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Kelsper

First Classes

Jul 29th, 2013
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  1. Archer
  2.  
  3. Weapon Skill: 1 Bow Subcategory (C), Bows (D)
  4. Starting Weapon: Iron Bow
  5.  
  6. Promotes To: Nomadic Trooper, Sniper
  7. Item Required: Orion's Bolt (Both).
  8.  
  9. HP: 20
  10. STR: 6
  11. MAG: 1
  12. SKI: 6
  13. SPD: 5
  14. LUCK: 4
  15. DEF: 5
  16. RES: 1
  17. CON: 7
  18. AID: 6
  19. MOV: 5
  20.  
  21. Ballistician
  22. Passive Effect
  23. Can operate Ballistas. Firing a ballista sends a massive arrow flying over all terrain in the way, making no difference to its impressive range, but does not negate Defence or Evasion bonuses. If the ballista is fired at an enemy that is within 3 spaces of 2 or more units and misses, a member of the crowd, even an allied unit or the original target, is randomly selected and takes the hit automatically.
  24.  
  25.  
  26. Bandit
  27.  
  28. Weapon Skill: 1 Axe Subcategory (C), Axes (D)
  29. Starting Weapon: Iron Axe
  30.  
  31. Promotes To: Berserker, Mountain Warrior
  32. Item Required: Ocean's Seal (Berserker), Hero's Crest (Mountain Warrior)
  33.  
  34. HP: 25
  35. STR: 9
  36. MAG: 0
  37. SKI: 3
  38. SPD: 4
  39. LUCK: 0
  40. DEF: 4
  41. RES: 0
  42. CON: 11
  43. AID: 10
  44. MOV: 5
  45.  
  46. Special: Mountain Walk
  47. Passive Effect
  48. Units with this skill can traverse Mountains, where other classes can't. In addition, units with this skill don't suffer a movement penalty traversing Hills.
  49.  
  50. Raid
  51. Activated/Passive Effect
  52. If a unit with this skill attacks a Merchant, they are guaranteed two hits against it. As well, they gain a +2 damage to the merchant. If a unit with this skill enters a village, they can choose to pillage it. Pillaging a village uses up a turn, but it allows the unit to steal 500 Gold from the village. The village is then destroyed.
  53.  
  54.  
  55. Bard
  56.  
  57. Weapon Skill: Lyrics (C), Instruments (D)
  58. Starting Weapon: ---
  59.  
  60. Promotes To: Enchanter, Lore Master
  61. Item Required: Artistic Mark (Both)
  62.  
  63. HP: 18
  64. STR: 2
  65. MAG: 4
  66. SKI: 3
  67. SPD: 7
  68. LUCK: 7
  69. DEF: 1
  70. RES: 4
  71. CON: 4
  72. AID: 3
  73. MOV: 5
  74.  
  75. Special: Play Song
  76. Activated Effect
  77. The character is able to play a song for any ally adjacent to the user who has already used their action. That character can act again. The character with this skill will effect all allies adjacent to them when they activate their effect (up to 4 characters). This effect of aiding multiple allies works with the standard Play ability, or with any currently equipped Performance.
  78.  
  79.  
  80. Cavalier
  81.  
  82. Weapon Skill: 1 Sword Subcategory (D), 1 Lance Subcategory (D), Swords (D), Lances (D)
  83. Starting Weapon: Choose 1 of Iron Sword, Iron Lance
  84.  
  85. Promotes To: Paladin, Duke Knight
  86. Item Required: Knight's Crest (Both)
  87.  
  88. HP: 20
  89. STR: 6
  90. MAG: 0
  91. SKI: 5
  92. SPD: 5
  93. LUCK: 2
  94. DEF: 4
  95. RES: 1
  96. CON: 8
  97. AID: 7 (25-8 = 17 Aid)
  98. MOV: 7
  99.  
  100. Reliable Attack
  101. Activated Effect
  102. Twice per battle, the Cavalier can choose to activate this special ability. For the rest of the round, until their next phase, whenever the Cavalier enters combat, they only suffer a -10 penalty to Hit rather than -15 if they are on the losing end of the Weapon Triangle, and they suffer no damage penalty. If they are on the winning end of the Weapon Triangle, they gain a +20 bonus to Hit instead of +15, and a +2 bonus to damage rather than just +1.
  103.  
  104.  
  105. Dancer
  106.  
  107. Weapon Skill: Dance (C), Instruments (D)
  108. Starting Weapon: ---
  109.  
  110. Promotes To: Dancing Blade, Lore Master
  111. Item Required: Artistic Mark (Both)
  112.  
