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EO2U War Magus data

Mar 21st, 2016
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  1. War Lore Mastery
  2. Requirements: None
  3.  
  4. Required to learn War Lore skills. Increases the effectiveness of War Lore skills. What this means varies from skill to skill.
  5.  
  6. First value corresponds to boosts to the amount of HP restored by War Heal skills, Artery, and War Response. Second value corresponds to a boost to Warmight and Rockskin. Third value corresponds to boosts to the success rates of Random Disease, Displace, Barrier, and War Revive's end-of-turn revive, along with Random Disease's base Poison damage.
  7.  
  8. 1: 2%, 2%, 2%
  9. 2: 3%, 2%, 3%
  10. 3: 5%, 2%, 5%
  11. 4: 6%, 2%, 6%
  12. 5: 8%, 4%, 8%
  13. 6: 9%, 4%, 9%
  14. 7: 11%, 4%, 11%
  15. 8: 12%, 4%, 12%
  16. 9: 14%, 4%, 14%
  17. 10: 15%, 6%, 15%
  18. 11: 15%, 6%, 16%
  19. 12: 16%, 6%, 16%
  20. 13: 16%, 6%, 17%
  21. 14: 17%, 6%, 17%
  22. 15: 17%, 7%, 18%
  23. 16: 18%, 7%, 18%
  24. 17: 18%, 7%, 19%
  25. 18: 19%, 7%, 19%
  26. 19: 19%, 7%, 20%
  27. 20: 20%, 8%, 20%
  28.  
  29.  
  30. War Heal
  31. Requirements: War Lore Mastery level 1
  32. Body parts used: Head
  33.  
  34. Restores one party member's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
  35.  
  36. 1: 3 TP, 40% healing power
  37. 2: 3 TP, 42% healing powre
  38. 3: 3 TP, 44% healing power
  39. 4: 3 TP, 46% healing power
  40. 5: 5 TP, 70% healing power
  41. 6: 5 TP, 73% healing power
  42. 7: 5 TP, 76% healing power
  43. 8: 5 TP, 79% healing power
  44. 9: 5 TP, 82% healing power
  45. 10: 8 TP, 115% healing power
  46. 11: 8 TP, 117% healing power
  47. 12: 8 TP, 119% healing power
  48. 13: 8 TP, 121% healing power
  49. 14: 8 TP, 123% healing power
  50. 15: 9 TP, 140% healing power
  51. 16: 9 TP, 143% healing power
  52. 17: 9 TP, 145% healing power
  53. 18: 9 TP, 148% healing power
  54. 19: 9 TP, 150% healing power
  55. 20: 10 TP, 170% healing power
  56.  
  57.  
  58. War Heal Line
  59. Requirements: War Heal level 5
  60. Body parts used: Head
  61.  
  62. Restores one row's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
  63.  
  64. 1: 6 TP, 35% healing power
  65. 2: 6 TP, 36% healing power
  66. 3: 6 TP, 38% healing power
  67. 4: 6 TP, 39% healing power
  68. 5: 10 TP, 57% healing power
  69. 6: 10 TP, 60% healing power
  70. 7: 10 TP, 62% healing power
  71. 8: 10 TP, 65% healing power
  72. 9: 10 TP, 67% healing power
  73. 10: 16 TP, 95% healing power
  74. 11: 16 TP, 96% healing power
  75. 12: 16 TP, 98% healing power
  76. 13: 16 TP, 99% healing power
  77. 14: 16 TP, 101% healing power
  78. 15: 18 TP, 113% healing power
  79. 16: 18 TP, 115% healing power
  80. 17: 18 TP, 116% healing power
  81. 18: 18 TP, 118% healing power
  82. 19: 18 TP, 119% healing power
  83. 20: 20 TP, 135% healing power
  84.  
  85.  
  86. War Heal All
  87. Requirements: War Heal Line level 5
  88. Body parts used: Head
  89.  
  90. Restores the party's HP at the start of the turn. Restores the same amount of HP again at the end of the turn.
  91.  
