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- War Lore Mastery
- Requirements: None
- Required to learn War Lore skills. Increases the effectiveness of War Lore skills. What this means varies from skill to skill.
- First value corresponds to boosts to the amount of HP restored by War Heal skills, Artery, and War Response. Second value corresponds to a boost to Warmight and Rockskin. Third value corresponds to boosts to the success rates of Random Disease, Displace, Barrier, and War Revive's end-of-turn revive, along with Random Disease's base Poison damage.
- 1: 2%, 2%, 2%
- 2: 3%, 2%, 3%
- 3: 5%, 2%, 5%
- 4: 6%, 2%, 6%
- 5: 8%, 4%, 8%
- 6: 9%, 4%, 9%
- 7: 11%, 4%, 11%
- 8: 12%, 4%, 12%
- 9: 14%, 4%, 14%
- 10: 15%, 6%, 15%
- 11: 15%, 6%, 16%
- 12: 16%, 6%, 16%
- 13: 16%, 6%, 17%
- 14: 17%, 6%, 17%
- 15: 17%, 7%, 18%
- 16: 18%, 7%, 18%
- 17: 18%, 7%, 19%
- 18: 19%, 7%, 19%
- 19: 19%, 7%, 20%
- 20: 20%, 8%, 20%
- War Heal
- Requirements: War Lore Mastery level 1
- Body parts used: Head
- Restores one party member's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
- 1: 3 TP, 40% healing power
- 2: 3 TP, 42% healing powre
- 3: 3 TP, 44% healing power
- 4: 3 TP, 46% healing power
- 5: 5 TP, 70% healing power
- 6: 5 TP, 73% healing power
- 7: 5 TP, 76% healing power
- 8: 5 TP, 79% healing power
- 9: 5 TP, 82% healing power
- 10: 8 TP, 115% healing power
- 11: 8 TP, 117% healing power
- 12: 8 TP, 119% healing power
- 13: 8 TP, 121% healing power
- 14: 8 TP, 123% healing power
- 15: 9 TP, 140% healing power
- 16: 9 TP, 143% healing power
- 17: 9 TP, 145% healing power
- 18: 9 TP, 148% healing power
- 19: 9 TP, 150% healing power
- 20: 10 TP, 170% healing power
- War Heal Line
- Requirements: War Heal level 5
- Body parts used: Head
- Restores one row's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
- 1: 6 TP, 35% healing power
- 2: 6 TP, 36% healing power
- 3: 6 TP, 38% healing power
- 4: 6 TP, 39% healing power
- 5: 10 TP, 57% healing power
- 6: 10 TP, 60% healing power
- 7: 10 TP, 62% healing power
- 8: 10 TP, 65% healing power
- 9: 10 TP, 67% healing power
- 10: 16 TP, 95% healing power
- 11: 16 TP, 96% healing power
- 12: 16 TP, 98% healing power
- 13: 16 TP, 99% healing power
- 14: 16 TP, 101% healing power
- 15: 18 TP, 113% healing power
- 16: 18 TP, 115% healing power
- 17: 18 TP, 116% healing power
- 18: 18 TP, 118% healing power
- 19: 18 TP, 119% healing power
- 20: 20 TP, 135% healing power
- War Heal All
- Requirements: War Heal Line level 5
- Body parts used: Head
- Restores the party's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
- 1: 12 TP, 30% healing power
- 2: 12 TP, 31% healing power
- 3: 12 TP, 32% healing power
- 4: 12 TP, 33% healing power
- 5: 20 TP, 45% healing power
- 6: 20 TP, 47% healing power
- 7: 20 TP, 49% healing power
- 8: 20 TP, 51% healing power
- 9: 20 TP, 53% healing power
- 10: 32 TP, 75% healing power
- 11: 32 TP, 76% healing power
- 12: 32 TP, 77% healing power
- 13: 32 TP, 78% healing power
- 14: 32 TP, 79% healing power
- 15: 36 TP, 85% healing power
- 16: 36 TP, 86% healing power
- 17: 36 TP, 87% healing power
- 18: 36 TP, 88% healing power
- 19: 36 TP, 89% healing power
- 20: 40 TP, 100% healing power
- Warmight
- Requirements: War Lore Mastery level 3
- Body parts used: Head
- Places a buff on one party member that increases their physical/elemental attack for a set number of turns.
- Has an 80% speed modifier at all levels.
- 1: 3 TP, 17% damage increase, lasts for 4 turns
- 2: 3 TP, 18% damage increase, lasts for 4 turns
- 3: 3 TP, 19% damage increase, lasts for 4 turns
- 4: 3 TP, 20% damage increase, lasts for 4 turns
- 5: 6 TP, 20% damage increase, lasts for 5 turns
- 6: 6 TP, 22% damage increase, lasts for 5 turns
- 7: 6 TP, 23% damage increase, lasts for 5 turns
- 8: 6 TP, 24% damage increase, lasts for 5 turns
- 9: 6 TP, 25% damage increase, lasts for 5 turns
- 10: 12 TP, 25% damage increase, lasts for 6 turns
- 11: 12 TP, 26% damage increase, lasts for 6 turns
- 12: 12 TP, 27% damage increase, lasts for 6 turns
- 13: 12 TP, 28% damage increase, lasts for 6 turns
- 14: 12 TP, 29% damage increase, lasts for 6 turns
- 15: 12 TP, 30% damage increase, lasts for 6 turns
- 16: 12 TP, 31% damage increase, lasts for 6 turns
- 17: 12 TP, 32% damage increase, lasts for 6 turns
- 18: 12 TP, 33% damage increase, lasts for 6 turns
- 19: 12 TP, 34% damage increase, lasts for 6 turns
- 20: 16 TP, 35% damage increase, lasts for 7 turns
- Rockskin
- Requirements: War Lore Mastery level 3
- Body parts used: Head
- Places a buff on one party member that increases their physical/elemental defense for a set number of turns.
- Has an 80% speed modifier at all levels.
- 1: 3 TP, 17% defense increase, lasts for 4 turns
- 2: 3 TP, 18% defense increase, lasts for 4 turns
- 3: 3 TP, 19% defense increase, lasts for 4 turns
- 4: 3 TP, 20% defense increase, lasts for 4 turns
- 5: 6 TP, 20% defense increase, lasts for 5 turns
- 6: 6 TP, 22% defense increase, lasts for 5 turns
- 7: 6 TP, 23% defense increase, lasts for 5 turns
- 8: 6 TP, 24% defense increase, lasts for 5 turns
- 9: 6 TP, 25% defense increase, lasts for 5 turns
- 10: 12 TP, 25% defense increase, lasts for 6 turns
- 11: 12 TP, 26% defense increase, lasts for 6 turns
- 12: 12 TP, 27% defense increase, lasts for 6 turns
- 13: 12 TP, 28% defense increase, lasts for 6 turns
- 14: 12 TP, 29% defense increase, lasts for 6 turns
- 15: 12 TP, 30% defense increase, lasts for 6 turns
- 16: 12 TP, 31% defense increase, lasts for 6 turns
- 17: 12 TP, 32% defense increase, lasts for 6 turns
- 18: 12 TP, 33% defense increase, lasts for 6 turns
- 19: 12 TP, 34% defense increase, lasts for 6 turns
- 20: 16 TP, 35% defense increase, lasts for 7 turns
- Artery
- Requirements: War Lore Mastery level 5
- Body parts used: Head
- Places a buff on every party member that heals them whenever they act.
- Has an 80% speed modifier at all levels.
- 1: 8 TP, 30% healing power, lasts 4 turns
- 2: 8 TP, 33% healing power, lasts 4 turns
- 3: 8 TP, 37% healing power, lasts 4 turns
- 4: 8 TP, 40% healing power, lasts 4 turns
- 5: 14 TP, 40% healing power, lasts 5 turns
- 6: 14 TP, 43% healing power, lasts 5 turns
- 7: 14 TP, 47% healing power, lasts 5 turns
- 8: 14 TP, 51% healing power, lasts 5 turns
- 9: 14 TP, 55% healing power, lasts 5 turns
- 10: 24 TP, 55% healing power, lasts 6 turns
- 11: 24 TP, 57% healing power, lasts 6 turns
- 12: 24 TP, 58% healing power, lasts 6 turns
- 13: 24 TP, 60% healing power, lasts 6 turns
- 14: 24 TP, 61% healing power, lasts 6 turns
- 15: 24 TP, 63% healing power, lasts 6 turns
- 16: 24 TP, 64% healing power, lasts 6 turns
- 17: 24 TP, 66% healing power, lasts 6 turns
- 18: 24 TP, 67% healing power, lasts 6 turns
- 19: 24 TP, 69% healing power, lasts 6 turns
- 20: 28 TP, 70% healing power, lasts 7 turns
- War Response
- Requirements: Artery level 5
- Body parts used: Head
- Places a debuff on an enemy that heals the party whenever the debuffed enemy acts.
