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To The Moon / Any% Full Game Route

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  1. TO THE MOON ROUTING ANY% FULL GAME
  2. (1h35 AVERAGE)
  3.  
  4. (PRESS C TO SKIP DIALOGUE, IT'S FASTER THAN SPACE )
  5. (YOU CAN USE YOUR MOUSE TOO )
  6. (TO PICK THE FIRST OPTION, PRESS C )
  7. (TO PICK THE SECOND OPTION, PRESS X )
  8. ***(ALL THE 16 PUZZLES IMAGES: http://imgur.com/a/F4IcX )
  9. (THE 4th ONE (THE PURPLE FLOWERS ) IS NOT OBLIGATORY, DO NOT USE IT, SKIP IT )
  10. (http://www.gameboomers.com/wtcheats/pcTt/ToTheMoon/tothemoon.htm )
  11. (THIS IS THE FULL CASUAL WALKTHROUGH OF THE GAME WITH THE PUZZLES IMAGES TOO )
  12. *****(TIPS & TRICKS FOR THE HORSE MINIGAME: http://imgur.com/a/udss9 )
  13. ---------------------------------------------------------------------------------------------------------------------------------------
  14.  
  15. --------------START OF PROLOGUE
  16.  
  17. -Pick up the equipment in the car and go to the upper right of the screen
  18. -Spam C in the boulder dialogue and go up
  19. -Enter the house
  20.  
  21. --------------END OF PROLOGUE
  22.  
  23. --------------START OF ACT 1
  24.  
  25. -Pick up the equipment and go upstairs
  26. -Talk to the "maid" and set the machine down
  27. (Choose whoever you want, but Neil is the fastest, less dialogue)
  28. -Quit the bedroom and accept the remote patient monitor
  29. -Go downstairs and talk to the kids at the piano
  30. -Refuse their offer
  31. -Go take the key in the work office (down left), it's in the bookshelf (upper left)
  32. -Go to the basement (left from the office)
  33. -Enter the "funny" room (up)
  34. -Take the platypus plushy
  35. -Go back and talk to the kids
  36. -Refuse their offer to go to the lighthouse
  37. -Go upstairs
  38. -Sit in the couch and initiate the program
  39. -Go outside the house
  40. -Go to the cliff (upper left)
  41. -Talk to Johnny
  42. ***IMAGE-Press the blue and yellow paper rabbit
  43. -Pass the dialogue
  44. -In the 1st memory, toggle:
  45. -1. Blue paper rabbit to the left
  46. -2. Old clock to the right
  47. -Go upstairs, talk to Johnny and, then;
  48. -3. Upstairs, the purple flowers at the bottom
  49. -4. Old book on the table to the left (toggle by the up)
  50. -5. Bottled pickles in the upper middle
  51. -Go downstairs and activate the memory link (the umbrella) by spamming C
  52. ***IMAGE-Press the umbrella
  53. -Go in the next memory
  54. -In the 2nd memory, toggle:
  55. -1. Platypus toy
  56. -2. The gravestone
  57. -Go in the lighthouse, upstairs;
  58. -3. The light
  59. -4. Johnny
  60. -Activate the memory link (the platypus) by spamming C
  61. ***IMAGE-Press the platypus
  62. -Go in the next memory
  63. -In the 3rd memory, accept Neil's offer to go now in the next memory (the purple flowers)
  64. ***UNNECESSARY IMAGE
  65. -In the 4th memory, toggle:
  66. -Go in front of the house;
  67. -1. Music box
  68. -2. Go in the car to the right
  69. -3. Go in the house
  70. -4. Go near the cliff, facing Johnny, at the upper left
  71. -Activate the memory link (the bottled pickles) by spamming C
  72. ***IMAGE-Press the pickles
  73. -Go in the next memory
  74. -In the 5th memory, talk to the bartender
  75. -Talk to Johnny
  76. -Activate the memory link (the paper) by spamming C
  77. ***IMAGE-Press the paper
  78. -Go in the next memory
  79. -In the 6th memory, go down
  80. -Continue down to the right
  81. -In the street screen, go right to the yellow paper rabbit
  82. -Activate the memory link (the yellow paper rabbit) by spamming C
  83. ***IMAGE-Press the yellow paper rabbit
  84. -Go in the next memory
  85. -In the 7th memory, toggle:
  86. -1. Yellow paper rabbit
  87. -Go to the right, downstairs;
