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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;MUSIC
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- DEFAULT: priority 9999 randomdelay 0 pan .5 volume 0
- DEFAULT: dry_level 1.0 wet_level 0.0 fadeout 1
- DEFAULT: pref MUSIC STREAMED
- required_samples_cutoff 3
- ;; music events timeout in seconds
- ;; music state will change to the previous one if no events occured within the time out
- music_timeout 60
- music_retrigger 5
- ;; music events fade time in seconds
- ;; fading is used when the music changes from one state to another
- music_fade_in 0
- music_fade_out 3
- music_fade_out_timeout 10
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; Hastings Tutorial Custom Music
- event Hastings_Tutorial_Tension
- folder data/sounds/music
- (Euro_Tension_1)_BladeGrass.mp3
- end
- event Hastings_Tutorial_Mobilize
- folder data/sounds/music
- (Euro_Mobilize_1)_Sister_Davul.mp3
- end
- event Hastings_Tutorial_Battle
- folder data/sounds/music
- (Euro_Battle_1)_Duke_of_Death.mp3
- end
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;; Historical Battle Music
- event Arabic_Tension
- folder data/sounds/music
- (Arabic_Tension_1)_Kebabka.mp3
- (Arabic_Tension_2)_Starsand.mp3
- end
- event Mediterranean_Tension
- folder data/sounds/music
- (Mediterranean_Tension_1)_By_The_Marmara.mp3
- (Mediterranean_Tension_2)_Secret_Sandals.mp3
- end
- event Euro_Tension
- folder data/sounds/music
- (Euro_Tension_1)_BladeGrass.mp3
- (Euro_Tension_2)_Call_Of_The_Sheep.mp3
- (Euro_Tension_3)_Fear_Frozen.mp3
- end
- event Aztec_Tension
- folder data/sounds/music
- (Aztec_Tension_1)_Octli.mp3
- (Aztec_Tension_2)_Memories_of_Mictlan.mp3
- end
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- DEFAULT: streamed
- BANK: music_bank
- ;;;;;;;;;;;;;;;;;;;;; NORTHERN, EASTERN & WESTERN EUROPEAN MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- music_type northern_european, eastern_european
- ;;; FRONTEND
- state MUSIC_FRONTEND
- event
- folder data/sounds/music
- (Frontend_1)_Amen.mp3
- (Euro_Loading_1)_Time_and_Again.mp3
- end
- ;;; BAttlE MAP
- state MUSIC_BATTLE_TENSION
- event
- folder data/sounds/music
- (Euro_Tension_1)_BladeGrass.mp3
- (Euro_Tension_2)_Call_Of_The_Sheep.mp3
- (Euro_Tension_3)_Fear_Frozen.mp3
- end
- state MUSIC_BATTLE_MOBILIZE
- event
- folder data/sounds/music
- (Euro_Mobilize_1)_Sister_Davul.mp3
- (Euro_Mobilize_2)_Solenka.mp3
- (Euro_Mobilize_3)_This_is_it.mp3
- end
- state MUSIC_BATTLE_BATTLE
- event
- folder data/sounds/music
- (Euro_Battle_1)_Duke_of_Death.mp3
- (Euro_Battle_2)_Nothing_Left.mp3
- (Euro_Battle_3)_Crusaders.mp3
- end
- ;;; BATTLE MAP RESULT
- state MUSIC_RESULT_WIN_CLOSE
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_DRAW
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- ;;; CAMPMAP
- state MUSIC_STRATMAP_SUMMER
- event delay 5
- folder data/sounds/music
- (Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
- (Euro_Strat_Map_2)_Grey_Meadow_01.mp3
- (Euro_Strat_Map_2)_Grey_Meadow_02.mp3
- (Euro_Strat_Map_3)_Lilly_01.mp3
- (Euro_Strat_Map_3)_Lilly_02.mp3
- (Euro_Strat_Map_4)_Peter_The_Piper.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_01.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_02.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_03.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_04.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_05.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_06.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_07.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_08.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_09.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_10.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_11.mp3
