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- /*
- native GetCoordinateOffsets(Float:x, Float:y, Float:, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz);
- x, y, z - The position of the source coordinates
- angle - The angle from that coordinate (player/vehicle/object angle)
- offx, offy, offz - The offsets in the X (left/right), y (forward/back) and z (up/down) directions.
- outx, outy, outyz - The result coordinates at the offset.
- */
- stock GetCoordinateOffsets(Float:x, Float:y, Float:z, Float:angle, Float:offx, Float:offy, Float:offz, &Float:outx, &Float:outy, &Float:outz)
- {
- outx = x + (floatcos(angle, degrees) * offx) - (floatsin(angle, degrees) * offy);
- outy = y + (floatsin(angle, degrees) * offx) + (floatcos(angle, degrees) * offy);
- outz = z+offz;
- return 1;
- }
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