- Has an 80% speed modifier at all levels.
- 1: 10 TP, 20% healing power, lasts 4 turns
- 2: 10 TP, 21% healing power, lasts 4 turns
- 3: 10 TP, 23% healing power, lasts 4 turns
- 4: 10 TP, 24% healing power, lasts 4 turns
- 5: 17 TP, 24% healing power, lasts 5 turns
- 6: 17 TP, 26% healing power, lasts 5 turns
- 7: 17 TP, 28% healing power, lasts 5 turns
- 8: 17 TP, 30% healing power, lasts 5 turns
- 9: 17 TP, 32% healing power, lasts 5 turns
- 10: 28 TP, 32% healing power, lasts 6 turns
- 11: 28 TP, 33% healing power, lasts 6 turns
- 12: 28 TP, 34% healing power, lasts 6 turns
- 13: 28 TP, 35% healing power, lasts 6 turns
- 14: 28 TP, 36% healing power, lasts 6 turns
- 15: 28 TP, 40% healing power, lasts 6 turns
- 16: 28 TP, 41% healing power, lasts 6 turns
- 17: 28 TP, 42% healing power, lasts 6 turns
- 18: 28 TP, 43% healing power, lasts 6 turns
- 19: 28 TP, 44% healing power, lasts 6 turns
- 20: 33 TP, 45% healing power, lasts 7 turns
- Random Disease
- Requirements: War Lore Mastery level 7
- Body parts used: Head
- Attempts to inflict one of the following status ailments: Fear, Curse, Sleep, Paralysis, Poison, Blind.
- Has an 80% speed modifier at all levels.
- 1: 3 TP, 50% chance, 20 base Poison damage
- 2: 3 TP, 52% chance, 29 base Poison damage
- 3: 3 TP, 54% chance, 38 base Poison damage
- 4: 3 TP, 56% chance, 47 base Poison damage
- 5: 6 TP, 65% chance, 90 base Poison damage
- 6: 6 TP, 67% chance, 100 base Poison damage
- 7: 6 TP, 69% chance, 110 base Poison damage
- 8: 6 TP, 71% chance, 120 base Poison damage
- 9: 6 TP, 73% chance, 130 base Poison damage
- 10: 10 TP, 85% chance, 215 base Poison damage
- 11: 10 TP, 86% chance, 220 base Poison damage
- 12: 10 TP, 87% chance, 225 base Poison damage
- 13: 10 TP, 88% chance, 230 base Poison damage
- 14: 10 TP, 89% chance, 235 base Poison damage
- 15: 10 TP, 90% chance, 280 base Poison damage
- 16: 10 TP, 91% chance, 285 base Poison damage
- 17: 10 TP, 92% chance, 290 base Poison damage
- 18: 10 TP, 93% chance, 295 base Poison damage
- 19: 10 TP, 94% chance, 300 base Poison damage
- 20: 12 TP, 100% chance, 380 base Poison damage
- Displace
- Requirements: War Lore Mastery level 7
- Body parts used: Head
- Attempts to copy one party member's status ailments and/or binds to one enemy. Does not purge the disables from the targeted party member.
- Has an 80% speed modifier at all levels.
- 1: 10 TP, 25% chance
- 2: 10 TP, 27% chance
- 3: 10 TP, 29% chance
- 4: 10 TP, 31% chance
- 5: 13 TP, 50% chance
- 6: 13 TP, 52% chance
- 7: 13 TP, 54% chance
- 8: 13 TP, 56% chance
- 9: 13 TP, 58% chance
- 10: 16 TP, 80% chance
- 11: 16 TP, 81% chance
- 12: 16 TP, 82% chance
- 13: 16 TP, 83% chance
- 14: 16 TP, 84% chance
- 15: 16 TP, 85% chance
- 16: 16 TP, 86% chance
- 17: 16 TP, 87% chance
- 18: 16 TP, 88% chance
- 19: 16 TP, 89% chance
- 20: 20 TP, 100% chance
- Barrier
- Requirements: Random Disease level 3, Displace level 3
- Body parts used: Head
- Attempts to block incoming status ailments, binds, and debuffs to all party members a set amount of times per turn. Also blocks self-inflicted ailments and binds, such as from Reincarnate and Stigmata.
