Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- "EyeRefract"
- {
- "$Iris" "engine/eye-iris-blue" //"/models/player/captain/eyeball_l" // Iris color in RGB with cornea noise in A
- "$AmbientOcclTexture" "/models/player/huscarl/eyeball_l_ambient" // Ambient occlusion in RGB, A unused
- "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map
- "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
- "$EyeballRadius" "1.9" // Default 0.5
- "$AmbientOcclColor" "[0.36 0.25 0.2]" // Default 0.33, 0.33, 0.33
- "$Dilation" "0.5" // Default 0.5
- "$ParallaxStrength" "0.25" // Default 0.25
- "$CorneaBumpStrength" "2.0" // Default 1.0
- "$halflambert" "1"
- "$nodecal" "1"
- // These effects are only available in ps.2.0b and later
- "$RaytraceSphere" "1" // Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
- "$SphereTexkillCombo" "0" // Default 1 - Enables killing pixels that don't ray-intersect the sphere
- // DX8 ps.1.1 fallbacks, original HL2 eyes
- "Eyes_dx8"
- {
- "$basetexture" "/models/player/huscarl/dark_eyeball_l"
- "$iris" "/models/player/huscarl/pupil_l"
- }
- }
Add Comment
Please, Sign In to add comment