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- ;This is the default configuration file for version 2.0.1 of Vehicle Remote Central Locking by R3QQ.
- ;
- ;-------------------Settings are set/updated when lock/unlocking---------------------------------------
- ;Settings can be changed during gameplay. Features will be updated directly upon lock/unlock in game.
- ;Using the menu in game updates related settings directly.
- ;----------------------------------------------------------------------------------------------------
- [Keys]
- lock=0x4C
- ;Default: "L" (0x4C)
- lock_2_optional=-1
- ;Used for requiring two keys pressed at once to lock. -1 means not in use.
- unlock=0x55
- ;Default: "U" (0x55)
- unlock_2_optional=-1
- ;Used for requiring two keys pressed at once to unlock. -1 means not in use.
- menu_toggle_switch=0x78
- ;Default: (F9 key) 0x78
- ;Open/close the menu.
- menu_toggle_switch_2=-1
- ;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
- menu_up=0x68
- ;Default: Numeric keypad 8 key (0x68)
- menu_down=0x62
- ;Default: Numeric keypad 2 key (0x62)
- menu_left=0x64
- ;Default: Numeric keypad 4 key (0x64)
- menu_right=0x66
- ;Default: Numeric keypad 6 key (0x66)
- menu_select=0x65
- ;Default: Numeric keypad 5 key (0x65)
- menu_back=0x60
- ;Default: Numeric keypad 0 key (0x60)
- menu_back2=0x08
- ;Default: BACKSPACE key (0x08)
- ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
- ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
- ;and replace the hexadecimal number above to the one of your key.
- ;
- ;For example, in order to change the unlock key from "U" to "O" on the keyboard, change "Unlock=0x55" to "Unlock=0x4F"
- ;-----------------------------------------------------------------------------------------------------
- [Controller]
- activate_controller=1
- ;1 means activated for this mod, 0 means off. After turning it on/off, it will become on/off after next unlock/lock.
- ;Also check out game_input_disabled_while_menu_is_open under [Menu] and try it out.
- controller_lock_1_of_2=74
- ;Default RB (44)
- controller_lock_2_of_2=22
- ;Default X (22)
- ;Change the value of one of the two buttons or use the same for both to use one button only.
- controller_unlock_1_of_2=74
- ;Default RB (44)
- controller_unlock_2_of_2=18
- ;Default "A" (18)
- ;Change the value of one of the two buttons or use the same for both to use one button only.
- controller_menu_toggle_switch_1_of_2=44
- ;Default RB (44)
- controller_menu_toggle_switch_2_of_2=74
- ;Default D-Pad Right (74)
- controller_menu_up=27
- ;Default D-Pad Up (27).
- controller_menu_down=19
- ;Default D-Pad Down (19)
- controller_menu_left=15
- ;Default D-Pad Left (15)
- controller_menu_right=74
- ;Default D-Pad Right (74)
- controller_menu_select=18
- ;Default A (18)
- controller_menu_back=45
- ;Default B (45)
- ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
- ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
- ;L3-28, R3-29, Select-0, Start-Unknown
- ;D-Pad is Left-15, Right-74, Up-27, Down-19
- ;Left-Stick is Left-34, Right-9, Up-32, Down-8
- ;Right-Stick is Left-5, Right-1, Up-3, Down-2
- ;Easier to read: http://pastebin.com/X6X2hUB7
- ;For example, in order to change the unlock button from "A" to "Dpad Down", change "controller_unlock=18" to "controller_unlock=19"
- ;---------------------------------------------------------------------------------------------------------
- [Animation]
- animation=0
- ;0 means off. 1 means animation 1. 2 means animation 2. Player animation when lock/unlocking.
- [Vehicle]
- ;Note that not all settings might not work together.
- ;Note that you have to press a lock/unlock key to update the settings/ init the mod effect on the vehicle
- nearby_peds_value=10
- ;Default 10. Not in use anymore except if you set it to 11 all nearby peds (except those in vehicles) will ragroll.
- set_vehicle_license_plate_text=
- ;Sets your text on the licens plate. set_plate_text_on below must be 1 for the text to show.
- set_plate_text_on=0
- ;1 for on, will change the text off the licens plate when unlocking. 0 means off, wont change text on plate.
