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- TO THE MOON ROUTING ANY% FULL GAME
- (1h35 AVERAGE)
- (PRESS C TO SKIP DIALOGUE, IT'S FASTER THAN SPACE )
- (YOU CAN USE YOUR MOUSE TOO )
- (TO PICK THE FIRST OPTION, PRESS C )
- (TO PICK THE SECOND OPTION, PRESS X )
- ***(ALL THE 16 PUZZLES IMAGES: http://imgur.com/a/F4IcX )
- (THE 4th ONE (THE PURPLE FLOWERS ) IS NOT OBLIGATORY, DO NOT USE IT, SKIP IT )
- (http://www.gameboomers.com/wtcheats/pcTt/ToTheMoon/tothemoon.htm )
- (THIS IS THE FULL CASUAL WALKTHROUGH OF THE GAME WITH THE PUZZLES IMAGES TOO )
- *****(TIPS & TRICKS FOR THE HORSE MINIGAME: http://imgur.com/a/udss9 )
- ---------------------------------------------------------------------------------------------------------------------------------------
- --------------START OF PROLOGUE
- -Pick up the equipment in the car and go to the upper right of the screen
- -Spam C in the boulder dialogue and go up
- -Enter the house
- --------------END OF PROLOGUE
- --------------START OF ACT 1
- -Pick up the equipment and go upstairs
- -Talk to the "maid" and set the machine down
- (Choose whoever you want, but Neil is the fastest, less dialogue)
- -Quit the bedroom and accept the remote patient monitor
- -Go downstairs and talk to the kids at the piano
- -Refuse their offer
- -Go take the key in the work office (down left), it's in the bookshelf (upper left)
- -Go to the basement (left from the office)
- -Enter the "funny" room (up)
- -Take the platypus plushy
- -Go back and talk to the kids
- -Refuse their offer to go to the lighthouse
- -Go upstairs
- -Sit in the couch and initiate the program
- -Go outside the house
- -Go to the cliff (upper left)
- -Talk to Johnny
- ***IMAGE-Press the blue and yellow paper rabbit
- -Pass the dialogue
- -In the 1st memory, toggle:
- -1. Blue paper rabbit to the left
- -2. Old clock to the right
- -Go upstairs, talk to Johnny and, then;
- -3. Upstairs, the purple flowers at the bottom
- -4. Old book on the table to the left (toggle by the up)
- -5. Bottled pickles in the upper middle
- -Go downstairs and activate the memory link (the umbrella) by spamming C
- ***IMAGE-Press the umbrella
- -Go in the next memory
- -In the 2nd memory, toggle:
- -1. Platypus toy
- -2. The gravestone
- -Go in the lighthouse, upstairs;
- -3. The light
- -4. Johnny
- -Activate the memory link (the platypus) by spamming C
- ***IMAGE-Press the platypus
- -Go in the next memory
- -In the 3rd memory, accept Neil's offer to go now in the next memory (the purple flowers)
- ***UNNECESSARY IMAGE
- -In the 4th memory, toggle:
- -Go in front of the house;
- -1. Music box
- -2. Go in the car to the right
- -3. Go in the house
- -4. Go near the cliff, facing Johnny, at the upper left
- -Activate the memory link (the bottled pickles) by spamming C
- ***IMAGE-Press the pickles
- -Go in the next memory
- -In the 5th memory, talk to the bartender
- -Talk to Johnny
- -Activate the memory link (the paper) by spamming C
- ***IMAGE-Press the paper
- -Go in the next memory
- -In the 6th memory, go down
- -Continue down to the right
- -In the street screen, go right to the yellow paper rabbit
- -Activate the memory link (the yellow paper rabbit) by spamming C
- ***IMAGE-Press the yellow paper rabbit
- -Go in the next memory
- -In the 7th memory, toggle:
- -1. Yellow paper rabbit
- -Go to the right, downstairs;
- -2. The piano
- -Go left;
- -3. Trash bin
- -4. River, from the back
- -Activate the memory link (the platypus) by spamming C
- ***IMAGE-Press the platypus
- -Go in the next memory
- -In the 8th memory, go up
- -Go up again
- -Go left, jump on the trunk and then, go up again on the trunk
- -Go near Johnny and River by the trunk
- -Talk to River
- -Activate the memory link (the backpack) by spamming C
- ***IMAGE-Press the backpack
- -Go in the next memory
- -In the 9th memory, toggle:
- -1. Computer
- -Go near Johnny and River
- -2. The Johnny just under you
- -Talk to the nearest Johnny, at your right;
- -Talk to the Johnny at the bottom right corner and type "cobra" when the girl ask
- you for the name of David's animorph;
- -3. The Johnny at the bottom left corner
- -Activate the memory link (the book) by spamming C
- ***IMAGE-Press the book
- -Go in the next memory
- -In the 10th memory, toggle:
- -1. Bottled pickles directly over you
- -Go up to the lighthouse screen
- -Go in the lighthouse
- -Go down
- -Talk to River
- -Go to the bottom right
- -Talk to Johnny on the car screen
- -Activate the memory link (the dead rabbit) by spamming C
- ***IMAGE-Press the dead rabbit
- -Go in the next memory
- -In the 11th memory,
- -Go to the right of the road, near the blue horse
- -Go to the far right of the plains and talk to the white/transparent person
- -For this part of the run, you'll need a little bit of luck and good positionning
- *****(That's the full walkthrough of this part: http://imgur.com/a/udss9 )
- -Go to the bottom right of the plains, just under the hut
- -Activate the memory link (the handbag) by spamming C
- ***IMAGE-Press the handbag
- -Go in the next memory
- -In the 12th memory, toggle:
- -1. Handbag in the doctor's room near River
- -Go down;
- -2. Platypus
- -3. Johnny at the counter
- -4. Same Johnny again