  113. HP: 18
  114. STR: 4
  115. MAG: 3
  116. SKI: 3
  117. SPD: 7
  118. LUCK: 7
  119. DEF: 2
  120. RES: 3
  121. CON: 4
  122. AID: 3
  123. MOV: 5
  124.  
  125. Special: Dance
  126. Activated Effect
  127. The character is able to perform a dance for any ally adjacent to the user who has already used their action. That character can act again. The character with this skill can effect up to 2 allies with it, but it can be any ally within 2 spaces of the Dancer. This effect of aiding multiple allies works with the standard Dance ability, or with any currently equipped Performance.
  128.  
  129.  
  130. Fighter
  131.  
  132. Weapon Skill: 1 Axe Subcategory (C), Axes (D)
  133. Starting Weapon: Iron Axe
  134.  
  135. Promotes To: Hero, Warrior
  136. Item Required: Hero's Crest (Both)
  137.  
  138. HP: 23
  139. STR: 6
  140. MAG: 0
  141. SKI: 6
  142. SPD: 4
  143. LUCK: 3
  144. DEF: 5
  145. RES: 1
  146. CON: 10
  147. AID: 9
  148. MOV: 5
  149.  
  150. Special: Forest Walk
  151. Passive Effect
  152. Units with this skill can traverse Forest terrain without penalty.
  153.  
  154. Conceal
  155. Passive Effect
  156. When a unit ends their turn on Forest Terrain, they are hidden from sight. If they attacked on their turn, this skill is ignored. If the character with this skill attacks, they come out of Conceal. If the character leaves Forest Terrain, they come out of Conceal
  157.  
  158.  
  159. Knight
  160.  
  161. Weapon Skill: 1 Lance Subcategory (C), Lances (D)
  162. Starting Weapon: Iron Lance
  163.  
  164. Promotes To: General, Great Knight
  165. Item Required: Knight's Crest (Both)
  166.  
  167. HP: 25
  168. STR: 6
  169. MAG: 0
  170. SKI: 4
  171. SPD: 2
  172. LUCK: 1
  173. DEF: 9
  174. RES: 0
  175. CON: 10
  176. AID: 9
  177. MOV: 4
  178.  
  179. Hold The Line
  180. Activated Effect
  181. If the character with this skill hasn't used any of their MOV points this turn, they can choose to spend all their MOV to remain in place, and prevent the enemy from entering melee range with the character until the start of the character's next round.
  182.  
  183.  
  184.  
  185. Mage
  186.  
  187. Weapon Skill: 1 Anima Subcategory (C), Anima (D)
  188. Starting Weapon: Choose 1 of Fire, Wind, or Thunder
  189.  
  190. Promotes To: Mage Knight, Sage
  191. Item Required: Guiding Ring (Both)
  192.  
  193. HP: 21
  194. STR: 2
  195. MAG: 6
  196. SKI: 5
  197. SPD: 4
  198. LUCK: 2
  199. DEF: 0
  200. RES: 5
  201. CON: 5
  202. AID: 4
  203. MOV: 5
  204.  
  205. Special: Levitation
  206. Passive Effect
  207. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  208.  
  209. Nature Spirits
  210. Passive Effect
  211. Add your Strength stat to your Constitution, when determining if you lose speed from weapon weight.
  212.  
  213.  
  214.  
  215. Mercenary
  216.  
  217. Weapon Skill: 1 Sword Subcategory (C), Swords (D)
  218. Starting Weapon: Iron Sword
  219.  
  220. Promotes To: Commander, Hero
  221. Item Required: Hero's Crest (Both)
  222.  
  223. HP: 23
  224. STR: 6
  225. MAG: 1
  226. SKI: 6
  227. SPD: 5
  228. LUCK: 2
  229. DEF: 4
  230. RES: 0
  231. CON: 9
  232. AID: 8
  233. MOV: 5
  234.  
  235. Special: Inspiration
  236. Passive Effect
  237. Allies within three spaces of this character gain +1 Defence and Resistance as long as they are in range. This character does not gain the bonuses.
  238.  
  239.  
  240.  
  241. Monk
  242.  
  243. Weapon Skill: 1 Light Subcategory (C), Light (D)
  244. Starting Weapon: Lightning
  245.  
  246. Promotes To: Bishop, Justicar
  247. Item Required: Guiding Ring (Both)
  248.  
  249. HP: 18
  250. STR: 2
  251. MAG: 4
  252. SKI: 3
  253. SPD: 6
  254. LUCK: 5
  255. DEF: 1
  256. RES: 7
  257. CON: 5
  258. AID: 4
  259. MOV: 5
  260.  
  261. Special: Levitation
  262. Passive Effect
  263. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  264.  
