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- #♠ Sovereign Filter by StupidFatHobbit updated 4/27/17 ♠ Legacy League ♠ 2.6.3.1 - GENERAL VERSION
- #Update Notes: Mid-League Update III.1 - 1h Melee Levelling Support Added
- #defaultcolors:
- #uniqueitem rgb(175,96,37)
- #rareitem rgb(255,255,119)
- #magicitem rgb(136,136,255)
- #whiteitem rgb(200,200,200)
- #gemitem rgb(27,162,155)
- #currencyitem rgb(170,158,130)
- #questitem rgb(74,230,58)
- #defaultfontsize: 32? (17-60?)
- #Guide to Colors (These are the consistent general colors, some minor and edge case variations aren't listed.)
- #Borders - Levelling/Racing
- #Red: Life Flask
- #Maroon: Melee Weapons
- #Orange: Phys Jewellery
- #Yellow: Rare 2x2's
- #Lime: Ranger Weapons
- #Green: 3CL
- #Teal: Links
- #Skyblue: Caster Weapons
- #Blue: Rare Jewellery ilvl 1-59, Mana Flasks
- #Violet: Resist flasks
- #Lavender: Resist rings
- #Purple: Stat jewellery
- #Tan: All class, Magic/Rare boots (for movespeed)
- #Brown: Best armour basetypes
- #Borders - General/Endgame
- #Red: Priority Highlight
- #Maroon: Best Rare Melee Weapons
- #Orange: Chance Bases
- #Yellow: all other 2x2 rares
- #Lime: Best Rare Ranged Weapons
- #Green: 3CL
- #Teal: Links, misc. highlights
- #Skyblue: Best Rare Caster Weapons
- #Blue: 2nd tier rares
- #Violet: Top tier rares
- #Lavender: 75+ jewellery bases
- #Purple: Atlas Basetypes
- #Tan: Quality gems, misc. highlights
- #Brown: Top armour basetypes
- #Double Colors (Border & Background Nested)
- #Teal: Best levelling links, 5L
- #Skyblue: Top caster levelling weapons
- #Blue: Rare 60+ jewellery
- #Violet: Rare 75+ jewellery
- #Purple: Rare Atlas jewellery bases
- #Backgrounds (solid background, black/white text) - "Must Pick Ups"
- #red: top currency, 6L
- #orange: uniques
- #yellow: rare jewels
- #lime: leaguestones
- #green: low currency
- #teal: mid currency
- #blue: magic jewels
- #skyblue: div cards
- #lavender: top div cards
- #tan: maps (tiers filtered by text/border color)
- #brown: best 84+ basetypes
- ################################ >>>>>>>> PLEASE READ THIS <<<<<<<< ###################################
- #This is a complete filter meant to cover all aspects of the game including racing, map preparation, and endgame in a hardcore league.
- #It includes dynamic highlighting while levelling and is heavily designed around racing and playing in zero-gear environments (aka start of new leagues).
- #There are four "phases" to the filter: racing, levelling, early maps, and endgame. The filter transitions smoothly between these phases and changes what is shown and hidden based on what's needed at the time.
- #This filter is much more aggressive than most. Race level filtering is more relaxed to account for worst case scenarios.
- #The idea behind this filter is anything you could possibly want is shown, no more, no less, especially in race environments. Minimum visual clutter.
- #Different classes use different weapons while levelling. This filter has options for all three levelling styles (caster, melee, bow).
- #By default all types are shown for all classes since I don't want people downloading this, not reading the options, and then whining that stuff is being hidden.
- #If you do not want to be fussed with editing then all 3 archetypes will be shown while levelling and the link filtering while racing will be broad (non-class specific).
- #To customize go to Section 15 and read the instructions there. Chance items located in Section 12.
- #If you're not already using Notepad++, stop reading now and go download it immediately. It will make your life easier and you can thank me later.
