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CrashFixPlugin + skse loader

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May 20th, 2016
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  1. 1. Download SKSE source code from: http://skse.silverlock.org/
  2. 2. Open solution (skse.sln) with visual studio.
  3. 3. Expand steam_loader project.
  4. 4. Open main.cpp
  5. 5. Find "Hooks_Memory_PreloadCommit();"
  6. 6. After this line add this:
  7. std::string path_plugin = GetAppDir() + "\\Data\\SKSE\\Plugins\\CrashFixPlugin.dll";
  8. LoadLibrary(path_plugin.c_str());
  9. 7. In the top bar put "Build->Configuration Manager", change Active solution configuration to "Release". Click "Close".
  10. 8. Right click on "steam_loader" project and "Build".
  11. 9. Wait...
  12. 10. In the output tab it should say: "========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========", if it doesn't say that something went wrong!!
  13. 11. Go to directory of the skse.sln file, then open "Release" folder and copy "skse_steam_loader.dll" to your main Skyrim directory, replace the previous one. Make a backup first, or if you forgot to do it then take the loader DLL from the archive again that you downloaded from SKSE website.
  14. 12. In CrashFixPlugin.ini set UseOSAllocators=1, if the game fails to use the loader or something it will say an error on startup.
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