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HaxRoblox

Iexi and me

Oct 14th, 2016
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  1.  
  2.  
  3. --[[
  4. </:IEXCELI'S WONDERFUL TUTORIAL. FOR SL_LT
  5. --]]
  6.  
  7. Player = game.Players.LocalPlayer -- This is self explanatory
  8. plr = Player.Character
  9. plr.Animate:Destroy() -- Will Remove the Default Animation
  10. Mouse = Player:GetMouse() -- Also self explanatory
  11. enabled = true -- A Debounce so players cant spam moves and such.
  12. -- Random Text 1
  13. RS = plr.Torso["Right Shoulder"] -- This is the Animation for the Right Shoulder (Arm)
  14. LS = plr.Torso["Left Shoulder"] -- This is the Animation for the Left Shoulder (Arm)
  15. -- Random Text 2
  16. TorsoJoint = Player.Character.HumanoidRootPart["RootJoint"] -- This will make the whole character move.
  17.  
  18. Run = game:GetService("RunService") -- Basically like wait() but it runs better and smoother!
  19.  
  20. RS.C0 = RS.C0 * CFrame.Angles(-0.3, 0, -0.3)
  21. LS.C0 = LS.C0 * CFrame.Angles(-0.3, 0, 0.3)
  22. TorsoJoint.C0 = TorsoJoint.C0 * CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  23.  
  24. M = {"Marble", "Neon"} -- M[1] Would be "Marble" because M[1] is The first thing in the array. "Marble"
  25. C = {"Gold"} -- Same applies here, but with the "C"
  26.  
  27. local Arm = Instance.new("Part", plr)
  28. Arm.Size = Vector3.new(1, 2, 1)
  29. Arm.TopSurface = 0 -- 0 Means "Smooth" Surface.
  30. Arm.BottomSurface = 0 -- 0 Means "Smooth" Surface.
  31. Arm.FormFactor = "Symmetric" -- To make it the size of a arm.
  32. Arm.BrickColor = BrickColor.new(C[1]) --------------------------^^^
  33. Arm.Material = M[1] ------------------------------------------------------^^^
  34. plr["Right Arm"].Transparency = 1 -- Made it transparent so the scripted arm can appear without glitching
  35.  
  36. local Weld = Instance.new("Weld", plr) -- Place it in player if you want to weld the "thing" inside of the player.Character
  37. Weld.Part0 = plr["Right Arm"] -- Part0 is what your gonna weld the "BLOCK" to.
  38. Weld.Part1 = Arm -- Part1 is what your welding to the "Part0" in this case, A Arm.
  39. Weld.C0 = CFrame.Angles(0, 0, 0) -- Angles is what makes it rotate, same goes for CFrame.fromEulerAnglesXYZ()
  40.  
  41. OriginalState = RS.C0 -- Gets the normal state of the Right Shoulder so later we can turn back to normal
  42. OriginalState2 = LS.C0 -- same applies here
  43.  
  44. Mouse.Button1Down:connect(function()
  45. if enabled == true then enabled = false -- The Debounce so its unspammable.
  46. for i = 1, 8 do
  47. RS.C0 = RS.C0 * CFrame.Angles(0, 0, 0.23)
  48. Run.Stepped:wait(0.005)
  49. end
  50.  
  51. local Blast = Instance.new("Part", workspace)
  52. Blast.Size = Vector3.new(1, 1, 3)
  53. Blast.BrickColor = BrickColor.new(C[1])
  54. Blast.Material = M[2]
  55. Blast.CFrame = plr.Torso.CFrame * CFrame.new(1.5, 0, -7)
  56. Blast.CanCollide = false
  57.  
  58. local BV = Instance.new("BodyVelocity", Blast)
  59. BV.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  60. BV.Velocity = plr.Torso.CFrame.lookVector * 90
  61.  
  62. Blast.Touched:connect(function(hit)
  63. if hit.Parent:FindFirstChild("Humanoid") then
  64. if not hit:isDescendantOf(plr) then -- this line means that if the hit which is what ever touched it, the leg, or whatever, If it is NOT apart of your player then it will continue.
