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  1. -European Colonial Administration-
  2. Leader: Commissioner Jean-Charles Müller (Flamelord)
  3. Backer: European Union
  4. Location: New Europa City
  5. Police Force: 3 000 Officers, 500 Eurobot PL32 Police bots
  6. "Ares" Garrison:
  7. Soldiers: 8754 Soldiers, 490 Eurobot Sl3 Military Bots
  8. Cavalry: 30 Gepard LX23 Automated Hover Tanks, 50 Boxer VN3 MARV ACPs, 100 Automated G-Class XL172
  9. Artillery: 50 Hyena Class MLRS
  10. Weapons: Semi-modern weapons systems and body-armors
  11. Gunships: 1 Euroshuttle Pantera (armed), 2 M60 Transports
  12. Bonus: Capital of Mars [+3 AP; going to self]
  13. Actions points: 12
  14. Conflicts: Martian Cold War, Terrorism, Corruption, Nationalism, Tensions with China and Russia
  15. ==
  16. -European Space Agency-
  17. Leader: Colin Quaid
  18. Conflicts: Corruption, Smuggling, Terrorism
  19. Assets: 147 Civilian Personnel, Space port, 578 Guards, 2 Transport shuttles, Massive fleet of civilian craft
  20. Action Points: 4
  21. ==
  22. -"Ares" Battle Group-
  23. Leader: Responds directly to European Commission on Earth, Marshal Maximilian Galitieri is in charge on Mars
  24. Assets: 20 000, spread out between Headquarters, Europa and the Helios Power Plant
  25.  
  26. -NAU Governor General-
  27. Leader: Head of Operations Jordan Jericho III Esq. (RinKou)
  28. Backer: North American Union
  29. Location: Liberty One City
  30. Police Force: 97 Arcturus Internal Security controlling 1 421 Sakai Corp V6 Police-Bots
  31. Liberty Group: 500 Officers
  32. Active Arcturus PMS Operators: 5 000 Infantry, 2 000 Sakai Corp B23 Automated Soldiers
  33. Cavalry: 10 Dempsey M3X1 Automated Tanks, 100 Montgomery M6 Automated ACPs, 500 Automated HMMWV (Humvee)
  34. Artillery: 16 Johnson Class MLRS, 44 Schwarzkopf Self-propelled Artillery system
  35. Weapons: Semi-modern weapons systems and body-armors
  36. Gunships: 2 McMarcus Combat Gunship (armed), 2 VS143 Independent Transport Shuttle (Ittie)
  37. Bonus: Finances [+2 AP; going to self]
  38. Actions points: 10
  39. Conflicts: Martian Cold War, Riots, Corproatism, Terrorism
  40. ==
  41. -Arcturus Security Services-
  42. Leader: Under Contract with the North American Union on earth
  43. Assets: 10 000, spread between Fort Redwind and Liberty One
  44. ==
  45. -The Inter-Solar Corporation-
  46. Leader: CEO Elizabeth Deveraux (Andromeda)
  47. Assets: 1 000 Corporate Security, an array of scientists, technicians and salespeople
  48. Location: A factory on the outskirts of Liberty One, Mars Alpha Station [under construction], Unity Park [under construction]
  49. Action Points: 4
  50. Conflicts: European regulations, Not enough raw materials
  51.  
  52. -Russian Martian Directorate-
  53. Leader: Colonel-General Danila Vsevolodovich Zakharov (Smyg)
  54. Backer: Union State of the All-Russian Nation
  55. Location: Gorchakov camp
  56. Police Force: 4 500 Internal Ministry Troops
  57. Military (Active): 15 500 Soldiers
  58. Cavalry: 100 T150 Tanks, 300 BMP 148 APCs, 900 GAZ Tigrs
  59. Artillery: 62 Boratino Class MLRS
  60. Weapons: Semi-modern weapons systems, but fairly old protective systems
  61. Gunships: 2 Mil Mi 117 (armed transport)
  62. Bonus: Mines [+2 AP; going to self]; Weapons Sale [+1 AP; going to self]; Boom in trade [+1 AP; going to self]
  63. Actions points: 9
  64. Conflicts: The Maroons
  65. ==
  66. -V. Putin Mine-
  67. Leader: Martian Directorate
  68. Bonus: [+2 AP; going to the Martian Directorate]
  69. ==
  70. -Whitecliff-
  71. Leader: Colonel Michael Bowens
  72. Assets: 920 soldiers, 4 bots, various smaller sized unarmed land vehicles, 4 artillery guns
  73.  
  74.  
