : Brutal Centaur
  101. Level: 22
  102. MaxHP: 113
  103. MaxSP: 100
  104.  
  105. Strength: 55
  106. Magic : 10
  107. Vitality: 35
  108. Agility : 42
  109. Cunning : 18
  110.  
  111. Resist: Ice
  112. Weak : Fire Mind
  113.  
  114. Abilities Known:
  115. 1) Needle Shot (Type: Pierce, 15 SP. 70 Power attack.)
  116. 2) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
  117. 3) Bloodlust (Type: None, Passive. Restores SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.)
  118. 4) Venomous (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Poison, causing damage over time (can stack three times).)
  119. 5) Bloodthirst (Type: Body, Passive. Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance).)
  120. 6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
  121. 7) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
  122. 8) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
  123.  
  124.  
  125. Name : Holy Tuofei
  126. Level: 23
  127. MaxHP: 92
  128. MaxSP: 100
  129.  
  130. Strength: 16
  131. Magic : 56
  132. Vitality: 21
  133. Agility : 40
  134. Cunning : 32
  135.  
  136. Immune: Ice
  137. Resist: Fire Electricity Light
  138. Weak : Body Mind
  139.  
  140. Abilities Known:
  141. 1) Sudden Chill (Type: Ice, 25 SP. Only affects enemies. 40 Power attack. Chills all targets, reducing their accuracy, evasion, and movement speed by 12%.)
  142. 2) Winterkill (Type: Ice, 10 SP. Only affects Chilled characters. 25 Power attack. Free action. Cooldown: Cantrip (3))
  143. 3) Mist Shroud (Type: Ice, Passive. If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.)
  144. 4) Triad Ward (Type: Defense, Passive. Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.)
  145. 5) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
  146. 6) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks delay the next turn of targets whose last action was a damaging ability.)
  147. 7) Smite (Type: Light, 10 SP. 55 Power attack. Cannot miss. Cooldown: Light (1))
  148. 8) Expel (Type: Light, 25 SP. Attempts to instantly kill the target (lower HP = higher chance, 0% chance until 30% of maximum HP, 100% chance at 20%). Cooldown: Light (3))
  149.  
  150.  
  151. Name : Turdak
  152. Level: 24
  153. MaxHP: 95
  154. MaxSP: 100
  155.  
  156. Strength: 38
  157. Magic : 20
  158. Vitality: 31
  159. Agility : 44
  160. Cunning : 37
  161.  
  162. Immune: Body Dark
  163. Resist: Pierce Ice
  164. Weak : Impact Fire Light
  165.  
  166. Abilities Known:
  167. 1) Spin Slash (Type: Slash, 10 SP. 70 Power attack. Also considered a movement ability.)
  168. 2) Slash Dance (Type: Slash, 15 SP. 70 Power attack, enemies only. Also considered a movement ability. Cooldown: Breath (2))
  169. 3) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
  170. 4) Numbing (Type: Body, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Paralysis, causing the target to frequently miss their turns.)
  171. 5) Cleansing Dance (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis from allies. Also considered a movement ability. Cooldown: Breath (6))
  172. 6) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
  173. 7) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
  174. 8) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
  175.  
  176.  
  177. Name : Maj. Oni
  178. Level: 26
  179. MaxHP: 116
  180. MaxSP: 100
  181.  
  182. Strength: 59
  183. Magic : 11
  184. Vitality: 47
  185. Agility : 40
  186. Cunning : 23
  187.  
  188. Resist: Fire Body Mind Dark
  189. Weak : Electricity Light
  190.  
  191. Abilities Known:
  192. 1) Shellbreaker (Type: Impact, 10 SP. 70 Power attack. Has a 50% chance to reduce defense by 20%.)
  193. 2) Double Impact (Type: Impact, 15 SP. 85 Power attack split between two Impact attacks.)
  194. 3) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
  195. 4) Heavyhanded (Type: Mind, Passive. Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.)
  196. 5) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
  197. 6) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
  198. 7) Riposte (Type: Pierce, Reactive. Responds to attacks by adjacent enemies that miss you or that you dodge or parry with a 70 Power attack.)
  199. 8) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
  200.  
  201.  
  202. Name : Pele
  203. Level: 27
  204. MaxHP: 114
  205. MaxSP: 100
  206.  
  207. Strength: 22
  208. Magic : 71
  209. Vitality: 33
  210. Agility : 33
  211. Cunning : 26
  212.  
  213. Immune: Fire
  214. Resist: Electricity
  215. Weak : Ice
  216.  
  217. Abilities Known:
  218. 1) Flame Arrow (Type: Fire, 20 SP. 85 Power attack. Has a 33% chance to Ignite the target, causing damage over a short duration.)
  219. 2) Rain of Fire (Type: Fire, 40 SP. 85 Power attack. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
  220. 3) Firestarter (Type: Fire, Passive. Increases your chance to apply Ignite by 50% of the original chance.)
  221. 4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
  222. 5) Alluring Veil (Type: Mind, Reactive. 20% chance to Charm adjacent characters that deal damage to you, turning them against their allies.)
  223. 6) Vigorous (Type: None, Passive. Increases SP regeneration by 50%.)
  224. 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
  225. 8) ------------
  226.  
  227.  
  228. Name : Unicorn
  229. Level: 26
  230. MaxHP: 110
  231. MaxSP: 100
  232.  
  233. Strength: 32
  234. Magic : 51
  235. Vitality: 36
  236. Agility : 32
  237. Cunning : 29
  238.  
  239. Immune: Light
  240. Weak : Body Dark
  241.  
  242. Abilities Known:
  243. 1) Heal Wounds (Type: Healing, 25 SP. 105 Power heal.)
  244. 2) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
  245. 3) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
  246. 4) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
  247. 5) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
  248. 6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
  249. 7) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
  250. 8) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
  251.  
  252.  
  253. Name : Tlaloc
  254. Level: 29
  255. MaxHP: 125
  256. MaxSP: 100
  257.  
  258. Strength: 27
  259. Magic : 71
  260. Vitality: 47
  261. Agility : 27
  262. Cunning : 23
  263.  
  264. Immune: Ice Electricity Dark
  265. Weak : Fire Light
  266.  
  267. Abilities Known:
  268. 1) Snowstorm (Type: Ice, 40 SP. 70 Power attack. Chills the targets, reducing their accuracy, evasion, and movement speed by 12%.)
  269. 2) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
  270. 3) Cleansing Rain (Type: Healing, 25 SP. Removes Poison, Infection, and Paralysis.)
  271. 4) Healing Rain (Type: Healing, 35 SP. 105 Power heal.)
  272. 5) Vengeful (Type: None, Passive. Responds to damage dealt to you by restoring 3 SP.)
  273. 6) Ritualist (Type: None, Passive. Reduces the SP cost of magical abilities that cost 25 or more SP by 10 if no Cantrip abilities are on cooldown. Cooldown: Cantrip (0))
  274. 7) ------------
  275. 8) ------------
  276.  
  277.  
  278. Name : Phoenix
  279. Level: 28
  280. MaxHP: 108
  281. MaxSP: 100
  282.  
  283. Strength: 26
  284. Magic : 42
  285. Vitality: 26
  286. Agility : 54
  287. Cunning : 42
  288.  
  289. Immune: Fire
  290. Resist: Ice Light
  291. Weak : Dark
  292.  
  293. Abilities Known:
  294. 1) Burning Claw (Type: Slash, 10 SP. 100 Power attack split between Slash and Fire. Has a 33% chance to Ignite the target, causing damage over a short duration.)
  295. 2) Heat Wave (Type: Slash, 15 SP. 85 Power attack split between Slash and Fire. Has a 33% chance to Ignite the targets, causing damage over a short duration.)
  296. 3) Crusader (Type: Light, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the target (excluding reactions).)
  297. 4) Warmth (Type: Fire, Passive. Increases HP and SP regeneration based on the number of Ignited characters you can see (more characters = larger bonus, with diminishing returns.))
  298. 5) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
  299. 6) Eternal Glory (Type: Healing, Passive. Fully restores HP when HP reaches 0. Cannot be discarded when on cooldown. Cooldown: Soul (90))
  300. 7) ------------
  301. 8) ------------
  302.  
  303.  
  304.  
  305. --==== Recent Messages ====--
  306.  