- end
- state MUSIC_STRATMAP_WINTER
- event delay 5
- folder data/sounds/music
- (Euro_Strat_Map_5)_Devil's_Harp_01.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_02.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_03.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_04.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_05.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_06.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_07.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_08.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_09.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_10.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_11.mp3
- end
- state MUSIC_CAMPAIGN_LOADING
- event
- folder data/sounds/music
- (Frontend_1)_Amen.mp3
- (Euro_Loading_1)_Time_and_Again.mp3
- (Euro_Loading_2)_The_Widow.mp3
- end
- state MUSIC_PREBATTLE_SCROLL
- event
- folder data/sounds/music
- (Euro_Camp_Battle_1)_Destiny.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CLOSE
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Euro_Win_1)_Going_Home.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- state MUSIC_RESULT_STRAT_DRAW
- event
- folder data/sounds/music
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- end
- ;;; CAMPAIGN RESULT
- state MUSIC_CAMPAIGN_VICTORY
- event looped
- folder data/sounds/music
- end
- state MUSIC_CAMPAIGN_DEFEAT
- event looped
- folder data/sounds/music
- end
- ;;; CREDITS
- state MUSIC_CREDITS1 delay 3
- event
- folder data/sounds/music
- (Credits)_We_are_all_one.mp3
- end
- state MUSIC_CREDITS2
- event
- folder data/sounds/music
- (Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
- (Arabic_Battle_2)_Wind_Cuts.mp3
- (Arabic_Lose_1)_Fly_Away.mp3
- (Arabic_Mobilize_1)_High_Winds.mp3
- (Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
- (Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
- (Arabic_Tension_1)_Kebabka.mp3
- (Arabic_Tension_2)_Starsand.mp3
- (Arabic_Win_1)_Balalip.mp3
- (Aztec_Battle_1)_Battle_of_Tollan.mp3
- (Aztec_Battle_2)_Clash_of_Nahual.mp3
- (Aztec_Lose_1)_Muahyan.mp3
- (Aztec_Mobilize_1)_Inca.mp3
- (Aztec_Mobilize_2)_Lakota_Lambada.mp3
- (Aztec_Mobilize_3)_Jaguar_Jig.mp3
- (Aztec_Tension_1)_Octli.mp3
- (Aztec_Tension_2)_Memories_of_Mictlan.mp3
- (Aztec_Win_1)_Mextli_Mambo.mp3
- (Euro_Battle_1)_Duke_of_Death.mp3
- (Euro_Battle_2)_Nothing_Left.mp3
- (Euro_Battle_3)_Crusaders.mp3
- (Euro_Camp_Battle_1)_Destiny.mp3
- (Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
- (Credits)_We_are_all_one.mp3
- (Euro_Lose_1)_Duty.mp3
- (Euro_Lose_2)_Spirit_Fingers.mp3
- (Euro_Lose_3)_Did_they_have_to_die_today.mp3
- (Euro_Mobilize_1)_Sister_Davul.mp3
- (Euro_Mobilize_2)_Solenka.mp3
- (Euro_Mobilize_3)_This_is_it.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_01.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_02.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_03.mp3
- (Euro_Strat_Map_1)_Field_Of_Blood_04.mp3
- (Euro_Strat_Map_2)_Grey_Meadow_01.mp3
- (Euro_Strat_Map_2)_Grey_Meadow_02.mp3
- (Euro_Strat_Map_3)_Lilly_01.mp3
- (Euro_Strat_Map_3)_Lilly_02.mp3
- (Euro_Strat_Map_4)_Peter_The_Piper.mp3
- (Euro_Tension_1)_BladeGrass.mp3
- (Euro_Tension_2)_Call_Of_The_Sheep.mp3
- (Euro_Tension_3)_Fear_Frozen.mp3
- (Euro_Win_1)_Going_Home.mp3
- (Frontend_1)_Amen.mp3
- (Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
- (Mediterranean_Lose_1)_Cordone.mp3
- (Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
- (Mediterranean_Mobilize_2)_Death_Lullaby.mp3
- (Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
- (Mediterranean_Strat_Map_1)_Olivia_01.mp3
- (Mediterranean_Strat_Map_1)_Olivia_02.mp3
- (Mediterranean_Strat_Map_2)_Vineyard_01.mp3
- (Mediterranean_Strat_Map_2)_Vineyard_02.mp3
