Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp float _qt_order;
- W/Qt ( 797): uniform highp float _qt_zRange;
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): qt_TexCoord = qt_VertexTexCoord;
- W/Qt ( 797): gl_Position = qt_Matrix * qt_VertexPosition;
- W/Qt ( 797): gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Fragment shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): uniform sampler2D qt_Texture;
- W/Qt ( 797): uniform lowp float opacity;
- W/Qt ( 797):
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::link: "RT"
- W/Qt ( 797): (null):0 ((null)): shader compilation failed:
- W/Qt ( 797): "RT"
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Vertex shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): uniform highp mat4 matrix;
- W/Qt ( 797): uniform highp vec2 textureScale;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp vec4 vCoord;
- W/Qt ( 797): attribute highp vec2 tCoord;
- W/Qt ( 797):
- W/Qt ( 797): varying highp vec2 sampleCoord;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp float _qt_order;
- W/Qt ( 797): uniform highp float _qt_zRange;
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): sampleCoord = tCoord * textureScale;
- W/Qt ( 797): gl_Position = matrix * vCoord;
- W/Qt ( 797): gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Fragment shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): varying highp vec2 sampleCoord;
- W/Qt ( 797):
- W/Qt ( 797): uniform mediump sampler2D _qt_texture;
- W/Qt ( 797): uniform lowp vec4 color;
- W/Qt ( 797): uniform mediump float alphaMin;
- W/Qt ( 797): uniform mediump float alphaMax;
- W/Qt ( 797):
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): gl_FragColor = color * smoothstep(alphaMin,
- W/Qt ( 797): alphaMax,
- W/Qt ( 797): texture2D(_qt_texture, sampleCoord).a);
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): shader compilation failed:
- W/Qt ( 797): ""
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::link: ""8%Ò"
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Vertex shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): uniform highp mat4 qt_Matrix;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp vec4 qt_VertexPosition;
- W/Qt ( 797): attribute highp vec2 qt_VertexTexCoord;
- W/Qt ( 797):
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp float _qt_order;
- W/Qt ( 797): uniform highp float _qt_zRange;
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): qt_TexCoord = qt_VertexTexCoord;
- W/Qt ( 797): gl_Position = qt_Matrix * qt_VertexPosition;
- W/Qt ( 797): gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Fragment shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): uniform sampler2D qt_Texture;
- W/Qt ( 797): uniform lowp float opacity;
- W/Qt ( 797):
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): gl_FragColor = texture2D(qt_Texture, qt_TexCoord) * opacity;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): shader compilation failed:
- W/Qt ( 797): ""
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Vertex): Vertex shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Vertex shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): uniform highp mat4 qt_Matrix;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp vec4 qt_VertexPosition;
- W/Qt ( 797): attribute highp vec2 qt_VertexTexCoord;
- W/Qt ( 797):
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): attribute highp float _qt_order;
- W/Qt ( 797): uniform highp float _qt_zRange;
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): qt_TexCoord = qt_VertexTexCoord;
- W/Qt ( 797): gl_Position = qt_Matrix * qt_VertexPosition;
- W/Qt ( 797): gl_Position.z = (gl_Position.z * _qt_zRange + _qt_order) * gl_Position.w;
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): QOpenGLShader::compile(Fragment): Fragment shader failed to compile with the following errors:
- W/Qt ( 797): ERROR: 0:2: error(#101) Macro redefined: lowp
- W/Qt ( 797): ERROR: 0:3: error(#101) Macro redefined: mediump
- W/Qt ( 797): ERROR: 0:4: error(#101) Macro redefined: highp
- W/Qt ( 797): ERROR: error(#273) 3 compilation errors. No code generated
- W/Qt ( 797):
- W/Qt ( 797):
- W/Qt ( 797): (null):0 ((null)): *** Problematic Fragment shader source code ***
- W/Qt ( 797): (null):0 ((null)): #define lowp
- W/Qt ( 797): #define mediump
- W/Qt ( 797): #define highp
- W/Qt ( 797): varying highp vec2 qt_TexCoord;
- W/Qt ( 797):
- W/Qt ( 797): uniform sampler2D qt_Texture;
- W/Qt ( 797):
- W/Qt ( 797): void main()
- W/Qt ( 797): {
- W/Qt ( 797): gl_FragColor = texture2D(qt_Texture, qt_TexCoord);
- W/Qt ( 797): }
- W/Qt ( 797): (null):0 ((null)): ***
- W/Qt ( 797): (null):0 ((null)): shader compilation failed:
- W/Qt ( 797): ""
- W/Qt ( 797): (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( qt_Matrix ): shader program is not linked
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement