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- 1. Download SKSE source code from: http://skse.silverlock.org/
- 2. Open solution (skse.sln) with visual studio.
- 3. Expand steam_loader project.
- 4. Open main.cpp
- 5. Find "Hooks_Memory_PreloadCommit();"
- 6. After this line add this:
- std::string path_plugin = GetAppDir() + "\\Data\\SKSE\\Plugins\\CrashFixPlugin.dll";
- LoadLibrary(path_plugin.c_str());
- 7. In the top bar put "Build->Configuration Manager", change Active solution configuration to "Release". Click "Close".
- 8. Right click on "steam_loader" project and "Build".
- 9. Wait...
- 10. In the output tab it should say: "========== Build: 3 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========", if it doesn't say that something went wrong!!
- 11. Go to directory of the skse.sln file, then open "Release" folder and copy "skse_steam_loader.dll" to your main Skyrim directory, replace the previous one. Make a backup first, or if you forgot to do it then take the loader DLL from the archive again that you downloaded from SKSE website.
- 12. In CrashFixPlugin.ini set UseOSAllocators=1, if the game fails to use the loader or something it will say an error on startup.
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