  65. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 50
  66. game:GetService("Chat"):Chat(hit.Parent.Head, "im innocent no kill pls D:")
  67. for a, b in pairs(hit.Parent:GetChildren()) do -- loops through the player and if it finds a hat, it destroys it.
  68. if b:IsA("Hat") then -- Change "Hat" to Part, if you want the whole body to disappear after it kills em
  69. b:Destroy()
  70. end
  71.  
  72.  
  73. end
  74.  
  75. end
  76. end
  77. end)
  78. wait(0.3)
  79. for i = 1, 8 do
  80. RS.C0 = RS.C0 * CFrame.Angles(0, 0, -0.23)
  81. Run.Stepped:wait(0.005)
  82. end
  83. wait(0.5)
  84. RS.C0 = RS.C0:lerp(OriginalState, 1) -- lerp basically means reverting or something.
  85. enabled = true
  86. end
  87. end)
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97.  
  98. --Arm
  99. plra = game.Players.LocalPlayer
  100. char = game.Players.LocalPlayer.Character
  101. M = {'Marble','Neon'}
  102. C = {"Gold"}
  103.  
  104.  
  105. local Arm = Instance.new('Part' ,char)
  106. Arm.Name = 'LArm'
  107. Arm.BrickColor = BrickColor.new(C[1])
  108. Arm.Material = M[1]
  109. char['Left Arm'].Transparency = 1
  110. Arm.Size = Vector3.new(1,2,1)
  111. Arm.FormFactor = 'Symmetric'
  112. local Weld = Instance.new('Weld' ,char)
  113. Weld.Part0 = char['Left Arm']
  114. Weld.Part1 = char['LArm']
  115. --Torso
  116. plra = game.Players.LocalPlayer
  117. char = game.Players.LocalPlayer.Character
  118. M = {'Marble','Neon'}
  119. C = {"Gold"}
  120.  
  121.  
  122. local Trso = Instance.new('Part' ,char)
  123. Trso.Name = 'Trso'
  124. Trso.BrickColor = BrickColor.new(C[1])
  125. Trso.Material = M[1]
  126. char.Torso.Transparency = 1
  127. Trso.Size = Vector3.new(2,2,1)
  128. Trso.FormFactor = 'Symmetric'
  129. local Weld = Instance.new('Weld' ,char)
  130. Weld.Part0 = char['Trso']
  131. Weld.Part1 = char['Torso']
  132. --LEGS
  133. plra = game.Players.LocalPlayer
  134. char = game.Players.LocalPlayer.Character
  135. M = {'Marble','Neon'}
  136. C = {"Gold"}
  137.  
  138.  
  139. local LL = Instance.new('Part' ,char)
  140. LL.Name = 'LL'
  141. LL.BrickColor = BrickColor.new(C[1])
  142. LL.Material = M[1]
  143. char['Left Leg'].Transparency = 1
  144. LL.Size = Vector3.new(1,2,1)
  145. LL.FormFactor = 'Symmetric'
  146. local Weld = Instance.new('Weld' ,char)
  147. Weld.Part0 = char['Left Leg']
  148. Weld.Part1 = char['LL']
  149. --
  150. plra = game.Players.LocalPlayer
  151. char = game.Players.LocalPlayer.Character
  152. M = {'Marble','Neon'}
  153. C = {"Gold"}
  154.  
  155.  
  156. local RL = Instance.new('Part' ,char)
  157. RL.Name = 'RL'
  158. RL.BrickColor = BrickColor.new(C[1])
  159. RL.Material = M[1]
  160. char['Right Leg'].Transparency = 1
  161. RL.Size = Vector3.new(1,2,1)
  162. RL.FormFactor = 'Symmetric'
  163. local Weld = Instance.new('Weld' ,char)
  164. Weld.Part0 = char['Right Leg']
  165. Weld.Part1 = char['RL']
  166.  
  167. print('Your Script has Been Loaded! 167 Lines To Go!')
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