- (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
- (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
- (Mediterranean_Tension_1)_By_The_Marmara.mp3
- (Mediterranean_Tension_2)_Secret_Sandals.mp3
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_01.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_02.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_03.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_04.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_05.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_06.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_07.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_08.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_09.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_10.mp3
- (Euro_Strat_Map_5)_Devil's_Harp_11.mp3
- (Euro_Loading_2)_The_Widow.mp3
- end
- ;;;;;;;;;;;;;;;;;;;;; SOUTHERN EUROPEAN MUSIC (MEDITERREANEAN) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- music_type southern_european
- ;;; BAttlE MAP
- state MUSIC_BATTLE_TENSION
- event
- folder data/sounds/music
- (Mediterranean_Tension_1)_By_The_Marmara.mp3
- (Mediterranean_Tension_2)_Secret_Sandals.mp3
- end
- state MUSIC_BATTLE_MOBILIZE
- event
- folder data/sounds/music
- (Mediterranean_Mobilize_1)_Mare_Nostrum.mp3
- (Mediterranean_Mobilize_2)_Song_For_Toomba.mp3
- (Mediterranean_Mobilize_2)_Death_Lullaby.mp3
- end
- state MUSIC_BATTLE_BATTLE
- event
- folder data/sounds/music
- (Mediterranean_Battle_1)_Lifted_To_The_Hotplate.mp3
- (Euro_Battle_1)_Duke_of_Death.mp3
- (Euro_Battle_2)_Nothing_Left.mp3
- (Euro_Battle_3)_Crusaders.mp3
- end
- ;;; BATTLE MAP RESULT
- state MUSIC_RESULT_WIN_CLOSE
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_DRAW
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- ;;; CAMPMAP
- state MUSIC_STRATMAP_SUMMER
- event delay 5
- folder data/sounds/music
- (Mediterranean_Strat_Map_1)_Olivia_01.mp3
- (Mediterranean_Strat_Map_1)_Olivia_02.mp3
- (Mediterranean_Strat_Map_2)_Vineyard_01.mp3
- (Mediterranean_Strat_Map_2)_Vineyard_02.mp3
- (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_01.mp3
- (Mediterranean_Strat_Map_3)_Whispers_In_The_Grove_02.mp3
- end
- state MUSIC_CAMPAIGN_LOADING
- event
- folder data/sounds/music
- (Frontend_1)_Amen.mp3
- (Euro_Loading_1)_Time_and_Again.mp3
- (Euro_Loading_2)_The_Widow.mp3
- end
- state MUSIC_PREBATTLE_SCROLL
- event
- folder data/sounds/music
- (Euro_Camp_Battle_1)_Destiny.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CLOSE
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Mediterranean_Win_1)_Grab_Your_Castanets.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- state MUSIC_RESULT_STRAT_DRAW
- event
- folder data/sounds/music
- (Mediterranean_Lose_1)_Cordone.mp3
- end
- ;;; CAMPAIGN RESULT
- state MUSIC_CAMPAIGN_VICTORY
- event looped
- folder data/sounds/music
- end
- state MUSIC_CAMPAIGN_DEFEAT
- event looped
- folder data/sounds/music
- end
- ;;;;;;;;;;;;;;;;;;;;; ARABIC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- music_type middle_eastern
- ;;; BATTLE MAP
- state MUSIC_BATTLE_TENSION
- event
- folder data/sounds/music
- (Arabic_Tension_1)_Kebabka.mp3
- (Arabic_Tension_2)_Starsand.mp3
- end
- state MUSIC_BATTLE_MOBILIZE
- event
- folder data/sounds/music
- (Arabic_Mobilize_1)_High_Winds.mp3
- end
- state MUSIC_BATTLE_BATTLE
- event
- folder data/sounds/music
- (Arabic_Battle_1)_Crack_your_head_with_a_Tabla.mp3
- (Arabic_Battle_2)_Wind_Cuts.mp3
- end
- ;;;; BATTLE MAP RESULT
- state MUSIC_RESULT_WIN_CLOSE
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Arabic_Lose_1)_Fly_Away.mp3
- end
- state MUSIC_RESULT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Arabic_Lose_1)_Fly_Away.mp3
- end
