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- Using configuration source: "/Users/zoggop/.springrc"
- [CMyMath::Init] CPU SSE mask: 124, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 0, SSE 4.2: 0
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- [Watchdog] Installed (timeout: 10sec)
- OS: Darwin 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386
- OS: 64bit native mode
- Available log sections: KeyBindings, Font, Path, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 84.0
- Build date/time: Nov 22 2011 02:01:57
- Build environment: boost-104700, GNU libstdc++ version 20070719
- Compiler: gcc-4.2.1 (Apple Inc. build 5666) (dot 3)
- Using read-write data directory: /Users/zoggop/.spring/
- Using read-only data directory: /Applications/Spring_84.0.app/Contents//share/games/spring/
- Scanning: /Applications/Spring_84.0.app/Contents//share/games/spring/base
- Scanning: /Users/zoggop/.spring/maps
- Scanning: /Users/zoggop/.spring/mods
- Supported Video modes: 1280x800, 1152x720, 1024x768, 1024x640, 800x600, 800x500, 640x480
- Video mode set to 800x600/32bit (windowed)
- [f=0000000] SDL: 1.2.14
- [f=0000000] GL version: 1.4 APPLE-1.6.36
- [f=0000000] GL vendor: Intel Inc.
- [f=0000000] GL renderer: Intel GMA 950 OpenGL Engine
- [f=0000000] GLSL version: 1.20
- [f=0000000] GLEW version: 1.7.0
- [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] Built-in Output
- [f=0000000] [Sound] Device: Built-in Output
- [f=0000000] [Sound] Vendor: Apple Computer Inc.
- [f=0000000] [Sound] Version: 1.1
- [f=0000000] [Sound] Renderer: Software
- [f=0000000] [Sound] AL Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
- [f=0000000] [Sound] ALC Extensions: ALC_EXT_capture ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
- [f=0000000] [Sound] Warning: EFX Supported: no
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] Connecting to local server
- [f=0000000] PreGame::StartServer: 30 ms
- [f=0000000] Starting demo recording
- [f=0000000] Using map: DeltaSiegeDry
- [f=0000000] Using game: Balanced Annihilation V7.60
- [f=0000000] Using game archive: ba760.sdz
- [f=0000000] recording demo: demos/20111123_175648_DeltaSiegeDry_84.0.sdf
- [f=0000000] PreGame::GameDataReceived: 73 ms
- [f=0000000] User number 0 (team 0, allyteam 0)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.184000
- [f=0000000] Game::LoadDefs (GameData): 258 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 2 ms
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (90 MB)
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 166 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] Number of damage types: 11
- [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
- [f=0000000] Creating Unit Textures
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Defini
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