Momchilishte

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Nov 22nd, 2016
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  1. "EyeRefract"
  2. {
  3. "$Iris" "engine/eye-iris-blue" //"/models/player/captain/eyeball_l" // Iris color in RGB with cornea noise in A
  4. "$AmbientOcclTexture" "/models/player/huscarl/eyeball_l_ambient" // Ambient occlusion in RGB, A unused
  5. "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map
  6. "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
  7.  
  8. "$EyeballRadius" "1.9" // Default 0.5
  9. "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
  10. "$Dilation" "0.5" // Default 0.5
  11. "$ParallaxStrength" "0.25" // Default 0.25
  12. "$CorneaBumpStrength" "2.0" // Default 1.0
  13.  
  14. "$halflambert" "1"
  15. "$nodecal" "1"
  16.  
  17. // These effects are only available in ps.2.0b and later
  18. "$RaytraceSphere" "1" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
  19. "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
  20.  
  21. // DX8 ps.1.1 fallbacks, original HL2 eyes
  22. "Eyes_dx8"
  23. {
  24. "$basetexture" "/models/player/huscarl/dark_eyeball_l"
  25. "$iris" "/models/player/huscarl/pupil_l"
  26. }
  27. }
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