- state MUSIC_RESULT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Arabic_Lose_1)_Fly_Away.mp3
- end
- state MUSIC_RESULT_DRAW
- event
- folder data/sounds/music
- (Arabic_Lose_1)_Fly_Away.mp3
- end
- ;;; CAMPMAP
- state MUSIC_STRATMAP_SUMMER
- event delay 5
- folder data/sounds/music
- (Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
- (Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_01.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_02.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_03.mp3
- (Arabic_Strat_Map_2)_Sacred_Oud_04.mp3
- end
- state MUSIC_CAMPAIGN_LOADING
- event
- folder data/sounds/music
- (Frontend_1)_Amen.mp3
- (Euro_Loading_1)_Time_and_Again.mp3
- (Euro_Loading_2)_The_Widow.mp3
- end
- state MUSIC_PREBATTLE_SCROLL
- event
- folder data/sounds/music
- (Arabic_Camp_Battle_1)_Honour_Of_Sultan.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CLOSE
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Arabic_Win_1)_Balalip.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CLOSE
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_LOSE_AVERAGE
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_LOSE_CRUSHING
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_DRAW
- event
- folder data/sounds/music
- end
- ;;; CAMPAIGN RESULT
- state MUSIC_CAMPAIGN_VICTORY
- event looped
- folder data/sounds/music
- end
- state MUSIC_CAMPAIGN_DEFEAT
- event looped
- folder data/sounds/music
- end
- ;;;;;;;;;;;;;;;;;;;;; AZTEC MUSIC ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- music_type mesoamerican
- ;;; BATTLE MAP
- state MUSIC_BATTLE_TENSION
- event
- folder data/sounds/music
- (Aztec_Tension_1)_Octli.mp3
- (Aztec_Tension_2)_Memories_of_Mictlan.mp3
- end
- state MUSIC_BATTLE_MOBILIZE
- event
- folder data/sounds/music
- (Aztec_Mobilize_1)_Inca.mp3
- (Aztec_Mobilize_2)_Lakota_Lambada.mp3
- (Aztec_Mobilize_3)_Jaguar_Jig.mp3
- end
- state MUSIC_BATTLE_BATTLE
- event
- folder data/sounds/music
- (Aztec_Battle_1)_Battle_of_Tollan.mp3
- (Aztec_Battle_2)_Clash_of_Nahual.mp3
- end
- ;;;; BATTLE MAP RESULT
- state MUSIC_RESULT_WIN_CLOSE
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_LOSE_CLOSE
- event
- folder data/sounds/music
- (Aztec_Lose_1)_Muahyan.mp3
- end
- state MUSIC_RESULT_LOSE_AVERAGE
- event
- folder data/sounds/music
- (Aztec_Lose_1)_Muahyan.mp3
- end
- state MUSIC_RESULT_LOSE_CRUSHING
- event
- folder data/sounds/music
- (Aztec_Lose_1)_Muahyan.mp3
- end
- state MUSIC_RESULT_DRAW
- event
- folder data/sounds/music
- (Aztec_Lose_1)_Muahyan.mp3
- end
- ;;; CAMPMAP
- state MUSIC_STRATMAP_SUMMER
- event delay 5
- folder data/sounds/music
- (Arabic_Strat_Map_1)_Persian_Pyjamas_01.mp3
- (Arabic_Strat_Map_1)_Persian_Pyjamas_02.mp3
- end
- state MUSIC_CAMPAIGN_LOADING
- event
- folder data/sounds/music
- (Frontend_1)_Amen.mp3
- (Euro_Loading_1)_Time_and_Again.mp3
- (Euro_Loading_2)_The_Widow.mp3
- end
- state MUSIC_PREBATTLE_SCROLL
- event
- folder data/sounds/music
- (Euro_Camp_Battle_1)_Destiny.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CLOSE
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_AVERAGE
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_STRAT_WIN_CRUSHING
- event
- folder data/sounds/music
- (Aztec_Win_1)_Mextli_Mambo.mp3
- end
- state MUSIC_RESULT_STRAT_LOSE_CLOSE
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_LOSE_AVERAGE
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_LOSE_CRUSHING
- event
- folder data/sounds/music
- end
- state MUSIC_RESULT_STRAT_DRAW
- event
- folder data/sounds/music
- end
- ;;; CAMPAIGN RESULT
- state MUSIC_CAMPAIGN_VICTORY
- event looped
- folder data/sounds/music
- end
- state MUSIC_CAMPAIGN_DEFEAT
- event looped
- folder data/sounds/music
- end
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