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Nov 3rd, 2010
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  1. #include <a_samp>
  2. #include <a_players>
  3. #define COLOR_GREEN 0x00FF00FF
  4. #define YELLOW 0xFFFF00AA
  5. #define GREEN 0x00FF00FF
  6.  
  7. #if defined FILTERSCRIPT
  8.  
  9. public OnFilterScriptInit()
  10. {
  11. print("\n--------------------------------------");
  12. print(" Car System by Boom loaded .");
  13. print("--------------------------------------\n");
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. print("\n--------------------------------------");
  20. print(" Car System by Boom unloaded .");
  21. print("--------------------------------------\n");
  22. return 1;
  23. }
  24.  
  25. #else
  26.  
  27. main()
  28. {
  29. print("\n----------------------------------");
  30. print(" Blank gamemode write your name here");
  31. print("----------------------------------\n");
  32. }
  33. public OnPlayerSpawn(playerid)
  34. {
  35. return 1;
  36. }
  37. public OnPlayerConnect(playerid)
  38. {
  39. SendClientMessage(playerid, YELLOW, "This server using Car System by xXxPower_FullxXx, Use /Cars - Cars List");
  40. return 1;
  41. }
  42. #endif
  43. public OnPlayerCommandText(playerid, cmdtext[])
  44. {
  45.  
  46. if (strcmp("/Cars", cmdtext, true, 10) == 0)
  47. {
  48. SendClientMessage(playerid, GREEN, "______________________________Car System Spawner______________________________");
  49. SendClientMessage(playerid, YELLOW, "Bike: /nrg,/bf400,/pcj,/sanchez,/fcr,/faggio");
  50. SendClientMessage(playerid, YELLOW, "Car: /infernus,/turismo,/buffalo,/sultan,/banshee,/jester,/uranus ,/Club");
  51. SendClientMessage(playerid, YELLOW, "Boat: /speeder,/reefer,/tropic,/coastguard,/dinghy");
  52. SendClientMessage(playerid, YELLOW, "Planes: /Hydra /Hunter /Andromada /Stunt");
  53. SendClientMessage(playerid, GREEN, "______________________________Car System Spawner______________________________");
  54. return 1;
  55. }
  56. if(strcmp("/nrg", cmdtext, true, 10) == 0)
  57. {
  58. SpawnVehicle(playerid, 522);
  59. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a NRG-500");
  60. return 1;
  61. }
  62. if(strcmp("/bf400", cmdtext, true, 10) == 0)
  63. {
  64. SpawnVehicle(playerid, 581);
  65. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a BF-400");
  66. return 1;
  67. }
  68. if(strcmp("/fcr", cmdtext, true, 10) == 0)
  69. {
  70. SpawnVehicle(playerid, 522);
  71. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a NRG-500");
  72. return 1;
  73. }
  74. if(strcmp("/reefer", cmdtext, true, 10) == 0)
  75. {
  76. SpawnVehicle(playerid, 453);
  77. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Reefer");
  78. return 1;
  79. }
  80. if(strcmp("/speeder", cmdtext, true, 10) == 0)
  81. {
  82. SpawnVehicle(playerid, 452);
  83. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Speeder");
  84. return 1;
  85. }
  86. if(strcmp("/freeway", cmdtext, true, 10) == 0)
  87. {
  88. SpawnVehicle(playerid, 463);
  89. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Freeway");
  90. return 1;
  91. }
  92. if(strcmp("/sanchez", cmdtext, true, 10) == 0)
  93. {
  94. SpawnVehicle(playerid, 468);
  95. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Sanchez");
  96. return 1;
  97. }
  98. if(strcmp("/turismo", cmdtext, true, 10) == 0)
  99. {
  100. SpawnVehicle(playerid, 451);
  101. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Turismo");
  102. return 1;
  103. }
  104. if(strcmp("/pcj", cmdtext, true, 10) == 0)
  105. {
  106. SpawnVehicle(playerid, 461);