- #IMPORTANT NOTE ON THE PRESETS: While the filter was originally written around the ability to switch between race archetypes, the lack of race seasons combined with my own laziness has led me to stop bothering with uploading seperate filters. I now simply use the general preset for everything, including races, and just switch to strict version at endgame.
- #The presets all still work and will continue to work due to the robust way in which the filter was written, but I now consider them a "legacy" feature and no longer make multiple presets available for download (because I can't be fucked uploading five different filters every time I do an update).
- #If you have any questions or comments please post them in the forum thread located here: https://www.pathofexile.com/forum/view-thread/1595976
- #You will always be able to find the most updated version of the filter on the forums or at twitch.tv/sfhobbit via !filter.
- #Special thanks to GucciPradas, Yovu, BiggestE, RaizQT, cha_siu_bao, RichJMoney, and any others I may have forgotten for helping test the filter and provide valuable feedback.
- #######################################################################################################
- #notes for me / random info / stuff you probably shouldn't be reading
- #docks/lake levels: 29/34, 51/55, 64/67
- #Soundlist:
- #1 - clashgong (levelling 4L's, 5L)
- #2 - stone hallway drop - GOOD ONE (divine and higher currency)
- #3 - sourdrop (mid-tier currency, includes alchs b/c racing)
- #4 - rising wind (possibly good unique, okay uniques)
- #5 - rising metal (good unique)
- #6 - sharper rising metal? (very early stat amulets, non-shit div cards, atlas bases)
- #7 - ALIENS (unique map, unique jewel)
- #8 - dadadadada (red tier map)
- #9 - quieter #8 (levelling flasks, high tier map)
- ##################################################
- ########### --- Table of Contents --- ############
- ##################################################
- #Note: Ctrl+F a section i.e. "Section 12" to jump to that area
- #High Priority Blocks:
- #Section 1 - Priority Highlight
- #Section 2 - League & Zone Specific
- #Section 3 - Maps
- #Section 4 - Sockets
- #Section 5 - Currency
- #Section 6 - Divination Cards
- #Section 7 - Jewels
- #Section 8 - Uniques
- #Basetype Highlighting Blocks:
- #Section 9 - Top Tier Craft
- #Section 10 - Rare Highlighting
- #Section 11 - Second Tier Craft (Defunct)
- #Section 12 - Chance Items
- #Section 13 - Alch Bases
- #Section 14 - Misc Part I - Priority & Oddballs
- #Levelling Blocks:
- #Section 15 - Racing Options & Class Configuration
- #Section 16 - Global Levelling I - Jewellery & Basics
- #Section 17 - Caster Weapons
- #Section 18 - Melee Weapons
- #Section 19 - Ranged Weapons
- #Section 20 - Armour
- #Section 21 - Flasks
- #Section 22 - Global Levelling II - Worst Case Scenario Insurance
- #Other Blocks:
- #Section 23 - Gems
- #Section 24 - Miscellaneous Part II - Low Priority & Catch-Alls
- #Section 25 - Warbands
- #Section 26 - Animate Weapon
- #Section 27 - Global Hide
- ##################################################
- ######### Section 1 - Priority Highlight #########
- ##################################################
- #Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Show
- # BaseType "Rubber Ducky"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # ItemLevel >= 1
- # PlayAlertSound 1 150
- #Show
- # BaseType "Lithe Blade"
- # Sockets = 6
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 1 150
- # SetFontSize 40
- #Show
- # BaseType "Crude Bow"
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # Rarity Normal Magic Rare
- # ItemLevel >= 50
- # PlayAlertSound 1 150
- #Currency Enlarger - Useful for racing and early league. Disable for lategame. (Commenting out these lines or removing any of the items will still show these currencies, they just won't be enlarged anymore).
