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- A Pokémon’s Capture Rate depends on its Level, Hit Points, Status Afflictions, Evolutionary Stage, and Rarity.
- Normally, a Pokémon’s Capture Rate starts at 20, but in the event you want the Pokémon to be more difficult to catch, like if it were a Boss, Shiny, or a Legendary Pokémon, then raise this number by a value between 5 and 20 based on what you feel is appropriate for its rarity. Remember that Pokémon that have been Knocked Out cannot be captured; Poké Balls will simply fail to attempt to energize them.
- Next, follow the following checklist and adjust as needed.
- * Is the Pokémon under level 25? If so subtract 4 from its Capture Rating.
- * Is the Pokémon's HP at or under 50% its max HP? If so subtract 2 from its Capture Rating.
- * Is the Pokémon's HP at or under 25% its max HP? If so subtract another 2 from its Capture Rating.
- * Is the Pokémon suffering from 5 or more Injuries? If so, subtract 4 from its Capture Rating.
- * Is the Pokémon suffering from a Persistent or Volatile Status Condition? If so, subtract 2 from its Capture Rating (These do not stack for each condition!)
- * Does the Pokémon have two evolution stages remaining? If so, subtract 4 from its Capture Rating.
- * Does the Pokémon have one evolution stage remaining? If so, subtract 2 from its Capture Rating.
- The Capture Roll is 1d20, with a bonus for Trainer tiers (+1 for Level 5, +2 for Level 10, etc)
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