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  1. ;This is the default configuration file for version 2.0.1 of Vehicle Remote Central Locking by R3QQ.
  2. ;
  3. ;-------------------Settings are set/updated when lock/unlocking---------------------------------------
  4. ;Settings can be changed during gameplay. Features will be updated directly upon lock/unlock in game.
  5. ;Using the menu in game updates related settings directly.
  6. ;----------------------------------------------------------------------------------------------------
  7.  
  8. [Keys]
  9. lock=0x4C
  10. ;Default: "L" (0x4C)
  11. lock_2_optional=-1
  12. ;Used for requiring two keys pressed at once to lock. -1 means not in use.
  13.  
  14. unlock=0x55
  15. ;Default: "U" (0x55)
  16. unlock_2_optional=-1
  17. ;Used for requiring two keys pressed at once to unlock. -1 means not in use.
  18.  
  19. menu_toggle_switch=0x78
  20. ;Default: (F9 key) 0x78
  21. ;Open/close the menu.
  22. menu_toggle_switch_2=-1
  23. ;Used for requiring two keys pressed at once to open/close the menu. -1 means not in use.
  24.  
  25. menu_up=0x68
  26. ;Default: Numeric keypad 8 key (0x68)
  27.  
  28. menu_down=0x62
  29. ;Default: Numeric keypad 2 key (0x62)
  30.  
  31. menu_left=0x64
  32. ;Default: Numeric keypad 4 key (0x64)
  33.  
  34. menu_right=0x66
  35. ;Default: Numeric keypad 6 key (0x66)
  36.  
  37. menu_select=0x65
  38. ;Default: Numeric keypad 5 key (0x65)
  39.  
  40. menu_back=0x60
  41. ;Default: Numeric keypad 0 key (0x60)
  42.  
  43. menu_back2=0x08
  44. ;Default: BACKSPACE key (0x08)
  45.  
  46. ;------------------------HOW TO CHANGE KEYS-----------------------------------------------------------
  47. ;Go to https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
  48. ;and replace the hexadecimal number above to the one of your key.
  49. ;
  50. ;For example, in order to change the unlock key from "U" to "O" on the keyboard, change "Unlock=0x55" to "Unlock=0x4F"
  51. ;-----------------------------------------------------------------------------------------------------
  52.  
  53. [Controller]
  54. activate_controller=1
  55. ;1 means activated for this mod, 0 means off. After turning it on/off, it will become on/off after next unlock/lock.
  56. ;Also check out game_input_disabled_while_menu_is_open under [Menu] and try it out.
  57.  
  58. controller_lock_1_of_2=74
  59. ;Default RB (44)
  60. controller_lock_2_of_2=22
  61. ;Default X (22)
  62. ;Change the value of one of the two buttons or use the same for both to use one button only.
  63.  
  64. controller_unlock_1_of_2=74
  65. ;Default RB (44)
  66. controller_unlock_2_of_2=18
  67. ;Default "A" (18)
  68. ;Change the value of one of the two buttons or use the same for both to use one button only.
  69.  
  70. controller_menu_toggle_switch_1_of_2=44
  71. ;Default RB (44)
  72. controller_menu_toggle_switch_2_of_2=74
  73. ;Default D-Pad Right (74)
  74.  
  75. controller_menu_up=27
  76. ;Default D-Pad Up (27).
  77.  
  78. controller_menu_down=19
  79. ;Default D-Pad Down (19)
  80.  
  81. controller_menu_left=15
  82. ;Default D-Pad Left (15)
  83.  
  84. controller_menu_right=74
  85. ;Default D-Pad Right (74)
  86.  
  87. controller_menu_select=18
  88. ;Default A (18)
  89.  
  90. controller_menu_back=45
  91. ;Default B (45)
  92.  
  93. ;------------------------HOW TO CHANGE BUTTONS-----------------------------------------------------------
  94. ;To change a button, replace the number with one of these, A-18, B-45, X-22, Y-23, LB-37, RB-44, L2-10, R2-11,
  95. ;L3-28, R3-29, Select-0, Start-Unknown
  96. ;D-Pad is Left-15, Right-74, Up-27, Down-19
  97. ;Left-Stick is Left-34, Right-9, Up-32, Down-8
  98. ;Right-Stick is Left-5, Right-1, Up-3, Down-2
  99. ;Easier to read: http://pastebin.com/X6X2hUB7
  100. ;For example, in order to change the unlock button from "A" to "Dpad Down", change "controller_unlock=18" to "controller_unlock=19"
  101. ;---------------------------------------------------------------------------------------------------------
  102.  
  103. [Animation]
  104. animation=0
  105. ;0 means off. 1 means animation 1. 2 means animation 2. Player animation when lock/unlocking.
  106.  
  107. [Vehicle]
  108. ;Note that not all settings might not work together.
  109. ;Note that you have to press a lock/unlock key to update the settings/ init the mod effect on the vehicle
  110.  
  111. nearby_peds_value=10
  112. ;Default 10. Not in use anymore except if you set it to 11 all nearby peds (except those in vehicles) will ragroll.
  113.  