  92. 1: 12 TP, 30% healing power
  93. 2: 12 TP, 31% healing power
  94. 3: 12 TP, 32% healing power
  95. 4: 12 TP, 33% healing power
  96. 5: 20 TP, 45% healing power
  97. 6: 20 TP, 47% healing power
  98. 7: 20 TP, 49% healing power
  99. 8: 20 TP, 51% healing power
  100. 9: 20 TP, 53% healing power
  101. 10: 32 TP, 75% healing power
  102. 11: 32 TP, 76% healing power
  103. 12: 32 TP, 77% healing power
  104. 13: 32 TP, 78% healing power
  105. 14: 32 TP, 79% healing power
  106. 15: 36 TP, 85% healing power
  107. 16: 36 TP, 86% healing power
  108. 17: 36 TP, 87% healing power
  109. 18: 36 TP, 88% healing power
  110. 19: 36 TP, 89% healing power
  111. 20: 40 TP, 100% healing power
  112.  
  113.  
  114. Warmight
  115. Requirements: War Lore Mastery level 3
  116. Body parts used: Head
  117.  
  118. Places a buff on one party member that increases their physical/elemental attack for a set number of turns.
  119.  
  120. Has an 80% speed modifier at all levels.
  121.  
  122. 1: 3 TP, 17% damage increase, lasts for 4 turns
  123. 2: 3 TP, 18% damage increase, lasts for 4 turns
  124. 3: 3 TP, 19% damage increase, lasts for 4 turns
  125. 4: 3 TP, 20% damage increase, lasts for 4 turns
  126. 5: 6 TP, 20% damage increase, lasts for 5 turns
  127. 6: 6 TP, 22% damage increase, lasts for 5 turns
  128. 7: 6 TP, 23% damage increase, lasts for 5 turns
  129. 8: 6 TP, 24% damage increase, lasts for 5 turns
  130. 9: 6 TP, 25% damage increase, lasts for 5 turns
  131. 10: 12 TP, 25% damage increase, lasts for 6 turns
  132. 11: 12 TP, 26% damage increase, lasts for 6 turns
  133. 12: 12 TP, 27% damage increase, lasts for 6 turns
  134. 13: 12 TP, 28% damage increase, lasts for 6 turns
  135. 14: 12 TP, 29% damage increase, lasts for 6 turns
  136. 15: 12 TP, 30% damage increase, lasts for 6 turns
  137. 16: 12 TP, 31% damage increase, lasts for 6 turns
  138. 17: 12 TP, 32% damage increase, lasts for 6 turns
  139. 18: 12 TP, 33% damage increase, lasts for 6 turns
  140. 19: 12 TP, 34% damage increase, lasts for 6 turns
  141. 20: 16 TP, 35% damage increase, lasts for 7 turns
  142.  
  143.  
  144. Rockskin
  145. Requirements: War Lore Mastery level 3
  146. Body parts used: Head
  147.  
  148. Places a buff on one party member that increases their physical/elemental defense for a set number of turns.
  149.  
  150. Has an 80% speed modifier at all levels.
  151.  
  152. 1: 3 TP, 17% defense increase, lasts for 4 turns
  153. 2: 3 TP, 18% defense increase, lasts for 4 turns
  154. 3: 3 TP, 19% defense increase, lasts for 4 turns
  155. 4: 3 TP, 20% defense increase, lasts for 4 turns
  156. 5: 6 TP, 20% defense increase, lasts for 5 turns
  157. 6: 6 TP, 22% defense increase, lasts for 5 turns
  158. 7: 6 TP, 23% defense increase, lasts for 5 turns
  159. 8: 6 TP, 24% defense increase, lasts for 5 turns
  160. 9: 6 TP, 25% defense increase, lasts for 5 turns
  161. 10: 12 TP, 25% defense increase, lasts for 6 turns
  162. 11: 12 TP, 26% defense increase, lasts for 6 turns
  163. 12: 12 TP, 27% defense increase, lasts for 6 turns
  164. 13: 12 TP, 28% defense increase, lasts for 6 turns
  165. 14: 12 TP, 29% defense increase, lasts for 6 turns
  166. 15: 12 TP, 30% defense increase, lasts for 6 turns
  167. 16: 12 TP, 31% defense increase, lasts for 6 turns
  168. 17: 12 TP, 32% defense increase, lasts for 6 turns
  169. 18: 12 TP, 33% defense increase, lasts for 6 turns
  170. 19: 12 TP, 34% defense increase, lasts for 6 turns
  171. 20: 16 TP, 35% defense increase, lasts for 7 turns
  172.  