  265. Pious Defence
  266. Passive Effect
  267. During their turn, a character with this skill can choose to add their STR stat to their DEF and RES for one round. However, they must also take their STR out of MAG for one round (no stat can go below 0)
  268.  
  269.  
  270.  
  271. Myrmidon
  272.  
  273. Weapon Skill: 1 Sword Subcategory (C), Swords (D)
  274. Starting Weapon: Iron Sword
  275.  
  276. Promotes To: Blade Lord, Swordmaster
  277. Item Required: Hero's Crest (Both)
  278.  
  279. HP: 20
  280. STR: 4
  281. MAG: 3
  282. SKI: 7
  283. SPD: 8
  284. LUCK: 3
  285. DEF: 2
  286. RES: 0
  287. CON: 7
  288. AID: 6
  289. MOV: 5
  290.  
  291. Special: Leaf On The Wind
  292. Activated Effect
  293. Instead of declaring an attack, the character with this skill can declare intent to gain a bonus to evasion equal to (MAG x 4) for one enemy round, by reducing the number of counter attacks by 1 (this can mean 0 counter attacks). The bonus to evasion caps at +40
  294.  
  295.  
  296. Nomad
  297.  
  298. Weapon Skill: Choose 1 Bow Subcategory (C), Bows (D)
  299. Starting Weapon: Iron Bow
  300.  
  301. Promotes To: Nomadid Healer, Nomadic Trooper
  302. Item Required: Orion's Bolt (Both)
  303.  
  304. HP: 18
  305. STR: 4
  306. MAG: 1
  307. SKI: 7
  308. SPD: 6
  309. LUCK: 2
  310. DEF: 3
  311. RES: 1
  312. CON: 7
  313. AID: 6 (25-7 = 18 Aid)
  314. MOV: 7
  315.  
  316.  
  317. Hit and Run
  318. Passive Effect
  319. After making an attack, this unit gains a +2 bonus to their MOV until the end of their turn. This effect only activates after the unit makes an attack, and does not activate if they take any other action.
  320.  
  321.  
  322.  
  323. Pegasus Knight
  324.  
  325. Weapon Skill: 1 Lance Subcategory (C), Lances (D)
  326. Starting Weapon: Iron Lance
  327.  
  328. Promotes To: Falco Knight, Wyvern Knight
  329. Item Required: Elysian Whip (Both)
  330.  
  331. HP: 18
  332. STR: 4
  333. MAG: 0
  334. SKI: 6
  335. SPD: 7
  336. LUCK: 3
  337. DEF: 3
  338. RES: 4
  339. CON: 6
  340. AID: 5 (25-6 = 19 Aid)
  341. MOV: 7
  342.  
  343. Cloud Walking
  344. Passive Effect
  345. The character with this skill suffers no Movement Penalties in Rain, Snow, or Sandstorm.
  346.  
  347.  
  348.  
  349. Pirate
  350.  
  351. Weapon Skill: 1 Axe Subcategory (C), Axes (D)
  352. Starting Weapon: Iron Axe
  353.  
  354. Promotes To: Berserker, Swashbuckler
  355. Item Required: Ocean Seal (Both)
  356.  
  357. HP: 22
  358. STR: 7
  359. MAG: 0
  360. SKI: 4
  361. SPD: 6
  362. LUCK: 1
  363. DEF: 3
  364. RES: 0
  365. CON: 9
  366. AID: 8 (25-9 = 16 Aid)
  367. MOV: 5
  368.  
  369. Special: Sea Walk
  370. Passive Effect
  371. Units with this skill can traverse and end their turn on Water Terrain, where other classes can't without flying.
  372.  
  373. Raid
  374. Activated/Passive Effect
  375. If a unit with this skill attacks a Merchant, they are guaranteed two hits against it. As well, they gain a +2 damage to the merchant. If a unit with this skill enters a village, they can choose to pillage it. Pillaging a village uses up a turn, but it allows the unit to steal 500 Gold from the village. The village is then destroyed.
  376.  
  377.  
  378. Priest/Cleric
  379.  
  380. Weapon Skill: 1 Staff Subcategory (C), Staffs (D)
  381. Starting Weapon: Heal
  382.  
  383. Promotes To: Bishop, Saint
  384. Item Required: Guiding Ring (Both)
  385.  
  386. HP: 16
  387. STR: 2
  388. MAG: 5
  389. SKI: 2
  390. SPD: 5
  391. LUCK: 6
  392. DEF: 4
  393. RES: 7
  394. CON: 5
  395. AID: 4
  396. MOV: 5
  397.  
  398. Special: Levitation
  399. Passive Effect
  400. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  401.  