- ;/////////////////VEHICLE LOCKS///////////////
- unbreakable_locks=1
- ;1 means on and 0 means off
- ;When on, no nearby locked doors on vehicles can get broken into by peds. Remember to relock/unlock after a change.
- unbreakable_locks_for_player=0
- ;If set to 1, the player can't brake into locked doors.
- ;Remember to relock/unlock after a change in this file.
- use_players_last_vehicle=0
- ;Only players last vehicle will be affected by your locking/unlocking.
- can_leave_while_locked=0
- ;1 means on and 0 means off. Locking the vehicle from the inside makes it let you leave and lock once you're outside
- max_distance_to_vehicle=100
- ;Max distance in meters to a vehicle to be used with lock/unlocking.
- max_distance_to_vehicle_from_ground=900000
- ;Max distance from the ground in meters to a vehicle to be used with lock/unlocking.
- ;/////////////////VEHICLE DOORS/ROOF/WINDOWS//////////////
- ;Doors to open at unlock. 0 means off, 1 means on. If you want this to work even while inside of the car car, activate the feature below.
- open_door_front_left=0
- open_door_front_right=0
- open_door_back_left=0
- open_door_back_right=0
- open_door_hood=0
- open_door_trunk=0
- open_door_back1=0
- open_door_back2=0
- open_doors_at_unlock_while_inside=1
- ;1 means on. 0 means off. This is dependent on one or more doors above to be set to 1 in order to work. Infernus doesn't work.
- shut_doors_instantly=0
- ;1 means that doors will close instantly upon locking. 0 means that the car doors close slowly and smoothly with an animation.
- alter_roof_on_convertibles=1
- ;0 means off. If set to 1, while outside of the car, the roof on most convertibles will open upon unlocking and
- ;close upon locking. If many doors above are set to 1 above you may have to press lock again for the roof to close.
- ;Note that you can open and close the roof while inside the car by holding H (not part of the mod).
- roll_down_windows_upon_unlock=0
- roll_up_windows_upon_lock=1
- ;/////////////////VEHICLE SOUNDS//////////////
- horn_type_index=44
- ;Use current is -2.
- notification_sound_signal=0
- ;0 is off. 1 is horn. 2 is beep.
- ;If set to 1, the vehicles horn or the normal beep will be used when unlocking and locking. 0 for off.
- notification_sound_times_when_unlocking=2
- ;Number of times the horn sounds when unlocking
- notification_sound_times_when_locking=3
- ;Number of times the notification sounds when locking
- notification_sound_interval=200
- ;Time between notification sound signals, in milliseconds.
- horn_duration=100
- ;Duration of the notificiation sound signal, in milliseconds. 1 or higher.
- remote_control_fob_sound=0
- ;Sound from players fob remote control. 0 for off, 1 for on.
- ;/////////////////VEHICLE COLORS///////////////
- ;----------------------------Automatic smooth random color changer------------------------------------------
- color_changer_speed_base_value=0
- ;default 0 for off. default 1000 for on (everything above 0 is on).
- ;Your vehicle change it's color gradually from color to color randomly. Primary, secondary, tyre smoke and neon
- ;lights are affected. Color change speed base value in milliseconds. The lower the number, the faster it changes.
- ;0 or above ofc. 0 means off. The color changing stops while the vehicle is not moving. The faster you drive
- ;the faster the colors change. Customize with settings below. This feature should work on all vehicle which can
- ;change their colors. If you like the colors on the car and want to keep them, press lock and the color changing feature
- ;will pause. Then the colors wont change anymore until you put the feature back on or unpause it. Remember to unlock
- ;in order for the changes in the config file to take effect.
- color_changer_primary_color_speed=1
- ;color_changer_speed_base_value must be activated for this to work (set to above 0).
- ;primary moves towards a random color. When the colors are equal a new random color is choosen. Higher value means
- ;larger increases in color value thus at a very high value the vehicle blinks.
- color_changer_secondary_color_speed=2
- ;color_changer_speed_base_value must be activated for this to work (set to above 0).
- ;secondary_color moves towards the same random color that the primary does. If its secondary color gets there first,
- ;the color changer for secondary color will wait on the primary color to reach the target. Higher value means larger
- ;increases in color value thus at a very high value the vehicle blinks.
