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Hilfe

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May 12th, 2013
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  1. if(SpawnChange[playerid] == 0)
  2. {
  3. if(PlayerInfo[playerid][pHouseKey] == MAX_HOUSES+1 && PlayerInfo[playerid][pRentHouseKey] == MAX_HOUSES+1)
  4. {
  5. SpawnChange[playerid] = 1;
  6. return SetPlayerSpawn(playerid);
  7. }
  8. new house;
  9. if(PlayerInfo[playerid][pHouseKey] != MAX_HOUSES+1)
  10. {
  11. house = PlayerInfo[playerid][pHouseKey];
  12. }
  13. else if(PlayerInfo[playerid][pRentHouseKey] != MAX_HOUSES+1)
  14. {
  15. house = PlayerInfo[playerid][pRentHouseKey];
  16. }
  17. SetPlayerPos(playerid, HouseInfo[house][hIntx], HouseInfo[house][hInty], HouseInfo[house][hIntz]);
  18. SetPlayerInterior(playerid, HouseInfo[house][hInt]);
  19. SetPlayerVirtualWorld(playerid, house);
  20. GivePlayerWeapons(playerid);
  21. SetPlayerToTeamColor(playerid);
  22. SetPlayerArmour(playerid, 100);
  23. return 1;
  24. }
  25. if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
  26. {
  27. SetPlayerToTeamColor(playerid);
  28. GivePlayerWeapons(playerid);
  29. SetPlayerPos(playerid, 220.0979,108.2944,1010.2188); // Warp the player
  30. SetPlayerFacingAngle(playerid,random(360));
  31. SetPlayerInterior(playerid,10);
  32. return 1;
  33. }
  34. if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
  35. {
  36. SetPlayerToTeamColor(playerid);
  37. SetPlayerInterior(playerid,6);
  38. GivePlayerWeapons(playerid);
  39. SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
  40. SetPlayerFacingAngle(playerid,273.0);
  41. SetPlayerArmour(playerid, 100);
  42. return 1;
  43. }
  44. if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
  45. {
  46. SetPlayerToTeamColor(playerid);
  47. GivePlayerWeapons(playerid);
  48. SetPlayerInterior(playerid, 0);
  49. SetPlayerPos(playerid, -2089.8684,-897.5095,32.1719);
  50. PlayerInfo[playerid][pInt] = 0;
  51. return 1;
  52. }
  53.  
  54. So geht es immer weiter.....
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