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- local t = Def.ActorFrame {
- LoadFont("Common Normal") .. {
- Name="Player1Life";
- Text="niggers";
- InitCommand=cmd(x,SCREEN_CENTER_X-171;y,SCREEN_CENTER_Y-216;strokecolor,0,0,0,1);
- };
- LoadFont("Common Normal") .. {
- Name="Player2Life";
- InitCommand=cmd(x,SCREEN_CENTER_X-203;y,SCREEN_CENTER_Y-216;strokecolor,0,0,0,1);
- };
- };
- function PLife(pn)
- return SCREENMAN:GetTopScreen():GetLifeMeter(pn):GetLife();
- end;
- local function Update(self)
- t.InitCommand=cmd(SetUpdateFunction,Update);
- if GAMESTATE:IsHumanPlayer(PLAYER_1) then
- self:GetChild("Player1Life"):settextf("Life: %.2f%%", PLife(PLAYER_1)*100);
- else
- self:GetChild("Player1Life"):settext("");
- end;
- if GAMESTATE:IsHumanPlayer(PLAYER_2) then
- self:GetChild("Player2Life"):settextf("Life: %.2f%%", PLife(PLAYER_2)*100);
- else
- self:GetChild("Player2Life"):settext("");
- end;
- end;
- t.InitCommand=cmd(SetUpdateFunction,Update);
- return t;
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