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zoggop

Spring 0.84 OS X Infolog

Nov 23rd, 2011
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  1. Using configuration source: "/Users/zoggop/.springrc"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. [Watchdog] Installed (timeout: 10sec)
  9. OS: Darwin 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386
  10. OS: 64bit native mode
  11. Available log sections: KeyBindings, Font, Path, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, CollisionVolume, GroundMoveType, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
  12. Enabled log sections: Sound(LOG_LEVEL_INFO)
  13. Enable or disable log sections using the LogSections configuration key
  14. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  15. Use "none" to disable the default log sections.
  16. LogOutput initialized.
  17. Spring 84.0
  18. Build date/time: Nov 22 2011 02:01:57
  19. Build environment: boost-104700, GNU libstdc++ version 20070719
  20. Compiler: gcc-4.2.1 (Apple Inc. build 5666) (dot 3)
  21. Using read-write data directory: /Users/zoggop/.spring/
  22. Using read-only data directory: /Applications/Spring_84.0.app/Contents//share/games/spring/
  23. Scanning: /Applications/Spring_84.0.app/Contents//share/games/spring/base
  24. Scanning: /Users/zoggop/.spring/maps
  25. Scanning: /Users/zoggop/.spring/mods
  26. Supported Video modes: 1280x800, 1152x720, 1024x768, 1024x640, 800x600, 800x500, 640x480
  27. Video mode set to 800x600/32bit (windowed)
  28. [f=0000000] SDL: 1.2.14
  29. [f=0000000] GL version: 1.4 APPLE-1.6.36
  30. [f=0000000] GL vendor: Intel Inc.
  31. [f=0000000] GL renderer: Intel GMA 950 OpenGL Engine
  32. [f=0000000] GLSL version: 1.20
  33. [f=0000000] GLEW version: 1.7.0
  34. [f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
  35. [f=0000000] [Sound] OpenAL info:
  36. [f=0000000] [Sound] Available Devices:
  37. [f=0000000] [Sound] Built-in Output
  38. [f=0000000] [Sound] Device: Built-in Output
  39. [f=0000000] [Sound] Vendor: Apple Computer Inc.
  40. [f=0000000] [Sound] Version: 1.1
  41. [f=0000000] [Sound] Renderer: Software
  42. [f=0000000] [Sound] AL Extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER
  43. [f=0000000] [Sound] ALC Extensions: ALC_EXT_capture ALC_ENUMERATION_EXT ALC_EXT_MAC_OSX ALC_EXT_ASA ALC_EXT_ASA_DISTORTION ALC_EXT_ASA_ROGER_BEEP
  44. [f=0000000] [Sound] Warning: EFX Supported: no
  45. [f=0000000] [Sound] Max Sounds: 128
  46. [f=0000000] Joysticks found: 0
  47. [f=0000000] Warning: Joystick 0 not found
  48. [f=0000000] Connecting to local server
  49. [f=0000000] PreGame::StartServer: 30 ms
  50. [f=0000000] Starting demo recording
  51. [f=0000000] Using map: DeltaSiegeDry
  52. [f=0000000] Using game: Balanced Annihilation V7.60
  53. [f=0000000] Using game archive: ba760.sdz
  54. [f=0000000] recording demo: demos/20111123_175648_DeltaSiegeDry_84.0.sdf
  55. [f=0000000] PreGame::GameDataReceived: 73 ms
  56. [f=0000000] User number 0 (team 0, allyteam 0)
  57. [f=0000000] Loading Radar Icons
  58. [f=0000000] Loading GameData Definitions
  59. [f=0000000] Loading all definitions: 0.184000
  60. [f=0000000] Game::LoadDefs (GameData): 258 ms
  61. [f=0000000] Loading Sound Definitions
  62. [f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
  63. [f=0000000] Game::LoadDefs (Sound): 2 ms
  64. [f=0000000] Parsing Map Information
  65. [f=0000000] Loading SMF
  66. [f=0000000] Loading Map (90 MB)
  67. [f=0000000] Creating Smooth Height Mesh
  68. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 166 ms
  69. [f=0000000] Creating QuadField & CEGs
  70. [f=0000000] Number of damage types: 11
  71. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  72. [f=0000000] Creating Unit Textures
  73. [f=0000000] Loading Weapon Definitions
  74. [f=0000000] Loading Unit Defini
  75.  
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