  173.  
  174. Artery
  175. Requirements: War Lore Mastery level 5
  176. Body parts used: Head
  177.  
  178. Places a buff on every party member that heals them whenever they act.
  179.  
  180. Has an 80% speed modifier at all levels.
  181.  
  182. 1: 8 TP, 30% healing power, lasts 4 turns
  183. 2: 8 TP, 33% healing power, lasts 4 turns
  184. 3: 8 TP, 37% healing power, lasts 4 turns
  185. 4: 8 TP, 40% healing power, lasts 4 turns
  186. 5: 14 TP, 40% healing power, lasts 5 turns
  187. 6: 14 TP, 43% healing power, lasts 5 turns
  188. 7: 14 TP, 47% healing power, lasts 5 turns
  189. 8: 14 TP, 51% healing power, lasts 5 turns
  190. 9: 14 TP, 55% healing power, lasts 5 turns
  191. 10: 24 TP, 55% healing power, lasts 6 turns
  192. 11: 24 TP, 57% healing power, lasts 6 turns
  193. 12: 24 TP, 58% healing power, lasts 6 turns
  194. 13: 24 TP, 60% healing power, lasts 6 turns
  195. 14: 24 TP, 61% healing power, lasts 6 turns
  196. 15: 24 TP, 63% healing power, lasts 6 turns
  197. 16: 24 TP, 64% healing power, lasts 6 turns
  198. 17: 24 TP, 66% healing power, lasts 6 turns
  199. 18: 24 TP, 67% healing power, lasts 6 turns
  200. 19: 24 TP, 69% healing power, lasts 6 turns
  201. 20: 28 TP, 70% healing power, lasts 7 turns
  202.  
  203.  
  204. War Response
  205. Requirements: Artery level 5
  206. Body parts used: Head
  207.  
  208. Places a debuff on an enemy that heals the party whenever the debuffed enemy acts.
  209.  
  210. Has an 80% speed modifier at all levels.
  211.  
  212. 1: 10 TP, 20% healing power, lasts 4 turns
  213. 2: 10 TP, 21% healing power, lasts 4 turns
  214. 3: 10 TP, 23% healing power, lasts 4 turns
  215. 4: 10 TP, 24% healing power, lasts 4 turns
  216. 5: 17 TP, 24% healing power, lasts 5 turns
  217. 6: 17 TP, 26% healing power, lasts 5 turns
  218. 7: 17 TP, 28% healing power, lasts 5 turns
  219. 8: 17 TP, 30% healing power, lasts 5 turns
  220. 9: 17 TP, 32% healing power, lasts 5 turns
  221. 10: 28 TP, 32% healing power, lasts 6 turns
  222. 11: 28 TP, 33% healing power, lasts 6 turns
  223. 12: 28 TP, 34% healing power, lasts 6 turns
  224. 13: 28 TP, 35% healing power, lasts 6 turns
  225. 14: 28 TP, 36% healing power, lasts 6 turns
  226. 15: 28 TP, 40% healing power, lasts 6 turns
  227. 16: 28 TP, 41% healing power, lasts 6 turns
  228. 17: 28 TP, 42% healing power, lasts 6 turns
  229. 18: 28 TP, 43% healing power, lasts 6 turns
  230. 19: 28 TP, 44% healing power, lasts 6 turns
  231. 20: 33 TP, 45% healing power, lasts 7 turns
  232.  
  233.  
  234. Random Disease
  235. Requirements: War Lore Mastery level 7
  236. Body parts used: Head
  237.  
  238. Attempts to inflict one of the following status ailments: Fear, Curse, Sleep, Paralysis, Poison, Blind.
  239.  
  240. Has an 80% speed modifier at all levels.
  241.  