- vehicle_speed_multiplier_value=30
- ;color_changer_speed_base_value must be activated for this to work (set to above 0).
- ;Does not change the speed of the vehicle but determines how much the speed of the vehicle will affect
- ;the color changing.
- color_change_can_pause=1
- ;Makes locking pause the color changing.
- ;-----------------------------------------------------------------------------------------------------------
- ;/////////////////VEHICLE LIGHTS///////////////
- light_multiplier=1
- interior_lights=0
- ;0. Always Off. 1. Normal On/Off. 2. Off After Unlock & Inside Or Moving. 3. Off Except When Still. 4. Always On.
- ; GTA interfere making interiorlights set to off already when you enter the car.
- allow_interior_lights_when_outside_locked=1
- ;When 0, there will not be any interior lights after locking from outside the vehicle.
- light_notification=1
- ;1 means on and 0 means off.
- number_of_lock_flashes=1
- ;Requires light_notification to be on to take effect. Number of flashes when locking.
- number_of_unlock_flashes=0
- ;Requires light_notification to be on to take effect. Number of flashes when unlocking.
- lock_flash_interval=1820
- ;Requires light_notification to be on to take effect. Time between flashes when locking in milliseconds.
- unlock_flash_interval=100010
- ;Requires light_notification to be on to take effect. Time between flashes when unlocking in milliseconds.
- neon_lights=0
- ;0 means off. 1 means normal on. 2 means off when unlocking until it starts moving. 3 means same as 2 but turns
- ;off neon every time the vehicle stops moving. 4 means same neon is off when outside of the vehicle.
- neon_notification=0
- ;0 means no neon notification. 1 means blinking. 2 means sequential notification.
- ;Dependent of notification settings above to be on. Only doing something if neon_lights is not 0.
- neon_affects_all_cars=1
- ;Neon features above will also affect cars which never have had neon before when this is set to 1,
- ;cars without neon already will get a random color. If set to 0 only those who got neon lights already will be on.
- neon_default_color=6
- ;0 means system default (pink). 1 means use current. 2 means random if default pink is used (if the vehicle have not got neon enabled).
- ;3. If the vehicle have not got neon enabled, the same color as the vehicle primary will be used for notifications. 4 means always random.
- ;5 means same as primary color. 6 means same as secondary color.
- headlights_at_movement=3
- ;0 means off.
- ;1 -When unlocking the vehicle from the inside and outside, the headlights wont start until the vehicle is in movement.
- ;2 -Even while driving, the headlights will be turned off while your car is stopped.
- ;3 means normal on. 4 means always on when unlocking from the outside. 4 means always on.
- ;Note that the headlights will start at lowbeams because it doesn't seem to exist any way to save the state.
- ;Also, note that GTA tries to turn on the lights when the player enters the vehicle meaning that especially state 1
- ;will get headlights on at entering.
- headlights_when_locking=1
- ;Only affects from outside. 0 means no headlights are allowed when locking. 1 means headlights are allowed if enabled already while locking.
- ;/////////////////VEHICLE ENGINE///////////////
- engine_on_after_unlocking=1
- ;1 enables other settings/features. 0 turns it off. 2 starts the engine in order to power the blinking notification and then turns off again.
- ;3 means always on until locking. 4 means always on.
- ;The vehicle wont turn off if you're inside it.
- ;//////////////////////MISC//////////////////
- make_vehicle_belong_to_player=1
- ;When unlocking a vehicle, it is set to belong to the player. This means that you wont get a wanted level when stealing
- ;it, as long as it's emty and you unlock it before getting inside.
- current_player_vehicle_blip=1
- ;Adds a blip to players current vehicle (affected by lock or unlock) on the map and minimap.
- current_player_vehicle_persistent=1
- ;When 1, players current vehicle (affected by lock or unlock) will not despawn.
- sequential_neon_lights=0
- ;When 1, neon lights will follow a pattern with one light on at a time. The interval between lights depends on the vehicle speed.
- [Menu]
- game_input_disabled_while_menu_is_open=1
- menu_size=5
- ;Choose a size between 1 and 7.
- menu_red=60
- menu_green=104
- menu_blue=166
- ;Choose values between 0 and 255.
- menu_transparent=180
- ;Choose a value between 0 and 255.
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