- Show
- BaseType "Glassblower's Bauble" "Portal Scroll" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb" "Armourer's Scrap" "Blacksmith's Whetstone"
- SetFontSize 40
- #Hide
- # BaseType "Scroll of Wisdom"
- # SetFontSize 40
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- #Note:(White Text/Border, Solid Color Backgrounds)
- #Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- Rarity Unique
- SetBackgroundColor 100 0 0
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- #Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- #Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- #Essence - Teal
- Show
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Shrieking Essence" "Deafening Essence"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 50
- Show
- BaseType "Screaming Essence" "Wailing Essence" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Show
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- #Breach - Blue
- Show
- BaseType "Breach Ring"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- Show
- BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Blessing of Chayula" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone" "Chayula's Breachstone"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 50
- Show
- BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Splinter of Chayula"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- #Legacy - Lime
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 50
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 0 75 0
- SetBorderColor 250 250 250
- SetTextColor 0 250 0
- SetFontSize 60
- PlayAlertSound 2 200
- #Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 0 100 0
- SetFontSize 40
- ##################################################
- ############### Section 3 - Maps ################
- ##################################################
- #Other Endgame
- Show
- Class "Map Fragments"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 40
- Show
- Class Map
- Rarity Unique
- SetBackgroundColor 225 100 0
- SetBorderColor 255 221 153
- SetTextColor 0 0 0
- PlayAlertSound 7 200
- SetFontSize 38
- #top tier (all red)
- Show
- Class Map
- DropLevel >= 78
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- #shaped map exceptions (teal)
- Show
- BaseType "Shaped Primordial Pool"
- Class Map
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 40
- PlayAlertSound 8 200
- Show
- BaseType "Shaped " "Atoll Map"
- Class Map
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- PlayAlertSound 9 150
- #mid tier (3 blue and 2 purple)
- Show
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- PlayAlertSound 9 150
- Show
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- Show
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- PlayAlertSound 9 125
- #bottom tier (3 black and 2 green)
- Show
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- PlayAlertSound 9 100
- Show
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- Show
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- PlayAlertSound 9 100
- Show
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- ############# Section 4 - Sockets ################
- ##################################################
- Show
- LinkedSockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- SetFontSize 50
- PlayAlertSound 2 150
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- #staff/body armour 5L exception, currently not used/set to same as weapons
- Show
- Class "Staves" "Body Armour"
- LinkedSockets >= 5
- # SetBackgroundColor 200 0 200
- # SetBorderColor 255 255 255
- # SetBorderColor 150 250 50
- # SetBackgroundColor 75 125 25
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- PlayAlertSound 1 100
- SetFontSize 45
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 0 200 200
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 200
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 3 25
- SetFontSize 45
- ##################################################
- ############# Section 5 - Currency ###############
- ##################################################
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck"
- SetTextColor 0 0 0
- SetBackgroundColor 0 225 225
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 50
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 150 0 250
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 50
- Show
- BaseType "Vaal Orb" "Blessed Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 50
- PlayAlertSound 3 25
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy"
- SetTextColor 0 0 0
- SetBackgroundColor 0 200 0
- SetBorderColor 0 0 0
- SetFontSize 50
- PlayAlertSound 3 25
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather"
- SetTextColor 255 255 255
- SetBackgroundColor 255 0 0
- SetBorderColor 255 255 255
- PlayAlertSound 2 200
- SetFontSize 60
- Show
- BaseType "Cartographer's Chisel"
- SetBackgroundColor 170 158 130
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 50
- PlayAlertSound 3 65
- Show
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Rarity Normal
- SetBorderColor 170 158 130
- ##################################################
- ######### Section 6 - Divination Cards ###########
- ##################################################
- #Note: Now using poe.ninja HC temp league lists to compile these tier lists
- #Note: All div cards make sounds by default. There are 3 categories.
- #Shit or Very Common Div Cards: No sounds on these, light blue color. More about removing cards that drop a lot to remove sound spam than removing low value cards. Everything here should be <1 chaos.