  114. set_vehicle_license_plate_text=
  115. ;Sets your text on the licens plate. set_plate_text_on below must be 1 for the text to show.
  116.  
  117. set_plate_text_on=0
  118. ;1 for on, will change the text off the licens plate when unlocking. 0 means off, wont change text on plate.
  119.  
  120. ;/////////////////VEHICLE LOCKS///////////////
  121.  
  122. unbreakable_locks=1
  123. ;1 means on and 0 means off
  124. ;When on, no nearby locked doors on vehicles can get broken into by peds. Remember to relock/unlock after a change.
  125.  
  126. unbreakable_locks_for_player=0
  127. ;If set to 1, the player can't brake into locked doors.
  128. ;Remember to relock/unlock after a change in this file.
  129.  
  130. use_players_last_vehicle=0
  131. ;Only players last vehicle will be affected by your locking/unlocking.
  132.  
  133. can_leave_while_locked=0
  134. ;1 means on and 0 means off. Locking the vehicle from the inside makes it let you leave and lock once you're outside
  135.  
  136. max_distance_to_vehicle=100
  137. ;Max distance in meters to a vehicle to be used with lock/unlocking.
  138.  
  139. max_distance_to_vehicle_from_ground=900000
  140. ;Max distance from the ground in meters to a vehicle to be used with lock/unlocking.
  141.  
  142. ;/////////////////VEHICLE DOORS/ROOF/WINDOWS//////////////
  143.  
  144. ;Doors to open at unlock. 0 means off, 1 means on. If you want this to work even while inside of the car car, activate the feature below.
  145. open_door_front_left=0
  146. open_door_front_right=0
  147. open_door_back_left=0
  148. open_door_back_right=0
  149. open_door_hood=0
  150. open_door_trunk=0
  151. open_door_back1=0
  152. open_door_back2=0
  153.  
  154. open_doors_at_unlock_while_inside=1
  155. ;1 means on. 0 means off. This is dependent on one or more doors above to be set to 1 in order to work. Infernus doesn't work.
  156.  
  157. shut_doors_instantly=0
  158. ;1 means that doors will close instantly upon locking. 0 means that the car doors close slowly and smoothly with an animation.
  159.  
  160. alter_roof_on_convertibles=1
  161. ;0 means off. If set to 1, while outside of the car, the roof on most convertibles will open upon unlocking and
  162. ;close upon locking. If many doors above are set to 1 above you may have to press lock again for the roof to close.
  163. ;Note that you can open and close the roof while inside the car by holding H (not part of the mod).
  164.  
  165. roll_down_windows_upon_unlock=0
  166.  
  167. roll_up_windows_upon_lock=1
  168.  
  169. ;/////////////////VEHICLE SOUNDS//////////////
  170.  
  171. horn_type_index=44
  172. ;Use current is -2.
  173.  
  174. notification_sound_signal=0
  175. ;0 is off. 1 is horn. 2 is beep.
  176. ;If set to 1, the vehicles horn or the normal beep will be used when unlocking and locking. 0 for off.
  177.  
  178. notification_sound_times_when_unlocking=2
  179. ;Number of times the horn sounds when unlocking
  180.  
  181. notification_sound_times_when_locking=3
  182. ;Number of times the notification sounds when locking
  183.  
  184. notification_sound_interval=200
  185. ;Time between notification sound signals, in milliseconds.
  186.  
  187. horn_duration=100
  188. ;Duration of the notificiation sound signal, in milliseconds. 1 or higher.
  189.  
  190. remote_control_fob_sound=0
  191. ;Sound from players fob remote control. 0 for off, 1 for on.
  192.  
  193. ;/////////////////VEHICLE COLORS///////////////
  194.  
  195. ;----------------------------Automatic smooth random color changer------------------------------------------
  196. color_changer_speed_base_value=0
  197. ;default 0 for off. default 1000 for on (everything above 0 is on).
  198. ;Your vehicle change it's color gradually from color to color randomly. Primary, secondary, tyre smoke and neon
  199. ;lights are affected. Color change speed base value in milliseconds. The lower the number, the faster it changes.
  200. ;0 or above ofc. 0 means off. The color changing stops while the vehicle is not moving. The faster you drive
  201. ;the faster the colors change. Customize with settings below. This feature should work on all vehicle which can
  202. ;change their colors. If you like the colors on the car and want to keep them, press lock and the color changing feature
  203. ;will pause. Then the colors wont change anymore until you put the feature back on or unpause it. Remember to unlock
  204. ;in order for the changes in the config file to take effect.
  205.  
  206. color_changer_primary_color_speed=1
  207. ;color_changer_speed_base_value must be activated for this to work (set to above 0).
  208. ;primary moves towards a random color. When the colors are equal a new random color is choosen. Higher value means
  209. ;larger increases in color value thus at a very high value the vehicle blinks.
  210.  
  211. color_changer_secondary_color_speed=2
  212. ;color_changer_speed_base_value must be activated for this to work (set to above 0).
  213. ;secondary_color moves towards the same random color that the primary does. If its secondary color gets there first,
  214. ;the color changer for secondary color will wait on the primary color to reach the target. Higher value means larger
  215. ;increases in color value thus at a very high value the vehicle blinks.