  88. -2. The piano
  89. -Go left;
  90. -3. Trash bin
  91. -4. River, from the back
  92. -Activate the memory link (the platypus) by spamming C
  93. ***IMAGE-Press the platypus
  94. -Go in the next memory
  95. -In the 8th memory, go up
  96. -Go up again
  97. -Go left, jump on the trunk and then, go up again on the trunk
  98. -Go near Johnny and River by the trunk
  99. -Talk to River
  100. -Activate the memory link (the backpack) by spamming C
  101. ***IMAGE-Press the backpack
  102. -Go in the next memory
  103. -In the 9th memory, toggle:
  104. -1. Computer
  105. -Go near Johnny and River
  106. -2. The Johnny just under you
  107. -Talk to the nearest Johnny, at your right;
  108. -Talk to the Johnny at the bottom right corner and type "cobra" when the girl ask
  109. you for the name of David's animorph;
  110. -3. The Johnny at the bottom left corner
  111. -Activate the memory link (the book) by spamming C
  112. ***IMAGE-Press the book
  113. -Go in the next memory
  114. -In the 10th memory, toggle:
  115. -1. Bottled pickles directly over you
  116. -Go up to the lighthouse screen
  117. -Go in the lighthouse
  118. -Go down
  119. -Talk to River
  120. -Go to the bottom right
  121. -Talk to Johnny on the car screen
  122. -Activate the memory link (the dead rabbit) by spamming C
  123. ***IMAGE-Press the dead rabbit
  124. -Go in the next memory
  125. -In the 11th memory,
  126. -Go to the right of the road, near the blue horse
  127. -Go to the far right of the plains and talk to the white/transparent person
  128. -For this part of the run, you'll need a little bit of luck and good positionning
  129. *****(That's the full walkthrough of this part: http://imgur.com/a/udss9 )
  130. -Go to the bottom right of the plains, just under the hut
  131. -Activate the memory link (the handbag) by spamming C
  132. ***IMAGE-Press the handbag
  133. -Go in the next memory
  134. -In the 12th memory, toggle:
  135. -1. Handbag in the doctor's room near River
  136. -Go down;
  137. -2. Platypus
  138. -3. Johnny at the counter
  139. -4. Same Johnny again
  140. -Activate the memory link (the clock) by spamming C
  141. ***IMAGE-Press the clock
  142. -Go in the next memory
  143. -In the 13th memory, go out of the theater movie room
  144. -Talk the Johnny whose sitting between the entrances of the movie room
  145. -Talk to the other Johnny, at the bottom of the lobby
  146. -Go back near the first Johnny
  147. -Go inside the movie room
  148. -Activate the memory link (the platypus) by spamming C
  149. ***IMAGE-Press the platypus
  150. -Go in the next memory
  151. -In the 14th memory, toggle:
  152. -1. Platypus in the staircase
  153. -Go down;
  154. -Talk to Johnny in the hallway;
  155. -Walk in the class at the bottom right of the school;
  156. -Go to the gymnasium, by the bottom right door;
  157. -Talk to the white/transparent person in the middle of the gym;
  158. -Talk to Johnny in the gymnasium;
  159. -Go back and head to the cafeteria, at the far upper left of the
  160. horizontal alley;
  161. -Go near Johnny in the cafeteria;
  162. -2. Platypus on the dining table at the upper right
  163. -Activate the memory link (the backpack) by spamming C
  164. ***IMAGE-Press the backpack
  165. -Go in the next memory
  166. -In the 15th memory, toggle:
  167. -1. The bookshelf in the upper room
  168. -2. Bottled pickles at the left under the mama
  169. -3. Go on the pink couch
  170. -4. Old clock more under the mama
  171. -Go in Johnny's room
  172. -Activate the memory link (the ball) by spamming C
  173. ***IMAGE-Press the ball
  174. -Go in the next memory
  175. -In the 16th memory, just spam C to skip text
  176.  
  177. --------------END OF ACT 1
  178.  
  179. --------------START OF ACT 2
  180.  