- If Barrier is level 20 and War Lore Mastery is at least level 15, it will always block incoming disables until its limit is hit.
- 1: 6 TP, 45% chance, max 3 blocks
- 2: 6 TP, 47% chance, max 3 blocks
- 3: 6 TP, 49% chance, max 3 blocks
- 4: 6 TP, 51% chance, max 3 blocks
- 5: 12 TP, 53% chance, max 4 blocks
- 6: 12 TP, 57% chance, max 4 blocks
- 7: 12 TP, 60% chance, max 4 blocks
- 8: 12 TP, 63% chance, max 4 blocks
- 9: 12 TP, 67% chance, max 4 blocks
- 10: 18 TP, 70% chance, max 5 blocks
- 11: 18 TP, 71% chance, max 5 blocks
- 12: 18 TP, 72% chance, max 5 blocks
- 13: 18 TP, 73% chance, max 5 blocks
- 14: 18 TP, 74% chance, max 5 blocks
- 15: 18 TP, 75% chance, max 5 blocks
- 16: 18 TP, 76% chance, max 5 blocks
- 17: 18 TP, 77% chance, max 5 blocks
- 18: 18 TP, 78% chance, max 5 blocks
- 19: 18 TP, 79% chance, max 5 blocks
- 20: 22 TP, 85% chance, max 5 blocks
- War Revive
- Requirements: War Lore Mastery level 10
- Body parts used: Head
- Revives a dead party member at the start of the turn with a fixed amount of HP. At the end of the turn, attempts to revive the same party member again at 1 HP.
- 1: 12 TP, revives with 1 HP, 50% end-of-turn chance
- 2: 12 TP, revives with 5 HP, 50% end-of-turn chance
- 3: 12 TP, revives with 10 HP, 50% end-of-turn chance
- 4: 12 TP, revives with 17 HP, 50% end-of-turn chance
- 5: 18 TP, revives with 35 HP, 60% end-of-turn chance
- 6: 18 TP, revives with 44 HP, 60% end-of-turn chance
- 7: 18 TP, revives with 56 HP, 60% end-of-turn chance
- 8: 18 TP, revives with 71 HP, 60% end-of-turn chance
- 9: 18 TP, revives with 91 HP, 60% end-of-turn chance
- 10: 25 TP, revives with 135 HP, 75% end-of-turn chance
- 11: 25 TP, revives with 140 HP, 75% end-of-turn chance
- 12: 25 TP, revives with 145 HP, 75% end-of-turn chance
- 13: 25 TP, revives with 150 HP, 75% end-of-turn chance
- 14: 25 TP, revives with 155 HP, 75% end-of-turn chance
- 15: 27 TP, revives with 165 HP, 85% end-of-turn chance
- 16: 27 TP, revives with 170 HP, 85% end-of-turn chance
- 17: 27 TP, revives with 175 HP, 85% end-of-turn chance
- 18: 27 TP, revives with 180 HP, 85% end-of-turn chance
- 19: 27 TP, revives with 185 HP, 85% end-of-turn chance
- 20: 30 TP, revives with 200 HP, 100% end-of-turn chance
- War Edge Mastery
- Requirements: None
- Required to learn War Edge skills. Passively increases max TP if using a sword, or damage if using a staff.
- 1: 1% TP/damage increase
- 2: 2% TP/damage increase
- 3: 3% TP/damage increase
- 4: 4% TP/damage increase
- 5: 5% TP/damage increase
- 6: 6% TP/damage increase
- 7: 7% TP/damage increase
- 8: 8% TP/damage increase
- 9: 9% TP/damage increase
- 10: 10% TP/damage increase
- 11: 10% TP/damage increase
- 12: 11% TP/damage increase
- 13: 11% TP/damage increase
- 14: 12% TP/damage increase
- 15: 12% TP/damage increase
- 16: 13% TP/damage increase
- 17: 13% TP/damage increase
- 18: 14% TP/damage increase
- 19: 14% TP/damage increase
- 20: 15% TP/damage increase
- Strength Slash
- Requirements: War Edge Mastery level 1
- Required equipment: Sword or Staff
- Body parts used: Arms
- Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Lowers the target's physical/elemental damage for a set amount of turns if they have an ailment.
- Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
- Has no speed modifier and +15 base accuracy at all levels.
- 1: 5 TP, 150% damage, 10% damage reduction, lasts for 8 turns
- 2: 5 TP, 154% damage, 10% damage reduction, lasts for 8 turns
- 3: 5 TP, 159% damage, 10% damage reduction, lasts for 8 turns
- 4: 5 TP, 163% damage, 10% damage reduction, lasts for 8 turns
- 5: 9 TP, 180% damage, 15% damage reduction, lasts for 9 turns
- 6: 9 TP, 185% damage, 15% damage reduction, lasts for 9 turns
- 7: 9 TP, 190% damage, 15% damage reduction, lasts for 9 turns
- 8: 9 TP, 195% damage, 15% damage reduction, lasts for 9 turns
- 9: 9 TP, 200% damage, 15% damage reduction, lasts for 9 turns
- 10: 15 TP, 225% damage, 20% damage reduction, lasts for 10 turns
- 11: 15 TP, 227% damage, 20% damage reduction, lasts for 10 turns
- 12: 15 TP, 230% damage, 20% damage reduction, lasts for 10 turns
- 13: 15 TP, 232% damage, 20% damage reduction, lasts for 10 turns
- 14: 15 TP, 235% damage, 20% damage reduction, lasts for 10 turns
- 15: 17 TP, 255% damage, 25% damage reduction, lasts for 10 turns
- 16: 17 TP, 258% damage, 25% damage reduction, lasts for 10 turns
- 17: 17 TP, 261% damage, 25% damage reduction, lasts for 10 turns
- 18: 17 TP, 264% damage, 25% damage reduction, lasts for 10 turns
- 19: 17 TP, 267% damage, 25% damage reduction, lasts for 10 turns
- 20: 20 TP, 300% damage, 30% damage reduction, lasts for 10 turns
- Guard Slash
- Requirements: War Edge Mastery level 1
- Required equipment: Sword or Staff
- Body parts used: Arms
- Stats used: STR, TEC
- Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Lowers the target's physical/elemental defense for a set amount of turns if they have an ailment.
- Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
- Has no speed modifier and +15 base accuracy at all levels.
- 1: 5 TP, 150% damage, 20% defense reduction, lasts for 8 turns
- 2: 5 TP, 154% damage, 20% defense reduction, lasts for 8 turns
- 3: 5 TP, 159% damage, 20% defense reduction, lasts for 8 turns
- 4: 5 TP, 163% damage, 20% defense reduction, lasts for 8 turns
- 5: 9 TP, 180% damage, 25% defense reduction, lasts for 9 turns
- 6: 9 TP, 185% damage, 25% defense reduction, lasts for 9 turns
- 7: 9 TP, 190% damage, 25% defense reduction, lasts for 9 turns
- 8: 9 TP, 195% damage, 25% defense reduction, lasts for 9 turns
- 9: 9 TP, 200% damage, 25% defense reduction, lasts for 9 turns
- 10: 15 TP, 225% damage, 30% defense reduction, lasts for 10 turns
- 11: 15 TP, 227% damage, 30% defense reduction, lasts for 10 turns
- 12: 15 TP, 230% damage, 30% defense reduction, lasts for 10 turns
- 13: 15 TP, 232% damage, 30% defense reduction, lasts for 10 turns
- 14: 15 TP, 235% damage, 30% defense reduction, lasts for 10 turns
- 15: 17 TP, 255% damage, 35% defense reduction, lasts for 10 turns
- 16: 17 TP, 258% damage, 35% defense reduction, lasts for 10 turns
- 17: 17 TP, 261% damage, 35% defense reduction, lasts for 10 turns
- 18: 17 TP, 264% damage, 35% defense reduction, lasts for 10 turns
- 19: 17 TP, 267% damage, 35% defense reduction, lasts for 10 turns
- 20: 20 TP, 300% damage, 40% defense reduction, lasts for 10 turns
- Headcut/Armcut/Legcut
- Requirements: War Edge Mastery level 5
- Required equipment: Sword or Staff
- Body parts used: Arms
- Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Attempts to bind the target's head/arms/legs if they are afflicted with an ailment.
- Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
- Has no speed modifier and +15 base accuracy at all levels.
- 1: 7 TP, 200% damage, 100% bind chance
- 2: 7 TP, 204% damage, 100% bind chance
- 3: 7 TP, 209% damage, 100% bind chance
- 4: 7 TP, 213% damage, 100% bind chance
- 5: 12 TP, 230% damage, 125% bind chance
- 6: 12 TP, 235% damage, 125% bind chance
- 7: 12 TP, 240% damage, 125% bind chance
- 8: 12 TP, 245% damage, 125% bind chance
- 9: 12 TP, 250% damage, 125% bind chance
- 10: 19 TP, 290% damage, 150% bind chance
- 11: 19 TP, 293% damage, 150% bind chance
- 12: 19 TP, 296% damage, 150% bind chance
- 13: 19 TP, 299% damage, 150% bind chance
- 14: 19 TP, 302% damage, 150% bind chance
- 15: 21 TP, 325% damage, 175% bind chance
- 16: 21 TP, 328% damage, 175% bind chance
- 17: 21 TP, 331% damage, 175% bind chance
- 18: 21 TP, 334% damage, 175% bind chance
- 19: 21 TP, 337% damage, 175% bind chance
- 20: 24 TP, 380% damage, 200% bind chance
- Ailing Slash
- Requirements: War Edge Mastery level 10
- Required equipment: Sword or Staff
- Body parts used: Arms
- Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Damage is increased if the target has an ailment.
- Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
- Has no speed modifier and +15 base accuracy at all levels.
- 1: 10 TP, 250% damage, 2.0x ailment multiplier
- 2: 10 TP, 255% damage, 2.0x ailment multiplier
- 3: 10 TP, 260% damage, 2.0x ailment multiplier
- 4: 10 TP, 265% damage, 2.0x ailment multiplier
- 5: 16 TP, 285% damage, 2.15x ailment multiplier
- 6: 16 TP, 290% damage, 2.15x ailment multiplier
- 7: 16 TP, 295% damage, 2.15x ailment multiplier
- 8: 16 TP, 300% damage, 2.15x ailment multiplier
- 9: 16 TP, 305% damage, 2.15x ailment multiplier
- 10: 24 TP, 335% damage, 2.3x ailment multiplier
- 11: 24 TP, 338% damage, 2.3x ailment multiplier
- 12: 24 TP, 341% damage, 2.3x ailment multiplier
- 13: 24 TP, 344% damage, 2.3x ailment multiplier
- 14: 24 TP, 347% damage, 2.3x ailment multiplier
- 15: 27 TP, 375% damage, 2.4x ailment multiplier
- 16: 27 TP, 378% damage, 2.4x ailment multiplier
- 17: 27 TP, 381% damage, 2.4x ailment multiplier
- 18: 27 TP, 384% damage, 2.4x ailment multiplier
- 19: 27 TP, 387% damage, 2.4x ailment multiplier
- 20: 30 TP, 440% damage, 2.5x ailment multiplier
- Vampire
- Requirements: Ailing Slash level 5
- Passively heals the user and anyone in their row for a percentage of damage dealt to enemies that are afflicted with status ailments.
- The healing is fixed, and cannot be boosted.
- 1: 10% damage as heal
- 2: 12% damage as heal
- 3: 14% damage as heal
- 4: 16% damage as heal
- 5: 19% damage as heal
- 6: 21% damage as heal
- 7: 23% damage as heal
- 8: 25% damage as heal
- 9: 27% damage as heal
- 10: 30% damage as heal
- 11: 32% damage as heal
- 12: 34% damage as heal
- 13: 36% damage as heal
- 14: 38% damage as heal
- 15: 40% damage as heal
- 16: 42% damage as heal
- 17: 44% damage as heal
- 18: 46% damage as heal
- 19: 48% damage as heal
- 20: 50% damage as heal
- War Edge Power
- Force Boost
- Enables the secondary effects of War Edge skills, even if the target doesn't have an ailment.
- Fairy Robe
- Force Break
- Body parts used: Head
- Restores the entire party's HP. Purges all current ailment, binds, and debuffs. Blocks all incoming ailments, binds, and debuffs for one turn. Healing power scales linearly from 300% to 900% based on user level.
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