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ForbodingAngel

Untitled

Jul 29th, 2014
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  1. function gadget:UnitPreDamaged(unitID, unitDefID, unitTeam, damage, paralyzer, weaponDefID, projectileID, attackerID, attackerDefID, attackerTeam)
  2. if weaponDefID == -1 then
  3. return 0
  4. end
  5. return damage
  6. end
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