- -Activate the memory link (the clock) by spamming C
- ***IMAGE-Press the clock
- -Go in the next memory
- -In the 13th memory, go out of the theater movie room
- -Talk the Johnny whose sitting between the entrances of the movie room
- -Talk to the other Johnny, at the bottom of the lobby
- -Go back near the first Johnny
- -Go inside the movie room
- -Activate the memory link (the platypus) by spamming C
- ***IMAGE-Press the platypus
- -Go in the next memory
- -In the 14th memory, toggle:
- -1. Platypus in the staircase
- -Go down;
- -Talk to Johnny in the hallway;
- -Walk in the class at the bottom right of the school;
- -Go to the gymnasium, by the bottom right door;
- -Talk to the white/transparent person in the middle of the gym;
- -Talk to Johnny in the gymnasium;
- -Go back and head to the cafeteria, at the far upper left of the
- horizontal alley;
- -Go near Johnny in the cafeteria;
- -2. Platypus on the dining table at the upper right
- -Activate the memory link (the backpack) by spamming C
- ***IMAGE-Press the backpack
- -Go in the next memory
- -In the 15th memory, toggle:
- -1. The bookshelf in the upper room
- -2. Bottled pickles at the left under the mama
- -3. Go on the pink couch
- -4. Old clock more under the mama
- -Go in Johnny's room
- -Activate the memory link (the ball) by spamming C
- ***IMAGE-Press the ball
- -Go in the next memory
- -In the 16th memory, just spam C to skip text
- --------------END OF ACT 1
- --------------START OF ACT 2
- -Spam C in the dialogue
- -For this minigame, just align two same objects horizontaly to create a ressemblance, do
- this with each Johnny until the first one is accesible following this order:
- -Press 3 times on the oldest Johnny
- -Press 2 times on the second from the right Johnny
- -Press 3 times on the middle Johnny
- -Press 5 times on the second from the left Johnny
- -Press 2 times on the youngest Johnny
- -Spam C in the dialogue
- -Go press on the oldest Johnny, to the far right
- -Go to the cliff (upper left) and press on Lily
- -Talk to the Johnny at the cliff
- -In the movie theater, immediatly go talk to the Johnny in the movie room
- -Go up, press on Lily and then, on Johnny
- -In the school, go talk to Johnny under you
- -Head to the gym, bottom right door of the vertical hallway
- -Spam C in the looooooooong dialogue
- -Go in the house (you're at the cliff)
- -Go in the office, at the bottom left of the house and toggle the lily cutscene
- -Follow her in the dining room and wait for Lily to sit at the table
- -Talk to her but choose the 4th option, "nothing"
- -Go in the kitchen, at the bottom right of the house
- -Talk to Neil
- -Go to the car, by going down from the house to the road
- -Toggle the dead squirell
- -Toggle the car
- -Toggle again the dead squirell
- -(DONT take Neil's painkillers)
- -Go back to the house
- -Spam C in the dialogue
- --------------END OF ACT 2
- --------------START OF ACT 3
- -Toggle the ball in Johnny's room
- -Press the ball again
- -Go to the left to leave the backyard, go down the street and turn right
- -Spam C in the dialogue
- -Press on Joey
- -Toggle the train toy
- -In the "Carnival memory", toggle:
- -1. Johnny at the whack-a-mole stand
- -Play a game of whack-a-mole with whatever control option
- (just hit one mole is enough);
- -Go down to the ferris wheel;
- -2. White/transparent person with the yellow/orange things over the head
- -3. Johnny at the medium stand, in the middle
- -Go to the far right of the carnival and then, go down on a little bridge;
- -Step on the big wooden scene;
- -Go down to Johnny's table
- -4. Johnny at the table;
- -Go to the bottom right
- -In this screen, follow Johnny, and when he stops, toggle him (he will move)
- -Go up
- -Same thing in this screen
- -Spam C in the dialogue
- -Get out of the cafeteria by the bottom door
- -Go to the right and talk to Eva
- -Do the minigame by always going to the right, try not to hit the spikes (they appear in
- order, (left,right,left,right,etc...), try to always shoot the plants to the zombievas
- -Once you finish this part, go in the black hole in the wall that Neil did
- -Go right
- -Always head to the right, don't stop, don't go into a classroom
- -Go in the door after the talk with Eva
- -Go up
- -Spam C in the dialogue
- -EVERYTHING'S ALRIGHT
- -Go up
- -In this "Moon memory", toggle:
- -1. Johnny's book
- -Go up;
- -Go right and take the elevator by pressing the blue button to the right and then,
- enter the elevator;
- -Go to the 2nd floor;
- -Go down and left;
- -2. Talk to Johnny in the mission control panel room
- -Go to the 3rd floor;
- -Go left;
- -3. Talk to Johnny in the centrifuge room
- -Go to the 4th floor
- -Go right, then up
- -Go in front of the window behind Johnny (you should see the rocket)
- -Go back to the elevator
- -Go in the 1st floor
- -Go to the left, then up
- -Spam C in the dialogue
- -On the bridge, go left
- -Talk to Lily
- -Talk to the doctor
- -Go in the green arrow to talk with Eva
- -Press "Initiate"
- -Spam C in the dialogue
- -Time end when the " To The Moon Episode 1 : *checked* " appears on the screen
- --------------END OF ACT 3
- (1h35 AVERAGE)
- TO THE MOON ROUTING ANY% FULL GAME
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