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  1. Texture has out of range width / height
  2.  
  3. (Filename: Line: 438)
  4.  
  5. UnityException: Failed to create texture because of invalid parameters.
  6. at (wrapper managed-to-native) UnityEngine.Texture2D:Internal_Create (UnityEngine.Texture2D,int,int,UnityEngine.TextureFormat,bool,bool,intptr)
  7. at UnityEngine.Texture2D..ctor (Int32 width, Int32 height, TextureFormat format, Boolean mipmap) [0x00000] in <filename unknown>:0
  8. at Assembly-CSharp.SymbolList.RemoveProcess (System.String , FilterMode , Boolean ) [0x00000] in <filename unknown>:0
  9. at Assembly-CSharp.PcitureService.FormatXmlFile (Assembly-CSharp.ProcessDesigner , Boolean , Boolean , Boolean ) [0x00000] in <filename unknown>:0
  10. at Assembly-CSharp.PcitureService.RegisterProcess (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
  11. at Assembly-CSharp.DeploymentList.FormatXmlFile (Assembly-CSharp.DatabaseProvider , Boolean ) [0x00000] in <filename unknown>:0
  12. at Assembly-CSharp.DeploymentList.ViewRegistry (System.String ) [0x00000] in <filename unknown>:0
  13. at Assembly-CSharp.EmulatorLayout.HideClient (System.String , UInt64 , Assembly-CSharp.ReferenceStack , Boolean ) [0x00000] in <filename unknown>:0
  14. at Assembly-CSharp.MenuItemResolver+PaneType.MoveNext () [0x00000] in <filename unknown>:0
  15. at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
  16.  
  17. (Filename: Line: -1)
  18.  
  19. NullReferenceException: Object reference not set to an instance of an object
  20. at Assembly-CSharp.AssistantConverter.EnableLine () [0x00000] in <filename unknown>:0
  21. at Assembly-CSharp.AssistantConverter.FindVector () [0x00000] in <filename unknown>:0
  22. at Assembly-CSharp.FileQueue.OnClick () [0x00000] in <filename unknown>:0
  23. at UIActionList.OnClick (Assembly-CSharp.FileQueue _action) [0x00000] in <filename unknown>:0
  24. at UIActionControlUI.OnClick () [0x00000] in <filename unknown>:0
  25. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  26. UICamera:Notify(GameObject, String, Object)
  27. UICamera:ProcessRelease(Boolean, Single)
  28. UICamera:ProcessTouch(Boolean, Boolean)
  29. UICamera:ProcessMouse()
  30. UICamera:ProcessTouches()
  31. UICamera:ProcessEvents()
  32. UICamera:Update()
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