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Aug 4th, 2013
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  1. # -- Possible Skill Types --
  2.  
  3. # power, acrobatics, archery, axes, excavation, fishing, herbalism, mining, repair, swords, taming, unarmed, woodcutting
  4. # http://dev.bukkit.org/server-mods/mcmmo-auto-promote/
  5.  
  6. # -- Group Settings --
  7.  
  8. ladders {
  9. default {
  10. I {
  11. rank = '100' # Must be unique to the ladder.
  12. require = 'Guest' # Seperate groups with a comma.
  13. power = '200'
  14. }
  15. II {
  16. rank = '99' # Must be unique to the ladder.
  17. power = '400'
  18. }
  19. III {
  20. rank = '98' # Must be unique to the ladder.
  21. power = '600'
  22. }
  23. IV {
  24. rank = '97' # Must be unique to the ladder.
  25. power = '800'
  26. }
  27. V {
  28. rank = '96' # Must be unique to the ladder.
  29. power = '1000'
  30. }
  31. VI {
  32. rank = '95' # Must be unique to the ladder.
  33. power = '1200'
  34. }
  35. VII {
  36. rank = '94' # Must be unique to the ladder.
  37. power = '1400'
  38. }
  39. VIII {
  40. rank = '93' # Must be unique to the ladder.
  41. power = '1600'
  42. }
  43. IX {
  44. rank = '92' # Must be unique to the ladder.
  45. power = '1800'
  46. }
  47. X {
  48. rank = '91' # Must be unique to the ladder.
  49. power = '2000'
  50. }
  51. }
  52. Mage {
  53. MageI {
  54. rank = '90' # Must be unique to the ladder.
  55. require = 'Mage' # Seperate groups with a comma.
  56. and {
  57. mining = '25'
  58. excavation = '25'
  59. repair = '10'
  60. herbalism = '10'
  61. }
  62. }
  63. MageII {
  64. rank = '89' # Must be unique to the ladder.
  65. and {
  66. mining = '50'
  67. excavation = '50'
  68. repair = '20'
  69. herbalism = '20'
  70. }
  71. }
  72. MageIII {
  73. rank = '88' # Must be unique to the ladder.
  74. and {
  75. mining = '100'
  76. excavation = '100'
  77. repair = '50'
  78. herbalism = '50'
  79. }
  80. }
  81. MageIV {
  82. rank = '87' # Must be unique to the ladder.
  83. and {
  84. excavation = '200'
  85. mining = '200'
  86. repair = '100'
  87. herbalism = '100'
  88. }
  89. }
  90. MageV {
  91. rank = '86' # Must be unique to the ladder.
  92. and {
  93. excavation = '300'
  94. mining = '300'
  95. repair = '200'
  96. herbalism = '150'
  97. }
  98. }
  99. MageVI {
  100. rank = '85' # Must be unique to the ladder.
  101. and {
  102. excavation = '400'
  103. mining = '400'
  104. repair = '250'
  105. herbalism = '200'
  106. }
  107. }
  108. MageVII {
  109. rank = '84' # Must be unique to the ladder.
  110. and {
  111. excavation = '400'
  112. mining = '500'
  113. repair = '300'
  114. herbalism = '250'
  115. }
  116. }
  117. MageVIII {
  118. rank = '83' # Must be unique to the ladder.
  119. and {
  120. excavation = '600'
  121. mining = '600'
  122. repair = '400'
  123. herbalism = '300'
  124. }
  125. }
  126. MageIX {
  127. rank = '82' # Must be unique to the ladder.
  128. and {
  129. excavation = '750'
  130. mining = '750'
  131. repair = '500'
  132. herbalism = '400'
  133. }
  134. }
  135. MageX {
  136. rank = '81' # Must be unique to the ladder.
  137. and {
  138. excavation = '1000'
  139. mining = '1000'
  140. repair = '600'
  141. herbalism = '500'
  142. }
  143. }
  144. }
  145. Warrior {
  146. WarriorI {
  147. rank = '80' # Must be unique to the ladder.
  148. require = 'Warrior' # Seperate groups with a comma.
  149. and {
  150. swords = '25'
  151. unarmed = '10'
  152. axes = '10'
  153. }
  154. }
  155. WarriorII {
  156. rank = '79' # Must be unique to the ladder.
  157. and {
  158. swords = '50'
  159. unarmed = '20'
  160. axes = '20'
  161. }
  162. }
  163. WarriorIII {
  164. rank = '78' # Must be unique to the ladder.