  242. 1: 3 TP, 50% chance, 20 base Poison damage
  243. 2: 3 TP, 52% chance, 29 base Poison damage
  244. 3: 3 TP, 54% chance, 38 base Poison damage
  245. 4: 3 TP, 56% chance, 47 base Poison damage
  246. 5: 6 TP, 65% chance, 90 base Poison damage
  247. 6: 6 TP, 67% chance, 100 base Poison damage
  248. 7: 6 TP, 69% chance, 110 base Poison damage
  249. 8: 6 TP, 71% chance, 120 base Poison damage
  250. 9: 6 TP, 73% chance, 130 base Poison damage
  251. 10: 10 TP, 85% chance, 215 base Poison damage
  252. 11: 10 TP, 86% chance, 220 base Poison damage
  253. 12: 10 TP, 87% chance, 225 base Poison damage
  254. 13: 10 TP, 88% chance, 230 base Poison damage
  255. 14: 10 TP, 89% chance, 235 base Poison damage
  256. 15: 10 TP, 90% chance, 280 base Poison damage
  257. 16: 10 TP, 91% chance, 285 base Poison damage
  258. 17: 10 TP, 92% chance, 290 base Poison damage
  259. 18: 10 TP, 93% chance, 295 base Poison damage
  260. 19: 10 TP, 94% chance, 300 base Poison damage
  261. 20: 12 TP, 100% chance, 380 base Poison damage
  262.  
  263.  
  264. Displace
  265. Requirements: War Lore Mastery level 7
  266. Body parts used: Head
  267.  
  268. Attempts to copy one party member's status ailments and/or binds to one enemy. Does not purge the disables from the targeted party member.
  269.  
  270. Has an 80% speed modifier at all levels.
  271.  
  272. 1: 10 TP, 25% chance
  273. 2: 10 TP, 27% chance
  274. 3: 10 TP, 29% chance
  275. 4: 10 TP, 31% chance
  276. 5: 13 TP, 50% chance
  277. 6: 13 TP, 52% chance
  278. 7: 13 TP, 54% chance
  279. 8: 13 TP, 56% chance
  280. 9: 13 TP, 58% chance
  281. 10: 16 TP, 80% chance
  282. 11: 16 TP, 81% chance
  283. 12: 16 TP, 82% chance
  284. 13: 16 TP, 83% chance
  285. 14: 16 TP, 84% chance
  286. 15: 16 TP, 85% chance
  287. 16: 16 TP, 86% chance
  288. 17: 16 TP, 87% chance
  289. 18: 16 TP, 88% chance
  290. 19: 16 TP, 89% chance
  291. 20: 20 TP, 100% chance
  292.  
  293.  
  294. Barrier
  295. Requirements: Random Disease level 3, Displace level 3
  296. Body parts used: Head
  297.  
  298. Attempts to block incoming status ailments, binds, and debuffs to all party members a set amount of times per turn. Also blocks self-inflicted ailments and binds, such as from Reincarnate and Stigmata.
  299.  
  300. If Barrier is level 20 and War Lore Mastery is at least level 15, it will always block incoming disables until its limit is hit.
  301.  
  302. 1: 6 TP, 45% chance, max 3 blocks
  303. 2: 6 TP, 47% chance, max 3 blocks
  304. 3: 6 TP, 49% chance, max 3 blocks
  305. 4: 6 TP, 51% chance, max 3 blocks
  306. 5: 12 TP, 53% chance, max 4 blocks
  307. 6: 12 TP, 57% chance, max 4 blocks
  308. 7: 12 TP, 60% chance, max 4 blocks
  309. 8: 12 TP, 63% chance, max 4 blocks
  310. 9: 12 TP, 67% chance, max 4 blocks
  311. 10: 18 TP, 70% chance, max 5 blocks
  312. 11: 18 TP, 71% chance, max 5 blocks
  313. 12: 18 TP, 72% chance, max 5 blocks
  314. 13: 18 TP, 73% chance, max 5 blocks
  315. 14: 18 TP, 74% chance, max 5 blocks
  316. 15: 18 TP, 75% chance, max 5 blocks
  317. 16: 18 TP, 76% chance, max 5 blocks
  318. 17: 18 TP, 77% chance, max 5 blocks
  319. 18: 18 TP, 78% chance, max 5 blocks
  320. 19: 18 TP, 79% chance, max 5 blocks
  321. 20: 22 TP, 85% chance, max 5 blocks
  322.  
  323.  
  324. War Revive
  325. Requirements: War Lore Mastery level 10
  326. Body parts used: Head
  327.  