  75. -Chinese Martian District-
  76. Leader: Jiang (General) Rong Jiao (NPC)
  77. Backer: Chinese Federation
  78. Location: Yinghuo City
  79. Police Force: 1 000 People's Armed Police, 1 000 People's Helpers (bots)
  80. Military (Active): 9 710 PLA, 489 Military Helpers (bots)
  81. Cavalry: 12 Type 881 Automated Tanks, 148 Type C34 APCs, 741 GreatWall 87
  82. Artillery: 51 Type Y531 Self-Propelled Artillery
  83. Weapons: Semi-modern automated systems, but fairly old protective and offensive systems
  84. Gunships: 1 Jeng-chang Mark 3 (armed transport)
  85. Bonus: Trade Way-point [+1 AP; going to self]
  86. Actions points: 6
  87. Conflicts: Korean Terrorists, Scuffle with the Scottish
  88. ==
  89. -Hong Bao-
  90. Leader: Responds directly to earth
  91. Assets: 15 000 PLA, spread between Hong Bao and Yinghuo City
  92. =
  93. -KLO-
  94. Leaders: The Kyung Twins
  95. Assets: Unknown
  96.  
  97. -New Glasgow Movement-
  98. Leader: "Constantine" and "Redwallace" (Coinneach)
  99. Ideology: Scottish Liberation
  100. Location: Victoria Factory District/ New Glasgow
  101. Police Force: 1200 Poilis Ghlaschu Ùr
  102. Revolutionaries: 2983 Feachd nan Saoranach and 27 Salvaged Bots
  103. Cavalry: 114 Salvaged APCs, 210 Various technicals and transports
  104. Artillery: 12 Static Defensive Cannons
  105. Weapons: Salvaged equipment and homemade weapons
  106. Gunships: 1 Barley Serviceable Transport, 1 BAE Mallet [inoperable]
  107. Bonus: Factories [+2 AP; going to self]; Economic Explosion [+1; Will last another turn]
  108. Actions points: 7
  109. Conflicts: Scuffle with the Chinese, the British
  110.  
  111. -Israel-Palestine's Colonial Zone-
  112. Leader: Governor General Khaled Al-Khalaf and Administrator Hagai Ayal (Serenissima)
  113. Backer: United Republic of Israel and Palestine
  114. Location: New Galilee/Al-Jalil
  115. Police Force: 500 Police, 500 Bots, 800 Militia
  116. Military (Active): 4 874 Soldiers, 996 Armed Militia, 697 Bots
  117. Cavalry: 8 Heichalot Automated Hover Tanks, 154 various APCs, 890 Various technicals and transports
  118. Artillery: 30 al-Aqsa Self-propelled Artillery
  119. Weapons: Mid-range weapons and modern defensive systems
  120. Gunships: 1 Gaon Gunship; 1 Al-Galeth Flying Transport
  121. Bonus: Agriculture [+1 AP; going to self]
  122. Actions points: 7
  123. Conflicts: The Jihadists
  124. ==
  125. -Brigades of Abu Bakr al-Baghdadi-
  126. Sphere: Neutral
  127. Assets: ~4000 Islamic fighters
  128.  
  129.  
  130. -National Front for a United Mars & Earth-
  131. Leader: Chancellor Alan Ricks (Scorpion)
  132. Ideology: White Supremacist Drug Cartel
  133. Location: Unity City
  134. Assets: 14 014 Party Members
  135. Militia: 2141 Militiamen
  136. Vehicles: 230 Technicals, 5 APCs
  137. Weapons: low quality weapons and armors
  138. Bonus: Drug Production [+1 AP; Going to self], Mobilization [+2 AP; going to self]
  139. Actions points: 6
  140. Percent of Unity City Under control: 40%
  141. =
  142. -Christian Crusaders-
  143. Leader: Alfred Pleath
  144. Assets: 800 well trained soldiers
  145.  
  146.  
  147. -Red Enyalius Society-
  148. Leader: Consul Joseph (Cthulhuvong)
  149. Ideology: Martian Nationalist Criminal Syndicate
  150. Location: Unity City
  151. Assets: 12 047 Syndicate Members
  152. Militia: 1645 Enforcers, 4 Salvaged Bots
  153. Vehicles: 502 all kinds of Technicals and Transports
  154. Weapons: low quality weapons and armors
  155. Bonus: Crime [+1 AP; Going to self], Mobilization [+2 AP; going to self]
  156. Actions points: 6
  157. Percent of Unity City Under control: 23%
  158.  
  159. -Nueva Cumaná-
  160. Leader: Secretary General Fray Buenaventura Leonardo de Valdez y Ortega (OYID)
  161. Ideology: Liberation Theology cult
  162. Location: Nueva Cumaná [Unknown]
  163. Assets: 18 786 Maroons
  164. Militia: 3 789 Guardsmen, 10 Salvaged Bots, ~897 Bolivarians Elites
  165. Vehicles: 178 Motorcycles, 12 Artillery Guns
  166. Weapons: low quality weapons and armors
  167. Gunships: 1 Run-down Transport (Granma)
  168. Bonus: The Shadow Network [+2 AP going to self]
  169. Actions points: 6
  170. Conflicts: The Russians
  171.  
  172. -The Nightingale Society-
  173. Leader: Director al-Malika (Gesar)
  174. Ideology: Direct Action
  175. Location: Has cells in most major cities, suspected headquarters is Mahd adh Dhahab
  176. Assets: Unknown, Presumed around ~1000 members, made up of doctors, nurses, scientists, and revolutionaries
  177. Vehicles: Various cross terrain vehicles and motorcycles
  178. Weapons: low quality weapons and armors
  179. Bonus: Popular Support [1 AP; going to self]; Radicalist support [2 AP; going to self]
  180. Actions points: 5
  181. Conflicts:
  182.  