  107. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a PCJ-600");
  108. return 1;
  109. }
  110. if(strcmp("/sultan", cmdtext, true, 10) == 0)
  111. {
  112. SpawnVehicle(playerid, 560);
  113. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Sultan");
  114. return 1;
  115. }
  116. if(strcmp("/jester", cmdtext, true, 10) == 0)
  117. {
  118. SpawnVehicle(playerid, 559);
  119. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Jester");
  120. return 1;
  121. }
  122. if(strcmp("/uranus", cmdtext, true, 10) == 0)
  123. {
  124. SpawnVehicle(playerid, 558);
  125. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Uranus");
  126. return 1;
  127. }
  128. if(strcmp("/banshee", cmdtext, true, 10) == 0)
  129. {
  130. SpawnVehicle(playerid, 429);
  131. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Banshee");
  132. return 1;
  133. }
  134. if(strcmp("/Club", cmdtext, true, 10) == 0)
  135. {
  136. SpawnVehicle(playerid, 589);
  137. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Club");
  138. return 1;
  139. }
  140. if(strcmp("/faggio", cmdtext, true, 10) == 0)
  141. {
  142. SpawnVehicle(playerid, 462);
  143. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Faggio");
  144. return 1;
  145. }
  146. if(strcmp("/Hydra", cmdtext, true, 10) == 0)
  147. {
  148. SpawnVehicle(playerid, 520);
  149. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Hydra");
  150. return 1;
  151. }
  152. if(strcmp("/Hunter", cmdtext, true, 10) == 0)
  153. {
  154. SpawnVehicle(playerid, 425);
  155. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Hydra");
  156. return 1;
  157. }
  158. if(strcmp("/Andromada", cmdtext, true, 10) == 0)
  159. {
  160. SpawnVehicle(playerid, 592);
  161. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Andromada");
  162. return 1;
  163. }
  164. if(strcmp("/Stunt", cmdtext, true, 10) == 0)
  165. {
  166. SpawnVehicle(playerid, 513);
  167. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Stunt Plane");
  168. return 1;
  169. }
  170. if(strcmp("/bandito", cmdtext, true, 10) == 0)
  171. {
  172. SpawnVehicle(playerid, 568);
  173. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a bandito");
  174. return 1;
  175. }
  176. if(strcmp("/tropic", cmdtext, true, 10) == 0)
  177. {
  178. SpawnVehicle(playerid, 454);
  179. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Tropic");
  180. return 1;
  181. }
  182. if(strcmp("/dinghy", cmdtext, true, 10) == 0)
  183. {
  184. SpawnVehicle(playerid, 473);
  185. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a dinghy");
  186. return 1;
  187. }
  188. if(strcmp("/coastguard", cmdtext, true, 10) == 0)
  189. {
  190. SpawnVehicle(playerid, 472);
  191. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Coast Guard");
  192. return 1;
  193. }
  194. if(strcmp("/infernus", cmdtext, true, 10) == 0)
  195. {
  196. SpawnVehicle(playerid, 411);
  197. SendClientMessage(playerid, COLOR_GREEN,"Success: You have sucessfully spawned a Infernus");
  198. return 1;
  199. }
  200. if(strcmp("/Taxi", cmdtext, true, 10) == 0)
  201. {
  202. SpawnVehicle(playerid, 420);
  203. SendClientMessage(playerid, COLOR_GREEN, "Success: You have sucessfully spawned a Taxi");
  204. return 1;
  205. }
  206. return 0;
  207. }
  208. SpawnVehicle(playerid, vehicleid)
  209. {
  210. new Float:X, Float:Y, Float:Z, Float:A;
  211. new Vehicle;
  212. GetPlayerPos(playerid, X, Y, Z);
  213. GetPlayerFacingAngle(playerid, A);
  214. Vehicle = CreateVehicle(vehicleid, X, Y, Z, A, 1, 169, -1);
  215. PutPlayerInVehicle(playerid, Vehicle, 0);
  216. return 1;
  217. }
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