- Show
- BaseType "The Gambler" "The Scholar" "The Lover" "Emperor's Luck" "Flora's Gift" "Her Mask" "The Catalyst" "Destined to Crumble" "The Surgeon" "The Inoculated" "The King's Blade" "The Road to Power" "The Sigil" "The Spoiled Prince" "The Throne" "The Risk" "Rain of Chaos" "Thunderous Skies" "The Wolf's Shadow" "The Lion" "The Twins" "Light and Truth" "Prosperity" "The Encroaching Darkness" "The Mercenary" "The Warden" "The Calling" "The Gemcutter" "The Lord in Black" "Struck by Lightning" "The Wolf's Shadow" "The Metalsmith's Gift"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- SetFontSize 36
- #Top tier div cards, lavender color and sound. Value: around 3 chaos or higher per card
- Show
- BaseType "The Devastator" "The Immortal" "House of Mirrors" "The Doctor" "The Fiend" "The Offering" "The Last One Standing" "The Ethereal" "Mawr Blaidd" "The Celestial Justicar" "The Spark and the Flame" "Hunter's Reward" "Abandoned Wealth" "Wealth and Power" "Pride Before the Fall" "The Dragon's Heart" "The King's Heart" "The Polymath" "The Artist" "The Enlightened" "The Queen" "The Hunger" "The Saint's Treasure" "The Brittle Emperor" "The Thaumaturgist" "The Dapper Prodigy" "The Void" "Bowyer's Dream" "The Sephirot" "The Warlord" "The Porcupine" "The Vast"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 6 100
- SetFontSize 60
- Show
- BaseType "The Aesthete" "The Wolf" "Last Hope" "The Valkyrie" "The Soul" "Emperor of Purity" "Heterochromia" "The Stormcaller" "The Cursed King" "The Formless Sea" "The Hoarder" "Chaotic Disposition" "The Chains that Bind" "The Harvester" "The Dark Mage" "The Soul" "Earth Drinker" "Lucky Deck" "Time-Lost Relic" "The Cartographer"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 6 100
- SetFontSize 60
- #Beyond trash tier: Actually hidden, literally a waste of a click to pick up. Only the very worst get added here, used sparingly.
- Hide
- BaseType "The Carrion Crow" "Turn the Other Cheek"
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 153 204 255
- #All the rest: light blue color and sound, usually about 1-2c worth but varies greatly, rest should be in either high tier or low (no sound) tier
- Show
- Class "Divination Card"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 150 200 250
- PlayAlertSound 6 50
- SetFontSize 40
- ##################################################
- ############## Section 7 - Jewels ################
- ##################################################
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 1 1 1
- SetBackgroundColor 200 100 0
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 7 150
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 0 0 0
- SetBackgroundColor 254 254 118
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 135 135 254
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 38
- Show
- Class Jewel
- ##################################################
- ############## Section 8 - Uniques ###############
- ##################################################
- #BaseTypes with guaranteed valuable uniques
- Show
- BaseType "Citrine Amulet" "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Sorcerer Boots" "Conjurer Gloves" "Sinner Tricorne" "Hubris Circlet" "Nightmare Bascinet" "Assassin's Garb" "Deicide Mask" "Vaal Regalia" "Savant's Robe" "Wyrmscale Doublet" "Imperial Maul"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 150
- Show
- BaseType "Champion Kite Shield" "Titanium Spirit Shield" "Sapphire Flask" "Topaz Flask" "Granite Flask" "Silver Flask" "Stibnite Flask" "Fiend Dagger" "Imperial Skean" "Vaal Sceptre" "Imperial Staff" "Judgement Staff" "Prophecy Wand" "Corrugated Buckler" "Void Axe" "Abyssal Axe" "Jingling Spirit Shield" "Crystal Belt" "Jewelled Foil" "Highborn Staff"
- Rarity Unique
- SetTextColor 0 0 0
- SetBackgroundColor 225 100 0
- SetBorderColor 0 0 0
- SetFontSize 42
- PlayAlertSound 5 150
- #Basetypes with potentially valuable uniques aka "Don't get your hopes up but there's a chance it's good" tier. Also includes some low-value but easily sellable uniques
- Show
- BaseType "Onyx Amulet" "Gold Ring" "Paua Ring" "Ruby Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Iron Ring" "Conjurer Boots" "Steelscale Gauntlets" "Crusader Gloves" "Leather Cap" "Ezomyte Burgonet" "Exquisite Leather" "Abyssal Axe" "Amber Amulet" "Ezomyte Tower Shield" "Ebony Tower Shield" "Praetor Crown" "Goathide Boots" "Jade Amulet" "Gold Amulet" "Bismuth Flask" "Iron Gauntlets" "Spike-Point Arrow Quiver" "Dusk Blade" "Stealth Boots" "Royal Burgonet" "Ancient Greaves"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Archon Kite Shield" "Siege Axe" "Vaal Axe" "Imperial Bow" "Rawhide Boots" "Coiled Staff" "Crusader Boots" "Broadhead Arrow Quiver" "Slaughter Knife" "Deerskin Gloves" "Gavel" "Vile Staff" "Opal Wand" "Karui Maul" "Spine Bow" "Sage Wand" "Penetrating Arrow Quiver" "Leather Belt" "Hallowed Hybrid Flask" "Strapped Mitts" "Imperial Claw" "Rawhide Tower Shield" "Pinnacle Tower Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #League-Specific Blocks (contains basetypes whose only valuable uniques are league specific, work in progress some of the uniques are in other blocks)