  328. Revives a dead party member at the start of the turn with a fixed amount of HP. At the end of the turn, attempts to revive the same party member again at 1 HP.
  329.  
  330. 1: 12 TP, revives with 1 HP, 50% end-of-turn chance
  331. 2: 12 TP, revives with 5 HP, 50% end-of-turn chance
  332. 3: 12 TP, revives with 10 HP, 50% end-of-turn chance
  333. 4: 12 TP, revives with 17 HP, 50% end-of-turn chance
  334. 5: 18 TP, revives with 35 HP, 60% end-of-turn chance
  335. 6: 18 TP, revives with 44 HP, 60% end-of-turn chance
  336. 7: 18 TP, revives with 56 HP, 60% end-of-turn chance
  337. 8: 18 TP, revives with 71 HP, 60% end-of-turn chance
  338. 9: 18 TP, revives with 91 HP, 60% end-of-turn chance
  339. 10: 25 TP, revives with 135 HP, 75% end-of-turn chance
  340. 11: 25 TP, revives with 140 HP, 75% end-of-turn chance
  341. 12: 25 TP, revives with 145 HP, 75% end-of-turn chance
  342. 13: 25 TP, revives with 150 HP, 75% end-of-turn chance
  343. 14: 25 TP, revives with 155 HP, 75% end-of-turn chance
  344. 15: 27 TP, revives with 165 HP, 85% end-of-turn chance
  345. 16: 27 TP, revives with 170 HP, 85% end-of-turn chance
  346. 17: 27 TP, revives with 175 HP, 85% end-of-turn chance
  347. 18: 27 TP, revives with 180 HP, 85% end-of-turn chance
  348. 19: 27 TP, revives with 185 HP, 85% end-of-turn chance
  349. 20: 30 TP, revives with 200 HP, 100% end-of-turn chance
  350.  
  351.  
  352. War Edge Mastery
  353. Requirements: None
  354.  
  355. Required to learn War Edge skills. Passively increases max TP if using a sword, or damage if using a staff.
  356.  
  357. 1: 1% TP/damage increase
  358. 2: 2% TP/damage increase
  359. 3: 3% TP/damage increase
  360. 4: 4% TP/damage increase
  361. 5: 5% TP/damage increase
  362. 6: 6% TP/damage increase
  363. 7: 7% TP/damage increase
  364. 8: 8% TP/damage increase
  365. 9: 9% TP/damage increase
  366. 10: 10% TP/damage increase
  367. 11: 10% TP/damage increase
  368. 12: 11% TP/damage increase
  369. 13: 11% TP/damage increase
  370. 14: 12% TP/damage increase
  371. 15: 12% TP/damage increase
  372. 16: 13% TP/damage increase
  373. 17: 13% TP/damage increase
  374. 18: 14% TP/damage increase
  375. 19: 14% TP/damage increase
  376. 20: 15% TP/damage increase
  377.  
  378.  
  379. Strength Slash
  380. Requirements: War Edge Mastery level 1
  381. Required equipment: Sword or Staff
  382. Body parts used: Arms
  383.  
  384. Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Lowers the target's physical/elemental damage for a set amount of turns if they have an ailment.
  385.  
  386. Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
  387.  
  388. Has no speed modifier and +15 base accuracy at all levels.
  389.  
  390. 1: 5 TP, 150% damage, 10% damage reduction, lasts for 8 turns
  391. 2: 5 TP, 154% damage, 10% damage reduction, lasts for 8 turns
  392. 3: 5 TP, 159% damage, 10% damage reduction, lasts for 8 turns
  393. 4: 5 TP, 163% damage, 10% damage reduction, lasts for 8 turns
  394. 5: 9 TP, 180% damage, 15% damage reduction, lasts for 9 turns
  395. 6: 9 TP, 185% damage, 15% damage reduction, lasts for 9 turns
  396. 7: 9 TP, 190% damage, 15% damage reduction, lasts for 9 turns
  397. 8: 9 TP, 195% damage, 15% damage reduction, lasts for 9 turns
  398. 9: 9 TP, 200% damage, 15% damage reduction, lasts for 9 turns
  399. 10: 15 TP, 225% damage, 20% damage reduction, lasts for 10 turns
  400. 11: 15 TP, 227% damage, 20% damage reduction, lasts for 10 turns
  401. 12: 15 TP, 230% damage, 20% damage reduction, lasts for 10 turns
  402. 13: 15 TP, 232% damage, 20% damage reduction, lasts for 10 turns
  403. 14: 15 TP, 235% damage, 20% damage reduction, lasts for 10 turns
  404. 15: 17 TP, 255% damage, 25% damage reduction, lasts for 10 turns
  405. 16: 17 TP, 258% damage, 25% damage reduction, lasts for 10 turns
  406. 17: 17 TP, 261% damage, 25% damage reduction, lasts for 10 turns
  407. 18: 17 TP, 264% damage, 25% damage reduction, lasts for 10 turns
  408. 19: 17 TP, 267% damage, 25% damage reduction, lasts for 10 turns
  409. 20: 20 TP, 300% damage, 30% damage reduction, lasts for 10 turns
  410.  