  402. Self Healing
  403. Passive Effect
  404. At the start of each allied round, characters with this skill regain Health, if they are equipped with a Healing staff, equal to their Magic stat. If they equipped a Status Ailment Healing or Inflicting Staff, their condition is returned to normal instead.
  405.  
  406.  
  407. Shaman
  408.  
  409. Weapon Skill: 1 Dark Subcategory (C), Dark (D)
  410. Starting Weapon: Flux
  411.  
  412. Promotes To: Druid, Summoner
  413. Item Required: Guiding Ring (Both)
  414.  
  415. HP: 19
  416. STR: 2
  417. MAG: 7
  418. SKI: 4
  419. SPD: 4
  420. LUCK: 2
  421. DEF: 1
  422. RES: 5
  423. CON: 6
  424. AID: 5
  425. MOV: 5
  426.  
  427. Special: Levitation
  428. Passive Effect
  429. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn on any terrain with Water (although that they can traverse without penalty until ending)
  430.  
  431. Siphon Soul
  432. Activated Ability
  433. Once per battle, this character can drain life from an enemy without needing access to a specific tome that does drain life. This only lasts one fight, and can only be done on the player phase.
  434.  
  435.  
  436. Soldier
  437.  
  438. Weapon Skill: 1 Lance Subcategory (C), Lances (D)
  439. Starting Weapon: Iron Lance
  440.  
  441. Promotes To: General, Sentinel
  442. Item Required: Knight's Crest (Both)
  443.  
  444. HP : 22
  445. STR: 5
  446. MAG: 0
  447. SKI: 5
  448. SPD: 5
  449. LUCK: 1
  450. DEF: 5
  451. RES: 0
  452. CON: 8
  453. AID: 7
  454. MOV: 5
  455.  
  456. Special: Anti-Cavalry
  457. Passive Effective
  458. The character with this skill gains a +5 Total Damage while entering combat with any enemy with the Horseback, Pegasus, or Wyvern Skill.
  459.  
  460.  
  461. Thief
  462.  
  463. Weapon Skill: 1 Sword Subcategory (C), Swords (D)
  464. Starting Weapon: Iron Sword
  465.  
  466. Promotes To: Assassin, Rogue
  467. Item Required: Treasure Mark (Both)
  468.  
  469. HP: 18
  470. STR: 4
  471. MAG: 0
  472. SKI: 6
  473. SPD: 9
  474. LUCK: 5
  475. DEF: 2
  476. RES: 1
  477. CON: 7
  478. AID: 6
  479. MOV: 5
  480.  
  481. Special: Steal
  482. Activated Effect
  483. If the character with this skill has a higher Speed or Luck compared to their opponent, they can attempt to steal any unequipped item, from weapons to items. The character with this skill must have an open inventory, or else the steal won’t work. If all conditions are met, that item is instantly added to the stealing character's inventory, and they contribute to the EXP Pool. Some items can be locked to inventory, preventing stealing.
  484.  
  485.  
  486. Troubadour
  487.  
  488. Weapon Skill: 1 Staff Subcategory (C), Staffs (D), Special Subcategory (C), Special (D)
  489. Starting Weapon: Heal
  490.  
  491. Promotes To: Mage Knight, Valkyrie
  492. Item Required: Guiding Ring (Both)
  493.  
  494. HP: 18
  495. STR: 4
  496. MAG: 3
  497. SKI: 3
  498. SPD: 5
  499. LUCK: 5
  500. DEF: 2
  501. RES: 5
  502. CON: 5
  503. AID: 4 (25-5 = 20 Aid)
  504. MOV: 7
  505.  
  506. Physical Training
  507. Passive Effect
  508. The player can choose 1 subcategory of Swords, Lances, Axes or Bows. The character gains an automatic C Rank in this subcategory, and a D rank in the weapon.
  509.  
  510.  
  511. Wyvern Rider
  512.  
  513. Weapon Skill: 1 Lance Subcategory (C), Lances (D)
  514. Starting Weapon: Iron Lance
  515.  
  516. Promotes To: Wyvern Knight, Wyvern Lord
  517. Item Required: Elysian Whip (Both)
  518.  
  519. HP: 22
  520. STR: 5
  521. MAG: 0
  522. SKI: 4
  523. SPD: 3
  524. LUCK: 1
  525. DEF: 6
  526. RES: 0
  527. CON: 9
  528. AID: 8 (25-9 = 16 Aid)
  529. MOV: 6
  530.  
  531. Dragon Scales
  532. Passive Effect
  533. This unit gains a +5 bonus to their Resistance when in combat with an enemy wielding a Wind or Fire Tome. However, they do not gain this bonus while in combat with an enemy wielding a Thunder Tome, and, in fact, take effective damage from it.
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