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Praetor Crown" "Ezomyte Tower Shield"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Maelstrom staves are fun (Taryn's, Duskdawn)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Levelling Uniques w/sound at lower ilvls only
- Show
- Rarity Unique
- ItemLevel <= 66
- BaseType "Driftwood Wand" "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Wool Shoes" "Leather Cap" "Jade Amulet" "Rustic Sash"
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- SetFontSize 38
- PlayAlertSound 4 80
- #All other low value, mostly shit uniques (no sound)
- Show
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 225 100 0
- ##################################################
- ########## Section 9 - Top Tier Craft ############
- ##################################################
- #Brown backgrounds on the super valuable basetypes, always redundant with lower blocks (usually ES, some jewelery). Updated according to league demand
- Show
- BaseType "Astral Plate" "Vaal Regalia" "Hubris Circlet" "Sorcerer Gloves" "Titanium Spirit Shield" "Sorcerer Boots"
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- Show
- BaseType "Two-Stone Ring" "Prismatic Ring" "Unset Ring"
- ItemLevel >= 84
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- #Brown borders on all other crafting basetypes
- Show
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Prismatic Ring" "Coral Ring" "Unset Ring" "Moonstone Ring"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sorcerer Boots" "Hubris Circlet" "Sorcerer Gloves" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sambar Sceptre" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Axe" "Fleshripper" "Piledriver" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Jewelled Foil" "Corsair Sword"
- ItemLevel >= 83
- SetBorderColor 150 100 0
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Lacquered Buckler" "Colossal Tower Shield" "Archon Kite Shield"
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #odd/off bases
- Show
- BaseType "Behemoth Mace" "Eye Gouger" "Imperial Claw"
- ItemLevel >= 83
- SetBorderColor 150 100 0
- #awkward items (maelstrom staff, sai)
- Show
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- SetBorderColor 150 100 0
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- SetBorderColor 150 100 0
- #Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- Show
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- SetTextColor 0 255 255
- PlayAlertSound 6 100
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 6 100
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 79
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 6 100
- ##################################################
- ######## Section 10 - Rare Highlighting ##########
- ##################################################
- #Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Titanium Spirit Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Assassin's Garb" "Zodiac Leather" "Archon Kite Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- #note: removed borders from Triumphant Lamellar, Carnal Armour, Saintly Chainmail, Glorious Plate due to low demand. only the best chests retain any border
- Show
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 35
- #light blue borders on caster weapons
- #note: removed border from eclipse staff due to zero demand
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- #lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 35
- Show
- BaseType "Harbinger Bow"
- Rarity Rare
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- #maroon on melee weapons
- #note: removed border from exquisite blade due to zero demand, dropped border from Colossus now that the EQ era has passed leaving only the 2 top mace bases
- Show
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Piledriver"
- Rarity Rare
- SetBorderColor 128 0 0
- #note: removed border from sai, spiked point arrow quiver, thicket bow, gemini claw due to low demand (sai mainly used for delirium)
- Show
- BaseType "Ambusher" "Imperial Skean" "Corsair Sword" "Vaal Rapier" "Jewelled Foil" "Behemoth Mace"
