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- // yo.h
- #import "cocos2d.h"
- @interface yo : CCLayerColor
- {
- }
- +(CCScene *) scene;
- @end
- //------------
- #import "yo.h"
- @implementation yo
- +(CCScene *) scene
- {
- CCScene *scene = [CCScene node];
- yo *layer = [yo node];
- [scene addChild: layer];
- return scene;
- }
- -(void)gotoLoadScene {
- // [[CCDirector sharedDirector] pushScene:[LoadLayer scene]];
- }
- -(id) init
- {
- if ((self = [super init])) {
- CCMenuItemFont *item1 = [CCMenuItemFont itemFromString: @"Start Game" target:self selector:@selector(gotoLoadScene)];
- CCMenu *menu = [CCMenu menuWithItems: item1, nil];
- [self addChild: menu];
- }
- return self;
- }
- - (void) dealloc
- {
- [super dealloc];
- }
- @end
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