  165. and {
  166. swords = '100'
  167. unarmed = '50'
  168. axes = '50'
  169. }
  170. }
  171. WarriorIV {
  172. rank = '77' # Must be unique to the ladder.
  173. and {
  174. swords = '200'
  175. unarmed = '100'
  176. axes = '100'
  177. }
  178. }
  179. WarriorV {
  180. rank = '76' # Must be unique to the ladder.
  181. and {
  182. swords = '300'
  183. unarmed = '150'
  184. axes = '150'
  185. taming = '10'
  186. }
  187. }
  188. WarriorVI {
  189. rank = '75' # Must be unique to the ladder.
  190. and {
  191. swords = '400'
  192. unarmed = '200'
  193. axes = '200'
  194. taming = '50'
  195. }
  196. }
  197. WarriorVII {
  198. rank = '74' # Must be unique to the ladder.
  199. and {
  200. swords = '500'
  201. unarmed = '250'
  202. axes = '250'
  203. taming = '100'
  204. }
  205. }
  206. WarriorVIII {
  207. rank = '73' # Must be unique to the ladder.
  208. and {
  209. swords = '600'
  210. unarmed = '300'
  211. axes = '300'
  212. taming = '150'
  213. }
  214. }
  215. WarriorIX {
  216. rank = '72' # Must be unique to the ladder.
  217. and {
  218. swords = '750'
  219. unarmed = '400'
  220. axes = '400'
  221. taming = '200'
  222. }
  223. }
  224. WarriorX {
  225. rank = '71' # Must be unique to the ladder.
  226. and {
  227. swords = '1000'
  228. unarmed = '750'
  229. axes = '750'
  230. taming = '250'
  231. }
  232. }
  233. }
  234. Thief {
  235. ThiefI {
  236. rank = '70' # Must be unique to the ladder.
  237. require = 'Thief' # Seperate groups with a comma.
  238. and {
  239. archery = '25'
  240. woodcutting = '10'
  241. acrobatics = '10'
  242. }
  243. }
  244. ThiefII {
  245. rank = '69' # Must be unique to the ladder.
  246. and {
  247. archery = '50'
  248. woodcutting = '20'
  249. acrobatics = '20'
  250. }
  251. }
  252. ThiefIII {
  253. rank = '68' # Must be unique to the ladder.
  254. and {
  255. archery = '100'
  256. woodcutting = '50'
  257. acrobatics = '50'
  258. }
  259. }
  260. ThiefIV {
  261. rank = '67' # Must be unique to the ladder.
  262. and {
  263. archery = '200'
  264. woodcutting = '100'
  265. acrobatics = '100'
  266. }
  267. }
  268. ThiefV {
  269. rank = '66' # Must be unique to the ladder.
  270. and {
  271. archery = '300'
  272. woodcutting = '150'
  273. acrobatics = '150'
  274. fishing = '10'
  275. }
  276. }
  277. ThiefVI {
  278. rank = '65' # Must be unique to the ladder.
  279. and {
  280. archery = '400'
  281. woodcutting = '200'
  282. acrobatics = '200'
  283. fishing = '50'
  284. }
  285. }
  286. ThiefVII {
  287. rank = '64' # Must be unique to the ladder.
  288. and {
  289. archery = '500'
  290. woodcutting = '250'
  291. acrobatics = '250'
  292. fishing = '100'
  293. }
  294. }
  295. ThiefVIII {
  296. rank = '63' # Must be unique to the ladder.
  297. and {
  298. archery = '600'
  299. woodcutting = '300'
  300. acrobatics = '300'
  301. fishing = '150'
  302. }
  303. }
  304. ThiefIX {
  305. rank = '62' # Must be unique to the ladder.
  306. and {
  307. archery = '750'
  308. woodcutting = '400'
  309. acrobatics = '400'
  310. fishing = '200'
  311. }
  312. }
  313. ThiefX {
  314. rank = '61' # Must be unique to the ladder.
  315. and {
  316. archery = '1000'
  317. woodcutting = '750'
  318. acrobatics = '750'
  319. fishing = '250'
  320. }
  321. }
  322. }
  323. member {
  324. Member {
  325. rank = '60' # Must be unique to the ladder.
  326. require = 'ThiefX,WarriorX,MageX' # Seperate groups with a comma.
  327. power = '3000'
  328. }
  329. }
  330. }
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