- Rarity Rare
- SetBorderColor 128 0 0
- #Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel >= 75
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 35
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel <= 74
- ItemLevel >= 60
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 35
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 175 255
- SetFontSize 35
- #Second-Tier 2x2 highlighting
- #blue border exceptions (only applies in strict version)
- Show
- BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Nightmare Bascinet"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- #blue borders on 75+ 2x2 items
- #experimental: abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- #new: blue borders on 60+ droplevel bases / second tier rares
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- # ItemLevel >= 75
- DropLevel >= 60
- SetBorderColor 75 150 255
- Show
- BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- Class "Helm"
- Rarity Rare
- # ItemLevel >= 75
- DropLevel >= 60
- SetBorderColor 75 150 255
- #note: tan border is for levelling boots (consistent w/blue ms boots)
- Show
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 35
- #yellow borders on low level 2x2 items
- Show
- Class "Gloves" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- Show
- Class "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- ##################################################
- ######## Section 11 - Second Tier Craft ##########
- ##################################################
- #ilvl 80 = t0 life for chests, everything else is best t1
- #note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Regalia" "Saintly Chainmail" "Carnal Armour"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Platinum Kris" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- #############################################################################################
- ############################## Section 12 - Chance Items ####################################
- #############################################################################################
- Show
- BaseType "Sorcerer Boots" "Leather Belt"
- Rarity Normal
- # SetBorderColor 255 100 0
- SetBorderColor 200 80 0
- ItemLevel >= 67
- ##################################################
- ########### Section 13 - Alch Bases ##############
- ##################################################
- #Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- #Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- #Show
- # BaseType "Titanium Spirit Shield"
- # Rarity Normal
- # ItemLevel >= 72
- # SetBorderColor 0 255 255
- # SetFontSize 45
- #Lavender border around 75+ jewellery
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Show
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring"
- ItemLevel >= 72
- Rarity Normal
- #Common Atlas bases (magic included due to rarity here)
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ##################################################
- ########### Section 14 - Misc Part I #############
- ##################################################
- #Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetBorderColor 74 230 58
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- #############################################################################################
- ################## Section 15 - Racing Options / Class Configuration ########################
- #############################################################################################
- #By default, all three archetypes are shown and nothing is hidden.
- ##################################################
- #Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 42
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- PlayAlertSound 1 25
- Show
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 42
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 35
- # PlayAlertSound 1 25
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 42
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 2
- # SocketGroup BB
- SetBorderColor 0 200 200
- #Race Currency Block (Toggle) - Makes low level currency huge. Off by default. Reudundant with enlarger block at top.
- #Show
- # BaseType "Scroll of Wisdom" "Portal Scroll" "Orb of Transmutation" "Orb of Alteration" "Orb of Augmentation" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Chance" "Chromatic Orb" "Jeweller's Orb"
- # SetFontSize 42
- #Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- # SetFontSize 40
- #3CL - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK! Next five blocks not actually part of options but they can't be anywhere else.