  216.  
  217. vehicle_speed_multiplier_value=30
  218. ;color_changer_speed_base_value must be activated for this to work (set to above 0).
  219. ;Does not change the speed of the vehicle but determines how much the speed of the vehicle will affect
  220. ;the color changing.
  221.  
  222. color_change_can_pause=1
  223. ;Makes locking pause the color changing.
  224.  
  225. ;-----------------------------------------------------------------------------------------------------------
  226.  
  227. ;/////////////////VEHICLE LIGHTS///////////////
  228.  
  229. light_multiplier=1
  230.  
  231. interior_lights=0
  232. ;0. Always Off. 1. Normal On/Off. 2. Off After Unlock & Inside Or Moving. 3. Off Except When Still. 4. Always On.
  233. ; GTA interfere making interiorlights set to off already when you enter the car.
  234.  
  235. allow_interior_lights_when_outside_locked=1
  236. ;When 0, there will not be any interior lights after locking from outside the vehicle.
  237.  
  238. light_notification=1
  239. ;1 means on and 0 means off.
  240.  
  241. number_of_lock_flashes=1
  242. ;Requires light_notification to be on to take effect. Number of flashes when locking.
  243.  
  244. number_of_unlock_flashes=0
  245. ;Requires light_notification to be on to take effect. Number of flashes when unlocking.
  246.  
  247. lock_flash_interval=1820
  248. ;Requires light_notification to be on to take effect. Time between flashes when locking in milliseconds.
  249.  
  250. unlock_flash_interval=100010
  251. ;Requires light_notification to be on to take effect. Time between flashes when unlocking in milliseconds.
  252.  
  253. neon_lights=0
  254. ;0 means off. 1 means normal on. 2 means off when unlocking until it starts moving. 3 means same as 2 but turns
  255. ;off neon every time the vehicle stops moving. 4 means same neon is off when outside of the vehicle.
  256.  
  257. neon_notification=0
  258. ;0 means no neon notification. 1 means blinking. 2 means sequential notification.
  259. ;Dependent of notification settings above to be on. Only doing something if neon_lights is not 0.
  260.  
  261. neon_affects_all_cars=1
  262. ;Neon features above will also affect cars which never have had neon before when this is set to 1,
  263. ;cars without neon already will get a random color. If set to 0 only those who got neon lights already will be on.
  264.  
  265. neon_default_color=6
  266. ;0 means system default (pink). 1 means use current. 2 means random if default pink is used (if the vehicle have not got neon enabled).
  267. ;3. If the vehicle have not got neon enabled, the same color as the vehicle primary will be used for notifications. 4 means always random.
  268. ;5 means same as primary color. 6 means same as secondary color.
  269.  
  270. headlights_at_movement=3
  271. ;0 means off.
  272. ;1 -When unlocking the vehicle from the inside and outside, the headlights wont start until the vehicle is in movement.
  273. ;2 -Even while driving, the headlights will be turned off while your car is stopped.
  274. ;3 means normal on. 4 means always on when unlocking from the outside. 4 means always on.
  275. ;Note that the headlights will start at lowbeams because it doesn't seem to exist any way to save the state.
  276. ;Also, note that GTA tries to turn on the lights when the player enters the vehicle meaning that especially state 1
  277. ;will get headlights on at entering.
  278.  
  279. headlights_when_locking=1
  280. ;Only affects from outside. 0 means no headlights are allowed when locking. 1 means headlights are allowed if enabled already while locking.
  281.  
  282. ;/////////////////VEHICLE ENGINE///////////////
  283.  
  284. engine_on_after_unlocking=1
  285. ;1 enables other settings/features. 0 turns it off. 2 starts the engine in order to power the blinking notification and then turns off again.
  286. ;3 means always on until locking. 4 means always on.
  287. ;The vehicle wont turn off if you're inside it.
  288.  
  289. ;//////////////////////MISC//////////////////
  290.  
  291. make_vehicle_belong_to_player=1
  292. ;When unlocking a vehicle, it is set to belong to the player. This means that you wont get a wanted level when stealing
  293. ;it, as long as it's emty and you unlock it before getting inside.
  294.  
  295. current_player_vehicle_blip=1
  296. ;Adds a blip to players current vehicle (affected by lock or unlock) on the map and minimap.
  297.  
  298. current_player_vehicle_persistent=1
  299. ;When 1, players current vehicle (affected by lock or unlock) will not despawn.
  300.  
  301. sequential_neon_lights=0
  302. ;When 1, neon lights will follow a pattern with one light on at a time. The interval between lights depends on the vehicle speed.
  303.  
  304. [Menu]
  305. game_input_disabled_while_menu_is_open=1
  306.  
  307. menu_size=5
  308. ;Choose a size between 1 and 7.
  309.  
  310. menu_red=60
  311. menu_green=104
  312. menu_blue=166
  313. ;Choose values between 0 and 255.
  314.  
  315. menu_transparent=180
  316. ;Choose a value between 0 and 255.
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