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- if(SpawnChange[playerid] == 0)
- {
- if(PlayerInfo[playerid][pHouseKey] == MAX_HOUSES+1 && PlayerInfo[playerid][pRentHouseKey] == MAX_HOUSES+1)
- {
- SpawnChange[playerid] = 1;
- return SetPlayerSpawn(playerid);
- }
- new house;
- if(PlayerInfo[playerid][pHouseKey] != MAX_HOUSES+1)
- {
- house = PlayerInfo[playerid][pHouseKey];
- }
- else if(PlayerInfo[playerid][pRentHouseKey] != MAX_HOUSES+1)
- {
- house = PlayerInfo[playerid][pRentHouseKey];
- }
- SetPlayerPos(playerid, HouseInfo[house][hIntx], HouseInfo[house][hInty], HouseInfo[house][hIntz]);
- SetPlayerInterior(playerid, HouseInfo[house][hInt]);
- SetPlayerVirtualWorld(playerid, house);
- GivePlayerWeapons(playerid);
- SetPlayerToTeamColor(playerid);
- SetPlayerArmour(playerid, 100);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
- {
- SetPlayerToTeamColor(playerid);
- GivePlayerWeapons(playerid);
- SetPlayerPos(playerid, 220.0979,108.2944,1010.2188); // Warp the player
- SetPlayerFacingAngle(playerid,random(360));
- SetPlayerInterior(playerid,10);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
- {
- SetPlayerToTeamColor(playerid);
- SetPlayerInterior(playerid,6);
- GivePlayerWeapons(playerid);
- SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
- SetPlayerFacingAngle(playerid,273.0);
- SetPlayerArmour(playerid, 100);
- return 1;
- }
- if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
- {
- SetPlayerToTeamColor(playerid);
- GivePlayerWeapons(playerid);
- SetPlayerInterior(playerid, 0);
- SetPlayerPos(playerid, -2089.8684,-897.5095,32.1719);
- PlayerInfo[playerid][pInt] = 0;
- return 1;
- }
- So geht es immer weiter.....
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