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- Show
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- #Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Show
- Class Shield
- ItemLevel <= 11
- #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 42
- # ItemLevel <= 70
- # Rarity Magic
- #############################################################################################
- ################################# END OF OPTIONS BLOCK ######################################
- #############################################################################################
- ##################################################
- ######## Section 16 - Global Levelling I #########
- ##################################################
- Show
- ItemLevel <= 42
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- Show
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- Show
- ItemLevel <= 14
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- Show
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Show
- ItemLevel <= 32
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- Show
- ItemLevel <= 42
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 69
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Show
- ItemLevel <= 42
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Show
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Show
- ItemLevel <= 42
- BaseType "Iron Ring"
- Show
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Show
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 53
- LinkedSockets = 4
- SetBorderColor 0 200 200
- Show
- Class "Boots"
- ItemLevel < 42
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 35
- ##################################################
- ########## Section 17 - Caster Weapons ###########
- ##################################################
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Show
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 42
- SetBorderColor 100 150 200
- Show
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Show
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 70
- SetBorderColor 100 150 200
- Show
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 42
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Show
- Class "Wand" "Sceptre"
- ItemLevel <= 42
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- ########### Section 18 - Melee Weapons ###########
- ##################################################
- #Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- #only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Show
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Show
- BaseType "Copper Sword" "Jade Hatchet" "Boarding Axe" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Show
- Class "One Hand"
- ItemLevel <= 5
- Show
- Class "One Hand"
- ItemLevel <= 11
- DropLevel >= 4
- #1h axes for DC
- Show
- BaseType "Cleaver"
- ItemLevel <= 20
- SetBorderColor 128 0 0
- Show
- BaseType "Cleaver" "Broad Axe"
- ItemLevel <= 26
- Show
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Show
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Show
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Show
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Show
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Show
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Show
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Show
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Show
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Show
- BaseType "Ornate Sword" "Brass Maul"
- ItemLevel < 32
- Show
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Spectral Sword"
- ItemLevel < 36
- Show
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Show
- BaseType "Butcher Sword"
- ItemLevel < 40
- Show
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Show
- BaseType "Footman Sword"
- ItemLevel < 44
- Show
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "Highland Blade"
- ItemLevel < 48
- Show
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Greatsword"
- ItemLevel < 51
- Show
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Show
- BaseType "Tiger Sword"
- ItemLevel < 54
- Show
- BaseType "Noble Axe"
- ItemLevel < 55
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Sword"
- ItemLevel < 57
- Show
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Show
- BaseType "Reaver Sword"
- ItemLevel < 63
- Show
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Show
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 69
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 18.2 - 1H Melee Weapons #########
- ##################################################
- #note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Show
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Show
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Show
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Show
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Show
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Show
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Show
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Show
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Show
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Show
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Show
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Show
- BaseType "Ceremonial Axe"
- ItemLevel < 54
- SetBorderColor 128 0 0
- Show
- BaseType "Wraith Axe"
- ItemLevel < 56
- SetBorderColor 128 0 0
- Show
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Show
- BaseType "Siege Axe" "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- ##################################################
- ########## Section 19 - Ranged Weapons ###########
- ##################################################
- Show
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Show
- BaseType "Broadhead Arrow Quiver"
- ItemLevel <= 60
- Show
- BaseType "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- Show
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Show
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Show
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Show
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Show
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Show
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Show
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Show
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Grove Bow"
- ItemLevel < 37
- SetBorderColor 125 200 40
- Show
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Show
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Show
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Show
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Show
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Show
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Show
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Show
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Show
- BaseType "Thicket Bow"
- ItemLevel <= 67
- SetBorderColor 125 200 40
- Show
- BaseType "Harbinger Bow"
- ItemLevel <= 69
- SetBorderColor 125 200 40
- ##################################################
- ############## Section 20 - Armour ###############
- ##################################################
- #Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- #effectively ends at 68 maps, other sections take over.