  307. Aim within the possible target area using
  308. movement keys. Press Enter to execute,
  309. Escape to cancel.
  310. You call down a fiery rain.
  311. You miss the ruler.
  312. Tlaloc calls down lightning.
  313. Tlaloc strikes the ruler.
  314. It isn't very effective.
  315. The ruler is shocked!
  316. Your centaur shoots a needle at the ruler.
  317. Your centaur hits the ruler.
  318. The ruler is infected!
  319. Your centaur looks refreshed.
  320. The ruler dies!! Pele reaches Level 27!
  321. The zagh smites your tuofei.
  322. It isn't very effective.
  323. Your centaur shoots a needle at the zagh.
  324. Your centaur hits the zagh.
  325. The zagh is infected!
  326. Your centaur looks refreshed.
  327. The zagh smites you.
  328. You feel guilty!
  329. Your centaur shoots a needle at the zagh.
  330. Your centaur hits the zagh.
  331. Your centaur kills the zagh!!
  332. Your centaur looks refreshed.
  333. You don't have enough SP to use Rain of
  334. Fire.
  335. Tlaloc calls forth a healing rain.
  336. You feel better.
  337. Your tuofei looks healthier.
  338. You swap places with your tuofei.
  339. You begin resting.
  340. Your power returns to normal.
  341. Your tuofei's power returns to normal.
  342. Tlaloc's power returns to normal.
  343. Your centaur's power returns to normal.
  344. You stop resting (input received.)
  345. You begin exploring...
  346. You feel less guilty.
  347. Exploration complete. Press 'o' again to
  348. travel to a known portal, or Shift + 'p' if
  349. you wish to choose which portal.
  350. You begin looking for a usable portal...
  351. There is a shimmering portal to Victory
  352. here. Press 'p', '<', or '>' to change
  353. levels.
  354. Really win the game and start a new cycle?
  355. (Y or N)
  356. You win!
  357.  
  358.  
  359.  
  360. --==== Recently Slain Allies ====--
  361.  
  362. Name : Will o' wisp
  363. Level: 9
  364. MaxHP: 51
  365. MaxSP: 100
  366.  
  367. Strength: 15
  368. Magic : 15
  369. Vitality: 15
  370. Agility : 27
  371. Cunning : 23
  372.  
  373. Immune: Body
  374. Resist: Slash Impact Pierce
  375. Weak : Electricity Light Dark
  376.  
  377. Abilities Known:
  378. 1) Ghost Pierce (Type: Pierce, 10 SP. 70 Power attack. Moves you to different, randomly selected, position adjacent to the target.)
  379. 2) Evade Step (Type: Defense, Passive. Gain a 25% chance to dodge attacks when your last action was movement or a movement ability.)
  380. 3) Souleater (Type: Dark, Reactive. Responds to a visible character's death by draining them, healing yourself for 7% of their maximum HP.)
  381. 4) Mob Cover (Type: Defense, Passive. Gain a 15% chance to dodge attacks when adjacent to an enemy other than the attacker.)
  382. 5) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
  383. 6) ------------
  384. 7) ------------
  385. 8) ------------
  386.  
  387.  
  388. Name : Easg saint
  389. Level: 12
  390. MaxHP: 61
  391. MaxSP: 100
  392.  
  393. Strength: 11
  394. Magic : 33
  395. Vitality: 13
  396. Agility : 31
  397. Cunning : 22
  398.  
  399. Immune: Light
  400. Weak : Body Dark
  401.  
  402. Abilities Known:
  403. 1) Censure (Type: Light, 10 SP. 40 Power attack. Cannot miss.)
  404. 2) Judge's Mien (Type: Light, Passive. Your Light and Dark attacks delay the next turn of targets whose last action was a damaging ability.)
  405. 3) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
  406. 4) Refresh (Type: Healing, 5 SP. Transfers up to 15 SP from the user to the target. Free action. Cooldown: Cantrip (1))
  407. 5) ------------
  408. 6) ------------
  409. 7) ------------
  410. 8) ------------
  411.  
  412.  
  413. Name : Headless
  414. Level: 13
  415. MaxHP: 100
  416. MaxSP: 100
  417.  
  418. Strength: 27
  419. Magic : 9
  420. Vitality: 47
  421. Agility : 16
  422. Cunning : 16
  423.  
  424. Resist: Ice Body
  425. Weak : Electricity Light
  426.  
  427. Abilities Known:
  428. 1) Inspiring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's accuracy by 25%.)
  429. 2) Daring Cut (Type: Slash, 15 SP. 70 Power attack. Briefly increases your or a nearby ally's offense by 25%.)
  430. 3) Swiftness (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 20%.)
  431. 4) Leadership (Type: Buff, Passive. Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.)
  432. 5) Rabblerouser (Type: Buff, Passive. Abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn if they are not Shocked, Stunned, or Sleeping.)
  433. 6) Infectious (Type: Body, Passive. Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which hinders HP and SP recovery.)
  434. 7) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
  435. 8) Juggernaut (Type: Defense, Passive. When your last action was movement or a movement ability, you have 25% improved defense and your next turn comes faster when damaged (excluding Ignite, Poison, and reactions).)
