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- Texture has out of range width / height
- (Filename: Line: 438)
- UnityException: Failed to create texture because of invalid parameters.
- at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr)
- at UnityEngine.Texture2D..ctor (Int32 width, Int32 height, TextureFormat format, Boolean mipmap) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.SymbolList.RemoveProcess (System.String , FilterMode , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.PcitureService.FormatXmlFile (Assembly-CSharp.ProcessDesigner , Boolean , Boolean , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.PcitureService.RegisterProcess (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.DeploymentList.FormatXmlFile (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.DeploymentList.ViewRegistry (System.String ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.EmulatorLayout.HideClient (System.String , UInt64 , Assembly-CSharp.ReferenceStack , Boolean ) [0x00000] in <filename unknown>:0
- at Assembly-CSharp.MenuItemResolver+PaneType.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Assembly-CSharp.AssistantConverter.EnableLine () [0x00000] in <filename unknown>:0
- at Assembly-CSharp.AssistantConverter.FindVector () [0x00000] in <filename unknown>:0
- at Assembly-CSharp.FileQueue.OnClick () [0x00000] in <filename unknown>:0
- at UIActionList.OnClick (Assembly-CSharp.FileQueue _action) [0x00000] in <filename unknown>:0
- at UIActionControlUI.OnClick () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:ProcessEvents()
- UICamera:Update()
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