- Show
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Show
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Show
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Show
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Show
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Show
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Show
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Show
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Show
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Show
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Show
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Show
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Show
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Show
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Show
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Show
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Show
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- #note - cruel docks is 51
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Show
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Show
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- #note - cruel ducts is 54
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Show
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Show
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Show
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 66
- SetBorderColor 150 100 0
- #note - merc ducts/lake are 67
- Show
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots"
- ItemLevel <= 66
- #Pre-Map Basetypes
- Show
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather" "Titan Greaves" "Slink Boots" "Sorcerer Boots"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 21 - Flasks ###############
- ##################################################
- #Levelling flasks w/sounds
- Show
- BaseType "Quicksilver Flask"
- SetTextColor 0 255 255
- ItemLevel <= 60
- PlayAlertSound 9 50
- Show
- BaseType "Basalt Flask" "Granite Flask" "Silver Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 9 50
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 42
- SetTextColor 0 255 255
- PlayAlertSound 9 50
- #Quality Flask Highlighting
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 255 204 102
- Show
- BaseType "Basalt Flask"
- SetTextColor 0 255 255
- Show
- Class Flask
- ItemLevel >= 75
- Quality >= 10
- SetBorderColor 75 150 255
- Show
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 0
- SetBorderColor 75 150 255
- Show
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetBorderColor 150 25 250
- Show
- BaseType "Bismuth Flask" "Aquamarine Flask" "Silver Flask" "Stibnite Flask" "Sulphur Flask"
- ItemLevel < 75
- Show
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask"
- ItemLevel < 75
- #Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- #note: Hallowed starts at 42 and is prioritized until cruel dried lake, others are shown but not bordered
- Show
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 54
- SetBorderColor 200 0 0
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- ######## Section 22 - Global Levelling II ########
- ##################################################
- #Note: Worst Case Scenario Insurance
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- #note: removed 3L gloves/helm from showing in cruel dried lake
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 53
- LinkedSockets >= 3
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 31
- LinkedSockets >= 2
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 53
- Sockets = 4
- Show
- Class "Gloves" "Helm"
- ItemLevel <= 33
- Sockets >= 3
- #note: removed 3L chests from showing in normal dried lake
- Show
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 33
- Show
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 57
- Show
- Class Flask
- ItemLevel <= 8
- Show
- ItemLevel <= 42
- Rarity Magic
- Show
- ItemLevel > 43
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- ##################################################
- ############### Section 23 - Gems ################
- ##################################################
- Show
- BaseType "Empower" "Enlighten" "Portal" "Vaal Breach" "Added Chaos" "Item Quantity"
- Class Gem
- SetBorderColor 255 204 102
- SetFontSize 40
- PlayAlertSound 3 75
- Show
- Class Gem
- Quality >= 15
- SetBorderColor 255 204 102
- SetFontSize 40
- PlayAlertSound 3 75
- Show
- Class Gem
- Quality > 0
- SetBorderColor 255 204 102
- Show
- BaseType "Enhance" "Detonate Mines"
- Class Gem
- Show
- Class Gem
- ##################################################
- ######### Section 24 - Miscellaneous II ##########
- ##################################################
- #Note: Low priority odd items and catch-alls
- #Race Whetstone Recipe Toggle - On by default.
- Show
- Class "One Hand" "Two Hand" "Bow"
- ItemLevel <= 42
- Quality > 0
- Show
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Show
- ItemLevel <= 5
- Hide
- BaseType "Scroll Fragment"
- Show
- Class Currency
- Show
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ############# Section 25 - Warbands ##############
- ##################################################
- #When you kill a warbands pack, press alt and the warbands items will have a faint blue background if any dropped.
- Hide
- Identified True
- ItemLevel > 67
- Rarity Magic
- Class "Boots" "Gloves" "Helmets"
- SetBackgroundColor 0 0 50
- Hide
- Identified True
- ItemLevel > 67
- Rarity Magic
- Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
- SetBackgroundColor 0 0 50
- ##################################################
- ########## Section 26 - Animate Weapon ###########
- ##################################################
- #Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a green background.
- #Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 32
- # SetBorderColor 100 100 100
- # SetBackgroundColor 0 50 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 100 100 100
- # SetBackgroundColor 0 50 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 35
- # SetBorderColor 100 100 100
- # SetBackgroundColor 0 50 0
- ##################################################
- ########### Section 27 - Global Hide #############
- ##################################################
- #Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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