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Dec 12th, 2012
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  1. //  yo.h
  2.  
  3. #import "cocos2d.h"
  4.  
  5. @interface yo : CCLayerColor
  6. {
  7. }
  8.  
  9. +(CCScene *) scene;
  10.  
  11. @end
  12.  
  13. //------------
  14.  
  15.  
  16. #import "yo.h"
  17.  
  18.  
  19. @implementation yo
  20.  
  21. +(CCScene *) scene
  22. {
  23.     CCScene *scene = [CCScene node];
  24.     yo *layer = [yo node];
  25.     [scene addChild: layer];
  26.     return scene;
  27. }
  28.  
  29. -(void)gotoLoadScene {
  30.   //  [[CCDirector sharedDirector] pushScene:[LoadLayer scene]];
  31. }
  32.  
  33. -(id) init
  34. {
  35.     if ((self = [super init])) {
  36.         CCMenuItemFont *item1 = [CCMenuItemFont itemFromString: @"Start Game" target:self selector:@selector(gotoLoadScene)];
  37.         CCMenu *menu = [CCMenu menuWithItems: item1, nil];
  38.         [self addChild: menu];
  39.     }
  40.     return self;
  41. }
  42.  
  43. - (void) dealloc
  44. {
  45.     [super dealloc];
  46. }
  47. @end
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