  183. -Interstational Aeronautic Response and Aid Service-
  184. Leader: Chief Ranger Roger Chavez (Snacks)
  185. Ideology: final-frontiersmen
  186. Location: Mobile organization, has safe-houses in most agricultural settlements
  187. Assets: ~400 Highly specialized and elite Rangers; ~200 Support staff
  188. Vehicles: Cross terrain vehicles
  189. Gunships: 2 "Boats", small armed shuttle transport craft, BAE Mallet
  190. Weapons: low quality weapons and armors
  191. Bonus: Heroes [3 AP; going to self]; Russian Aid [+1; For a turn]
  192. Actions points: 7
  193.  
  194. [spoiler=stats]-Mahd adh Dhahab-
  195. Stability: High
  196. Sphere: Neutral [Leaning towards Europeans]
  197. Military: Medium sized, Well Armed
  198. Bonus: 2 [Has +2 AP bonus going to self]
  199. Conflicts: None
  200.  
  201. -Montanha Vermelha Mandate-
  202. Stability: Medium-low
  203. Sphere: Divided between Russian and Chinese
  204. Military: Large sized, Poorly Armed [increasingly more well armed]
  205. Bonus: 2 [Has +1 AP bonus going to Russia and +1 going to Yinghuo]
  206. Conflicts: Duster Migrations
  207. ==
  208. The Outliers
  209. Stability: Low
  210. Conflicts: Duster Migrations
  211.  
  212. -Clearwater City-
  213. Stability: Low
  214. Sphere: Russian
  215. Military: Small sized, Poorly Armed
  216. Bonus: 1 [Has +1 AP bonus going to Russia]
  217. Conflicts: Filth in Clearwater lake, Russian Peacekeepers
  218.  
  219.  
  220.  
  221. -Kieserbach - Kaapland Factory District-
  222. Stability: High
  223. Sphere: European
  224. Military: Small sized, well armed
  225. Bonus: 1 [Has + 1 AP going to Europa]
  226. Conflicts: British Security Forces, Filth in Clearwater lake
  227.  
  228. -Puria Mines-
  229. Stability: Medium
  230. Sphere: Neutral [leaning towards Europa]
  231. Military: Small sized, well armed
  232. Bonus: 1 [Has +1 AP bonus going to no one]
  233. Conflicts: None
  234.  
  235. -Martian Space Center-
  236. Stability: Medium to low
  237. Sphere: NAU [A lot of European Sympathizers]
  238. Military: Small sized, badly armed
  239. Bonus: 2 [Has +1 AP bonus going to no one, +1 AP going to NAU]
  240. Conflicts: Corporate espionage, Corruption
  241.  
  242. -The Market-
  243. Stability: Medium to low
  244. Sphere: Neutral [Rangers]
  245. Military: Small sized, badly armed
  246. Bonus: 1 [Has +1 AP bonus going to Rangers]
  247. Conflicts: None
  248.  
  249.  
  250. -Lyon-sur-Mars-
  251. Stability: Medium
  252. Sphere: Neutral [Split between Europe and China]
  253. Military: Small sized, badly armed
  254. Bonus: 3 [Has +2 AP bonus going to Europa, +1 to Yinghuo]
  255. Conflicts: None
  256.  
  257. -New Bengaluru-
  258. Stability: High
  259. Sphere: Neutral
  260. Military: Small sized, well armed
  261. Bonus: None
  262. Conflicts: None
  263.  
  264. -Anga Colony-
  265. Stability: Medium
  266. Sphere: Neutral
  267. Military: Small sized, badly armed
  268. Bonus: None
  269. Conflicts: Illegal Settlements
  270.  
  271. -SpaceX Martian HQ -
  272. Stability: High
  273. Sphere: Liberty One
  274. Military: Small sized, well armed
  275. Bonus: 2 [+2 AP bonus going to the NAU]
  276. Conflicts: New Bagong prospectors
  277.  
  278. -Hotsprings city -
  279. Stability: High
  280. Sphere: Liberty One
  281. Military: Small sized, well armed
  282. Bonus: 1 [+1 AP bonus going to the NAU]
  283. Conflicts: None
  284.  
  285. -Heaven -
  286. Stability: Medium
  287. Sphere: Europa
  288. Military: Small sized, well armed
  289. Bonus: None
  290. Conflicts: Chinese Aggression
  291.  
  292. -Settlement of Christ-
  293. Stability: High
  294. Sphere: Neutral
  295. Military: Large sized, well armed
  296. Bonus: None
  297. Conflicts: Bandit Raids
  298.  
  299. -Fort Vanern-
  300. Stability: High
  301. Sphere: Neutral [Leaning towards Europa]
  302. Military: Large sized, well armed
  303. Bonus: None
  304. Conflicts: Chinese Aggression[/spoiler]
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