  181. -Spam C in the dialogue
  182. -For this minigame, just align two same objects horizontaly to create a ressemblance, do
  183. this with each Johnny until the first one is accesible following this order:
  184. -Press 3 times on the oldest Johnny
  185. -Press 2 times on the second from the right Johnny
  186. -Press 3 times on the middle Johnny
  187. -Press 5 times on the second from the left Johnny
  188. -Press 2 times on the youngest Johnny
  189. -Spam C in the dialogue
  190. -Go press on the oldest Johnny, to the far right
  191. -Go to the cliff (upper left) and press on Lily
  192. -Talk to the Johnny at the cliff
  193. -In the movie theater, immediatly go talk to the Johnny in the movie room
  194. -Go up, press on Lily and then, on Johnny
  195. -In the school, go talk to Johnny under you
  196. -Head to the gym, bottom right door of the vertical hallway
  197. -Spam C in the looooooooong dialogue
  198. -Go in the house (you're at the cliff)
  199. -Go in the office, at the bottom left of the house and toggle the lily cutscene
  200. -Follow her in the dining room and wait for Lily to sit at the table
  201. -Talk to her but choose the 4th option, "nothing"
  202. -Go in the kitchen, at the bottom right of the house
  203. -Talk to Neil
  204. -Go to the car, by going down from the house to the road
  205. -Toggle the dead squirell
  206. -Toggle the car
  207. -Toggle again the dead squirell
  208. -(DONT take Neil's painkillers)
  209. -Go back to the house
  210. -Spam C in the dialogue
  211.  
  212. --------------END OF ACT 2
  213.  
  214. --------------START OF ACT 3
  215.  
  216. -Toggle the ball in Johnny's room
  217. -Press the ball again
  218. -Go to the left to leave the backyard, go down the street and turn right
  219. -Spam C in the dialogue
  220. -Press on Joey
  221. -Toggle the train toy
  222. -In the "Carnival memory", toggle:
  223. -1. Johnny at the whack-a-mole stand
  224. -Play a game of whack-a-mole with whatever control option
  225. (just hit one mole is enough);
  226. -Go down to the ferris wheel;
  227. -2. White/transparent person with the yellow/orange things over the head
  228. -3. Johnny at the medium stand, in the middle
  229. -Go to the far right of the carnival and then, go down on a little bridge;
  230. -Step on the big wooden scene;
  231. -Go down to Johnny's table
  232. -4. Johnny at the table;
  233. -Go to the bottom right
  234. -In this screen, follow Johnny, and when he stops, toggle him (he will move)
  235. -Go up
  236. -Same thing in this screen
  237. -Spam C in the dialogue
  238. -Get out of the cafeteria by the bottom door
  239. -Go to the right and talk to Eva
  240. -Do the minigame by always going to the right, try not to hit the spikes (they appear in
  241. order, (left,right,left,right,etc...), try to always shoot the plants to the zombievas
  242. -Once you finish this part, go in the black hole in the wall that Neil did
  243. -Go right
  244. -Always head to the right, don't stop, don't go into a classroom
  245. -Go in the door after the talk with Eva
  246. -Go up
  247. -Spam C in the dialogue
  248. -EVERYTHING'S ALRIGHT
  249. -Go up
  250. -In this "Moon memory", toggle:
  251. -1. Johnny's book
  252. -Go up;
  253. -Go right and take the elevator by pressing the blue button to the right and then,
  254. enter the elevator;
  255. -Go to the 2nd floor;
  256. -Go down and left;
  257. -2. Talk to Johnny in the mission control panel room
  258. -Go to the 3rd floor;
  259. -Go left;
  260. -3. Talk to Johnny in the centrifuge room
  261. -Go to the 4th floor
  262. -Go right, then up
  263. -Go in front of the window behind Johnny (you should see the rocket)
  264. -Go back to the elevator
  265. -Go in the 1st floor
  266. -Go to the left, then up
  267. -Spam C in the dialogue
  268. -On the bridge, go left
  269. -Talk to Lily
  270. -Talk to the doctor
  271. -Go in the green arrow to talk with Eva
  272. -Press "Initiate"
  273. -Spam C in the dialogue
  274. -Time end when the " To The Moon Episode 1 : *checked* " appears on the screen
  275.  
  276. --------------END OF ACT 3
  277.  
  278. (1h35 AVERAGE)
  279. TO THE MOON ROUTING ANY% FULL GAME
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