  411.  
  412. Guard Slash
  413. Requirements: War Edge Mastery level 1
  414. Required equipment: Sword or Staff
  415. Body parts used: Arms
  416. Stats used: STR, TEC
  417.  
  418. Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Lowers the target's physical/elemental defense for a set amount of turns if they have an ailment.
  419.  
  420. Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
  421.  
  422. Has no speed modifier and +15 base accuracy at all levels.
  423.  
  424. 1: 5 TP, 150% damage, 20% defense reduction, lasts for 8 turns
  425. 2: 5 TP, 154% damage, 20% defense reduction, lasts for 8 turns
  426. 3: 5 TP, 159% damage, 20% defense reduction, lasts for 8 turns
  427. 4: 5 TP, 163% damage, 20% defense reduction, lasts for 8 turns
  428. 5: 9 TP, 180% damage, 25% defense reduction, lasts for 9 turns
  429. 6: 9 TP, 185% damage, 25% defense reduction, lasts for 9 turns
  430. 7: 9 TP, 190% damage, 25% defense reduction, lasts for 9 turns
  431. 8: 9 TP, 195% damage, 25% defense reduction, lasts for 9 turns
  432. 9: 9 TP, 200% damage, 25% defense reduction, lasts for 9 turns
  433. 10: 15 TP, 225% damage, 30% defense reduction, lasts for 10 turns
  434. 11: 15 TP, 227% damage, 30% defense reduction, lasts for 10 turns
  435. 12: 15 TP, 230% damage, 30% defense reduction, lasts for 10 turns
  436. 13: 15 TP, 232% damage, 30% defense reduction, lasts for 10 turns
  437. 14: 15 TP, 235% damage, 30% defense reduction, lasts for 10 turns
  438. 15: 17 TP, 255% damage, 35% defense reduction, lasts for 10 turns
  439. 16: 17 TP, 258% damage, 35% defense reduction, lasts for 10 turns
  440. 17: 17 TP, 261% damage, 35% defense reduction, lasts for 10 turns
  441. 18: 17 TP, 264% damage, 35% defense reduction, lasts for 10 turns
  442. 19: 17 TP, 267% damage, 35% defense reduction, lasts for 10 turns
  443. 20: 20 TP, 300% damage, 40% defense reduction, lasts for 10 turns
  444.  
  445.  
  446. Headcut/Armcut/Legcut
  447. Requirements: War Edge Mastery level 5
  448. Required equipment: Sword or Staff
  449. Body parts used: Arms
  450.  
  451. Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Attempts to bind the target's head/arms/legs if they are afflicted with an ailment.
  452.  
  453. Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
  454.  
  455. Has no speed modifier and +15 base accuracy at all levels.
  456.  
  457. 1: 7 TP, 200% damage, 100% bind chance
  458. 2: 7 TP, 204% damage, 100% bind chance
  459. 3: 7 TP, 209% damage, 100% bind chance
  460. 4: 7 TP, 213% damage, 100% bind chance
  461. 5: 12 TP, 230% damage, 125% bind chance
  462. 6: 12 TP, 235% damage, 125% bind chance
  463. 7: 12 TP, 240% damage, 125% bind chance
  464. 8: 12 TP, 245% damage, 125% bind chance
  465. 9: 12 TP, 250% damage, 125% bind chance
  466. 10: 19 TP, 290% damage, 150% bind chance
  467. 11: 19 TP, 293% damage, 150% bind chance
  468. 12: 19 TP, 296% damage, 150% bind chance
  469. 13: 19 TP, 299% damage, 150% bind chance
  470. 14: 19 TP, 302% damage, 150% bind chance
  471. 15: 21 TP, 325% damage, 175% bind chance
  472. 16: 21 TP, 328% damage, 175% bind chance
  473. 17: 21 TP, 331% damage, 175% bind chance
  474. 18: 21 TP, 334% damage, 175% bind chance
  475. 19: 21 TP, 337% damage, 175% bind chance
  476. 20: 24 TP, 380% damage, 200% bind chance
  477.  
