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  1. Version 1.10
  2. -------- THE HPL ENGINE LOG ------------
  3. Engine build ID 20100818114615
  4.  
  5. Creating Engine Modules
  6. --------------------------------------------------------
  7. Creating graphics module
  8. Creating system module
  9. Creating resource module
  10. Creating input module
  11. Creating sound module
  12. Creating physics module
  13. Creating ai module
  14. Creating gui module
  15. Creating generate module
  16. Creating haptic module
  17. Creating scene module
  18. --------------------------------------------------------
  19.  
  20. Initializing Resources Module
  21. --------------------------------------------------------
  22. Creating loader handlers
  23. Creating resource managers
  24. Adding loaders to handlers
  25. --------------------------------------------------------
  26.  
  27. Initializing Graphics Module
  28. --------------------------------------------------------
  29. Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
  30. Setting video mode: 1024 x 768 - 32 bpp
  31. Init Glew...OK
  32. Setting up OpenGL
  33. Vendor: Intel
  34. Renderer: Intel(R) HD Graphics Family
  35. Version: 3.0.0 - Build 8.15.10.2353
  36. Max texture image units: 16
  37. Max texture coord units: 8
  38. Max user clip planes: 6
  39. Two sided stencil: 1
  40. Vertex Buffer Object: 1
  41. Anisotropic filtering: 1
  42. Max Anisotropic degree: 16
  43. Multisampling: 1
  44. Texture compression: 1
  45. Texture compression S3TC: 1
  46. Auto generate MipMaps: 1
  47. Render to texture: 1
  48. Max draw buffers: 8
  49. Max color render targets: 8
  50. Packed depth-stencil: 1
  51. Texture float: 1
  52. GLSL Version: 1.30 - Intel Build 8.15.10.2353
  53. ShaderModel 2: 1
  54. ShaderModel 3: 1
  55. ShaderModel 4: 0
  56. OGL ATIFragmentShader: 0
  57. ATTENTION: System does not support const arrays in glsl!
  58. Setting up G-Bugger: type: 0 texturenum: 3
  59. Adding engine materials
  60. Initializing DevIL
  61. Vendor String: Abysmal Software
  62. Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  63. Version Number: 168
  64. Adding engine post effects
  65. --------------------------------------------------------
  66.  
  67. Initializing Sound Module
  68. --------------------------------------------------------
  69. Initializing OpenAL
  70. Available OpenAL devices:
  71. 0. Generic Software on Speakers (Conexant SmartAudio HD)(OpenAL default)
  72. Trying to open device 'Generic Software on Speakers (Conexant SmartAudio HD)'... Success!
  73. Number of mono sources: 32
  74. Streaming setup: 4 Buffers x 262144 bytes each
  75. --------------------------------------------------------
  76.  
  77. Initializing Game Module
  78. --------------------------------------------------------
  79. Adding engine updates
  80. Initializing script functions
  81. --------------------------------------------------------
  82.  
  83. User Initialization
  84. --------------------------------------------------------
  85. - DEMO VERSION -
  86. --------------------------------------------------------
  87.  
  88. Game Running
  89. --------------------------------------------------------
  90. -------- Loading map 'menu_bg.map' ---------
  91. Cache Loading: 1302 ms
  92. Entities: 231 ms
  93. Compilation: 1 ms
  94. Total: 1544 ms
  95. Meshes created: 27
  96. Bodies created: 5
  97. -------- Loading complete ---------
  98. Setting profile: 'Dan' Path: 'C:\Users\Daniel\Documents/Amnesia/MainDemo/Dan/'
  99. Saving main config.
  100. Saving user config.
  101. -------- Loading map 'demo_00_rainy_hall.map' ---------
  102. Cache Loading: 2065 ms
  103. Entities: 2132 ms
  104. Compilation: 26 ms
  105. Total: 4294 ms
  106. Meshes created: 139
  107. Bodies created: 44
  108. -------- Loading complete ---------
  109. Saving main config.
  110. Saving user config.
  111. -------- Loading map 'menu_bg.map' ---------
  112. Cache Loading: 1196 ms
  113. Entities: 196 ms
  114. Compilation: 1 ms
  115. Total: 1402 ms
  116. Meshes created: 27
  117. Bodies created: 5
  118. -------- Loading complete ---------
  119. --------------------------------------------------------
  120.  
  121. Statistics
  122. --------------------------------------------------------
  123. Medium framerate: 32.276119
  124. --------------------------------------------------------
  125.  
  126. User Exit
  127. --------------------------------------------------------
  128. Saving main config.
  129. Saving user config.
  130. Deleting game modules.
  131. 'LuxInputHandler'
  132. 'LuxHelpFuncs'
  133. 'LuxSaveHandler'
  134. 'LuxScriptHandler'
  135. 'LuxProgressLogHandler'
  136. 'LuxMapHandler'
  137. 'LuxMapHelper'
  138. 'LuxPlayer'
  139. 'LuxInsanityHandler'
  140. 'LuxDebugHandler'
  141. 'LuxEffectRenderer'
  142. 'LuxMusicHandler'
  143. 'LuxMusicHandler'
  144. 'LuxEffectHandler'
  145. 'LuxCompletionCountHandler'
  146. 'LuxGlobalDataHandler'
  147. 'LuxHintHandler'
  148. 'LuxPostEffectHandler'
  149. 'LuxPreMenu'
  150. 'LuxDebugHandler'
  151. 'LuxInventory'
  152. 'LuxJournal'
  153. 'LuxDemoEnd'
  154. 'LuxLoadScreenHandler'
  155. Deleting config files.
  156. --------------------------------------------------------
  157.  
  158. Exiting Gui Module
  159. --------------------------------------------------------
  160. Deleting all sets
  161. Deleting all skins
  162. Deleting all gfx elements
  163. Deleting all materials
  164. --------------------------------------------------------
  165.  
  166. Exiting Generate Module
  167. --------------------------------------------------------
  168. --------------------------------------------------------
  169.  
  170. Exiting Scene Module
  171. --------------------------------------------------------
  172. --------------------------------------------------------
  173.  
  174. Exiting Input Module
  175. --------------------------------------------------------
  176. --------------------------------------------------------
  177.  
  178. Exiting Sound Module
  179. --------------------------------------------------------
  180. --------------------------------------------------------
  181.  
  182. Exiting Graphics Module
  183. --------------------------------------------------------
  184. --------------------------------------------------------
  185.  
  186. Exiting Resources Module
  187. --------------------------------------------------------
  188. Done with fonts
  189. Done with scripts
  190. Done with particles
  191. Done with sounds
  192. Done with meshes
  193. Done with materials
  194. Done with Gpu programs
  195. Done with images
  196. Destroyed all textures
  197. Done with sound entities
  198. Done with animations
  199. Done with ent files
  200. All resources deleted
  201. --------------------------------------------------------
  202.  
  203. Exiting Physics Module
  204. --------------------------------------------------------
  205. --------------------------------------------------------
  206.  
  207. Exiting System Module
  208. --------------------------------------------------------
  209. --------------------------------------------------------
  210.  
  211. Deleting game setup provided by user
  212. - Deleting lowlevel stuff.
  213. Physics
  214. Sound
  215. Input
  216. Resources
  217. System
  218. Graphics
  219. Haptic
  220. HPL Exit was successful!
  221.  
  222. |--Memory Manager Report-------------------------------|
  223. |
  224. | No memory leaks detected. Memory left: 0
  225. |
  226. |------------------------------------------------------|
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