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- public function createGameState():void {
- var Map:Array = new Array();
- var maxMaps:Number = 3;
- var maxTileX:Number = 5;
- var maxTileY:Number = 5;
- var gameState:SharedObject = SharedObject.getLocal("4xgameState");
- for (var m:Number = 0; m < maxMaps; m++) {
- for (var x:Number = 0; x < maxTileX; x++) {
- Map[x] = new Array()
- for (var y:Number = 0; y < maxTileY; y++) {
- Map[x][y] = new Array()
- Map[x][y][0] = randRange(0, 5);
- Map[x][y][1] = randRange(0, 5);
- Map[x][y][2] = "z5";
- Map[x][y][3] = new Bitmap();
- }
- }
- }
- gameState.data.Map = Map;
- gameState.flush();
- trace(Map);
- var gameState2:SharedObject = SharedObject.getLocal("4xgameState");
- var Map2:Array = gameState2.data.Map;
- trace(Map2);
- }
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