  478.  
  479. Ailing Slash
  480. Requirements: War Edge Mastery level 10
  481. Required equipment: Sword or Staff
  482. Body parts used: Arms
  483.  
  484. Deals Cut damage to one enemy. Ignores the target's resistance to Cut damage. Damage is increased if the target has an ailment.
  485.  
  486. Substitues the average of the user's STR and TEC as a replacement for STR in the damage formula.
  487.  
  488. Has no speed modifier and +15 base accuracy at all levels.
  489.  
  490. 1: 10 TP, 250% damage, 2.0x ailment multiplier
  491. 2: 10 TP, 255% damage, 2.0x ailment multiplier
  492. 3: 10 TP, 260% damage, 2.0x ailment multiplier
  493. 4: 10 TP, 265% damage, 2.0x ailment multiplier
  494. 5: 16 TP, 285% damage, 2.15x ailment multiplier
  495. 6: 16 TP, 290% damage, 2.15x ailment multiplier
  496. 7: 16 TP, 295% damage, 2.15x ailment multiplier
  497. 8: 16 TP, 300% damage, 2.15x ailment multiplier
  498. 9: 16 TP, 305% damage, 2.15x ailment multiplier
  499. 10: 24 TP, 335% damage, 2.3x ailment multiplier
  500. 11: 24 TP, 338% damage, 2.3x ailment multiplier
  501. 12: 24 TP, 341% damage, 2.3x ailment multiplier
  502. 13: 24 TP, 344% damage, 2.3x ailment multiplier
  503. 14: 24 TP, 347% damage, 2.3x ailment multiplier
  504. 15: 27 TP, 375% damage, 2.4x ailment multiplier
  505. 16: 27 TP, 378% damage, 2.4x ailment multiplier
  506. 17: 27 TP, 381% damage, 2.4x ailment multiplier
  507. 18: 27 TP, 384% damage, 2.4x ailment multiplier
  508. 19: 27 TP, 387% damage, 2.4x ailment multiplier
  509. 20: 30 TP, 440% damage, 2.5x ailment multiplier
  510.  
  511.  
  512. Vampire
  513. Requirements: Ailing Slash level 5
  514.  
  515. Passively heals the user and anyone in their row for a percentage of damage dealt to enemies that are afflicted with status ailments.
  516.  
  517. The healing is fixed, and cannot be boosted.
  518.  
  519. 1: 10% damage as heal
  520. 2: 12% damage as heal
  521. 3: 14% damage as heal
  522. 4: 16% damage as heal
  523. 5: 19% damage as heal
  524. 6: 21% damage as heal
  525. 7: 23% damage as heal
  526. 8: 25% damage as heal
  527. 9: 27% damage as heal
  528. 10: 30% damage as heal
  529. 11: 32% damage as heal
  530. 12: 34% damage as heal
  531. 13: 36% damage as heal
  532. 14: 38% damage as heal
  533. 15: 40% damage as heal
  534. 16: 42% damage as heal
  535. 17: 44% damage as heal
  536. 18: 46% damage as heal
  537. 19: 48% damage as heal
  538. 20: 50% damage as heal
  539.  
  540.  
  541. War Edge Power
  542. Force Boost
  543.  
  544. Enables the secondary effects of War Edge skills, even if the target doesn't have an ailment.
  545.  
  546.  
  547. Fairy Robe
  548. Force Break
  549. Body parts used: Head
  550.  
  551. Restores the entire party's HP. Purges all current ailment, binds, and debuffs. Blocks all incoming ailments, binds, and debuffs for one turn. Healing power scales linearly from 300% to 900% based on user level.
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