  436.  
  437.  
  438. Name : Blessed Kitsune
  439. Level: 19
  440. MaxHP: 92
  441. MaxSP: 100
  442.  
  443. Strength: 11
  444. Magic : 35
  445. Vitality: 23
  446. Agility : 38
  447. Cunning : 38
  448.  
  449. Resist: Mind
  450. Weak : Body
  451.  
  452. Abilities Known:
  453. 1) Shock Dart (Type: Electricity, 15 SP. 70 Power attack. Has a 10% chance to inflict Shock, causing the target to miss their next turn.)
  454. 2) Thunderous (Type: Electricity, Passive. Shocking a target also has a 70% chance to delay the next turn of nearby enemies.)
  455. 3) Distract (Type: Debuff, 15 SP. 70% chance to reduce accuracy by 20%.)
  456. 4) Fade (Type: Buff, 5 SP. Briefly improves evasion by 25%. Free action. Cooldown: Cantrip (5))
  457. 5) Might (Type: Buff, 20 SP. Improves offense by 25%.)
  458. 6) Rousing Cry (Type: Buff, 20 SP. Accelerates the next turn of all nearby allies who aren't Shocked, Stunned, or Sleeping. Cooldown: Presence (10))
  459. 7) ------------
  460. 8) ------------
  461.  
  462.  
  463. Name : Nero
  464. Level: 18
  465. MaxHP: 94
  466. MaxSP: 100
  467.  
  468. Strength: 22
  469. Magic : 40
  470. Vitality: 40
  471. Agility : 22
  472. Cunning : 16
  473.  
  474. Resist: Fire Ice
  475. Weak : Body Light Dark
  476.  
  477. Abilities Known:
  478. 1) Affection (Type: Healing, 25 SP. 60-125 Power heal, based on your remaining HP (more HP = higher Power).)
  479. 2) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
  480. 3) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
  481. 4) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
  482. 5) Calm (Type: Healing, 15 SP. Removes Stun, Sleep, Panic, and Charm.)
  483. 6) ------------
  484. 7) ------------
  485. 8) ------------
  486.  
  487.  
  488. Name : Impundulu
  489. Level: 25
  490. MaxHP: 93
  491. MaxSP: 100
  492.  
  493. Strength: 24
  494. Magic : 50
  495. Vitality: 24
  496. Agility : 42
  497. Cunning : 35
  498.  
  499. Resist: Electricity Dark
  500. Weak : Ice
  501.  
  502. Abilities Known:
  503. 1) Storm Strike (Type: Electricity, 30 SP. 85 Power attack. Has a 12% chance to inflict Shock, causing the targets to miss their next turn. 70% chance to hit, unaffected by accuracy and evasion.)
  504. 2) Stormfront (Type: Electricity, Passive. Increases your chance to apply Shock by 0% to 75% of the original chance, based on proximity to the target (adjacent = 75%, maximum range = 0%).)
  505. 3) Mobility (Type: None, Passive. Reduces the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. Cooldown: Charge (0))
  506. 4) ------------
  507. 5) ------------
  508. 6) ------------
  509. 7) ------------
  510. 8) ------------
  511.  
  512.  
  513. Name : Lifegiver Gandayah
  514. Level: 16
  515. MaxHP: 97
  516. MaxSP: 125
  517.  
  518. Strength: 21
  519. Magic : 38
  520. Vitality: 43
  521. Agility : 14
  522. Cunning : 14
  523.  
  524. Resist: Electricity
  525. Weak : Fire
  526.  
  527. Abilities Known:
  528. 1) Cleanse (Type: Healing, 15 SP. Removes Poison, Infection, and Paralysis.)
  529. 2) Tireless (Type: None, Passive. Increases MaxSP by 25.)
  530. 3) Healing Charm (Type: Healing, 25 SP. 80 Power heal. 25% chance of an extra, random benefit as well.)
  531. 4) Reshape (Type: Healing, 0 SP. Removes all negative status effects, then applies a 125 Power heal. Free action. Cooldown: Endure (5))
  532. 5) Lifegiver (Type: Healing, Passive. Reduces the SP cost of Healing abilities by 5, to a minimum of 0.)
  533. 6) Regenerate (Type: Healing, 25 SP. Bestows Regeneration, restoring health over time.)
  534. 7) Mending (Type: Healing, 25 SP. Cannot be used on Mended targets or enemies. 150 Power heal. Applies Mended.)
  535. 8) Absolution (Type: Healing, 15 SP. Removes Guilt, Mute, Pariah, and Hex.)
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